<vehicle type="string"Description: Vehicle type
Type: String
Required: no
>

<additionalToolConnections>
<connection id="string"Description: Identifier of the tool connection
Type: String
Required: no
movingPartNode="node"Description: Node of movingPart to set the reference node to the connection node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</connection>
</additionalToolConnections>

<ai supportsAIJobs="true"Description: If true vehicle supports ai jobs
Type: Boolean
Default: true
Required: no
>

<agent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<agentAttachment hasCollision="true"Description: Agent attachable is doing collision checks
Type: Boolean
Default: true
Required: no
height="3"Description: Agent attachable height
Type: Float
Default: 3
Required: no
heightOffset="0"Description: Agent attachable height offset (only for visual debug)
Type: Float
Default: 0
Required: no
jointNode="node"Description: Custom joint node (if not defined the current attacher joint is used)
Type: Index to i3d node or i3d mapping identifier
Required: no
length="3"Description: Agent attachable length
Type: Float
Default: 3
Required: no
lengthOffset="0"Description: Agent attachable length offset from rot center
Type: Float
Default: 0
Required: no
rotCenterNode="node"Description: Custom node to define the steering center
Type: Index to i3d node or i3d mapping identifier
Required: no
rotCenterPosition="x y"Description: Offset from root component that defines the steering center
Type: Multiple values (x, y)
Required: no
rotCenterWheelIndices="1 2 .. n"Description: The center of these wheel indices define the steering center
Type: Multiple values
Required: no
useSize="false"Description: Use the vehicle size definition for the agentAttachment size as well (for static tools)
Type: Boolean
Default: false
Required: no
width="3"Description: Agent attachable width
Type: Float
Default: 3
Required: no
>

<agentAttachment hasCollision="true"Description: Agent attachable is doing collision checks
Type: Boolean
Default: true
Required: no
height="3"Description: Agent attachable height
Type: Float
Default: 3
Required: no
heightOffset="0"Description: Agent attachable height offset (only for visual debug)
Type: Float
Default: 0
Required: no
jointNode="node"Description: Custom joint node (if not defined the current attacher joint is used)
Type: Index to i3d node or i3d mapping identifier
Required: no
length="3"Description: Agent attachable length
Type: Float
Default: 3
Required: no
lengthOffset="0"Description: Agent attachable length offset from rot center
Type: Float
Default: 0
Required: no
rotCenterNode="node"Description: Custom node to define the steering center
Type: Index to i3d node or i3d mapping identifier
Required: no
rotCenterPosition="x y"Description: Offset from root component that defines the steering center
Type: Multiple values (x, y)
Required: no
rotCenterWheelIndices="1 2 .. n"Description: The center of these wheel indices define the steering center
Type: Multiple values
Required: no
useSize="false"Description: Use the vehicle size definition for the agentAttachment size as well (for static tools)
Type: Boolean
Default: false
Required: no
width="3"Description: Agent attachable width
Type: Float
Default: 3
Required: no
/>

</agentAttachment>
<aiConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<aiConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<allowTurnBackward straighteningSegmentLength="float"Description: Controls the length of the extra straightening segment after the turn to get the tool straight again
Type: Float
Required: no
value="true"Description: Worker is allowed the turn backward with this tool
Type: Boolean
Default: true
Required: no
/>

<areaMarkers backNode="node"Description: AI area back node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: AI area left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: AI area right node
Type: Index to i3d node or i3d mapping identifier
Required: no
sideOffset="0"Description: Side offset of the ai markers to the center of the leading vehicle
Type: Float
Default: 0
Required: no
sideOffsetHeadlandAlternate="false"Description: Alternate the side offset during headland work
Type: Boolean
Default: false
Required: no
width="float"Description: Working width of the ai implement
Type: Float
Default: automatically calculated based on distance between ai markers while activating the ai
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<blockTurnBackward value="false"Description: Can be used for non ai tools to block ai from driving backward
Type: Boolean
Default: false
Required: no
/>

<collisionTrigger backNode="node"Description: Collision trigger node while driving backwards (Z-Axis pointing backwards)
Type: Index to i3d node or i3d mapping identifier
Required: no
height="3"Description: Width of ai collision trigger
Type: Float
Default: 3
Required: no
length="5"Description: Max. length of ai collision trigger
Type: Float
Default: 5
Required: no
node="node"Description: Collision trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
useSize="false"Description: Use vehicle size box to calculate the ai collision box (will be placed in front of it)
Type: Boolean
Default: false
Required: no
width="4"Description: Width of ai collision trigger
Type: Float
Default: 4
Required: no
/>

<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<hasNoFullCoverageArea offset="0"Description: Non full coverage area offset
Type: Float
Default: 0
Required: no
value="false"Description: Tool as a no full coverage area (e.g. plows)
Type: Boolean
Default: false
Required: no
/>

<headlandTailAvoidance enabled="false"Description: Course generation setting to help long vehicles to stay inside field boundaries (sugarbeet harvesters for example)
Type: Boolean
Default: false
Required: no
/>

<isVineyardTool betweenRows="false"Description: Defines if the tool is used to work between the vine yard rows
Type: Boolean
Default: false
Required: no
value="false"Description: Field work AI for this tool can only be used in vine yards
Type: Boolean
Default: false
Required: no
/>

<lookAheadSize value="2"Description: Look a head size to check ground in front of tool
Type: Float
Default: 2
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<minTurningRadius value="float"Description: Min turning radius
Type: Float
Required: no
/>

<needsLowering lowerIfAnyIsLowered="false"Description: Lower tool of any attached ai tool is lowered
Type: Boolean
Default: false
Required: no
value="true"Description: AI needs to lower this tool
Type: Boolean
Default: true
Required: no
/>

<needsRootAlignment value="true"Description: Tool needs to point in the same direction as the root while working
Type: Boolean
Default: true
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<overlap value="0.26"Description: Defines the ai line to line overlap
Type: Float
Default: 0.26
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<sizeMarkers backNode="node"Description: Size area back node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Size area left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Size area right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<toolReverserDirectionNode node="node"Description: Reverser direction node, target node if driving backward
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<turningRadiusLimitation initialTurnRadiusFactor="1"Description: Increase or decrease the turn radius while the tool is still folded (initial drive to the first segment)
Type: Float
Default: 1
Required: no
radius="float"Description: Turn radius limitation radius
Type: Float
Required: no
rotationJointNode="node"Description: Turn radius limitation joint node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotLimitFactor="1"Description: Changes the rot limit of attacher joint or component joint for turning radius calculation
Type: Float
Default: 1
Required: no
wheelIndices="1 2 .. n"Description: Turn radius limitation wheel indices
Type: Multiple values
Required: no
/>

<useAttributesOfAttachedImplement value="false"Description: Use AI attributes (area & fruit/ground requirements) of first attached implement
Type: Boolean
Default: false
Required: no
/>

</aiConfiguration>
</aiConfigurations>
<allowTurnBackward straighteningSegmentLength="float"Description: Controls the length of the extra straightening segment after the turn to get the tool straight again
Type: Float
Required: no
value="true"Description: Worker is allowed the turn backward with this tool
Type: Boolean
Default: true
Required: no
/>

<areaMarkers backNode="node"Description: AI area back node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: AI area left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: AI area right node
Type: Index to i3d node or i3d mapping identifier
Required: no
sideOffset="0"Description: Side offset of the ai markers to the center of the leading vehicle
Type: Float
Default: 0
Required: no
sideOffsetHeadlandAlternate="false"Description: Alternate the side offset during headland work
Type: Boolean
Default: false
Required: no
width="float"Description: Working width of the ai implement
Type: Float
Default: automatically calculated based on distance between ai markers while activating the ai
Required: no
/>

<automaticSteering lookAheadDistance="float"Description: Distance for aiming onto the wayline
Type: Float
Default: half of the vehicle length
Required: no
>

<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<sounds>
<disengage debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</disengage>
<engage debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</engage>
<lineEnd debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</lineEnd>
</sounds>
</automaticSteering>
<blockTurnBackward value="false"Description: Can be used for non ai tools to block ai from driving backward
Type: Boolean
Default: false
Required: no
/>

<collisionTrigger backNode="node"Description: Collision trigger node while driving backwards (Z-Axis pointing backwards)
Type: Index to i3d node or i3d mapping identifier
Required: no
height="3"Description: Width of ai collision trigger
Type: Float
Default: 3
Required: no
length="5"Description: Max. length of ai collision trigger
Type: Float
Default: 5
Required: no
node="node"Description: Collision trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
useSize="false"Description: Use vehicle size box to calculate the ai collision box (will be placed in front of it)
Type: Boolean
Default: false
Required: no
width="4"Description: Width of ai collision trigger
Type: Float
Default: 4
Required: no
/>

<conveyorBelt direction="-1"Description: Direction
Type: Integer
Default: -1
Required: no
maxAngle="45"Description: Max angle
Type: Float
Default: 45
Required: no
minAngle="5"Description: Min angle
Type: Float
Default: 5
Required: no
speed="1"Description: Speed
Type: Float
Default: 1
Required: no
stepSize="5"Description: Step size
Type: Float
Default: 5
Required: no
/>

<didNotMoveTimeout deactivated="false"Description: Did not move time out deactivated
Type: Boolean
Default: false
Required: no
value="5000"Description: Did not move time out time
Type: Float
Default: 5000
Required: no
/>

<hasNoFullCoverageArea offset="0"Description: Non full coverage area offset
Type: Float
Default: 0
Required: no
value="false"Description: Tool as a no full coverage area (e.g. plows)
Type: Boolean
Default: false
Required: no
/>

<headlandTailAvoidance enabled="false"Description: Course generation setting to help long vehicles to stay inside field boundaries (sugarbeet harvesters for example)
Type: Boolean
Default: false
Required: no
/>

<isVineyardTool betweenRows="false"Description: Defines if the tool is used to work between the vine yard rows
Type: Boolean
Default: false
Required: no
value="false"Description: Field work AI for this tool can only be used in vine yards
Type: Boolean
Default: false
Required: no
/>

<lookAheadSize value="2"Description: Look a head size to check ground in front of tool
Type: Float
Default: 2
Required: no
/>

<minTurningRadius value="float"Description: Min turning radius
Type: Float
Required: no
/>

<needsLowering lowerIfAnyIsLowered="false"Description: Lower tool of any attached ai tool is lowered
Type: Boolean
Default: false
Required: no
value="true"Description: AI needs to lower this tool
Type: Boolean
Default: true
Required: no
/>

<needsRootAlignment value="true"Description: Tool needs to point in the same direction as the root while working
Type: Boolean
Default: true
Required: no
/>

<overlap value="0.26"Description: Defines the ai line to line overlap
Type: Float
Default: 0.26
Required: no
/>

<reverserNode node="node"Description: Reverser node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<sizeMarkers backNode="node"Description: Size area back node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Size area left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Size area right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<steeringNode node="node"Description: Steering node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<steeringSpeed>1Description: Speed of steering
Type: Float
Default: 1
Required: no
</steeringSpeed>

<toolReverserDirectionNode node="node"Description: Reverser direction node, target node if driving backward
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<turningRadiusLimitation initialTurnRadiusFactor="1"Description: Increase or decrease the turn radius while the tool is still folded (initial drive to the first segment)
Type: Float
Default: 1
Required: no
radius="float"Description: Turn radius limitation radius
Type: Float
Required: no
rotationJointNode="node"Description: Turn radius limitation joint node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotLimitFactor="1"Description: Changes the rot limit of attacher joint or component joint for turning radius calculation
Type: Float
Default: 1
Required: no
wheelIndices="1 2 .. n"Description: Turn radius limitation wheel indices
Type: Multiple values
Required: no
/>

<useAttributesOfAttachedImplement value="false"Description: Use AI attributes (area & fruit/ground requirements) of first attached implement
Type: Boolean
Default: false
Required: no
/>

</ai>

<animations>
<animation isKeyframe="false"Description: Is static keyframe animation instead of dynamically interpolating animation (Keyframe animations only support trans/rot/scale!)
Type: Boolean
Default: false
Required: no
looping="false"Description: Animation is looping
Type: Boolean
Default: false
Required: no
name="string"Description: Name of animation
Type: String
Required: no
resetOnStart="true"Description: Animation is reset while loading the vehicle
Type: Boolean
Default: true
Required: no
soundVolumeFactor="1"Description: Sound volume factor that is applied for all sounds in this animation
Type: Float
Default: 1
Required: no
startAnimTime="0"Description: Animation is set to this time if resetOnStart is set
Type: Float
Default: 0
Required: no
>

<part animationClip="string"Description: Animation clip name
Type: String
Required: no
baleLoaderAnimationNodes="boolean"Description: Bale Loader animation nodes turn on/off
Type: Boolean
Required: no
clipEndTime="float"Description: Animation clip end time
Type: Float
Required: no
clipStartTime="float"Description: Animation clip start time
Type: Float
Required: no
componentIndex="integer"Description: Component index
Type: Integer
Required: no
componentJointIndex="integer"Description: Component joint index
Type: Integer
Required: no
dependentAnimation="string"Description: Dependent animation name
Type: String
Required: no
dependentAnimationEndTime="float"Description: Dependent animation end time
Type: Float
Required: no
dependentAnimationStartTime="float"Description: Dependent animation start time
Type: Float
Required: no
direction="0"Description: Part direction
Type: Integer
Default: 0
Required: no
duration="float"Description: Duration
Type: Float
Required: no
endBrakeFactor="float"Description: End brake force factor
Type: Float
Required: no
endCenterOfMass="x y z"Description: End center of mass
Type: Translation values (x, y, z)
Required: no
endFrictionVelocity="float"Description: End friction velocity applied to node
Type: Float
Required: no
endGatePos="float"Description: End rolling gate position
Type: Float
Required: no
endGroundAdjustScale="float"Description: Start scale of ground adjusted node (blending between detected ground and inactive position)
Type: Float
Required: no
endMass="float"Description: End mass of component
Type: Float
Required: no
endReferencePoint="node"Description: End reference point
Type: Index to i3d node or i3d mapping identifier
Required: no
endRot="x y z"Description: End rotation
Type: Rotation values (x, y, z)
Required: no
endRotLimit="x y z"Description: End rotation limit
Type: Rotation values (x, y, z)
Required: no
endRotLimitDamping="x y z"Description: End rot limit damping
Type: Multiple values (x, y, z)
Required: no
endRotLimitSpring="x y z"Description: End rot limit spring
Type: Multiple values (x, y, z)
Required: no
endRotMaxLimit="x y z"Description: End rotation max limit
Type: Rotation values (x, y, z)
Required: no
endRotMinLimit="x y z"Description: End rotation min limit
Type: Rotation values (x, y, z)
Required: no
endScale="x y z"Description: End scale
Type: Scale values (x, y, z)
Required: no
endSlopeCompensationLevel="float"Description: End slope compensation level
Type: Float
Required: no
endSplinePos="float"Description: End spline position
Type: Float
Required: no
endSteeringAngle="angle"Description: End steering angle
Type: Angle
Required: no
endTime="float"Description: End time
Type: Float
Required: no
endTipSideEmptyFactor="float"Description: End tip side empty factor
Type: Float
Required: no
endTrans="x y z"Description: End translation
Type: Translation values (x, y, z)
Required: no
endTransLimit="x y z"Description: End translation limit
Type: Translation values (x, y, z)
Required: no
endTransMaxLimit="x y z"Description: End translation max limit
Type: Translation values (x, y, z)
Required: no
endTransMinLimit="x y z"Description: End translation min limit
Type: Translation values (x, y, z)
Required: no
endVisibility="boolean"Description: Visibility at end time (switched in the middle)
Type: Boolean
Required: no
inputAttacherJointIndex="integer"Description: Input Attacher Joint Index [1..n]
Type: Integer
Required: no
lowerDistanceToGroundEnd="float"Description: Lower distance to ground end
Type: Float
Required: no
lowerDistanceToGroundStart="float"Description: Lower distance to ground start
Type: Float
Required: no
lowerRotationOffsetEnd="angle"Description: Lower rotation offset end
Type: Angle
Required: no
lowerRotationOffsetStart="angle"Description: Lower rotation offset start
Type: Angle
Required: no
lowerRotLimitScaleEnd="x y z"Description: Lower rotation limit end
Type: Multiple values (x, y, z)
Required: no
lowerRotLimitScaleStart="x y z"Description: Lower rotation limit start
Type: Multiple values (x, y, z)
Required: no
lowerTransLimitScaleEnd="x y z"Description: Lower translation limit end
Type: Multiple values (x, y, z)
Required: no
lowerTransLimitScaleStart="x y z"Description: Lower translation limit start
Type: Multiple values (x, y, z)
Required: no
node="node"Description: Part node
Type: Index to i3d node or i3d mapping identifier
Required: no
requiredAnimation="string"Description: Required animation needs to be in a specific range to play part
Type: String
Required: no
requiredAnimationRange="x y"Description: Animation range of required animation
Type: Multiple values (x, y)
Required: no
requiredConfigurationIndex="integer"Description: Required configuration needs to be in this state to activate the animation part
Type: Integer
Required: no
requiredConfigurationName="string"Description: This configuration needs to bet set to #requiredConfigurationIndex
Type: String
Required: no
rotation="x y z"Description: Rotation (only for keyframe animations)
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale (only for keyframe animations)
Type: Scale values (x, y, z)
Required: no
shaderEndValues="str1 str2 .."Description: End shader values
Type: One or more strings separated by a single whitespace
Required: no
shaderParameter="string"Description: Shader parameter
Type: String
Required: no
shaderParameterPrev="string"Description: Shader parameter (prev)
Type: String
Required: no
shaderStartValues="str1 str2 .."Description: Start shader values
Type: One or more strings separated by a single whitespace
Required: no
slopeCompensationNodeIndex="integer"Description: Index in the XML of the slope compensation node
Type: Integer
Required: no
spline="node"Description: Spline node
Type: Index to i3d node or i3d mapping identifier
Required: no
startBrakeFactor="float"Description: Start brake force factor
Type: Float
Required: no
startCenterOfMass="x y z"Description: Start center of mass
Type: Translation values (x, y, z)
Required: no
startFrictionVelocity="float"Description: Start friction velocity applied to node
Type: Float
Required: no
startGatePos="float"Description: Start rolling gate position
Type: Float
Required: no
startGroundAdjustScale="float"Description: Start scale of ground adjusted node (blending between detected ground and inactive position)
Type: Float
Required: no
startMass="float"Description: Start mass of component
Type: Float
Required: no
startReferencePoint="node"Description: Start reference point
Type: Index to i3d node or i3d mapping identifier
Required: no
startRot="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Required: no
startRotLimit="x y z"Description: Start rotation limit
Type: Rotation values (x, y, z)
Required: no
startRotLimitDamping="x y z"Description: Start rot limit damping
Type: Multiple values (x, y, z)
Required: no
startRotLimitSpring="x y z"Description: Start rot limit spring
Type: Multiple values (x, y, z)
Required: no
startRotMaxLimit="x y z"Description: Start rotation max limit
Type: Rotation values (x, y, z)
Required: no
startRotMinLimit="x y z"Description: Start rotation min limit
Type: Rotation values (x, y, z)
Required: no
startScale="x y z"Description: Start scale
Type: Scale values (x, y, z)
Required: no
startSlopeCompensationLevel="float"Description: Start slope compensation level
Type: Float
Required: no
startSplinePos="float"Description: Start spline position
Type: Float
Required: no
startSteeringAngle="angle"Description: Start steering angle
Type: Angle
Required: no
startTime="float"Description: Start time
Type: Float
Required: no
startTipSideEmptyFactor="float"Description: Start tip side empty factor
Type: Float
Required: no
startTrans="x y z"Description: Start translation
Type: Translation values (x, y, z)
Required: no
startTransLimit="x y z"Description: Start translation limit
Type: Translation values (x, y, z)
Required: no
startTransMaxLimit="x y z"Description: Start translation max limit
Type: Translation values (x, y, z)
Required: no
startTransMinLimit="x y z"Description: Start translation min limit
Type: Translation values (x, y, z)
Required: no
startVisibility="boolean"Description: Visibility at start time (switched in the middle)
Type: Boolean
Required: no
tangentType="linear"Description: Type of tangent to be used (linear, spline, step)
Type: String
Default: linear
Required: no
time="float"Description: Keyframe time (only for keyframe animations)
Type: Float
Required: no
translation="x y z"Description: Translation (only for keyframe animations)
Type: Translation values (x, y, z)
Required: no
upperDistanceToGroundEnd="float"Description: Upper distance to ground end
Type: Float
Required: no
upperDistanceToGroundStart="float"Description: Upper distance to ground start
Type: Float
Required: no
upperRotationOffsetEnd="angle"Description: Upper rotation offset end
Type: Angle
Required: no
upperRotationOffsetStart="angle"Description: Upper rotation offset start
Type: Angle
Required: no
upperRotLimitScaleEnd="x y z"Description: Upper rotation limit end
Type: Multiple values (x, y, z)
Required: no
upperRotLimitScaleStart="x y z"Description: Upper rotation limit start
Type: Multiple values (x, y, z)
Required: no
upperTransLimitScaleEnd="x y z"Description: Upper translation limit end
Type: Multiple values (x, y, z)
Required: no
upperTransLimitScaleStart="x y z"Description: Upper translation limit start
Type: Multiple values (x, y, z)
Required: no
visibility="boolean"Description: Visibility
Type: Boolean
Required: no
wheelIndex="integer"Description: Wheel index [1..n]
Type: Integer
Required: no
>

<rollingGateAnimation referenceFrame="node"Description: Reference Frame
Type: Index to i3d node or i3d mapping identifier
Required: no
splineNode="node"Description: Spline Node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<segment length="float"Description: Length of the segment
Type: Float
Required: no
node="node"Description: Node of the segment
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</rollingGateAnimation>
</part>
<sound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
direction="0"Description: Direction to play the sound (0 = any direction)
Type: Integer
Default: 0
Required: no
endPitchScale="float"Description: Pitch scale at the end time
Type: Float
Required: no
endTime="time"Description: End play time for loops or used on opposite direction
Type: Time in seconds
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
startPitchScale="float"Description: Pitch scale at the start time
Type: Float
Required: no
startTime="0"Description: Start play time
Type: Time in seconds
Default: 0
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</sound>
<stopTimeNegSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stopTimeNegSound>
<stopTimePosSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stopTimePosSound>
</animation>
<animationConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<animationConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<animation isKeyframe="false"Description: Is static keyframe animation instead of dynamically interpolating animation (Keyframe animations only support trans/rot/scale!)
Type: Boolean
Default: false
Required: no
looping="false"Description: Animation is looping
Type: Boolean
Default: false
Required: no
name="string"Description: Name of animation
Type: String
Required: no
resetOnStart="true"Description: Animation is reset while loading the vehicle
Type: Boolean
Default: true
Required: no
soundVolumeFactor="1"Description: Sound volume factor that is applied for all sounds in this animation
Type: Float
Default: 1
Required: no
startAnimTime="0"Description: Animation is set to this time if resetOnStart is set
Type: Float
Default: 0
Required: no
>

<part animationClip="string"Description: Animation clip name
Type: String
Required: no
baleLoaderAnimationNodes="boolean"Description: Bale Loader animation nodes turn on/off
Type: Boolean
Required: no
clipEndTime="float"Description: Animation clip end time
Type: Float
Required: no
clipStartTime="float"Description: Animation clip start time
Type: Float
Required: no
componentIndex="integer"Description: Component index
Type: Integer
Required: no
componentJointIndex="integer"Description: Component joint index
Type: Integer
Required: no
dependentAnimation="string"Description: Dependent animation name
Type: String
Required: no
dependentAnimationEndTime="float"Description: Dependent animation end time
Type: Float
Required: no
dependentAnimationStartTime="float"Description: Dependent animation start time
Type: Float
Required: no
direction="0"Description: Part direction
Type: Integer
Default: 0
Required: no
duration="float"Description: Duration
Type: Float
Required: no
endBrakeFactor="float"Description: End brake force factor
Type: Float
Required: no
endCenterOfMass="x y z"Description: End center of mass
Type: Translation values (x, y, z)
Required: no
endFrictionVelocity="float"Description: End friction velocity applied to node
Type: Float
Required: no
endGatePos="float"Description: End rolling gate position
Type: Float
Required: no
endGroundAdjustScale="float"Description: Start scale of ground adjusted node (blending between detected ground and inactive position)
Type: Float
Required: no
endMass="float"Description: End mass of component
Type: Float
Required: no
endReferencePoint="node"Description: End reference point
Type: Index to i3d node or i3d mapping identifier
Required: no
endRot="x y z"Description: End rotation
Type: Rotation values (x, y, z)
Required: no
endRotLimit="x y z"Description: End rotation limit
Type: Rotation values (x, y, z)
Required: no
endRotLimitDamping="x y z"Description: End rot limit damping
Type: Multiple values (x, y, z)
Required: no
endRotLimitSpring="x y z"Description: End rot limit spring
Type: Multiple values (x, y, z)
Required: no
endRotMaxLimit="x y z"Description: End rotation max limit
Type: Rotation values (x, y, z)
Required: no
endRotMinLimit="x y z"Description: End rotation min limit
Type: Rotation values (x, y, z)
Required: no
endScale="x y z"Description: End scale
Type: Scale values (x, y, z)
Required: no
endSlopeCompensationLevel="float"Description: End slope compensation level
Type: Float
Required: no
endSplinePos="float"Description: End spline position
Type: Float
Required: no
endSteeringAngle="angle"Description: End steering angle
Type: Angle
Required: no
endTime="float"Description: End time
Type: Float
Required: no
endTipSideEmptyFactor="float"Description: End tip side empty factor
Type: Float
Required: no
endTrans="x y z"Description: End translation
Type: Translation values (x, y, z)
Required: no
endTransLimit="x y z"Description: End translation limit
Type: Translation values (x, y, z)
Required: no
endTransMaxLimit="x y z"Description: End translation max limit
Type: Translation values (x, y, z)
Required: no
endTransMinLimit="x y z"Description: End translation min limit
Type: Translation values (x, y, z)
Required: no
endVisibility="boolean"Description: Visibility at end time (switched in the middle)
Type: Boolean
Required: no
inputAttacherJointIndex="integer"Description: Input Attacher Joint Index [1..n]
Type: Integer
Required: no
lowerDistanceToGroundEnd="float"Description: Lower distance to ground end
Type: Float
Required: no
lowerDistanceToGroundStart="float"Description: Lower distance to ground start
Type: Float
Required: no
lowerRotationOffsetEnd="angle"Description: Lower rotation offset end
Type: Angle
Required: no
lowerRotationOffsetStart="angle"Description: Lower rotation offset start
Type: Angle
Required: no
lowerRotLimitScaleEnd="x y z"Description: Lower rotation limit end
Type: Multiple values (x, y, z)
Required: no
lowerRotLimitScaleStart="x y z"Description: Lower rotation limit start
Type: Multiple values (x, y, z)
Required: no
lowerTransLimitScaleEnd="x y z"Description: Lower translation limit end
Type: Multiple values (x, y, z)
Required: no
lowerTransLimitScaleStart="x y z"Description: Lower translation limit start
Type: Multiple values (x, y, z)
Required: no
node="node"Description: Part node
Type: Index to i3d node or i3d mapping identifier
Required: no
requiredAnimation="string"Description: Required animation needs to be in a specific range to play part
Type: String
Required: no
requiredAnimationRange="x y"Description: Animation range of required animation
Type: Multiple values (x, y)
Required: no
requiredConfigurationIndex="integer"Description: Required configuration needs to be in this state to activate the animation part
Type: Integer
Required: no
requiredConfigurationName="string"Description: This configuration needs to bet set to #requiredConfigurationIndex
Type: String
Required: no
rotation="x y z"Description: Rotation (only for keyframe animations)
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale (only for keyframe animations)
Type: Scale values (x, y, z)
Required: no
shaderEndValues="str1 str2 .."Description: End shader values
Type: One or more strings separated by a single whitespace
Required: no
shaderParameter="string"Description: Shader parameter
Type: String
Required: no
shaderParameterPrev="string"Description: Shader parameter (prev)
Type: String
Required: no
shaderStartValues="str1 str2 .."Description: Start shader values
Type: One or more strings separated by a single whitespace
Required: no
slopeCompensationNodeIndex="integer"Description: Index in the XML of the slope compensation node
Type: Integer
Required: no
spline="node"Description: Spline node
Type: Index to i3d node or i3d mapping identifier
Required: no
startBrakeFactor="float"Description: Start brake force factor
Type: Float
Required: no
startCenterOfMass="x y z"Description: Start center of mass
Type: Translation values (x, y, z)
Required: no
startFrictionVelocity="float"Description: Start friction velocity applied to node
Type: Float
Required: no
startGatePos="float"Description: Start rolling gate position
Type: Float
Required: no
startGroundAdjustScale="float"Description: Start scale of ground adjusted node (blending between detected ground and inactive position)
Type: Float
Required: no
startMass="float"Description: Start mass of component
Type: Float
Required: no
startReferencePoint="node"Description: Start reference point
Type: Index to i3d node or i3d mapping identifier
Required: no
startRot="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Required: no
startRotLimit="x y z"Description: Start rotation limit
Type: Rotation values (x, y, z)
Required: no
startRotLimitDamping="x y z"Description: Start rot limit damping
Type: Multiple values (x, y, z)
Required: no
startRotLimitSpring="x y z"Description: Start rot limit spring
Type: Multiple values (x, y, z)
Required: no
startRotMaxLimit="x y z"Description: Start rotation max limit
Type: Rotation values (x, y, z)
Required: no
startRotMinLimit="x y z"Description: Start rotation min limit
Type: Rotation values (x, y, z)
Required: no
startScale="x y z"Description: Start scale
Type: Scale values (x, y, z)
Required: no
startSlopeCompensationLevel="float"Description: Start slope compensation level
Type: Float
Required: no
startSplinePos="float"Description: Start spline position
Type: Float
Required: no
startSteeringAngle="angle"Description: Start steering angle
Type: Angle
Required: no
startTime="float"Description: Start time
Type: Float
Required: no
startTipSideEmptyFactor="float"Description: Start tip side empty factor
Type: Float
Required: no
startTrans="x y z"Description: Start translation
Type: Translation values (x, y, z)
Required: no
startTransLimit="x y z"Description: Start translation limit
Type: Translation values (x, y, z)
Required: no
startTransMaxLimit="x y z"Description: Start translation max limit
Type: Translation values (x, y, z)
Required: no
startTransMinLimit="x y z"Description: Start translation min limit
Type: Translation values (x, y, z)
Required: no
startVisibility="boolean"Description: Visibility at start time (switched in the middle)
Type: Boolean
Required: no
tangentType="linear"Description: Type of tangent to be used (linear, spline, step)
Type: String
Default: linear
Required: no
time="float"Description: Keyframe time (only for keyframe animations)
Type: Float
Required: no
translation="x y z"Description: Translation (only for keyframe animations)
Type: Translation values (x, y, z)
Required: no
upperDistanceToGroundEnd="float"Description: Upper distance to ground end
Type: Float
Required: no
upperDistanceToGroundStart="float"Description: Upper distance to ground start
Type: Float
Required: no
upperRotationOffsetEnd="angle"Description: Upper rotation offset end
Type: Angle
Required: no
upperRotationOffsetStart="angle"Description: Upper rotation offset start
Type: Angle
Required: no
upperRotLimitScaleEnd="x y z"Description: Upper rotation limit end
Type: Multiple values (x, y, z)
Required: no
upperRotLimitScaleStart="x y z"Description: Upper rotation limit start
Type: Multiple values (x, y, z)
Required: no
upperTransLimitScaleEnd="x y z"Description: Upper translation limit end
Type: Multiple values (x, y, z)
Required: no
upperTransLimitScaleStart="x y z"Description: Upper translation limit start
Type: Multiple values (x, y, z)
Required: no
visibility="boolean"Description: Visibility
Type: Boolean
Required: no
wheelIndex="integer"Description: Wheel index [1..n]
Type: Integer
Required: no
>

<rollingGateAnimation referenceFrame="node"Description: Reference Frame
Type: Index to i3d node or i3d mapping identifier
Required: no
splineNode="node"Description: Spline Node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<segment length="float"Description: Length of the segment
Type: Float
Required: no
node="node"Description: Node of the segment
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</rollingGateAnimation>
</part>
<sound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
direction="0"Description: Direction to play the sound (0 = any direction)
Type: Integer
Default: 0
Required: no
endPitchScale="float"Description: Pitch scale at the end time
Type: Float
Required: no
endTime="time"Description: End play time for loops or used on opposite direction
Type: Time in seconds
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
startPitchScale="float"Description: Pitch scale at the start time
Type: Float
Required: no
startTime="0"Description: Start play time
Type: Time in seconds
Default: 0
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</sound>
<stopTimeNegSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stopTimeNegSound>
<stopTimePosSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stopTimePosSound>
</animation>
<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</animationConfiguration>
</animationConfigurations>
</animations>

<annotation>stringDescription: Annotation
Type: String
Required: yes
</annotation>


<articulatedAxis aiReverserNode="node"Description: AI reverser node
Type: Index to i3d node or i3d mapping identifier
Required: no
anchorActor="0"Description: Anchor actor index
Type: Integer
Default: 0
Required: no
componentJointIndex="integer"Description: Index of component joint
Type: Integer
Required: no
customWheelIndices1="1 2 .. n"Description: Component 1 wheel indices. Needed if wheels are not linked to component 1 directly. E.g. dolly axis
Type: Multiple values
Required: no
customWheelIndices2="1 2 .. n"Description: Component 2 wheel indices. Needed if wheels are not linked to component 2 directly. E.g. dolly axis
Type: Multiple values
Required: no
maxTurningRadius="float"Description: Fixed turning radius to overwrite automatic calculations
Type: Float
Required: no
rotMax="angle"Description: Max rotation
Type: Angle
Required: no
rotMin="angle"Description: Min rotation
Type: Angle
Required: no
rotNode="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotSpeed="angle"Description: Rotation speed
Type: Angle
Required: no
>

<rotatingPart invertSteeringAngle="false"Description: Invert steering angle
Type: Boolean
Default: false
Required: no
negRot="x y z"Description: Negative rotation
Type: Rotation values (x, y, z)
Required: no
negRotFactor="1"Description: Negative rotation factor
Type: Float
Default: 1
Required: no
node="node"Description: Rotation part node
Type: Index to i3d node or i3d mapping identifier
Required: no
posRot="x y z"Description: Positive rotation
Type: Rotation values (x, y, z)
Required: no
posRotFactor="1"Description: Positive rotation factor
Type: Float
Default: 1
Required: no
/>

<sounds>
<steering debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</steering>
</sounds>
</articulatedAxis>

<attachable allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowFoldingWhileLowered="true"Description: Allow folding while lowered
Type: Boolean
Default: true
Required: no
blockFoliageDestruction="false"Description: If active the vehicle will block the complete foliage destruction of the vehicle chain
Type: Boolean
Default: false
Required: no
connectionHoseConfigId="integer"Description: Connection hose configuration index to use
Type: Integer
Required: no
powerTakeOffConfigId="integer"Description: Power take off configuration index to use
Type: Integer
Required: no
>

<airConsumer usage="0"Description: Air consumption while fully braking
Type: Float
Default: 0
Required: no
/>

<brakeForce force="0"Description: Brake force
Type: Float
Default: 0
Required: no
includeAttachables="false"Description: Defines if the mass of the attached vehicles is included in the calculations
Type: Boolean
Default: false
Required: no
loweredForce="float"Description: Brake force while the tool is lowered
Type: Float
Required: no
maxForce="0"Description: Brake force when vehicle reached mass of #maxForceMass
Type: Float
Default: 0
Required: no
maxForceMass="0"Description: When this mass is reached the vehicle will brake with #maxForce
Type: Float
Default: 0
Required: no
/>

<inputAttacherJointConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<inputAttacherJointConfiguration connectionHoseConfigId="integer"Description: Connection hose configuration index to use
Type: Integer
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
powerTakeOffConfigId="integer"Description: Power take off configuration index to use
Type: Integer
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<inputAttacherJoint allowAI="true"Description: Toggling of AI is allowed while attached to this attacher joint
Type: Boolean
Default: true
Required: no
allowDetachWhileParentLifted="true"Description: If set to false the parent vehicle needs to be lowered to be able to detach this implement
Type: Boolean
Default: true
Required: no
allowFolding="true"Description: Folding is allowed while attached to this attacher joint
Type: Boolean
Default: true
Required: no
allowsDetaching="true"Description: Allows detaching
Type: Boolean
Default: true
Required: no
allowsJointRotLimitMovement="true"Description: Rotation limit is changed during lifting/lowering
Type: Boolean
Default: true
Required: no
allowsJointTransLimitMovement="true"Description: Translation limit is changed during lifting/lowering
Type: Boolean
Default: true
Required: no
allowsLowering="boolean"Description: Allows lowering
Type: Boolean
Required: no
allowTurnOn="true"Description: Turn on is allowed while attached to this attacher joint
Type: Boolean
Default: true
Required: no
attachAngleLimitAxis="1"Description: Direction axis which is used to calculate angle to enable attach
Type: Integer
Default: 1
Required: no
attacherHeight="float"Description: Height of attacher
Type: Float
Default: 0.9 for trailer, 0.55 for trailer low
Required: no
bottomArmLeftNode="node"Description: Left bottom arm node (Node can be used as movingTool target from the tractor)
Type: Index to i3d node or i3d mapping identifier
Required: no
bottomArmRightNode="node"Description: Right bottom arm node (Node can be used as movingTool target from the tractor)
Type: Index to i3d node or i3d mapping identifier
Required: no
canBeTurnedOn="true"Description: Attacher joint can turn on implement
Type: Boolean
Default: true
Required: no
drawbarNode="node"Description: Drawbar node (Node of movingPart that should point towards the attacherJoint node of the tractor)
Type: Index to i3d node or i3d mapping identifier
Required: no
fixedRotation="false"Description: Fixed rotation (Rot limit is freezed)
Type: Boolean
Default: false
Required: no
foldMaxLimit="1"Description: Fold max. time
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time
Type: Float
Default: 0
Required: no
forceAllowDetachWhileLifted="false"Description: Attacher vehicle can be always detached no matter if we are lifted or not
Type: Boolean
Default: false
Required: no
forcedAttachingDirection="0"Description: Tool can be only attached in this direction
Type: Integer
Default: 0
Required: no
forceSelectionOnAttach="true"Description: Is selected on attach
Type: Boolean
Default: true
Required: no
hardAttach="false"Description: Implement is hard attached
Type: Boolean
Default: false
Required: no
isControllable="false"Description: Is controllable
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Is default lowered
Type: Boolean
Default: false
Required: no
jointType="string"Description: Joint type
Type: String
Required: no
lowerRotationOffset="angle"Description: Rotation offset if lowered
Type: Angle
Required: no
lowerRotLimitScale="0 0 0"Description: Lower rot limit scale
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
lowerTransLimitScale="0 0 0"Description: Lower trans limit scale
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
needsLowering="boolean"Description: Needs lowering
Type: Boolean
Required: no
needsLowJoint="false"Description: Needs low trailer joint (only if no joint type is given)
Type: Boolean
Default: false
Required: no
needsToolbar="false"Description: Needs toolbar
Type: Boolean
Default: false
Required: no
needsTrailerJoint="false"Description: Needs trailer joint (only if no joint type is given)
Type: Boolean
Default: false
Required: no
node="node"Description: Joint Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual joint node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
rotLimitThreshold="0"Description: Defines when the transition from upper to lower rot limit starts (0: directly, 0.9: after 90% of lowering)
Type: Float
Default: 0
Required: no
steeringBarLeftNode="node"Description: Left steering bar node (Node of movingPart that should point towards the steeringBar left node of the tractor)
Type: Index to i3d node or i3d mapping identifier
Required: no
steeringBarRightNode="node"Description: Right steering bar node (Node of movingPart that should point towards the steeringBar right node of the tractor)
Type: Index to i3d node or i3d mapping identifier
Required: no
topReferenceNode="node"Description: Top Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
transLimitThreshold="0"Description: Defines when the transition from upper to lower trans limit starts (0: directly, 0.9: after 90% of lowering)
Type: Float
Default: 0
Required: no
upperRotationOffset="angle"Description: Rotation offset if lifted
Type: Angle
Default: 8 degrees for implements
Required: no
upperRotLimitScale="0 0 0"Description: Upper rot limit scale
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperTransLimitScale="0 0 0"Description: Upper trans limit scale
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
useFoldingLoweredState="false"Description: Use folding lowered state
Type: Boolean
Default: false
Required: no
useFruitCutHeight="true"Description: The lower distance to ground is used from the cutHeight defined in the current fruit type
Type: Boolean
Default: true
Required: no
useTopLights="true"Description: Defines if the tool attached to this attacher activates to automatic switch to the top lights
Type: Boolean
Default: true
Required: no
>

<additionalAttachment filename="string"Description: Path to additional attachment
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Input attacher joint index of additional attachment
Type: Integer
Required: no
jointType="string"Description: Additional implement joint type
Type: String
Required: no
needsLowering="boolean"Description: Additional implements needs lowering
Type: Boolean
Required: no
/>

<additionalObjects>
<additionalObject attacherVehiclePath="string"Description: Path to vehicle for object activation
Type: String
Required: no
node="node"Description: Additional object node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</additionalObjects>
<bottomArm ballDefaultVisibility="boolean"Description: Defines if the balls are also visible while the tool is not attached
Type: Boolean
Default: 'true' if no toolbar is used ('needsToolbar' attribute)
Required: no
ballFilename="string"Description: Path to custom ball i3d file to use
Type: String
Required: no
ballType="1"Description: Ball type to load (1: regular ball, 2: ball with guide cone)
Type: Integer
Default: 1
Required: no
categories="1 2 .. n"Description: Bottom arm categories (0-4). Defines the width of the lower links and the ball size. Can be multiple categories separated by a whitespace if the tool support more than one.
Type: Multiple values
Required: no
widths="1 2 .. n"Description: Manual definition of the available lower link widths. Overwrites the category definition. Multiple width values separated by a whitespace.
Type: Multiple values
Required: no
/>

<dependentAttacherJoint attacherJointIndex="integer"Description: Dependent attacher joint index
Type: Integer
Required: no
/>

<distanceToGround lower="float"Description: Lower distance to ground
Type: Float
Required: no
upper="float"Description: Upper distance to ground
Type: Float
Required: no
>

<vehicle filename="string"Description: Vehicle filename to activate these distances
Type: String
Required: no
lower="float"Description: Lower distance to ground while attached to this vehicle
Type: Float
Required: no
upper="float"Description: Upper distance to ground while attached to this vehicle
Type: Float
Required: no
/>

</distanceToGround>
<heightNode disablingAttacherJointIndices="1 2 .. n"Description: Attacher joint indices that disable height node if something is attached
Type: Multiple values
Required: no
foldMaxLimit="1"Description: Fold max. time
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time
Type: Float
Default: 0
Required: no
node="node"Description: Height Node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<subType name="string"Description: If defined this type needs to match with the sub type in the attacher vehicle
Type: String
Required: no
showWarning="true"Description: Show warning if user tries to attach with a different sub type
Type: Boolean
Default: true
Required: no
/>

</inputAttacherJoint>
<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<support animationName="string"Description: Animation name
Type: String
Required: no
delayedOnAttach="true"Description: Defines if the animation is played before or after the attaching process
Type: Boolean
Default: true
Required: no
delayedOnLoad="false"Description: Defines if the animation is played onPostLoad or onPreInitComponentPlacement -> useful if the animation collides e.g. with the folding animation
Type: Boolean
Default: false
Required: no
detachAfterAnimation="true"Description: Defines if the vehicle is detached after the animation has played
Type: Boolean
Default: true
Required: no
detachAnimationTime="1"Description: Defines when in the support animation the vehicle is detached (detachAfterAnimation needs to be true)
Type: Float
Default: 1
Required: no
>

<folding maxLimit="1"Description: Max. fold limit
Type: Float
Default: 1
Required: no
minLimit="0"Description: Min. fold limit
Type: Float
Default: 0
Required: no
/>

</support>
</inputAttacherJointConfiguration>
</inputAttacherJointConfigurations>
<inputAttacherJoints>
<inputAttacherJoint allowAI="true"Description: Toggling of AI is allowed while attached to this attacher joint
Type: Boolean
Default: true
Required: no
allowDetachWhileParentLifted="true"Description: If set to false the parent vehicle needs to be lowered to be able to detach this implement
Type: Boolean
Default: true
Required: no
allowFolding="true"Description: Folding is allowed while attached to this attacher joint
Type: Boolean
Default: true
Required: no
allowsDetaching="true"Description: Allows detaching
Type: Boolean
Default: true
Required: no
allowsJointRotLimitMovement="true"Description: Rotation limit is changed during lifting/lowering
Type: Boolean
Default: true
Required: no
allowsJointTransLimitMovement="true"Description: Translation limit is changed during lifting/lowering
Type: Boolean
Default: true
Required: no
allowsLowering="boolean"Description: Allows lowering
Type: Boolean
Required: no
allowTurnOn="true"Description: Turn on is allowed while attached to this attacher joint
Type: Boolean
Default: true
Required: no
attachAngleLimitAxis="1"Description: Direction axis which is used to calculate angle to enable attach
Type: Integer
Default: 1
Required: no
attacherHeight="float"Description: Height of attacher
Type: Float
Default: 0.9 for trailer, 0.55 for trailer low
Required: no
bottomArmLeftNode="node"Description: Left bottom arm node (Node can be used as movingTool target from the tractor)
Type: Index to i3d node or i3d mapping identifier
Required: no
bottomArmRightNode="node"Description: Right bottom arm node (Node can be used as movingTool target from the tractor)
Type: Index to i3d node or i3d mapping identifier
Required: no
canBeTurnedOn="true"Description: Attacher joint can turn on implement
Type: Boolean
Default: true
Required: no
drawbarNode="node"Description: Drawbar node (Node of movingPart that should point towards the attacherJoint node of the tractor)
Type: Index to i3d node or i3d mapping identifier
Required: no
fixedRotation="false"Description: Fixed rotation (Rot limit is freezed)
Type: Boolean
Default: false
Required: no
foldMaxLimit="1"Description: Fold max. time
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time
Type: Float
Default: 0
Required: no
forceAllowDetachWhileLifted="false"Description: Attacher vehicle can be always detached no matter if we are lifted or not
Type: Boolean
Default: false
Required: no
forcedAttachingDirection="0"Description: Tool can be only attached in this direction
Type: Integer
Default: 0
Required: no
forceSelectionOnAttach="true"Description: Is selected on attach
Type: Boolean
Default: true
Required: no
hardAttach="false"Description: Implement is hard attached
Type: Boolean
Default: false
Required: no
isControllable="false"Description: Is controllable
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Is default lowered
Type: Boolean
Default: false
Required: no
jointType="string"Description: Joint type
Type: String
Required: no
lowerRotationOffset="angle"Description: Rotation offset if lowered
Type: Angle
Required: no
lowerRotLimitScale="0 0 0"Description: Lower rot limit scale
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
lowerTransLimitScale="0 0 0"Description: Lower trans limit scale
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
needsLowering="boolean"Description: Needs lowering
Type: Boolean
Required: no
needsLowJoint="false"Description: Needs low trailer joint (only if no joint type is given)
Type: Boolean
Default: false
Required: no
needsToolbar="false"Description: Needs toolbar
Type: Boolean
Default: false
Required: no
needsTrailerJoint="false"Description: Needs trailer joint (only if no joint type is given)
Type: Boolean
Default: false
Required: no
node="node"Description: Joint Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual joint node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
rotLimitThreshold="0"Description: Defines when the transition from upper to lower rot limit starts (0: directly, 0.9: after 90% of lowering)
Type: Float
Default: 0
Required: no
steeringBarLeftNode="node"Description: Left steering bar node (Node of movingPart that should point towards the steeringBar left node of the tractor)
Type: Index to i3d node or i3d mapping identifier
Required: no
steeringBarRightNode="node"Description: Right steering bar node (Node of movingPart that should point towards the steeringBar right node of the tractor)
Type: Index to i3d node or i3d mapping identifier
Required: no
topReferenceNode="node"Description: Top Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
transLimitThreshold="0"Description: Defines when the transition from upper to lower trans limit starts (0: directly, 0.9: after 90% of lowering)
Type: Float
Default: 0
Required: no
upperRotationOffset="angle"Description: Rotation offset if lifted
Type: Angle
Default: 8 degrees for implements
Required: no
upperRotLimitScale="0 0 0"Description: Upper rot limit scale
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperTransLimitScale="0 0 0"Description: Upper trans limit scale
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
useFoldingLoweredState="false"Description: Use folding lowered state
Type: Boolean
Default: false
Required: no
useFruitCutHeight="true"Description: The lower distance to ground is used from the cutHeight defined in the current fruit type
Type: Boolean
Default: true
Required: no
useTopLights="true"Description: Defines if the tool attached to this attacher activates to automatic switch to the top lights
Type: Boolean
Default: true
Required: no
>

<additionalAttachment filename="string"Description: Path to additional attachment
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Input attacher joint index of additional attachment
Type: Integer
Required: no
jointType="string"Description: Additional implement joint type
Type: String
Required: no
needsLowering="boolean"Description: Additional implements needs lowering
Type: Boolean
Required: no
/>

<additionalObjects>
<additionalObject attacherVehiclePath="string"Description: Path to vehicle for object activation
Type: String
Required: no
node="node"Description: Additional object node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</additionalObjects>
<bottomArm ballDefaultVisibility="boolean"Description: Defines if the balls are also visible while the tool is not attached
Type: Boolean
Default: 'true' if no toolbar is used ('needsToolbar' attribute)
Required: no
ballFilename="string"Description: Path to custom ball i3d file to use
Type: String
Required: no
ballType="1"Description: Ball type to load (1: regular ball, 2: ball with guide cone)
Type: Integer
Default: 1
Required: no
categories="1 2 .. n"Description: Bottom arm categories (0-4). Defines the width of the lower links and the ball size. Can be multiple categories separated by a whitespace if the tool support more than one.
Type: Multiple values
Required: no
widths="1 2 .. n"Description: Manual definition of the available lower link widths. Overwrites the category definition. Multiple width values separated by a whitespace.
Type: Multiple values
Required: no
/>

<dependentAttacherJoint attacherJointIndex="integer"Description: Dependent attacher joint index
Type: Integer
Required: no
/>

<distanceToGround lower="float"Description: Lower distance to ground
Type: Float
Required: no
upper="float"Description: Upper distance to ground
Type: Float
Required: no
>

<vehicle filename="string"Description: Vehicle filename to activate these distances
Type: String
Required: no
lower="float"Description: Lower distance to ground while attached to this vehicle
Type: Float
Required: no
upper="float"Description: Upper distance to ground while attached to this vehicle
Type: Float
Required: no
/>

</distanceToGround>
<heightNode disablingAttacherJointIndices="1 2 .. n"Description: Attacher joint indices that disable height node if something is attached
Type: Multiple values
Required: no
foldMaxLimit="1"Description: Fold max. time
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time
Type: Float
Default: 0
Required: no
node="node"Description: Height Node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<subType name="string"Description: If defined this type needs to match with the sub type in the attacher vehicle
Type: String
Required: no
showWarning="true"Description: Show warning if user tries to attach with a different sub type
Type: Boolean
Default: true
Required: no
/>

</inputAttacherJoint>
</inputAttacherJoints>
<lowerAnimation defaultLowered="false"Description: Is default lowered
Type: Boolean
Default: false
Required: no
directionOnDetach="0"Description: Direction on detach
Type: Integer
Default: 0
Required: no
name="string"Description: Animation name
Type: String
Required: no
speed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
/>

<power attachToPowerWarning="warning_attachToPower"Description: Warning to be displayed if no vehicle with motor is attached
Type: String or l10n key
Default: warning_attachToPower
Required: no
requiresExternalPower="true"Description: Tool requires external power from a vehicle with motor to work
Type: Boolean
Default: true
Required: no
/>

<sounds>
<active debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</active>
</sounds>
<steeringAngleNodes>
<steeringAngleNode foldMaxLimit="1"Description: Fold max. time for steering angle nodes to update
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time for steering angle nodes to update
Type: Float
Default: 0
Required: no
minSpeed="0"Description: Min. speed of vehicle to update
Type: Float
Default: 0
Required: no
node="node"Description: Steering angle node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0"Description: Angle offset
Type: Angle
Default: 0
Required: no
scale="1"Description: Scale of vehicle to vehicle angle that is applied
Type: Float
Default: 1
Required: no
speed="25"Description: Change speed (degree per second)
Type: Angle
Default: 25
Required: no
/>

</steeringAngleNodes>
<steeringAxleAngleScale backwards="false"Description: Is active backwards
Type: Boolean
Default: false
Required: no
direction="1"Description: Direction
Type: Float
Default: 1
Required: no
distanceDelay="0"Description: The steering angle is updated delayed after vehicle has been moved this distance
Type: Float
Default: 0
Required: no
endSpeed="30"Description: End speed
Type: Float
Default: 30
Required: no
forceUsage="false"Description: Force usage of steering axle, even if attacher vehicle does not have steering bar nodes
Type: Boolean
Default: false
Required: no
maxRot="0"Description: Max Rotation
Type: Angle
Default: 0
Required: no
minRot="0"Description: Min Rotation
Type: Angle
Default: 0
Required: no
referenceComponentIndex="integer"Description: If defined the given component is used for steering angle reference. Y between root component and this component will result in steering angle.
Type: Integer
Required: no
speed="60"Description: Speed (Degrees per second)
Type: Angle
Default: 60
Required: no
speedDependent="true"Description: Steering axle angle is scaled based on speed with #startSpeed and #endSpeed
Type: Boolean
Default: true
Required: no
startSpeed="10"Description: Start speed
Type: Float
Default: 10
Required: no
useSuperAttachable="false"Description: Use super attachable
Type: Boolean
Default: false
Required: no
>

<folding maxLimit="1"Description: Max. fold limit
Type: Float
Default: 1
Required: no
minLimit="0"Description: Min. fold limit
Type: Float
Default: 0
Required: no
/>

<targetNode node="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
refAngle="angle"Description: Reference angle to transfer from angle between vehicles to defined min. and max. rot for target node
Type: Angle
Required: no
/>

</steeringAxleAngleScale>
<support animationName="string"Description: Animation name
Type: String
Required: no
delayedOnAttach="true"Description: Defines if the animation is played before or after the attaching process
Type: Boolean
Default: true
Required: no
delayedOnLoad="false"Description: Defines if the animation is played onPostLoad or onPreInitComponentPlacement -> useful if the animation collides e.g. with the folding animation
Type: Boolean
Default: false
Required: no
detachAfterAnimation="true"Description: Defines if the vehicle is detached after the animation has played
Type: Boolean
Default: true
Required: no
detachAnimationTime="1"Description: Defines when in the support animation the vehicle is detached (detachAfterAnimation needs to be true)
Type: Float
Default: 1
Required: no
>

<folding maxLimit="1"Description: Max. fold limit
Type: Float
Default: 1
Required: no
minLimit="0"Description: Min. fold limit
Type: Float
Default: 0
Required: no
/>

</support>
<toolCameras>
<toolCamera allowHeadTracking="boolean"Description: Allow head tracking
Type: Boolean
Default: isInside value
Required: no
isInside="false"Description: Is camera inside. Used for camera smoothing and fallback/default value for 'useOutdoorSounds'
Type: Boolean
Default: false
Required: no
limit="false"Description: Has limits
Type: Boolean
Default: false
Required: no
lookAtSmoothingParameter="float"Description: Look at smoothing parameter
Type: Float
Default: 0.176 for indoor / 0.022 for outside
Required: no
node="node"Description: Camera node
Type: Index to i3d node or i3d mapping identifier
Required: no
positionSmoothingParameter="float"Description: Position smoothing parameter
Type: Float
Default: 0.128 for indoor / 0.016 for outside
Required: no
resetCameraOnVehicleSwitch="boolean"Description: Reset camera on vehicle switch
Type: Boolean
Required: no
rotatable="false"Description: Camera is rotatable
Type: Boolean
Default: false
Required: no
rotateNode="node"Description: Rotate node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Camera rotation
Type: Rotation values (x, y, z)
Required: no
rotMaxX="float"Description: Max. X rotation
Type: Float
Required: no
rotMinX="float"Description: Min. X rotation
Type: Float
Required: no
rotYSteeringRotSpeed="0"Description: Rot Y steering rotation speed
Type: Angle
Default: 0
Required: no
shadowFocusBox="node"Description: Shadow focus box
Type: Index to i3d node or i3d mapping identifier
Required: no
suspensionNodeIndex="integer"Description: Index of seat suspension node
Type: Integer
Required: no
translation="x y z"Description: Camera translation
Type: Translation values (x, y, z)
Required: no
transMax="float"Description: Max. Z translation
Type: Float
Required: no
transMin="float"Description: Min. Z translation
Type: Float
Required: no
useDefaultPositionSmoothing="true"Description: Use default position smoothing parameters
Type: Boolean
Default: true
Required: no
useMirror="false"Description: Use mirrors
Type: Boolean
Default: false
Required: no
useOutdoorSounds="boolean"Description: Use outdoor sounds
Type: Boolean
Default: false for 'isInside' cameras, otherwise true
Required: no
useWorldXZRotation="boolean"Description: Use world XZ rotation
Type: Boolean
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<raycastNode node="node"Description: Raycast node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</toolCamera>
</toolCameras>
</attachable>

<attacherJointControl dampingOffset="2"Description: Distance from attacher joint to damping reference point (m)
Type: Float
Default: 2
Required: no
maxTiltAngle="25"Description: Max tilt angle
Type: Angle
Default: 25
Required: no
supportsDamping="false"Description: Supports damping of Y axis
Type: Boolean
Default: false
Required: no
>

<control controlAxis="string"Description: Name of input action
Type: String
Required: no
controlFunction="string"Description: Control script function (controlAttacherJointHeight or controlAttacherJointTilt)
Type: String
Required: no
iconName="string"Description: Name of icon
Type: String
Required: no
invertControlAxis="false"Description: Invert control axis
Type: Boolean
Default: false
Required: no
mouseSpeedFactor="1"Description: Mouse speed factor
Type: Float
Default: 1
Required: no
/>

<sounds>
<hydraulic debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</hydraulic>
</sounds>
</attacherJointControl>

<attacherJoints comboDuration="2"Description: Combo duration
Type: Float
Default: 2
Required: no
connectionHoseConfigId="integer"Description: Connection hose configuration index to use
Type: Integer
Required: no
maxUpdateDistance="50"Description: Max. distance to vehicle root to update attacher joint graphics
Type: Float
Default: 50
Required: no
powerTakeOffConfigId="integer"Description: Power take off configuration index to use
Type: Integer
Required: no
>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<attacherJointConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<attacherJointConfiguration connectionHoseConfigId="integer"Description: Connection hose configuration index to use
Type: Integer
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
powerTakeOffConfigId="integer"Description: Power take off configuration index to use
Type: Integer
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</attacherJointConfiguration>
</attacherJointConfigurations>
<sounds>
<attach debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attach>
<detach debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detach>
<hydraulic debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</hydraulic>
</sounds>
</attacherJoints>

<autoLoader>
<areas>
<area height="float"Description: Area height (only used for collision checks)
Type: Float
Required: no
length="float"Description: Area length
Type: Float
Required: no
node="node"Description: Area root node
Type: Index to i3d node or i3d mapping identifier
Required: no
spacing="float"Description: Area spacing
Type: Float
Required: no
width="float"Description: Area width
Type: Float
Required: no
>

<trigger alwaysActive="boolean"Description: Sets a trigger always active
Type: Boolean
Required: no
node="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</area>
</areas>
</autoLoader>

<automaticArmControlForwarder foldMaxLimit="1"Description: Max. folding time to activate the automatic control
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Min. folding time to activate the automatic control
Type: Float
Default: 0
Required: no
requiresEasyArmControl="true"Description: If 'true' then it is only available if easy arm control is enabled
Type: Boolean
Default: true
Required: no
rootNode="node"Description: Root reference node (placed inside the X alignment arm with Z facing in working direction)
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<automaticArmControlForwarderConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<automaticArmControlForwarderConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
foldMaxLimit="1"Description: Max. folding time to activate the automatic control
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Min. folding time to activate the automatic control
Type: Float
Default: 0
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
requiresEasyArmControl="true"Description: If 'true' then it is only available if easy arm control is enabled
Type: Boolean
Default: true
Required: no
rootNode="node"Description: Root reference node (placed inside the X alignment arm with Z facing in working direction)
Type: Index to i3d node or i3d mapping identifier
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<treeMarker color="0 2 0"Description: Marker emissive color
Type: Color values (r, g, b) or brand color id
Default: 0 2 0
Required: no
filename="$data/shared/forestry/targetTreeMarker.i3d"Description: Path to tree marker file
Type: String
Default: $data/shared/forestry/targetTreeMarker.i3d
Required: no
offset="0.01"Description: Marker offset from tree
Type: Float
Default: 0.01
Required: no
targetColor="2 2 0"Description: Color of tree is available to alignment, but not ready for cut yet
Type: Color values (r, g, b) or brand color id
Default: 2 2 0
Required: no
tooThickColor="2 0 0"Description: Color of tree is too thick to be cut
Type: Color values (r, g, b) or brand color id
Default: 2 0 0
Required: no
width="0.05"Description: Marker width
Type: Float
Default: 0.05
Required: no
/>

<treeTrigger node="node"Description: Tree detection trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<xAlignment movingToolNode="node"Description: Moving tool to do alignment on X axis (most likely Y-Rot tool)
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="float"Description: X alignment offset from tree detection node
Type: Float
Default: Automatically calculated with the difference on X between xAlignment and zAlignment node
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
threshold="1"Description: X alignment angle threshold (if angle to target is below this value the Y and Z alignment will start)
Type: Angle
Default: 1
Required: no
/>

<xToolAlignment movingToolNode="node"Description: Moving tool to do alignment on X axis (most likely Y-Rot tool)
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="float"Description: X alignment offset from tree detection node
Type: Float
Default: Automatically calculated with the difference on X between xAlignment and zAlignment node
Required: no
referenceNode="node"Description: Reference node for angle offset calculation (needs to be inside the moving tool)
Type: Index to i3d node or i3d mapping identifier
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
threshold="1"Description: X alignment angle threshold (if angle to target is below this value the Y and Z alignment will start)
Type: Angle
Default: 1
Required: no
/>

<yAlignment movingToolNode="node"Description: Moving tool to do alignment on Y axis (EasyArmControl Y Target)
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Reference node which is tried to be moved right in front of the tree
Type: Index to i3d node or i3d mapping identifier
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
>

<moveUp maxOffset="float"Description: Max. X offset from the reference node to move up the crane before rotating it out (also the min. x offset when moving the crane in)
Type: Float
Required: no
referenceNode="node"Description: Reference node for the height before X alignment is performed
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</yAlignment>
<zAlignment movingToolNode="node"Description: Moving tool to do alignment on Z axis (EasyArmControl Z Target)
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Reference node which is tried to be moved right in front of the tree
Type: Index to i3d node or i3d mapping identifier
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
/>

</automaticArmControlForwarderConfiguration>
</automaticArmControlForwarderConfigurations>
<treeMarker color="0 2 0"Description: Marker emissive color
Type: Color values (r, g, b) or brand color id
Default: 0 2 0
Required: no
filename="$data/shared/forestry/targetTreeMarker.i3d"Description: Path to tree marker file
Type: String
Default: $data/shared/forestry/targetTreeMarker.i3d
Required: no
offset="0.01"Description: Marker offset from tree
Type: Float
Default: 0.01
Required: no
targetColor="2 2 0"Description: Color of tree is available to alignment, but not ready for cut yet
Type: Color values (r, g, b) or brand color id
Default: 2 2 0
Required: no
tooThickColor="2 0 0"Description: Color of tree is too thick to be cut
Type: Color values (r, g, b) or brand color id
Default: 2 0 0
Required: no
width="0.05"Description: Marker width
Type: Float
Default: 0.05
Required: no
/>

<treeTrigger node="node"Description: Tree detection trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<xAlignment movingToolNode="node"Description: Moving tool to do alignment on X axis (most likely Y-Rot tool)
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="float"Description: X alignment offset from tree detection node
Type: Float
Default: Automatically calculated with the difference on X between xAlignment and zAlignment node
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
threshold="1"Description: X alignment angle threshold (if angle to target is below this value the Y and Z alignment will start)
Type: Angle
Default: 1
Required: no
/>

<xToolAlignment movingToolNode="node"Description: Moving tool to do alignment on X axis (most likely Y-Rot tool)
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="float"Description: X alignment offset from tree detection node
Type: Float
Default: Automatically calculated with the difference on X between xAlignment and zAlignment node
Required: no
referenceNode="node"Description: Reference node for angle offset calculation (needs to be inside the moving tool)
Type: Index to i3d node or i3d mapping identifier
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
threshold="1"Description: X alignment angle threshold (if angle to target is below this value the Y and Z alignment will start)
Type: Angle
Default: 1
Required: no
/>

<yAlignment movingToolNode="node"Description: Moving tool to do alignment on Y axis (EasyArmControl Y Target)
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Reference node which is tried to be moved right in front of the tree
Type: Index to i3d node or i3d mapping identifier
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
>

<moveUp maxOffset="float"Description: Max. X offset from the reference node to move up the crane before rotating it out (also the min. x offset when moving the crane in)
Type: Float
Required: no
referenceNode="node"Description: Reference node for the height before X alignment is performed
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</yAlignment>
<zAlignment movingToolNode="node"Description: Moving tool to do alignment on Z axis (EasyArmControl Z Target)
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Reference node which is tried to be moved right in front of the tree
Type: Index to i3d node or i3d mapping identifier
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
/>

</automaticArmControlForwarder>

<automaticArmControlHarvester foldMaxLimit="1"Description: Max. folding time to activate the automatic control
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Min. folding time to activate the automatic control
Type: Float
Default: 0
Required: no
requiresEasyArmControl="true"Description: If 'true' then it is only available if easy arm control is enabled
Type: Boolean
Default: true
Required: no
returnPositionNode="node"Description: This node is used as target if no tree to align has been found (only for platforms with automatic vehicle control)
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<alignmentNode isPrerequisite="false"Description: Defines if this moving tool is first brought into the target position before the real alignment starts
Type: Boolean
Default: false
Required: no
movingToolNode="node"Description: MovingTool node which is aligned according to attributes
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="angle"Description: Target rotation
Type: Angle
Required: no
speedScale="1"Description: Speed scale used to reach the target rotation/translation
Type: Float
Default: 1
Required: no
translation="float"Description: Target translation
Type: Float
Required: no
/>

<automaticArmControlHarvesterConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<automaticArmControlHarvesterConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
foldMaxLimit="1"Description: Max. folding time to activate the automatic control
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Min. folding time to activate the automatic control
Type: Float
Default: 0
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
requiresEasyArmControl="true"Description: If 'true' then it is only available if easy arm control is enabled
Type: Boolean
Default: true
Required: no
returnPositionNode="node"Description: This node is used as target if no tree to align has been found (only for platforms with automatic vehicle control)
Type: Index to i3d node or i3d mapping identifier
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<alignmentNode isPrerequisite="false"Description: Defines if this moving tool is first brought into the target position before the real alignment starts
Type: Boolean
Default: false
Required: no
movingToolNode="node"Description: MovingTool node which is aligned according to attributes
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="angle"Description: Target rotation
Type: Angle
Required: no
speedScale="1"Description: Speed scale used to reach the target rotation/translation
Type: Float
Default: 1
Required: no
translation="float"Description: Target translation
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<treeDetectionNode cutHeight="0.4"Description: Tree cur height measured from terrain height
Type: Float
Default: 0.4
Required: no
maxAngle="45"Description: Max. angle to the target tree
Type: Angle
Default: 45
Required: no
maxRadius="10"Description: Max. distance to tree
Type: Float
Default: 10
Required: no
minRadius="5"Description: Min. distance to tree
Type: Float
Default: 5
Required: no
node="node"Description: Tree detection node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<treeMarker color="0 2 0"Description: Marker emissive color
Type: Color values (r, g, b) or brand color id
Default: 0 2 0
Required: no
filename="$data/shared/forestry/targetTreeMarker.i3d"Description: Path to tree marker file
Type: String
Default: $data/shared/forestry/targetTreeMarker.i3d
Required: no
offset="0.01"Description: Marker offset from tree
Type: Float
Default: 0.01
Required: no
targetColor="2 2 0"Description: Color if tree is available to alignment, but not ready for cut yet
Type: Color values (r, g, b) or brand color id
Default: 2 2 0
Required: no
tooThickColor="2 0 0"Description: Color if tree is too thick to be cut
Type: Color values (r, g, b) or brand color id
Default: 2 0 0
Required: no
treeOffset="0.025"Description: Offset from tree to marker
Type: Float
Default: 0.025
Required: no
width="0.05"Description: Marker width
Type: Float
Default: 0.05
Required: no
/>

<xAlignment movingToolNode="node"Description: Moving tool to do alignment on X axis (most likely Y-Rot tool)
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="float"Description: X alignment offset from tree detection node
Type: Float
Default: Automatically calculated with the difference on X between xAlignment and zAlignment node
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
threshold="1"Description: X alignment angle threshold (if angle to target is below this value the Y and Z alignment will start)
Type: Angle
Default: 1
Required: no
/>

<yAlignment movingToolNode="node"Description: Moving tool to do alignment on Y axis (EasyArmControl Y Target)
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Reference node which is tried to be moved right in front of the tree
Type: Index to i3d node or i3d mapping identifier
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
/>

<zAlignment moveBackDistance="2"Description: Distance the arm is moved back behind the tree first to start the x alignment
Type: Float
Default: 2
Required: no
movingToolNode="node"Description: Moving tool to do alignment on Z axis (EasyArmControl Z Target)
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Reference node which is tried to be moved right in front of the tree
Type: Index to i3d node or i3d mapping identifier
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
/>

</automaticArmControlHarvesterConfiguration>
</automaticArmControlHarvesterConfigurations>
<treeDetectionNode cutHeight="0.4"Description: Tree cur height measured from terrain height
Type: Float
Default: 0.4
Required: no
maxAngle="45"Description: Max. angle to the target tree
Type: Angle
Default: 45
Required: no
maxRadius="10"Description: Max. distance to tree
Type: Float
Default: 10
Required: no
minRadius="5"Description: Min. distance to tree
Type: Float
Default: 5
Required: no
node="node"Description: Tree detection node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<treeMarker color="0 2 0"Description: Marker emissive color
Type: Color values (r, g, b) or brand color id
Default: 0 2 0
Required: no
filename="$data/shared/forestry/targetTreeMarker.i3d"Description: Path to tree marker file
Type: String
Default: $data/shared/forestry/targetTreeMarker.i3d
Required: no
offset="0.01"Description: Marker offset from tree
Type: Float
Default: 0.01
Required: no
targetColor="2 2 0"Description: Color if tree is available to alignment, but not ready for cut yet
Type: Color values (r, g, b) or brand color id
Default: 2 2 0
Required: no
tooThickColor="2 0 0"Description: Color if tree is too thick to be cut
Type: Color values (r, g, b) or brand color id
Default: 2 0 0
Required: no
treeOffset="0.025"Description: Offset from tree to marker
Type: Float
Default: 0.025
Required: no
width="0.05"Description: Marker width
Type: Float
Default: 0.05
Required: no
/>

<xAlignment movingToolNode="node"Description: Moving tool to do alignment on X axis (most likely Y-Rot tool)
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="float"Description: X alignment offset from tree detection node
Type: Float
Default: Automatically calculated with the difference on X between xAlignment and zAlignment node
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
threshold="1"Description: X alignment angle threshold (if angle to target is below this value the Y and Z alignment will start)
Type: Angle
Default: 1
Required: no
/>

<yAlignment movingToolNode="node"Description: Moving tool to do alignment on Y axis (EasyArmControl Y Target)
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Reference node which is tried to be moved right in front of the tree
Type: Index to i3d node or i3d mapping identifier
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
/>

<zAlignment moveBackDistance="2"Description: Distance the arm is moved back behind the tree first to start the x alignment
Type: Float
Default: 2
Required: no
movingToolNode="node"Description: Moving tool to do alignment on Z axis (EasyArmControl Z Target)
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Reference node which is tried to be moved right in front of the tree
Type: Index to i3d node or i3d mapping identifier
Required: no
speedScale="1"Description: Speed scale used to control the moving tool
Type: Float
Default: 1
Required: no
/>

</automaticArmControlHarvester>

<baleCounter>
<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
</baleCounter>

<baleGrab dynamicMountType="TYPE_FIX_ATTACH"Description: Dynamic mount type
Type: String
Default: TYPE_FIX_ATTACH
Required: no
forceAcceleration="20"Description: Force acceleration
Type: Float
Default: 20
Required: no
maxSizeRound="float"Description: Max. size of round bales (for shop display only)
Type: Float
Required: no
maxSizeSquare="float"Description: Max. size of square bales (for shop display only)
Type: Float
Required: no
minSizeRound="float"Description: Min. size of round bales (for shop display only)
Type: Float
Required: no
minSizeSquare="float"Description: Min. size of square bales (for shop display only)
Type: Float
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Main component
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<grab componentJointIndex="integer"Description: Component joint index of grab
Type: Integer
Required: no
dampingFactor="20"Description: Factor that is applied to the component joint rot/trans damping as soon as a bale is mounted
Type: Float
Default: 20
Required: no
rotationAxis="integer"Description: Rotation axis of component joint to detect if the grab is rotating out of the limits (only rotation or translation axis can be used)
Type: Integer
Required: no
rotationThreshold="5"Description: Threshold to mount the bale if the component is this angle off the component joint rotation
Type: Angle
Default: 5
Required: no
translationAxis="integer"Description: Translation axis of component joint to detect if the grab is translating out of the limits (only rotation or translation axis can be used)
Type: Integer
Required: no
translationThreshold="0.05"Description: Threshold to mount the bale if the component is this translation off the component joint translation
Type: Float
Default: 0.05
Required: no
>

<movingTool closingDirection="1"Description: Direction to block the moving tool
Type: Integer
Default: 1
Required: no
node="node"Description: Node of moving tool to block while limit is exceeded
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</grab>
</baleGrab>

<baleLoader allowKinematicMounting="true"Description: Kinematic mounting of bale is allow (= bales still have collision while loaded)
Type: Boolean
Default: true
Required: no
automaticUnloading="false"Description: Automatically unload the bale loader if platform lifted
Type: Boolean
Default: false
Required: no
balePlaceOffset="0"Description: Bale place offset
Type: Float
Default: 0
Required: no
consumePtoPower="true"Description: Defines if the bale loader consumes pto power while in work mode
Type: Boolean
Default: true
Required: no
fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
fullAutomaticUnloading="false"Description: Automatically unload the bale loader when getting full
Type: Boolean
Default: false
Required: no
keepBaleRotationDuringLoad="false"Description: Keep the same bale rotation while loading bale
Type: Boolean
Default: false
Required: no
minUnloadingFillLevel="1"Description: Min. fill level until unloading is allowed
Type: Integer
Default: 1
Required: no
transportPositionAfterUnloading="true"Description: Activate transport mode after unloading
Type: Boolean
Default: true
Required: no
useBalePlaceAsLoadPosition="false"Description: Use bale place position as load position
Type: Boolean
Default: false
Required: no
useFoldingState="false"Description: Use folding state for activation and deactivation
Type: Boolean
Default: false
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<animations balesToOtherRow="balesToOtherRow"Description: Bales to othe row animation
Type: String
Default: balesToOtherRow
Required: no
closeGrippers="closeGrippers"Description: Close grippers animation
Type: String
Default: closeGrippers
Required: no
frontBalePusher="frontBalePusher"Description: Front bale pusher animation
Type: String
Default: frontBalePusher
Required: no
>

<baleGrabber dropBale="baleGrabberDropBale"Description: Bale grabber drop bale animation
Type: String
Default: baleGrabberDropBale
Required: no
dropBaleReverseSpeed="5"Description: Speed of grabber in reverse
Type: Float
Default: 5
Required: no
dropToWork="string"Description: Custom grabber animation when moving from drop to work
Type: String
Required: no
transportToWork="baleGrabberTransportToWork"Description: Transport to work animation
Type: String
Default: baleGrabberTransportToWork
Required: no
workToDrop="baleGrabberWorkToDrop"Description: Bale grabber work to drop animation
Type: String
Default: baleGrabberWorkToDrop
Required: no
/>

<emptyRotate name="emptyRotate"Description: Empty rotate
Type: String
Default: emptyRotate
Required: no
reset="true"Description: Reset empty rotate animation
Type: Boolean
Default: true
Required: no
/>

<moveBalePlaces alwaysMove="false"Description: Always move bale places
Type: Boolean
Default: false
Required: no
empty="moveBalePlaces"Description: Move bale places empty animation
Type: String
Default: moveBalePlaces
Required: no
emptyReverseSpeed="-1"Description: Reverse speed of move bale places to empty
Type: Float
Default: -1
Required: no
emptySpeed="1.5"Description: Speed of move bale places to empty
Type: Float
Default: 1.5
Required: no
extrasOnce="moveBalePlaces"Description: Move bale places extra once animation
Type: String
Default: moveBalePlaces
Required: no
maxGrabberTime="float"Description: Max. grabber time to move bale places
Type: Float
Default: inf
Required: no
moveAfterRotatePlatform="false"Description: Move bale places after rotate platform
Type: Boolean
Default: false
Required: no
name="moveBalePlaces"Description: Move bale places animation
Type: String
Default: moveBalePlaces
Required: no
pushOffset="0"Description: Delay of empty animation to give pusher time to move to the last bale
Type: Float
Default: 0
Required: no
resetOnSink="false"Description: Reset move bale places on platform sink
Type: Boolean
Default: false
Required: no
/>

<platform allowPickupWhileMoving="false"Description: Allow pickup of next bale while platform is rotating
Type: Boolean
Default: false
Required: no
rotate="rotatePlatform"Description: Rotate platform animation name
Type: String
Default: rotatePlatform
Required: no
rotateBack="rotatePlatform"Description: Rotate platform back animation name
Type: String
Default: rotatePlatform
Required: no
rotateEmpty="rotatePlatform"Description: Rotate platform empty animation name
Type: String
Default: rotatePlatform
Required: no
/>

<pusher emptyHide="emptyHidePusher1"Description: Empty hide animation
Type: String
Default: emptyHidePusher1
Required: no
hidePusherOnEmpty="true"Description: Reverse move to empty animation after execution
Type: Boolean
Default: true
Required: no
moveToEmpty="moveBalePusherToEmpty"Description: Move to empty position
Type: String
Default: moveBalePusherToEmpty
Required: no
pushBalesOnEmpty="false"Description: Defines if bale are pushed or pulled on empty
Type: Boolean
Default: false
Required: no
/>

<releaseFrontPlatform fillLevelSpeed="false"Description: Front platform speed is dependent on fill level
Type: Boolean
Default: false
Required: no
name="releaseFrontplattform"Description: Release front platform animation name
Type: String
Default: releaseFrontplattform
Required: no
/>

</animations>
<balePacker node="node"Description: Node where to create the packed bale
Type: Index to i3d node or i3d mapping identifier
Required: no
packedFilename="string"Description: Filename to packed bale
Type: String
Required: no
/>

<balePlaces startBalePlace="node"Description: Start bale place node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<balePlace node="node"Description: Bale place node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</balePlaces>
<baleTypes>
<baleType diameter="float"Description: Bale diameter
Type: Float
Required: no
fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Default: baleLoader#fillUnitIndex
Required: no
height="float"Description: Bale height
Type: Float
Required: no
length="float"Description: Bale length
Type: Float
Required: no
maxDiameter="float"Description: Bale max diameter
Type: Float
Default: diameter value
Required: no
maxHeight="float"Description: Bale max height
Type: Float
Default: height value
Required: no
maxLength="float"Description: Bale max length
Type: Float
Default: length value
Required: no
maxWidth="float"Description: Bale max width
Type: Float
Default: width value
Required: no
minDiameter="float"Description: Bale min diameter
Type: Float
Default: diameter value
Required: no
minHeight="float"Description: Bale min height
Type: Float
Default: height value
Required: no
minLength="float"Description: Bale min length
Type: Float
Default: length value
Required: no
minWidth="float"Description: Bale min width
Type: Float
Default: width value
Required: no
mixedFillTypes="true"Description: Allow loading of mixed fill types
Type: Boolean
Default: true
Required: no
width="float"Description: Bale width
Type: Float
Required: no
>

<animations balesToOtherRow="balesToOtherRow"Description: Bales to othe row animation
Type: String
Default: balesToOtherRow
Required: no
closeGrippers="closeGrippers"Description: Close grippers animation
Type: String
Default: closeGrippers
Required: no
frontBalePusher="frontBalePusher"Description: Front bale pusher animation
Type: String
Default: frontBalePusher
Required: no
>

<baleGrabber dropBale="baleGrabberDropBale"Description: Bale grabber drop bale animation
Type: String
Default: baleGrabberDropBale
Required: no
dropBaleReverseSpeed="5"Description: Speed of grabber in reverse
Type: Float
Default: 5
Required: no
dropToWork="string"Description: Custom grabber animation when moving from drop to work
Type: String
Required: no
transportToWork="baleGrabberTransportToWork"Description: Transport to work animation
Type: String
Default: baleGrabberTransportToWork
Required: no
workToDrop="baleGrabberWorkToDrop"Description: Bale grabber work to drop animation
Type: String
Default: baleGrabberWorkToDrop
Required: no
/>

<emptyRotate name="emptyRotate"Description: Empty rotate
Type: String
Default: emptyRotate
Required: no
reset="true"Description: Reset empty rotate animation
Type: Boolean
Default: true
Required: no
/>

<moveBalePlaces alwaysMove="false"Description: Always move bale places
Type: Boolean
Default: false
Required: no
empty="moveBalePlaces"Description: Move bale places empty animation
Type: String
Default: moveBalePlaces
Required: no
emptyReverseSpeed="-1"Description: Reverse speed of move bale places to empty
Type: Float
Default: -1
Required: no
emptySpeed="1.5"Description: Speed of move bale places to empty
Type: Float
Default: 1.5
Required: no
extrasOnce="moveBalePlaces"Description: Move bale places extra once animation
Type: String
Default: moveBalePlaces
Required: no
maxGrabberTime="float"Description: Max. grabber time to move bale places
Type: Float
Default: inf
Required: no
moveAfterRotatePlatform="false"Description: Move bale places after rotate platform
Type: Boolean
Default: false
Required: no
name="moveBalePlaces"Description: Move bale places animation
Type: String
Default: moveBalePlaces
Required: no
pushOffset="0"Description: Delay of empty animation to give pusher time to move to the last bale
Type: Float
Default: 0
Required: no
resetOnSink="false"Description: Reset move bale places on platform sink
Type: Boolean
Default: false
Required: no
/>

<platform allowPickupWhileMoving="false"Description: Allow pickup of next bale while platform is rotating
Type: Boolean
Default: false
Required: no
rotate="rotatePlatform"Description: Rotate platform animation name
Type: String
Default: rotatePlatform
Required: no
rotateBack="rotatePlatform"Description: Rotate platform back animation name
Type: String
Default: rotatePlatform
Required: no
rotateEmpty="rotatePlatform"Description: Rotate platform empty animation name
Type: String
Default: rotatePlatform
Required: no
/>

<pusher emptyHide="emptyHidePusher1"Description: Empty hide animation
Type: String
Default: emptyHidePusher1
Required: no
hidePusherOnEmpty="true"Description: Reverse move to empty animation after execution
Type: Boolean
Default: true
Required: no
moveToEmpty="moveBalePusherToEmpty"Description: Move to empty position
Type: String
Default: moveBalePusherToEmpty
Required: no
pushBalesOnEmpty="false"Description: Defines if bale are pushed or pulled on empty
Type: Boolean
Default: false
Required: no
/>

<releaseFrontPlatform fillLevelSpeed="false"Description: Front platform speed is dependent on fill level
Type: Boolean
Default: false
Required: no
name="releaseFrontplattform"Description: Release front platform animation name
Type: String
Default: releaseFrontplattform
Required: no
/>

</animations>
<balePlaces startBalePlace="node"Description: Start bale place node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<balePlace node="node"Description: Bale place node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</balePlaces>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</baleType>
</baleTypes>
<dynamicBaleUnloading connectedRows="1 2 .. n"Description: Indices of rows that are connected together
Type: Multiple values
Required: no
diameterOffset="float"Description: Diameter offset
Type: Float
Required: no
enabled="boolean"Description: Bales are joint together during unloading
Type: Boolean
Required: no
heightOffset="float"Description: Height offset
Type: Float
Required: no
interConnectedRowEnds="string"Description: Interconnections at row ends between rows (e.g. '1-2 3-4')
Type: String
Required: no
interConnectedRowStarts="string"Description: Interconnections at row start between rows (e.g. '1-2 3-4')
Type: String
Required: no
rowConnectionRotLimit="angle"Description: Rotation limit for row joints
Type: Angle
Required: no
rowInterConnectionRotLimit="angle"Description: Rotation limit for inter row joints
Type: Angle
Required: no
widthOffset="float"Description: Width offset
Type: Float
Required: no
>

<releaseAnimation name="string"Description: Reference animation to remove joints
Type: String
Required: no
time="1"Description: If animation time is higher than this time the joints will be removed
Type: Float
Default: 1
Required: no
useUnloadingMoverTrigger="false"Description: Bale joints will be removed as soon all bales hast left the unloading mover trigger
Type: Boolean
Default: false
Required: no
/>

</dynamicBaleUnloading>
<dynamicMount doInterpolation="false"Description: Bale position is interpolated from bale origin position to grabber position
Type: Boolean
Default: false
Required: no
enabled="false"Description: Bales are dynamically mounted
Type: Boolean
Default: false
Required: no
interpolationSpeedTrans="0.1"Description: Speed of translation interpolation (m/sec)
Type: Float
Default: 0.1
Required: no
interpolationTimeRot="1"Description: Time for bale rotation interpolation
Type: Time in seconds
Default: 1
Required: no
maxTransLimits="x y z"Description: Max translation limit
Type: Translation values (x, y, z)
Required: no
minTransLimits="x y z"Description: Min translation limit
Type: Translation values (x, y, z)
Required: no
/>

<foldingAnimations baseAnimation="baleGrabberTransportToWork"Description: Base animation name
Type: String
Default: baleGrabberTransportToWork
Required: no
>

<foldingAnimation baleTypeIndex="integer"Description: Index of current bale type
Type: Integer
Default: '0' - any bale type
Required: no
maxBalePlace="float"Description: Max. bales on platform to use this animation
Type: Float
Default: inf
Required: no
maxFillLevel="float"Description: Max. fill level to use this animation
Type: Float
Default: inf
Required: no
minBalePlace="float"Description: Min. bales on platform to use this animation
Type: Float
Default: -inf
Required: no
minFillLevel="float"Description: Min. fill level to use this animation
Type: Float
Default: -inf
Required: no
name="string"Description: Animation name
Type: String
Required: no
/>

</foldingAnimations>
<grabber effectDisableDuration="0.6"Description: Disable duration
Type: Time in seconds
Default: 0.6
Required: no
grabNode="node"Description: Grab node
Type: Index to i3d node or i3d mapping identifier
Required: no
pickupRange="3"Description: Pickup range
Type: Float
Default: 3
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</grabber>
<sounds>
<emptyRotate debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</emptyRotate>
<grab debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</grab>
<unload debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</unload>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
<synchronization maxPosition="3"Description: Max. position offset of bales from bale place in meter
Type: Float
Default: 3
Required: no
numBitsPosition="10"Description: Number of bits to synchronize bale positions
Type: Integer
Default: 10
Required: no
/>

<texts abortUnloading="action_baleloaderAbortUnloading"Description: Abort unloading text
Type: String or l10n key
Default: action_baleloaderAbortUnloading
Required: no
baleDoNotAllowFillTypeMixing="warning_baleDoNotAllowFillTypeMixing"Description: Warning to be shown if the fill type is different from loaded fill types
Type: String or l10n key
Default: warning_baleDoNotAllowFillTypeMixing
Required: no
baleNotSupported="warning_baleNotSupported"Description: Bale not supported warning
Type: String or l10n key
Default: warning_baleNotSupported
Required: no
lowering="info_baleloaderLoweringTable"Description: Lowering text
Type: String or l10n key
Default: info_baleloaderLoweringTable
Required: no
lowerPlattform="action_baleloaderLowerPlatform"Description: Lower platform text
Type: String or l10n key
Default: action_baleloaderLowerPlatform
Required: no
minUnloadingFillLevelWarning="warning_baleLoaderNotFullyLoaded"Description: Warning to be displayed if min fill level is not reached
Type: String or l10n key
Default: warning_baleLoaderNotFullyLoaded
Required: no
onlyOneBaleTypeWarning="warning_baleLoaderOnlyAllowOnceSize"Description: Warning to be shown if user tries to collect a different bale type as already loaded
Type: String or l10n key
Default: warning_baleLoaderOnlyAllowOnceSize
Required: no
operatingPosition="action_baleloaderOperatingPosition"Description: Operating position text
Type: String or l10n key
Default: action_baleloaderOperatingPosition
Required: no
tilting="info_baleloaderTiltingTable"Description: Tilting text
Type: String or l10n key
Default: info_baleloaderTiltingTable
Required: no
transportPosition="action_baleloaderTransportPosition"Description: Transport position text
Type: String or l10n key
Default: action_baleloaderTransportPosition
Required: no
unload="action_baleloaderUnload"Description: Unload text
Type: String or l10n key
Default: action_baleloaderUnload
Required: no
unloadHere="action_baleloaderUnloadHere"Description: Unload here text
Type: String or l10n key
Default: action_baleloaderUnloadHere
Required: no
/>

<unloadingMoverNodes trigger="node"Description: As long as bales are in this trigger the mover nodes are active and the player can not lower the platform
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<unloadingMoverNode node="node"Description: Node that moves bales
Type: Index to i3d node or i3d mapping identifier
Required: no
speed="-1"Description: Defines direction and speed of moving in X direction
Type: Float
Default: -1
Required: no
/>

</unloadingMoverNodes>
</baleLoader>

<baler canUnloadUnfinishedBale="false"Description: Can unload unfinished bale
Type: Boolean
Default: false
Required: no
consumableUsage="0.025"Description: Usage of bale net or twine per bale
Type: Float
Default: 0.025
Required: no
fillScale="1"Description: Fill scale
Type: Float
Default: 1
Required: no
fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
maxPickupLitersPerSecond="string"Description: Max pickup liters per second
Type: String
Default: 500
Required: no
unfinishedBaleThreshold="2000"Description: Threshold to unload a unfinished bale
Type: Float
Default: 2000
Required: no
useDropLandOwnershipForBales="false"Description: Defines if the produced bales are always owned by the land owner of the current location while dropping the bale. If not, the owner is either the owner from the last workArea pickup location (if available) or the owner of the bale as default.
Type: Boolean
Default: false
Required: no
>

<additiveEffects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</additiveEffects>
<additives appliedByBufferOverloading="false"Description: Additives are applied while the buffer unit is overloaded into main unit
Type: Boolean
Default: false
Required: no
fillTypes="GRASS_WINDROW"Description: Fill types to apply additives
Type: String
Default: GRASS_WINDROW
Required: no
fillUnitIndex="integer"Description: Additives fill unit index
Type: Integer
Required: no
usage="0.0000275"Description: Usage per picked up liter
Type: Float
Default: 0.0000275
Required: no
/>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<automaticDrop enabled="boolean"Description: Automatic drop default enabled
Type: Boolean
Default: true on mobile
Required: no
textNeg="action_toggleAutomaticBaleDropNeg"Description: Negative toggle automatic drop text
Type: String or l10n key
Default: action_toggleAutomaticBaleDropNeg
Required: no
textPos="action_toggleAutomaticBaleDropPos"Description: Positive toggle automatic drop text
Type: String or l10n key
Default: action_toggleAutomaticBaleDropPos
Required: no
toggleable="boolean"Description: Automatic bale drop can be toggled
Type: Boolean
Default: false on mobile
Required: no
/>

<baleAnimation closeAnimationName="string"Description: Close animation name
Type: String
Required: no
closeAnimationSpeed="1"Description: Close animation speed
Type: Float
Default: 1
Required: no
enableCollision="true"Description: Enable collision of bales with any other object
Type: Boolean
Default: true
Required: no
spacing="0"Description: Spacing between bales
Type: Float
Default: 0
Required: no
>

<key pos="x y z"Description: Key position
Type: Translation values (x, y, z)
Required: no
rot="x y z"Description: Key rotation
Type: Rotation values (x, y, z)
Required: no
time="float"Description: Key time
Type: Float
Required: no
/>

</baleAnimation>
<balerConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<balerConfiguration canUnloadUnfinishedBale="false"Description: Can unload unfinished bale
Type: Boolean
Default: false
Required: no
consumableUsage="0.025"Description: Usage of bale net or twine per bale
Type: Float
Default: 0.025
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
fillScale="1"Description: Fill scale
Type: Float
Default: 1
Required: no
fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
maxPickupLitersPerSecond="string"Description: Max pickup liters per second
Type: String
Default: 500
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
unfinishedBaleThreshold="2000"Description: Threshold to unload a unfinished bale
Type: Float
Default: 2000
Required: no
useDropLandOwnershipForBales="false"Description: Defines if the produced bales are always owned by the land owner of the current location while dropping the bale. If not, the owner is either the owner from the last workArea pickup location (if available) or the owner of the bale as default.
Type: Boolean
Default: false
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<additiveEffects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</additiveEffects>
<additives appliedByBufferOverloading="false"Description: Additives are applied while the buffer unit is overloaded into main unit
Type: Boolean
Default: false
Required: no
fillTypes="GRASS_WINDROW"Description: Fill types to apply additives
Type: String
Default: GRASS_WINDROW
Required: no
fillUnitIndex="integer"Description: Additives fill unit index
Type: Integer
Required: no
usage="0.0000275"Description: Usage per picked up liter
Type: Float
Default: 0.0000275
Required: no
/>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<automaticDrop enabled="boolean"Description: Automatic drop default enabled
Type: Boolean
Default: true on mobile
Required: no
textNeg="action_toggleAutomaticBaleDropNeg"Description: Negative toggle automatic drop text
Type: String or l10n key
Default: action_toggleAutomaticBaleDropNeg
Required: no
textPos="action_toggleAutomaticBaleDropPos"Description: Positive toggle automatic drop text
Type: String or l10n key
Default: action_toggleAutomaticBaleDropPos
Required: no
toggleable="boolean"Description: Automatic bale drop can be toggled
Type: Boolean
Default: false on mobile
Required: no
/>

<baleAnimation closeAnimationName="string"Description: Close animation name
Type: String
Required: no
closeAnimationSpeed="1"Description: Close animation speed
Type: Float
Default: 1
Required: no
enableCollision="true"Description: Enable collision of bales with any other object
Type: Boolean
Default: true
Required: no
spacing="0"Description: Spacing between bales
Type: Float
Default: 0
Required: no
>

<key pos="x y z"Description: Key position
Type: Translation values (x, y, z)
Required: no
rot="x y z"Description: Key rotation
Type: Rotation values (x, y, z)
Required: no
time="float"Description: Key time
Type: Float
Required: no
/>

</baleAnimation>
<baleTypes changeText="action_changeBaleSize"Description: Change bale size text
Type: String or l10n key
Default: action_changeBaleSize
Required: no
>

<baleType chamberBaleVariationId="DEFAULT"Description: Variation identifier of the dummy bale in the chamber
Type: String
Default: DEFAULT
Required: no
consumableUsage="0.025"Description: Usage of bale net or twine per bale
Type: Float
Default: 0.025
Required: no
diameter="2.8"Description: Bale diameter
Type: Float
Default: 2.8
Required: no
height="0.9"Description: Bale height
Type: Float
Default: 0.9
Required: no
isDefault="false"Description: Bale type is selected by default
Type: Boolean
Default: false
Required: no
isRoundBale="false"Description: Is round bale
Type: Boolean
Default: false
Required: no
length="2.4"Description: Bale length
Type: Float
Default: 2.4
Required: no
width="1.2"Description: Bale width
Type: Float
Default: 1.2
Required: no
>

<animations dropAnimationTime="time"Description: Specific time in #unloadAnimation when to drop the bale
Type: Time in seconds
Default: At the end of the unloading animation
Required: no
fillAnimation="string"Description: Fill animation while this bale type is active
Type: String
Required: no
unloadAnimation="string"Description: Unload animation while this bale type is active
Type: String
Required: no
unloadAnimationSpeed="1"Description: Unload animation speed
Type: Float
Default: 1
Required: no
/>

<detailVisibilityCutNode axis="3"Description: Axis of visibility cut [1, 3]
Type: Integer
Default: 3
Required: no
direction="1"Description: Direction of visibility cut [-1, 1]
Type: Integer
Default: 1
Required: no
node="node"Description: Reference node for details visibility cut
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<nodes baleNode="node"Description: Bale link node
Type: Index to i3d node or i3d mapping identifier
Required: no
baleRootNode="node"Description: Bale root node
Type: Index to i3d node or i3d mapping identifier
Default: Same as baleNode
Required: no
scaleComponents="x y z"Description: Bale scale component
Type: Multiple values (x, y, z)
Required: no
scaleNode="node"Description: Bale scale node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</baleType>
</baleTypes>
<baleUnloading allowed="false"Description: Bale unloading allowed
Type: Boolean
Default: false
Required: no
foldThreshold="0.25"Description: Bale unloading fold threshold
Type: Float
Default: 0.25
Required: no
time="4"Description: Bale unloading time
Type: Float
Default: 4
Required: no
/>

<buffer balerDisplayType="string"Description: Forced fill type to display on baler unit
Type: String
Required: no
capacityPercentage="float"Description: If set, this percentage of the bale capacity is set for the buffer. If not set the defined capacity from the xml is used.
Type: Float
Required: no
fillMainUnitAfterOverload="false"Description: After overloading the full buffer to the main unit it will continue filling the main unit until it's full
Type: Boolean
Default: false
Required: no
fillUnitIndex="integer"Description: Buffer fill unit index
Type: Integer
Required: no
overloadingDelay="0"Description: Time until the real overloading is starting (can be used to wait for the effects to be fully fade in) (sec)
Type: Time in seconds
Default: 0
Required: no
overloadingDuration="0.5"Description: Duration of overloading from buffer to baler unit (sec)
Type: Time in seconds
Default: 0.5
Required: no
overloadingStartFillLevelPct="1"Description: Fill level percentage [0-1] of the buffer to start the overloading
Type: Float
Default: 1
Required: no
unloadInfoIndex="1"Description: Fill volume unload info index index
Type: Integer
Default: 1
Required: no
>

<dummyBale node="node"Description: Dummy bale link node
Type: Index to i3d node or i3d mapping identifier
Required: no
scaleComponents="1 1 0"Description: Dummy bale link scale components
Type: Multiple values (x, y, z)
Default: 1 1 0
Required: no
/>

<loadingStateAnimation name="string"Description: Name of loading state animation
Type: String
Required: no
speedScale="1"Description: Speed of loading state animation
Type: Float
Default: 1
Required: no
/>

<overloadAnimation name="string"Description: Name of overload animation
Type: String
Required: no
speedScale="1"Description: Speed of overload animation
Type: Float
Default: 1
Required: no
/>

<overloadingAnimationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</overloadingAnimationNodes>
<overloadingEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</overloadingEffect>
</buffer>
<compactingAnimation compactTime="5"Description: Compacting time
Type: Float
Default: 5
Required: no
interval="60"Description: Compacting interval
Type: Float
Default: 60
Required: no
maxFillLevelTime="0.1"Description: Compacting max. fill level animation target time
Type: Float
Default: 0.1
Required: no
minFillLevelTime="1"Description: Compacting min. fill level animation target time
Type: Float
Default: 1
Required: no
name="string"Description: Compacting animation name
Type: String
Required: no
speed="1"Description: Compacting animation speed
Type: Float
Default: 1
Required: no
/>

<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<fillEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</fillEffect>
<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<knotingAnimation name="string"Description: Knoting animation name
Type: String
Required: no
speed="1"Description: Knoting animation speed
Type: Float
Default: 1
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<platform aiSpeed="3"Description: Speed of AI while dropping a bale from platform (km/h)
Type: Float
Default: 3
Required: no
animationName="string"Description: Platform animation
Type: String
Required: no
automaticDrop="boolean"Description: Bale is automatically dropped from platform
Type: Boolean
Default: true on mobile
Required: no
nextBaleTime="0"Description: Animation time when directly the next bale is unloaded after dropping from platform
Type: Float
Default: 0
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<sounds>
<bufferOverloadingStart debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</bufferOverloadingStart>
<bufferOverloadingStop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</bufferOverloadingStop>
<bufferOverloadingWork debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</bufferOverloadingWork>
<door debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</door>
<eject debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</eject>
<knotCleaning debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</knotCleaning>
<unload debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</unload>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
<unloadAnimationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</unloadAnimationNodes>
<variableSpeedLimit changeInterval="1"Description: Interval which adjusts speed limit to conditions
Type: Time in seconds
Default: 1
Required: no
defaultSpeedLimit="10"Description: Default speed limit
Type: Float
Default: 10
Required: no
maxSpeedLimit="15"Description: Max. speed limit
Type: Float
Default: 15
Required: no
minSpeedLimit="5"Description: Min. speed limit
Type: Float
Default: 5
Required: no
targetLiterPerSecond="200"Description: Target liters per second
Type: Float
Default: 200
Required: no
>

<target defaultSpeedLimit="10"Description: Default speed limit with this fill type
Type: Float
Default: 10
Required: no
fillType="string"Description: Name of fill type
Type: String
Required: no
targetLiterPerSecond="200"Description: Target liters per second with this fill type
Type: Float
Default: 200
Required: no
/>

</variableSpeedLimit>
</balerConfiguration>
</balerConfigurations>
<baleTypes changeText="action_changeBaleSize"Description: Change bale size text
Type: String or l10n key
Default: action_changeBaleSize
Required: no
>

<baleType chamberBaleVariationId="DEFAULT"Description: Variation identifier of the dummy bale in the chamber
Type: String
Default: DEFAULT
Required: no
consumableUsage="0.025"Description: Usage of bale net or twine per bale
Type: Float
Default: 0.025
Required: no
diameter="2.8"Description: Bale diameter
Type: Float
Default: 2.8
Required: no
height="0.9"Description: Bale height
Type: Float
Default: 0.9
Required: no
isDefault="false"Description: Bale type is selected by default
Type: Boolean
Default: false
Required: no
isRoundBale="false"Description: Is round bale
Type: Boolean
Default: false
Required: no
length="2.4"Description: Bale length
Type: Float
Default: 2.4
Required: no
width="1.2"Description: Bale width
Type: Float
Default: 1.2
Required: no
>

<animations dropAnimationTime="time"Description: Specific time in #unloadAnimation when to drop the bale
Type: Time in seconds
Default: At the end of the unloading animation
Required: no
fillAnimation="string"Description: Fill animation while this bale type is active
Type: String
Required: no
unloadAnimation="string"Description: Unload animation while this bale type is active
Type: String
Required: no
unloadAnimationSpeed="1"Description: Unload animation speed
Type: Float
Default: 1
Required: no
/>

<detailVisibilityCutNode axis="3"Description: Axis of visibility cut [1, 3]
Type: Integer
Default: 3
Required: no
direction="1"Description: Direction of visibility cut [-1, 1]
Type: Integer
Default: 1
Required: no
node="node"Description: Reference node for details visibility cut
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<nodes baleNode="node"Description: Bale link node
Type: Index to i3d node or i3d mapping identifier
Required: no
baleRootNode="node"Description: Bale root node
Type: Index to i3d node or i3d mapping identifier
Default: Same as baleNode
Required: no
scaleComponents="x y z"Description: Bale scale component
Type: Multiple values (x, y, z)
Required: no
scaleNode="node"Description: Bale scale node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</baleType>
</baleTypes>
<baleUnloading allowed="false"Description: Bale unloading allowed
Type: Boolean
Default: false
Required: no
foldThreshold="0.25"Description: Bale unloading fold threshold
Type: Float
Default: 0.25
Required: no
time="4"Description: Bale unloading time
Type: Float
Default: 4
Required: no
/>

<buffer balerDisplayType="string"Description: Forced fill type to display on baler unit
Type: String
Required: no
capacityPercentage="float"Description: If set, this percentage of the bale capacity is set for the buffer. If not set the defined capacity from the xml is used.
Type: Float
Required: no
fillMainUnitAfterOverload="false"Description: After overloading the full buffer to the main unit it will continue filling the main unit until it's full
Type: Boolean
Default: false
Required: no
fillUnitIndex="integer"Description: Buffer fill unit index
Type: Integer
Required: no
overloadingDelay="0"Description: Time until the real overloading is starting (can be used to wait for the effects to be fully fade in) (sec)
Type: Time in seconds
Default: 0
Required: no
overloadingDuration="0.5"Description: Duration of overloading from buffer to baler unit (sec)
Type: Time in seconds
Default: 0.5
Required: no
overloadingStartFillLevelPct="1"Description: Fill level percentage [0-1] of the buffer to start the overloading
Type: Float
Default: 1
Required: no
unloadInfoIndex="1"Description: Fill volume unload info index index
Type: Integer
Default: 1
Required: no
>

<dummyBale node="node"Description: Dummy bale link node
Type: Index to i3d node or i3d mapping identifier
Required: no
scaleComponents="1 1 0"Description: Dummy bale link scale components
Type: Multiple values (x, y, z)
Default: 1 1 0
Required: no
/>

<loadingStateAnimation name="string"Description: Name of loading state animation
Type: String
Required: no
speedScale="1"Description: Speed of loading state animation
Type: Float
Default: 1
Required: no
/>

<overloadAnimation name="string"Description: Name of overload animation
Type: String
Required: no
speedScale="1"Description: Speed of overload animation
Type: Float
Default: 1
Required: no
/>

<overloadingAnimationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</overloadingAnimationNodes>
<overloadingEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</overloadingEffect>
</buffer>
<compactingAnimation compactTime="5"Description: Compacting time
Type: Float
Default: 5
Required: no
interval="60"Description: Compacting interval
Type: Float
Default: 60
Required: no
maxFillLevelTime="0.1"Description: Compacting max. fill level animation target time
Type: Float
Default: 0.1
Required: no
minFillLevelTime="1"Description: Compacting min. fill level animation target time
Type: Float
Default: 1
Required: no
name="string"Description: Compacting animation name
Type: String
Required: no
speed="1"Description: Compacting animation speed
Type: Float
Default: 1
Required: no
/>

<fillEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</fillEffect>
<knotingAnimation name="string"Description: Knoting animation name
Type: String
Required: no
speed="1"Description: Knoting animation speed
Type: Float
Default: 1
Required: no
/>

<platform aiSpeed="3"Description: Speed of AI while dropping a bale from platform (km/h)
Type: Float
Default: 3
Required: no
animationName="string"Description: Platform animation
Type: String
Required: no
automaticDrop="boolean"Description: Bale is automatically dropped from platform
Type: Boolean
Default: true on mobile
Required: no
nextBaleTime="0"Description: Animation time when directly the next bale is unloaded after dropping from platform
Type: Float
Default: 0
Required: no
/>

<sounds>
<bufferOverloadingStart debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</bufferOverloadingStart>
<bufferOverloadingStop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</bufferOverloadingStop>
<bufferOverloadingWork debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</bufferOverloadingWork>
<door debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</door>
<eject debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</eject>
<knotCleaning debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</knotCleaning>
<unload debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</unload>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
<unloadAnimationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</unloadAnimationNodes>
<variableSpeedLimit changeInterval="1"Description: Interval which adjusts speed limit to conditions
Type: Time in seconds
Default: 1
Required: no
defaultSpeedLimit="10"Description: Default speed limit
Type: Float
Default: 10
Required: no
maxSpeedLimit="15"Description: Max. speed limit
Type: Float
Default: 15
Required: no
minSpeedLimit="5"Description: Min. speed limit
Type: Float
Default: 5
Required: no
targetLiterPerSecond="200"Description: Target liters per second
Type: Float
Default: 200
Required: no
>

<target defaultSpeedLimit="10"Description: Default speed limit with this fill type
Type: Float
Default: 10
Required: no
fillType="string"Description: Name of fill type
Type: String
Required: no
targetLiterPerSecond="200"Description: Target liters per second with this fill type
Type: Float
Default: 200
Required: no
/>

</variableSpeedLimit>
</baler>

<baleWrapper foldMaxLimit="1"Description: Fold max limit (Allow grabbing if folding is between these values)
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min limit (Allow grabbing if folding is between these values)
Type: Float
Default: 0
Required: no
>

<automaticDrop enabled="boolean"Description: Automatic drop
Type: Boolean
Default: true on mobile
Required: no
textNeg="action_toggleAutomaticBaleDropNeg"Description: Negative toggle automatic drop text
Type: String or l10n key
Default: action_toggleAutomaticBaleDropNeg
Required: no
textPos="action_toggleAutomaticBaleDropPos"Description: Positive toggle automatic drop text
Type: String or l10n key
Default: action_toggleAutomaticBaleDropPos
Required: no
toggleable="boolean"Description: Automatic bale drop can be toggled
Type: Boolean
Default: false on mobile
Required: no
/>

<grabber nearestDistance="3"Description: Distance to bale to grab it
Type: Float
Default: 3
Required: no
node="node"Description: Grabber node
Type: Index to i3d node or i3d mapping identifier
Required: no
triggerNode="node"Description: Grabber trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<roundBaleWrapper baleNode="node"Description: Bale Node
Type: Index to i3d node or i3d mapping identifier
Required: no
skipUnsupportedBales="boolean"Description: Skip unsupported bales (pick them up and drop them instantly)
Type: Boolean
Required: no
unloadBaleText="'action_unloadRoundBale' for round bales and 'action_unloadSquareBale' for square bales"Description: Unload bale text
Type: String or l10n key
Default: 'action_unloadRoundBale' for round bales and 'action_unloadSquareBale' for square bales
Required: no
wrapperNode="node"Description: Wrapper Node
Type: Index to i3d node or i3d mapping identifier
Required: no
wrapperRotAxis="2"Description: Wrapper rotation axis
Type: Integer
Default: 2
Required: no
wrappingTime="5"Description: Wrapping duration
Type: Float
Default: 5
Required: no
>

<animations>
<dropFromWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<moveToWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetAfterDrop animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetWrapping animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<wrapBale animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

</animations>
<baleTypes>
<baleType diameter="0"Description: Bale diameter
Type: Float
Default: 0
Required: no
fillType="string"Description: Fill type name
Type: String
Required: no
forceWhileFolding="false"Description: Force this bale type while wrapper is folded
Type: Boolean
Default: false
Required: no
height="0"Description: Bale height
Type: Float
Default: 0
Required: no
length="0"Description: Bale length
Type: Float
Default: 0
Required: no
skipWrapping="false"Description: Bale is picked up, but not wrapped
Type: Boolean
Default: false
Required: no
width="0"Description: Bale width
Type: Float
Default: 0
Required: no
wrapUsage="0.1"Description: Usage of wrap rolls per bale
Type: Float
Default: 0.1
Required: no
>

<animations>
<dropFromWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<moveToWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetAfterDrop animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetWrapping animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<wrapBale animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

</animations>
<dropAnimations>
<dropAnimation animSpeed="1"Description: Drop animation speed
Type: Float
Default: 1
Required: no
inputAction="string"Description: Name of input action
Type: String
Required: no
liftOnDrop="false"Description: Lift the tools attacher joint while the bale is dropped
Type: Boolean
Default: false
Required: no
name="string"Description: Drop animation name
Type: String
Required: no
text="string"Description: Text to display in the input help
Type: String or l10n key
Required: no
/>

</dropAnimations>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<textures diffuse="string"Description: Path to wrap diffuse map
Type: String
Required: no
normal="string"Description: Path to wrap normal map
Type: String
Required: no
/>

<wrappingFoilAnimation clipName="string"Description: Name of the clip to control
Type: String
Required: no
clipNode="node"Description: Node which has clip assigned
Type: Index to i3d node or i3d mapping identifier
Required: no
maxRot="angle"Description: Max. reference rotation
Type: Angle
Required: no
minRot="angle"Description: Min. reference rotation
Type: Angle
Required: no
referenceAxis="integer"Description: Rotation axis
Type: Integer
Required: no
referenceNode="node"Description: Time reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<wrappingState>
<key time="float"Description: Time of wrapping (0-1)
Type: Float
Required: no
wrappingState="float"Description: Wrapping state for shader
Type: Float
Required: no
/>

</wrappingState>
</baleType>
</baleTypes>
<blockWrapArea height="1"Description: Height of area
Type: Float
Default: 1
Required: no
length="1"Description: Length of area
Type: Float
Default: 1
Required: no
node="node"Description: Node in the center of the block area (if defined this area will be checked if it's clear to start the wrapping process)
Type: Index to i3d node or i3d mapping identifier
Required: no
width="1"Description: Width of area
Type: Float
Default: 1
Required: no
/>

<dropArea height="1"Description: Height of area
Type: Float
Default: 1
Required: no
length="1"Description: Length of area
Type: Float
Default: 1
Required: no
node="node"Description: Node in the center of the drop area (if defined this area will be checked if something blocks this area)
Type: Index to i3d node or i3d mapping identifier
Required: no
width="1"Description: Width of area
Type: Float
Default: 1
Required: no
/>

<sounds wrappingEndTime="1"Description: Wrapping time to play end wrapping sound
Type: Float
Default: 1
Required: no
>

<start debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</start>
<stop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stop>
<wrap debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</wrap>
</sounds>
<wrapAnimNodes>
<wrapAnimNode node="node"Description: Wrap node
Type: Index to i3d node or i3d mapping identifier
Required: no
normalizeRotationOnBaleDrop="0"Description: Normalize rotation on bale drop
Type: Integer
Default: 0
Required: no
repeatWrapperRot="false"Description: Repeat wrapper rotation, so wrapper rotation is always between 0 and 360
Type: Boolean
Default: false
Required: no
>

<key rot="0 0 0"Description: Rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
scale="1 1 1"Description: Scale
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
trans="0 0 0"Description: Trans
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
wrapperRot="float"Description: Wrapper rotation
Type: Float
Required: no
wrapperTime="float"Description: Wrapper time
Type: Float
Required: no
/>

</wrapAnimNode>
</wrapAnimNodes>
<wrapNodes>
<wrapNode emptyVisibility="false"Description: Visibility while empty
Type: Boolean
Default: false
Required: no
maxWrapperRot="float"Description: Max. wrapper rotation
Type: Float
Required: no
node="node"Description: Wrap node
Type: Index to i3d node or i3d mapping identifier
Required: no
wrapVisibility="false"Description: Visibility while wrapping
Type: Boolean
Default: false
Required: no
/>

</wrapNodes>
<wrapperAnimation>
<key baleRot="x y z"Description: Bale rotation
Type: Rotation values (x, y, z)
Required: no
time="float"Description: Key time
Type: Float
Required: no
wrapperRot="0 0 0"Description: Wrapper rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
/>

</wrapperAnimation>
<wrappingAnimationNodes maxRot="0"Description: Max. rotation
Type: Angle
Default: 0
Required: no
maxTime="float"Description: Max. time of animation nodes
Type: Float
Default: Wrapper anim time
Required: no
minRot="0"Description: Min. rotation
Type: Angle
Default: 0
Required: no
referenceAxis="1"Description: Reference axis
Type: Integer
Default: 1
Required: no
referenceNode="node"Description: Reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<key linkNode="node"Description: Node will be linked to this node while key is activated
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Animation node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Reference node for rotation
Type: Index to i3d node or i3d mapping identifier
Required: no
time="float"Description: Time to activate key
Type: Float
Required: no
translation="x y z"Description: Translation of key
Type: Translation values (x, y, z)
Required: no
/>

</wrappingAnimationNodes>
<wrappingCollisions>
<collision activeCollisionMask="integer"Description: Collision mask active
Type: Integer
Required: no
inActiveCollisionMask="integer"Description: Collision mask in active
Type: Integer
Required: no
node="node"Description: Collision node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</wrappingCollisions>
<wrappingFoilAnimation clipName="string"Description: Name of the clip to control
Type: String
Required: no
clipNode="node"Description: Node which has clip assigned
Type: Index to i3d node or i3d mapping identifier
Required: no
maxRot="angle"Description: Max. reference rotation
Type: Angle
Required: no
minRot="angle"Description: Min. reference rotation
Type: Angle
Required: no
referenceAxis="integer"Description: Rotation axis
Type: Integer
Required: no
referenceNode="node"Description: Time reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<wrappingState>
<key time="float"Description: Time of wrapping (0-1)
Type: Float
Required: no
wrappingState="float"Description: Wrapping state for shader
Type: Float
Required: no
/>

</wrappingState>
</roundBaleWrapper>
<squareBaleWrapper baleNode="node"Description: Bale Node
Type: Index to i3d node or i3d mapping identifier
Required: no
skipUnsupportedBales="boolean"Description: Skip unsupported bales (pick them up and drop them instantly)
Type: Boolean
Required: no
unloadBaleText="'action_unloadRoundBale' for round bales and 'action_unloadSquareBale' for square bales"Description: Unload bale text
Type: String or l10n key
Default: 'action_unloadRoundBale' for round bales and 'action_unloadSquareBale' for square bales
Required: no
wrapperNode="node"Description: Wrapper Node
Type: Index to i3d node or i3d mapping identifier
Required: no
wrapperRotAxis="2"Description: Wrapper rotation axis
Type: Integer
Default: 2
Required: no
wrappingTime="5"Description: Wrapping duration
Type: Float
Default: 5
Required: no
>

<animations>
<dropFromWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<moveToWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetAfterDrop animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetWrapping animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<wrapBale animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

</animations>
<baleTypes>
<baleType diameter="0"Description: Bale diameter
Type: Float
Default: 0
Required: no
fillType="string"Description: Fill type name
Type: String
Required: no
forceWhileFolding="false"Description: Force this bale type while wrapper is folded
Type: Boolean
Default: false
Required: no
height="0"Description: Bale height
Type: Float
Default: 0
Required: no
length="0"Description: Bale length
Type: Float
Default: 0
Required: no
skipWrapping="false"Description: Bale is picked up, but not wrapped
Type: Boolean
Default: false
Required: no
width="0"Description: Bale width
Type: Float
Default: 0
Required: no
wrapUsage="0.1"Description: Usage of wrap rolls per bale
Type: Float
Default: 0.1
Required: no
>

<animations>
<dropFromWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<moveToWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetAfterDrop animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetWrapping animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<wrapBale animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

</animations>
<dropAnimations>
<dropAnimation animSpeed="1"Description: Drop animation speed
Type: Float
Default: 1
Required: no
inputAction="string"Description: Name of input action
Type: String
Required: no
liftOnDrop="false"Description: Lift the tools attacher joint while the bale is dropped
Type: Boolean
Default: false
Required: no
name="string"Description: Drop animation name
Type: String
Required: no
text="string"Description: Text to display in the input help
Type: String or l10n key
Required: no
/>

</dropAnimations>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<textures diffuse="string"Description: Path to wrap diffuse map
Type: String
Required: no
normal="string"Description: Path to wrap normal map
Type: String
Required: no
/>

<wrappingFoilAnimation clipName="string"Description: Name of the clip to control
Type: String
Required: no
clipNode="node"Description: Node which has clip assigned
Type: Index to i3d node or i3d mapping identifier
Required: no
maxRot="angle"Description: Max. reference rotation
Type: Angle
Required: no
minRot="angle"Description: Min. reference rotation
Type: Angle
Required: no
referenceAxis="integer"Description: Rotation axis
Type: Integer
Required: no
referenceNode="node"Description: Time reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<wrappingState>
<key time="float"Description: Time of wrapping (0-1)
Type: Float
Required: no
wrappingState="float"Description: Wrapping state for shader
Type: Float
Required: no
/>

</wrappingState>
</baleType>
</baleTypes>
<blockWrapArea height="1"Description: Height of area
Type: Float
Default: 1
Required: no
length="1"Description: Length of area
Type: Float
Default: 1
Required: no
node="node"Description: Node in the center of the block area (if defined this area will be checked if it's clear to start the wrapping process)
Type: Index to i3d node or i3d mapping identifier
Required: no
width="1"Description: Width of area
Type: Float
Default: 1
Required: no
/>

<dropArea height="1"Description: Height of area
Type: Float
Default: 1
Required: no
length="1"Description: Length of area
Type: Float
Default: 1
Required: no
node="node"Description: Node in the center of the drop area (if defined this area will be checked if something blocks this area)
Type: Index to i3d node or i3d mapping identifier
Required: no
width="1"Description: Width of area
Type: Float
Default: 1
Required: no
/>

<sounds wrappingEndTime="1"Description: Wrapping time to play end wrapping sound
Type: Float
Default: 1
Required: no
>

<start debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</start>
<stop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stop>
<wrap debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</wrap>
</sounds>
<wrapAnimNodes>
<wrapAnimNode node="node"Description: Wrap node
Type: Index to i3d node or i3d mapping identifier
Required: no
normalizeRotationOnBaleDrop="0"Description: Normalize rotation on bale drop
Type: Integer
Default: 0
Required: no
repeatWrapperRot="false"Description: Repeat wrapper rotation, so wrapper rotation is always between 0 and 360
Type: Boolean
Default: false
Required: no
>

<key rot="0 0 0"Description: Rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
scale="1 1 1"Description: Scale
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
trans="0 0 0"Description: Trans
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
wrapperRot="float"Description: Wrapper rotation
Type: Float
Required: no
wrapperTime="float"Description: Wrapper time
Type: Float
Required: no
/>

</wrapAnimNode>
</wrapAnimNodes>
<wrapNodes>
<wrapNode emptyVisibility="false"Description: Visibility while empty
Type: Boolean
Default: false
Required: no
maxWrapperRot="float"Description: Max. wrapper rotation
Type: Float
Required: no
node="node"Description: Wrap node
Type: Index to i3d node or i3d mapping identifier
Required: no
wrapVisibility="false"Description: Visibility while wrapping
Type: Boolean
Default: false
Required: no
/>

</wrapNodes>
<wrapperAnimation>
<key baleRot="x y z"Description: Bale rotation
Type: Rotation values (x, y, z)
Required: no
time="float"Description: Key time
Type: Float
Required: no
wrapperRot="0 0 0"Description: Wrapper rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
/>

</wrapperAnimation>
<wrappingAnimationNodes maxRot="0"Description: Max. rotation
Type: Angle
Default: 0
Required: no
maxTime="float"Description: Max. time of animation nodes
Type: Float
Default: Wrapper anim time
Required: no
minRot="0"Description: Min. rotation
Type: Angle
Default: 0
Required: no
referenceAxis="1"Description: Reference axis
Type: Integer
Default: 1
Required: no
referenceNode="node"Description: Reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<key linkNode="node"Description: Node will be linked to this node while key is activated
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Animation node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Reference node for rotation
Type: Index to i3d node or i3d mapping identifier
Required: no
time="float"Description: Time to activate key
Type: Float
Required: no
translation="x y z"Description: Translation of key
Type: Translation values (x, y, z)
Required: no
/>

</wrappingAnimationNodes>
<wrappingCollisions>
<collision activeCollisionMask="integer"Description: Collision mask active
Type: Integer
Required: no
inActiveCollisionMask="integer"Description: Collision mask in active
Type: Integer
Required: no
node="node"Description: Collision node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</wrappingCollisions>
<wrappingFoilAnimation clipName="string"Description: Name of the clip to control
Type: String
Required: no
clipNode="node"Description: Node which has clip assigned
Type: Index to i3d node or i3d mapping identifier
Required: no
maxRot="angle"Description: Max. reference rotation
Type: Angle
Required: no
minRot="angle"Description: Min. reference rotation
Type: Angle
Required: no
referenceAxis="integer"Description: Rotation axis
Type: Integer
Required: no
referenceNode="node"Description: Time reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<wrappingState>
<key time="float"Description: Time of wrapping (0-1)
Type: Float
Required: no
wrappingState="float"Description: Wrapping state for shader
Type: Float
Required: no
/>

</wrappingState>
</squareBaleWrapper>
<wrappingAnimationConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<wrappingAnimationConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<roundBaleWrapper>
<animations>
<dropFromWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<moveToWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetAfterDrop animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetWrapping animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<wrapBale animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

</animations>
<baleTypes>
<baleType>
<animations>
<dropFromWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<moveToWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetAfterDrop animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetWrapping animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<wrapBale animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

</animations>
</baleType>
</baleTypes>
</roundBaleWrapper>
<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<squareBaleWrapper>
<animations>
<dropFromWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<moveToWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetAfterDrop animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetWrapping animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<wrapBale animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

</animations>
<baleTypes>
<baleType>
<animations>
<dropFromWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<moveToWrapper animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetAfterDrop animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<resetWrapping animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

<wrapBale animName="string"Description: Animation name
Type: String
Default: 1
Required: no
animSpeed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
resetOnStart="false"Description: Reset animation on start
Type: Boolean
Default: false
Required: no
reverseAfterMove="true"Description: Reverse animation after playing
Type: Boolean
Default: true
Required: no
/>

</animations>
</baleType>
</baleTypes>
</squareBaleWrapper>
</wrappingAnimationConfiguration>
</wrappingAnimationConfigurations>
</baleWrapper>

<base>
<canBeReset>trueDescription: Vehicle can be reset to shop
Type: Boolean
Default: true
Required: no
</canBeReset>

<componentConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<componentConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
maxMass="float"Description: Max. overall mass the vehicle can have
Type: Float
Default: unlimited
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
numComponents="integer"Description: Number of components loaded from i3d
Type: Integer
Default: number of components the i3d contains
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<collisionPair component1="integer"Description: Index of first component
Type: Integer
Required: no
component2="integer"Description: Index of second component
Type: Integer
Required: no
enabled="boolean"Description: Collision between components enabled
Type: Boolean
Required: no
/>

<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
centerOfMass="x y z"Description: Center of mass in local space (x y z)
Type: Translation values (x, y, z)
Default: Center of mass in i3d
Required: no
collideWithAttachables="false"Description: Collides with attachables
Type: Boolean
Default: false
Required: no
index="integer"Description: Index of the component node in the i3d hierarchy
Type: Integer
Required: no
inertiaScale="1 1 1"Description: Scales the inertia, defining how the mass is distributed around the object (x y z, x = inertia around the local x axis). Inertia quadratically depends on the object radius. E.g. using an inertiaScale of 4 is equal to having a 2 times larger object along the given axis
Type: Translation values (x, y, z)
Default: 1 1 1
Required: no
mass="float"Description: Mass of component [kg]
Type: Float
Default: Mass of component in i3d
Required: no
motorized="boolean"Description: Is motorized component
Type: Boolean
Default: set by motorized specialization
Required: no
solverIterationCount="integer"Description: Solver iterations count
Type: Integer
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<joint breakable="false"Description: Joint is breakable
Type: Boolean
Default: false
Required: no
breakForce="10"Description: Joint force until it breaks
Type: Float
Default: 10
Required: no
breakTorque="10"Description: Joint torque until it breaks
Type: Float
Default: 10
Required: no
component1="integer"Description: First component of the joint
Type: Integer
Required: no
component2="integer"Description: Second component of the joint
Type: Integer
Required: no
enableCollision="false"Description: Enable collision between both components
Type: Boolean
Default: false
Required: no
initComponentPosition="true"Description: Defines if the component is translated and rotated during loading based on joint movement
Type: Boolean
Default: true
Required: no
maxRotDriveForce="0 0 0"Description: Max rotational drive force
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
maxTransDriveForce="0 0 0"Description: Max translational drive force
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Joint node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeActor1="node"Description: Actor node of second component
Type: Index to i3d node or i3d mapping identifier
Default: Joint node
Required: no
rotDriveDamping="0 0 0"Description: Rotational drive damping
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
rotDriveRotation="x y z"Description: Rotational drive rotation
Type: Multiple values (x, y, z)
Required: no
rotDriveSpring="0 0 0"Description: Rotational drive spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
rotDriveVelocity="x y z"Description: Rotational drive velocity
Type: Multiple values (x, y, z)
Required: no
rotLimit="0 0 0"Description: Rotation limit
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
rotLimitDamping="1 1 1"Description: Rotation damping limit
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit (-1 = infinite)
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation spring limit
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
rotMinLimit="x y z"Description: Min rotation limit
Type: Multiple values (x, y, z)
Default: inversed rotation limit
Required: no
transDriveDamping="1 1 1"Description: Translational drive damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transDrivePosition="x y z"Description: Translational drive position
Type: Multiple values (x, y, z)
Required: no
transDriveSpring="0 0 0"Description: Translational drive spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
transDriveVelocity="x y z"Description: Translational drive velocity
Type: Multiple values (x, y, z)
Required: no
transLimit="0 0 0"Description: Translation limit
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
transLimitDamping="1 1 1"Description: Translation damping limit
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit (-1 = infinite)
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation spring limit
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
transMinLimit="x y z"Description: Min translation limit
Type: Multiple values (x, y, z)
Default: inversed translation limit
Required: no
zRotationNode="node"Description: Position of joints z rotation
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</componentConfiguration>
</componentConfigurations>
<components maxMass="float"Description: Max. overall mass the vehicle can have
Type: Float
Default: unlimited
Required: no
numComponents="integer"Description: Number of components loaded from i3d
Type: Integer
Default: number of components the i3d contains
Required: no
>

<collisionPair component1="integer"Description: Index of first component
Type: Integer
Required: no
component2="integer"Description: Index of second component
Type: Integer
Required: no
enabled="boolean"Description: Collision between components enabled
Type: Boolean
Required: no
/>

<component centerOfMass="x y z"Description: Center of mass in local space (x y z)
Type: Translation values (x, y, z)
Default: Center of mass in i3d
Required: no
collideWithAttachables="false"Description: Collides with attachables
Type: Boolean
Default: false
Required: no
index="integer"Description: Index of the component node in the i3d hierarchy
Type: Integer
Required: no
inertiaScale="1 1 1"Description: Scales the inertia, defining how the mass is distributed around the object (x y z, x = inertia around the local x axis). Inertia quadratically depends on the object radius. E.g. using an inertiaScale of 4 is equal to having a 2 times larger object along the given axis
Type: Translation values (x, y, z)
Default: 1 1 1
Required: no
mass="float"Description: Mass of component [kg]
Type: Float
Default: Mass of component in i3d
Required: no
motorized="boolean"Description: Is motorized component
Type: Boolean
Default: set by motorized specialization
Required: no
solverIterationCount="integer"Description: Solver iterations count
Type: Integer
Required: no
/>

<joint breakable="false"Description: Joint is breakable
Type: Boolean
Default: false
Required: no
breakForce="10"Description: Joint force until it breaks
Type: Float
Default: 10
Required: no
breakTorque="10"Description: Joint torque until it breaks
Type: Float
Default: 10
Required: no
component1="integer"Description: First component of the joint
Type: Integer
Required: no
component2="integer"Description: Second component of the joint
Type: Integer
Required: no
enableCollision="false"Description: Enable collision between both components
Type: Boolean
Default: false
Required: no
initComponentPosition="true"Description: Defines if the component is translated and rotated during loading based on joint movement
Type: Boolean
Default: true
Required: no
maxRotDriveForce="0 0 0"Description: Max rotational drive force
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
maxTransDriveForce="0 0 0"Description: Max translational drive force
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Joint node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeActor1="node"Description: Actor node of second component
Type: Index to i3d node or i3d mapping identifier
Default: Joint node
Required: no
rotDriveDamping="0 0 0"Description: Rotational drive damping
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
rotDriveRotation="x y z"Description: Rotational drive rotation
Type: Multiple values (x, y, z)
Required: no
rotDriveSpring="0 0 0"Description: Rotational drive spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
rotDriveVelocity="x y z"Description: Rotational drive velocity
Type: Multiple values (x, y, z)
Required: no
rotLimit="0 0 0"Description: Rotation limit
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
rotLimitDamping="1 1 1"Description: Rotation damping limit
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit (-1 = infinite)
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation spring limit
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
rotMinLimit="x y z"Description: Min rotation limit
Type: Multiple values (x, y, z)
Default: inversed rotation limit
Required: no
transDriveDamping="1 1 1"Description: Translational drive damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transDrivePosition="x y z"Description: Translational drive position
Type: Multiple values (x, y, z)
Required: no
transDriveSpring="0 0 0"Description: Translational drive spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
transDriveVelocity="x y z"Description: Translational drive velocity
Type: Multiple values (x, y, z)
Required: no
transLimit="0 0 0"Description: Translation limit
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
transLimitDamping="1 1 1"Description: Translation damping limit
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit (-1 = infinite)
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation spring limit
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
transMinLimit="x y z"Description: Min translation limit
Type: Multiple values (x, y, z)
Default: inversed translation limit
Required: no
zRotationNode="node"Description: Position of joints z rotation
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</components>
<filename>stringDescription: Path to i3d filename
Type: String
Required: no
</filename>

<input allowed="true"Description: Vehicle allows key input
Type: Boolean
Default: true
Required: no
/>

<mapHotspot available="true"Description: Map hotspot is available
Type: Boolean
Default: true
Required: no
type="string"Description: Map hotspot type
Type: String
Required: no
/>

<objectChanges>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</objectChanges>
<schemaOverlay attacherJointPosition="x y"Description: Position of attacher joint
Type: Multiple values (x, y)
Required: no
basePosition="x y"Description: Position of vehicle
Type: Multiple values (x, y)
Required: no
invisibleBorderLeft="float"Description: Size of invisible border on the left
Type: Float
Required: no
invisibleBorderRight="float"Description: Size of invisible border on the right
Type: Float
Required: no
name="string"Description: Name of schema overlay
Type: String
Required: no
/>

<selection allowed="true"Description: Vehicle selection is allowed
Type: Boolean
Default: true
Required: no
/>

<showInVehicleMenu>trueDescription: Vehicle shows in vehicle menu
Type: Boolean
Default: true
Required: no
</showInVehicleMenu>

<size height="float"Description: Occupied height of the vehicle when loaded
Type: Float
Required: no
heightOffset="float"Description: Height offset
Type: Float
Required: no
length="float"Description: Occupied length of the vehicle when loaded
Type: Float
Required: yes
lengthOffset="float"Description: Width offset
Type: Float
Required: no
width="float"Description: Occupied width of the vehicle when loaded
Type: Float
Required: yes
widthOffset="float"Description: Width offset
Type: Float
Required: no
yRotation="0"Description: Y Rotation offset in i3d (Needs to be set to the vehicle's rotation in the i3d file and is e.g. used to check ai working direction)
Type: Angle
Default: 0
Required: no
/>

<sounds filename="string"Description: Path to external sound files
Type: String
Required: no
volumeFactor="float"Description: This factor will be applied to all sounds of this vehicle
Type: Float
Required: no
/>

<speedLimit value="float"Description: Speed limit
Type: Float
Required: no
/>

<steeringAxle node="node"Description: Steering axle node used to calculate the steering angle of attachments
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<supportsPickUp>falseDescription: Vehicle can be picked up by hand
Type: Boolean
Default: false
Required: no
</supportsPickUp>

<supportsRadio>trueDescription: Vehicle supported radio
Type: Boolean
Default: true
Required: no
</supportsRadio>

<synchronizePosition>trueDescription: Vehicle position synchronized
Type: Boolean
Default: true
Required: no
</synchronizePosition>

<tailwaterDepth threshold="float"Description: Vehicle is broken after this water depth
Type: Float
Default: 75% of vehicle height
Required: no
warning="float"Description: Tailwater depth warning is shown from this water depth
Type: Float
Default: 25% of vehicle height
Required: no
/>

<typeDesc>stringDescription: Type description
Type: String or l10n key
Required: no
</typeDesc>

</base>

<baseColorConfigurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<baseColorConfiguration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</baseColorConfiguration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</baseColorConfigurations>

<bigBag fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
>

<componentJoint angularDamping="0.01"Description: Angular damping of components
Type: Float
Default: 0.01
Required: no
index="1"Description: Component Joint Index
Type: Integer
Default: 1
Required: no
maxRotLimit="x y z"Description: Rot Limit if trans limit is at max
Type: Rotation values (x, y, z)
Required: no
maxTransLimit="x y z"Description: Trans Limit if big bag is full
Type: Translation values (x, y, z)
Required: no
minRotLimit="x y z"Description: Rot Limit if trans limit is at min
Type: Rotation values (x, y, z)
Required: no
minTransLimit="x y z"Description: Trans Limit if big bag is empty
Type: Translation values (x, y, z)
Required: no
/>

<sizeAnimation liftShrinkTime="0.2"Description: Time of animation that is reduced while the big bag is lifted
Type: Float
Default: 0.2
Required: no
maxTime="1"Description: Max. animation that is used while it's full
Type: Float
Default: 1
Required: no
minTime="0"Description: Min. animation that is used while it's empty
Type: Float
Default: 0
Required: no
name="string"Description: Name of size animation
Type: String
Required: no
/>

</bigBag>

<bunkerSiloCompacter compactingScale="1"Description: Compacting scale
Type: Float
Default: 1
Required: no
turnedOnCompactingScale="float"Description: Compacting scale which is used while vehicle is turned on
Type: Float
Default: normal scale
Required: no
useSpeedLimit="false"Description: Defines if speed limit is used while compactor has contact with ground
Type: Boolean
Default: false
Required: no
>

<sounds>
<compacting debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</compacting>
<rolling debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</rolling>
</sounds>
</bunkerSiloCompacter>

<cctDrivable cctHeight="1"Description: CCT height
Type: Float
Default: 1
Required: no
cctRadius="1"Description: CCT radius
Type: Float
Default: 1
Required: no
cctSlopeLimit="25"Description: CCT slope limit
Type: Float
Default: 25
Required: no
cctStepOffset="0.35"Description: CCT step offset
Type: Float
Default: 0.35
Required: no
/>


<chainRollers maxUpdateDistance="100"Description: If the player is more than this distance away the nodes will no longer be updated
Type: Float
Default: 100
Required: no
>

<chainRoller elementsNode="node"Description: Root node that contains every chain link
Type: Index to i3d node or i3d mapping identifier
Required: no
endReferenceNode="node"Description: Reference node for the alignment of the last chain link
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<splineNode node="node"Description: Regular transform group(s) that define the spline (at least two have to be defined)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</chainRoller>
</chainRollers>

<combine allowThreshingDuringRain="false"Description: Allow threshing during rain
Type: Boolean
Default: false
Required: no
fillLevelBufferTime="2000"Description: Fill level buffer time for forage harvesters
Type: Float
Default: 2000
Required: no
fillTimeThreshold="0.5"Description: After receiving no input for this threshold time we stop the fill effects
Type: Time in seconds
Default: 0.5
Required: no
fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
loadInfoIndex="1"Description: Load info index
Type: Integer
Default: 1
Required: no
showTrailerWarning="false"Description: Show warning if the combine is turned on, but no trailer below the pipe
Type: Boolean
Default: false
Required: no
turnOffWhenFull="true"Description: Turn off the combine while it's full
Type: Boolean
Default: true
Required: no
>

<additives fillTypes="CHAFF GRASS_WINDROW"Description: Fill types to apply additives
Type: String
Default: CHAFF GRASS_WINDROW
Required: no
fillUnitIndex="integer"Description: Additives fill unit index
Type: Integer
Required: no
usage="2"Description: Usage per picked up liter
Type: Float
Default: 2
Required: no
/>

<animationNodes speedReverseFillLevel="float"Description: If fill level is above the animation nodes will be reversed (Percent 0-1)
Type: Float
Required: no
>

<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<automaticTilt>
<automaticTiltNode dependentAnimation="string"Description: Animation that is updated depending on tilt state
Type: String
Required: no
maxAngle="5"Description: Max. angle
Type: Angle
Default: 5
Required: no
maxSpeed="2"Description: Max. angle change per second
Type: Angle
Default: 2
Required: no
minAngle="-5"Description: Min. angle
Type: Angle
Default: -5
Required: no
node="node"Description: Automatic tilt node
Type: Index to i3d node or i3d mapping identifier
Required: no
updateAttacherJoint="boolean"Description: Update cutter attacher joint
Type: Boolean
Required: no
/>

</automaticTilt>
<buffer fillUnitIndex="integer"Description: Buffer fill unit index (This fill unit will be filled first until it's full. Will be emptied if stopped to harvest)
Type: Integer
Required: no
loadingDelay="0"Description: Time until the crops from the cutter are added to the tank
Type: Time in seconds
Default: 0
Required: no
unloadingDelay="time"Description: Time until the crops are not longer added to the tank after the cutting has been stopped
Type: Time in seconds
Default: same as #loadingDelay
Required: no
unloadingTime="0"Description: Buffer unloading speed
Type: Time in seconds
Default: 0
Required: no
/>

<chopper animName="string"Description: Chopper toggle animation name
Type: String
Required: no
animSpeedScale="1"Description: Chopper toggle animation speed
Type: Float
Default: 1
Required: no
available="false"Description: Chopper is available
Type: Boolean
Default: false
Required: no
isPowered="true"Description: Vehicle needs to be powered to switch chopper
Type: Boolean
Default: true
Required: no
workAreaIndex="integer"Description: Chopper work area index
Type: Integer
Required: no
/>

<chopperAnimationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</chopperAnimationNodes>
<chopperEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</chopperEffect>
<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<effect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effect>
<fillEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</fillEffect>
<fillingAnimationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</fillingAnimationNodes>
<folding allowWhileThreshing="false"Description: Allow folding while combine is threshing
Type: Boolean
Default: false
Required: no
direction="1"Description: Folding direction
Type: Integer
Default: 1
Required: no
fillLevelThresholdPct="0.15"Description: Max. fill level to be folded (percentage between 0 and 1)
Type: Float
Default: 0.15
Required: no
/>

<ladder animName="string"Description: Ladder animation name
Type: String
Required: no
animSpeedScale="1"Description: Ladder animation speed scale
Type: Float
Default: 1
Required: no
foldDirection="integer"Description: Fold direction to unfold ladder
Type: Integer
Default: signed animation speed
Required: no
foldMaxLimit="1"Description: Max. folding time to fold ladder
Type: Float
Default: 1
Required: no
foldMinLimit="0.99"Description: Min. folding time to fold ladder
Type: Float
Default: 0.99
Required: no
unfoldWhileCutterAttached="false"Description: Unfold ladder while a cutter is attached
Type: Boolean
Default: false
Required: no
/>

<processing toggleTime="0"Description: Time from crop cutting to dropping straw
Type: Float
Default: 0
Required: no
/>

<sounds>
<chopperStart debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</chopperStart>
<chopperStop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</chopperStop>
<chopperWork debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</chopperWork>
<chopStraw debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</chopStraw>
<dropStraw debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</dropStraw>
<fill debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</fill>
<start debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</start>
<stop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stop>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
<strawDropAnimationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</strawDropAnimationNodes>
<strawEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</strawEffect>
<swath available="false"Description: Swath is available
Type: Boolean
Default: false
Required: no
isDefaultActive="boolean"Description: Swath is default active
Type: Boolean
Default: true if available
Required: no
workAreaIndex="integer"Description: Swath work area index
Type: Integer
Required: no
/>

<threshingStartAnimation initialIsStarted="boolean"Description: Threshing start animation is initial started
Type: Boolean
Required: no
name="string"Description: Threshing start animation
Type: String
Required: no
speedScale="float"Description: Threshing start animation speed scale
Type: Float
Required: no
/>

<warning noCutter="$l10n_warning_noCuttersAttached"Description: No cutter warning
Type: String or l10n key
Default: $l10n_warning_noCuttersAttached
Required: no
/>

</combine>

<conditionalAnimation>
<item entryTransitionDuration="float"Description: missing
Type: Float
Required: no
exitTransitionDuration="float"Description: missing
Type: Float
Required: no
id="string"Description: missing
Type: String
Required: no
>

<callbacks>
<callback interval="float"Description: missing
Type: Float
Required: no
name="string"Description: missing
Type: String
Required: no
time="float"Description: missing
Type: Float
Required: no
/>

</callbacks>
<clips blended="boolean"Description: missing
Type: Boolean
Required: no
blendingParameter="string"Description: missing
Type: String
Required: no
blendingParameterType="string"Description: missing
Type: String
Required: no
speedScaleParameter="float"Description: missing
Type: Float
Required: no
speedScaleType="string"Description: missing
Type: String
Required: no
>

<clip blendingThreshold="float"Description: missing
Type: Float
Required: no
clipName="string"Description: missing
Type: String
Required: no
id="string"Description: missing
Type: String
Required: no
loop="boolean"Description: missing
Type: Boolean
Required: no
/>

</clips>
<conditions>
<conditionGroup>
<condition between="string"Description: between="value1, value2"
Type: String
Required: no
equal="string"Description: missing
Type: String
Required: no
greater="string"Description: missing
Type: String
Required: no
greaterOrEqual="string"Description: missing
Type: String
Required: no
lower="string"Description: missing
Type: String
Required: no
lowerOrEqual="string"Description: missing
Type: String
Required: no
notEqual="string"Description: missing
Type: String
Required: no
or_condition="boolean"Description: missing
Type: Boolean
Required: no
outside="float"Description: outside="value1, value2"
Type: Float
Required: no
parameter="string"Description: missing
Type: String
Required: no
/>

</conditionGroup>
</conditions>
</item>
</conditionalAnimation>

<configurationSets isYesNoOption="false"Description: Defines if the configuration set is a yes/no option
Type: Boolean
Default: false
Required: no
title="string"Description: Title to display in config screen
Type: String or l10n key
Required: no
>

<configurationSet isDefault="boolean"Description: Is default set
Type: Boolean
Required: no
name="string"Description: Set name
Type: String or l10n key
Required: no
params="string"Description: Parameters to insert into name
Type: String
Required: no
>

<configuration index="integer"Description: Selected index
Type: Integer
Required: no
name="string"Description: Configuration name
Type: String
Required: no
/>

</configurationSet>
</configurationSets>

<connectedAttributes>
<attribute isActiveDirty="false"Description: Attribute is permanently updated
Type: Boolean
Default: false
Required: no
maxUpdateDistance="float"Description: If the player is within this distance to the vehicle, the attribute is updated
Type: Float
Default: always
Required: no
>

<combine operation="string"Description: Operation to be executed on the values (AVERAGE, SUM, SUBTRACT, MULTIPLY, DIVIDE)
Type: String
Required: no
value="string"Description: New value id of the combined value
Type: String
Required: no
values="string"Description: Values to combine
Type: String
Required: no
/>

<prerequisites>
<animation maxTime="1"Description: Max. time of animation
Type: Float
Default: 1
Required: no
minTime="0"Description: Min. time of animation
Type: Float
Default: 0
Required: no
name="string"Description: Name of animation that needs to be in the defined target range
Type: String
Required: no
/>

</prerequisites>
<source node="node"Description: Source reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameterName="string"Description: Name of shader parameter of the source node that is used
Type: String
Required: no
type="string"Description: Source type ( or LOCAL_OFFSET or SHADER_PARAMETER or SHADER_PARAMETER_PREV or TRANSLATION or ROTATION or JOINT_LIMIT_ROT or JOINT_LIMIT_TRANS or ANIMATION_TIME)
Type: String
Required: no
values="string"Description: Value definition from the source
Type: String
Required: no
>

<animation name="string"Description: Name of animation from which the time is used
Type: String
Required: no
/>

<localOffset node="node"Description: Reference node to measure the offset to the defined source node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<shaderParameter name="string"Description: Name of shader parameter of the source node that is used
Type: String
Required: no
/>

</source>
<target node="node"Description: Target reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameterName="string"Description: Name of shader parameter of the target node that is used
Type: String
Required: no
type="string"Description: Target type ( or LOCAL_OFFSET or SHADER_PARAMETER or SHADER_PARAMETER_PREV or TRANSLATION or ROTATION or JOINT_LIMIT_ROT or JOINT_LIMIT_TRANS or ANIMATION_TIME)
Type: String
Required: no
values="string"Description: Value definition how the source values are applied to the target
Type: String
Required: no
>

<animation maxValue="string"Description: Max. reference value (when input value is at this point, animation time '1' is used)
Type: String
Required: no
minValue="string"Description: Min. reference value (when input value is at this point, animation time '0' is used)
Type: String
Required: no
name="string"Description: Name of animation onto which the value is applied as time
Type: String
Required: no
/>

<localOffset node="node"Description: Node to set to the offset position that is calculated from the defined target node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<shaderParameter name="string"Description: Name of shader parameter of the target node that is used
Type: String
Required: no
/>

</target>
<updateByAnimation name="string"Description: Name of animation that triggers a update of the connected value
Type: String
Required: no
onRun="false"Description: Update is triggered while the animation is running
Type: Boolean
Default: false
Required: no
onStart="false"Description: Update is triggered on start of the animation
Type: Boolean
Default: false
Required: no
onStop="false"Description: Update is triggered while the animation is stopped
Type: Boolean
Default: false
Required: no
/>

</attribute>
</connectedAttributes>

<connectionHoses maxUpdateDistance="50"Description: Max. distance to vehicle root to update connection hoses
Type: Float
Default: 50
Required: no
>

<connectionHoseConfigurations>
<connectionHoseConfiguration>
<customHose attacherJointIndices="1 2 .. n"Description: Attacher joint indices
Type: Multiple values
Required: no
inputAttacherJointIndices="1 2 .. n"Description: Input attacher joint indices
Type: Multiple values
Required: no
isActiveDirty="false"Description: Custom hose is permanently updated
Type: Boolean
Default: false
Required: no
node="node"Description: Target or source node
Type: Index to i3d node or i3d mapping identifier
Required: no
type="string"Description: Hose type which can be any string that needs to match between hose and target node
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</customHose>
<customTarget attacherJointIndices="1 2 .. n"Description: Attacher joint indices
Type: Multiple values
Required: no
inputAttacherJointIndices="1 2 .. n"Description: Input attacher joint indices
Type: Multiple values
Required: no
node="node"Description: Target or source node
Type: Index to i3d node or i3d mapping identifier
Required: no
type="string"Description: Hose type which can be any string that needs to match between hose and target node
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</customTarget>
<hose adapterMaterialTemplateName="string"Description: Material of colorable part of adapter
Type: Name of brand material template or color values (r,g,b)
Required: no
adapterNode="node"Description: Link node for detached adapter
Type: Index to i3d node or i3d mapping identifier
Required: no
adapterType="string"Description: Adapter type name
Type: String
Required: no
centerPointDropFactor="1"Description: Can be used to manipulate how much the hose will drop while it's getting shorter then set
Type: Float
Default: 1
Required: no
centerPointTension="0"Description: Defines the tension on the center control point (0: default behavior)
Type: Float
Default: 0
Required: no
dampingFactor="50"Description: Damping factor
Type: Float
Default: 50
Required: no
dampingRange="string"Description: Damping range in meters
Type: String
Default: 0.05
Required: no
diameter="0.02"Description: Hose diameter
Type: Float
Default: 0.02
Required: no
hoseType="DEFAULT"Description: Hose material type
Type: String
Default: DEFAULT
Required: no
inputAttacherJointIndices="1 2 .. n"Description: List of corresponding input attacher joint indices
Type: Multiple values
Required: no
inputAttacherJointNodes="node"Description: List of corresponding input attacher joint nodes (i3dIdentifiers or paths separated by space)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
isTwoPointHose="false"Description: Is two point hose without sagging
Type: Boolean
Default: false
Required: no
isWorldSpaceHose="true"Description: Sagging is calculated in world space or local space of hose node
Type: Boolean
Default: true
Required: no
length="3"Description: Hose length
Type: Float
Default: 3
Required: no
materialTemplateName="string"Description: Hose material
Type: Name of brand material template or color values (r,g,b)
Required: no
maxCenterPointOffset="x y z"Description: Max. center point offset from hose node
Type: Translation values (x, y, z)
Default: unlimited
Required: no
minCenterPointAngle="angle"Description: Min. angle of sagged curve
Type: Angle
Default: Defined on connectionHose xml, default 90 degree
Required: no
minCenterPointOffset="x y z"Description: Min. center point offset from hose node
Type: Translation values (x, y, z)
Default: unlimited
Required: no
minDeltaY="float"Description: Min. delta Y from center point
Type: Float
Required: no
minDeltaYComponent="node"Description: Min. delta Y reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Hose output node
Type: Index to i3d node or i3d mapping identifier
Required: no
outgoingAdapter="string"Description: Adapter type that is used for outgoing connection hose
Type: String
Required: no
socket="string"Description: Outgoing socket name to load
Type: String
Required: no
socketMaterialTemplateName="string"Description: Socket custom material
Type: Name of brand material template or color values (r,g,b)
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
straighteningFactor="1"Description: Straightening Factor
Type: Float
Default: 1
Required: no
type="string"Description: Hose type
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</hose>
<localHose>
<hose adapterMaterialTemplateName="string"Description: Material of colorable part of adapter
Type: Name of brand material template or color values (r,g,b)
Required: no
adapterNode="node"Description: Link node for detached adapter
Type: Index to i3d node or i3d mapping identifier
Required: no
adapterType="string"Description: Adapter type name
Type: String
Required: no
centerPointDropFactor="1"Description: Can be used to manipulate how much the hose will drop while it's getting shorter then set
Type: Float
Default: 1
Required: no
centerPointTension="0"Description: Defines the tension on the center control point (0: default behavior)
Type: Float
Default: 0
Required: no
dampingFactor="50"Description: Damping factor
Type: Float
Default: 50
Required: no
dampingRange="string"Description: Damping range in meters
Type: String
Default: 0.05
Required: no
diameter="0.02"Description: Hose diameter
Type: Float
Default: 0.02
Required: no
hoseType="DEFAULT"Description: Hose material type
Type: String
Default: DEFAULT
Required: no
inputAttacherJointIndices="1 2 .. n"Description: List of corresponding input attacher joint indices
Type: Multiple values
Required: no
inputAttacherJointNodes="node"Description: List of corresponding input attacher joint nodes (i3dIdentifiers or paths separated by space)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
isTwoPointHose="false"Description: Is two point hose without sagging
Type: Boolean
Default: false
Required: no
isWorldSpaceHose="true"Description: Sagging is calculated in world space or local space of hose node
Type: Boolean
Default: true
Required: no
length="3"Description: Hose length
Type: Float
Default: 3
Required: no
materialTemplateName="string"Description: Hose material
Type: Name of brand material template or color values (r,g,b)
Required: no
maxCenterPointOffset="x y z"Description: Max. center point offset from hose node
Type: Translation values (x, y, z)
Default: unlimited
Required: no
minCenterPointAngle="angle"Description: Min. angle of sagged curve
Type: Angle
Default: Defined on connectionHose xml, default 90 degree
Required: no
minCenterPointOffset="x y z"Description: Min. center point offset from hose node
Type: Translation values (x, y, z)
Default: unlimited
Required: no
minDeltaY="float"Description: Min. delta Y from center point
Type: Float
Required: no
minDeltaYComponent="node"Description: Min. delta Y reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Hose output node
Type: Index to i3d node or i3d mapping identifier
Required: no
outgoingAdapter="string"Description: Adapter type that is used for outgoing connection hose
Type: String
Required: no
socket="string"Description: Outgoing socket name to load
Type: String
Required: no
socketMaterialTemplateName="string"Description: Socket custom material
Type: Name of brand material template or color values (r,g,b)
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
straighteningFactor="1"Description: Straightening Factor
Type: Float
Default: 1
Required: no
type="string"Description: Hose type
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</hose>
<target adapterType="DEFAULT"Description: Adapter type to use
Type: String
Default: DEFAULT
Required: no
attacherJointIndices="1 2 .. n"Description: List of corresponding attacher joint indices
Type: Multiple values
Required: no
attacherJointNodes="node"Description: List of corresponding attacher joint nodes (i3dIdentifiers or paths separated by space)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
node="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
socket="string"Description: Socket name to load
Type: String
Required: no
socketMaterialTemplateName="string"Description: Socket custom material
Type: Name of brand material template or color values (r,g,b)
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
straighteningDirection="0 0 1"Description: Straightening direction
Type: Multiple values (x, y, z)
Default: 0 0 1
Required: no
straighteningFactor="1"Description: Straightening Factor
Type: Float
Default: 1
Required: no
type="string"Description: Hose type
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</target>
</localHose>
<skipNode attacherJointIndex="1"Description: Attacher joint index
Type: Integer
Default: 1
Required: no
inputAttacherJointIndex="1"Description: Input attacher joint index
Type: Integer
Default: 1
Required: no
isTwoPointHose="false"Description: Is two point hose without sagging
Type: Boolean
Default: false
Required: no
length="float"Description: Hose length
Type: Float
Required: no
node="node"Description: Skip node
Type: Index to i3d node or i3d mapping identifier
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
type="string"Description: Connection hose type
Type: String
Required: no
/>

<target adapterType="DEFAULT"Description: Adapter type to use
Type: String
Default: DEFAULT
Required: no
attacherJointIndices="1 2 .. n"Description: List of corresponding attacher joint indices
Type: Multiple values
Required: no
attacherJointNodes="node"Description: List of corresponding attacher joint nodes (i3dIdentifiers or paths separated by space)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
node="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
socket="string"Description: Socket name to load
Type: String
Required: no
socketMaterialTemplateName="string"Description: Socket custom material
Type: Name of brand material template or color values (r,g,b)
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
straighteningDirection="0 0 1"Description: Straightening direction
Type: Multiple values (x, y, z)
Default: 0 0 1
Required: no
straighteningFactor="1"Description: Straightening Factor
Type: Float
Default: 1
Required: no
type="string"Description: Hose type
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</target>
<toolConnectorHose additionalHose="true"Description: Defines if between start and end node a additional hose is created
Type: Boolean
Default: true
Required: no
mountingNode="node"Description: Mounting node to toggle visibility
Type: Index to i3d node or i3d mapping identifier
Required: no
moveNodes="true"Description: Defines if the start and end nodes are moved up depending on hose diameter
Type: Boolean
Default: true
Required: no
>

<endTarget adapterType="DEFAULT"Description: Adapter type to use
Type: String
Default: DEFAULT
Required: no
attacherJointIndices="1 2 .. n"Description: List of corresponding attacher joint indices
Type: Multiple values
Required: no
attacherJointNodes="node"Description: List of corresponding attacher joint nodes (i3dIdentifiers or paths separated by space)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
node="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
socket="string"Description: Socket name to load
Type: String
Required: no
socketMaterialTemplateName="string"Description: Socket custom material
Type: Name of brand material template or color values (r,g,b)
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
straighteningDirection="0 0 1"Description: Straightening direction
Type: Multiple values (x, y, z)
Default: 0 0 1
Required: no
straighteningFactor="1"Description: Straightening Factor
Type: Float
Default: 1
Required: no
type="string"Description: Hose type
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</endTarget>
<startTarget adapterType="DEFAULT"Description: Adapter type to use
Type: String
Default: DEFAULT
Required: no
attacherJointIndices="1 2 .. n"Description: List of corresponding attacher joint indices
Type: Multiple values
Required: no
attacherJointNodes="node"Description: List of corresponding attacher joint nodes (i3dIdentifiers or paths separated by space)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
node="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
socket="string"Description: Socket name to load
Type: String
Required: no
socketMaterialTemplateName="string"Description: Socket custom material
Type: Name of brand material template or color values (r,g,b)
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
straighteningDirection="0 0 1"Description: Straightening direction
Type: Multiple values (x, y, z)
Default: 0 0 1
Required: no
straighteningFactor="1"Description: Straightening Factor
Type: Float
Default: 1
Required: no
type="string"Description: Hose type
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</startTarget>
</toolConnectorHose>
</connectionHoseConfiguration>
</connectionHoseConfigurations>
<customHose attacherJointIndices="1 2 .. n"Description: Attacher joint indices
Type: Multiple values
Required: no
inputAttacherJointIndices="1 2 .. n"Description: Input attacher joint indices
Type: Multiple values
Required: no
isActiveDirty="false"Description: Custom hose is permanently updated
Type: Boolean
Default: false
Required: no
node="node"Description: Target or source node
Type: Index to i3d node or i3d mapping identifier
Required: no
type="string"Description: Hose type which can be any string that needs to match between hose and target node
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</customHose>
<customTarget attacherJointIndices="1 2 .. n"Description: Attacher joint indices
Type: Multiple values
Required: no
inputAttacherJointIndices="1 2 .. n"Description: Input attacher joint indices
Type: Multiple values
Required: no
node="node"Description: Target or source node
Type: Index to i3d node or i3d mapping identifier
Required: no
type="string"Description: Hose type which can be any string that needs to match between hose and target node
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</customTarget>
<hose adapterMaterialTemplateName="string"Description: Material of colorable part of adapter
Type: Name of brand material template or color values (r,g,b)
Required: no
adapterNode="node"Description: Link node for detached adapter
Type: Index to i3d node or i3d mapping identifier
Required: no
adapterType="string"Description: Adapter type name
Type: String
Required: no
centerPointDropFactor="1"Description: Can be used to manipulate how much the hose will drop while it's getting shorter then set
Type: Float
Default: 1
Required: no
centerPointTension="0"Description: Defines the tension on the center control point (0: default behavior)
Type: Float
Default: 0
Required: no
dampingFactor="50"Description: Damping factor
Type: Float
Default: 50
Required: no
dampingRange="string"Description: Damping range in meters
Type: String
Default: 0.05
Required: no
diameter="0.02"Description: Hose diameter
Type: Float
Default: 0.02
Required: no
hoseType="DEFAULT"Description: Hose material type
Type: String
Default: DEFAULT
Required: no
inputAttacherJointIndices="1 2 .. n"Description: List of corresponding input attacher joint indices
Type: Multiple values
Required: no
inputAttacherJointNodes="node"Description: List of corresponding input attacher joint nodes (i3dIdentifiers or paths separated by space)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
isTwoPointHose="false"Description: Is two point hose without sagging
Type: Boolean
Default: false
Required: no
isWorldSpaceHose="true"Description: Sagging is calculated in world space or local space of hose node
Type: Boolean
Default: true
Required: no
length="3"Description: Hose length
Type: Float
Default: 3
Required: no
materialTemplateName="string"Description: Hose material
Type: Name of brand material template or color values (r,g,b)
Required: no
maxCenterPointOffset="x y z"Description: Max. center point offset from hose node
Type: Translation values (x, y, z)
Default: unlimited
Required: no
minCenterPointAngle="angle"Description: Min. angle of sagged curve
Type: Angle
Default: Defined on connectionHose xml, default 90 degree
Required: no
minCenterPointOffset="x y z"Description: Min. center point offset from hose node
Type: Translation values (x, y, z)
Default: unlimited
Required: no
minDeltaY="float"Description: Min. delta Y from center point
Type: Float
Required: no
minDeltaYComponent="node"Description: Min. delta Y reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Hose output node
Type: Index to i3d node or i3d mapping identifier
Required: no
outgoingAdapter="string"Description: Adapter type that is used for outgoing connection hose
Type: String
Required: no
socket="string"Description: Outgoing socket name to load
Type: String
Required: no
socketMaterialTemplateName="string"Description: Socket custom material
Type: Name of brand material template or color values (r,g,b)
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
straighteningFactor="1"Description: Straightening Factor
Type: Float
Default: 1
Required: no
type="string"Description: Hose type
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</hose>
<localHose>
<hose adapterMaterialTemplateName="string"Description: Material of colorable part of adapter
Type: Name of brand material template or color values (r,g,b)
Required: no
adapterNode="node"Description: Link node for detached adapter
Type: Index to i3d node or i3d mapping identifier
Required: no
adapterType="string"Description: Adapter type name
Type: String
Required: no
centerPointDropFactor="1"Description: Can be used to manipulate how much the hose will drop while it's getting shorter then set
Type: Float
Default: 1
Required: no
centerPointTension="0"Description: Defines the tension on the center control point (0: default behavior)
Type: Float
Default: 0
Required: no
dampingFactor="50"Description: Damping factor
Type: Float
Default: 50
Required: no
dampingRange="string"Description: Damping range in meters
Type: String
Default: 0.05
Required: no
diameter="0.02"Description: Hose diameter
Type: Float
Default: 0.02
Required: no
hoseType="DEFAULT"Description: Hose material type
Type: String
Default: DEFAULT
Required: no
inputAttacherJointIndices="1 2 .. n"Description: List of corresponding input attacher joint indices
Type: Multiple values
Required: no
inputAttacherJointNodes="node"Description: List of corresponding input attacher joint nodes (i3dIdentifiers or paths separated by space)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
isTwoPointHose="false"Description: Is two point hose without sagging
Type: Boolean
Default: false
Required: no
isWorldSpaceHose="true"Description: Sagging is calculated in world space or local space of hose node
Type: Boolean
Default: true
Required: no
length="3"Description: Hose length
Type: Float
Default: 3
Required: no
materialTemplateName="string"Description: Hose material
Type: Name of brand material template or color values (r,g,b)
Required: no
maxCenterPointOffset="x y z"Description: Max. center point offset from hose node
Type: Translation values (x, y, z)
Default: unlimited
Required: no
minCenterPointAngle="angle"Description: Min. angle of sagged curve
Type: Angle
Default: Defined on connectionHose xml, default 90 degree
Required: no
minCenterPointOffset="x y z"Description: Min. center point offset from hose node
Type: Translation values (x, y, z)
Default: unlimited
Required: no
minDeltaY="float"Description: Min. delta Y from center point
Type: Float
Required: no
minDeltaYComponent="node"Description: Min. delta Y reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Hose output node
Type: Index to i3d node or i3d mapping identifier
Required: no
outgoingAdapter="string"Description: Adapter type that is used for outgoing connection hose
Type: String
Required: no
socket="string"Description: Outgoing socket name to load
Type: String
Required: no
socketMaterialTemplateName="string"Description: Socket custom material
Type: Name of brand material template or color values (r,g,b)
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
straighteningFactor="1"Description: Straightening Factor
Type: Float
Default: 1
Required: no
type="string"Description: Hose type
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</hose>
<target adapterType="DEFAULT"Description: Adapter type to use
Type: String
Default: DEFAULT
Required: no
attacherJointIndices="1 2 .. n"Description: List of corresponding attacher joint indices
Type: Multiple values
Required: no
attacherJointNodes="node"Description: List of corresponding attacher joint nodes (i3dIdentifiers or paths separated by space)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
node="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
socket="string"Description: Socket name to load
Type: String
Required: no
socketMaterialTemplateName="string"Description: Socket custom material
Type: Name of brand material template or color values (r,g,b)
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
straighteningDirection="0 0 1"Description: Straightening direction
Type: Multiple values (x, y, z)
Default: 0 0 1
Required: no
straighteningFactor="1"Description: Straightening Factor
Type: Float
Default: 1
Required: no
type="string"Description: Hose type
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</target>
</localHose>
<skipNode attacherJointIndex="1"Description: Attacher joint index
Type: Integer
Default: 1
Required: no
inputAttacherJointIndex="1"Description: Input attacher joint index
Type: Integer
Default: 1
Required: no
isTwoPointHose="false"Description: Is two point hose without sagging
Type: Boolean
Default: false
Required: no
length="float"Description: Hose length
Type: Float
Required: no
node="node"Description: Skip node
Type: Index to i3d node or i3d mapping identifier
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
type="string"Description: Connection hose type
Type: String
Required: no
/>

<sounds>
<connect debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
type="string"Description: Connection hose type
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</connect>
<disconnect debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
type="string"Description: Connection hose type
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</disconnect>
</sounds>
<target adapterType="DEFAULT"Description: Adapter type to use
Type: String
Default: DEFAULT
Required: no
attacherJointIndices="1 2 .. n"Description: List of corresponding attacher joint indices
Type: Multiple values
Required: no
attacherJointNodes="node"Description: List of corresponding attacher joint nodes (i3dIdentifiers or paths separated by space)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
node="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
socket="string"Description: Socket name to load
Type: String
Required: no
socketMaterialTemplateName="string"Description: Socket custom material
Type: Name of brand material template or color values (r,g,b)
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
straighteningDirection="0 0 1"Description: Straightening direction
Type: Multiple values (x, y, z)
Default: 0 0 1
Required: no
straighteningFactor="1"Description: Straightening Factor
Type: Float
Default: 1
Required: no
type="string"Description: Hose type
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</target>
<toolConnectorHose additionalHose="true"Description: Defines if between start and end node a additional hose is created
Type: Boolean
Default: true
Required: no
mountingNode="node"Description: Mounting node to toggle visibility
Type: Index to i3d node or i3d mapping identifier
Required: no
moveNodes="true"Description: Defines if the start and end nodes are moved up depending on hose diameter
Type: Boolean
Default: true
Required: no
>

<endTarget adapterType="DEFAULT"Description: Adapter type to use
Type: String
Default: DEFAULT
Required: no
attacherJointIndices="1 2 .. n"Description: List of corresponding attacher joint indices
Type: Multiple values
Required: no
attacherJointNodes="node"Description: List of corresponding attacher joint nodes (i3dIdentifiers or paths separated by space)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
node="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
socket="string"Description: Socket name to load
Type: String
Required: no
socketMaterialTemplateName="string"Description: Socket custom material
Type: Name of brand material template or color values (r,g,b)
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
straighteningDirection="0 0 1"Description: Straightening direction
Type: Multiple values (x, y, z)
Default: 0 0 1
Required: no
straighteningFactor="1"Description: Straightening Factor
Type: Float
Default: 1
Required: no
type="string"Description: Hose type
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</endTarget>
<startTarget adapterType="DEFAULT"Description: Adapter type to use
Type: String
Default: DEFAULT
Required: no
attacherJointIndices="1 2 .. n"Description: List of corresponding attacher joint indices
Type: Multiple values
Required: no
attacherJointNodes="node"Description: List of corresponding attacher joint nodes (i3dIdentifiers or paths separated by space)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
node="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
socket="string"Description: Socket name to load
Type: String
Required: no
socketMaterialTemplateName="string"Description: Socket custom material
Type: Name of brand material template or color values (r,g,b)
Required: no
specType="string"Description: Connection hose specialization type (if defined it needs to match the type of the other tool)
Type: String
Required: no
straighteningDirection="0 0 1"Description: Straightening direction
Type: Multiple values (x, y, z)
Default: 0 0 1
Required: no
straighteningFactor="1"Description: Straightening Factor
Type: Float
Default: 1
Required: no
type="string"Description: Hose type
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</startTarget>
</toolConnectorHose>
</connectionHoses>

<consumable>
<consumable2Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
typeName="string"Description: Name of the consumable type that can be filled
Type: String
Required: no
>

<consumable2Configuration consumableName="string"Description: Consumable Name
Type: String
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</consumable2Configuration>
</consumable2Configurations>
<consumableConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
typeName="string"Description: Name of the consumable type that can be filled
Type: String
Required: no
>

<consumableConfiguration consumableName="string"Description: Consumable Name
Type: String
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</consumableConfiguration>
</consumableConfigurations>
<type allowRefillDialog="true"Description: Defines if the type can be refilled via the UI dialog
Type: Boolean
Default: true
Required: no
defaultConsumableName="string"Description: Name of the consumable that is loaded by default, if not given the tool spawns empty
Type: String
Required: no
fillUnitIndex="1"Description: Fill unit index of the consumable fill unit
Type: Integer
Default: 1
Required: no
showWarning="true"Description: Show warning if the consumable is empty
Type: Boolean
Default: true
Required: no
typeName="string"Description: Name of the consumable type that can be filled
Type: String
Required: no
>

<consuming hideByIndexOffset="0"Description: Offset for the hide by index fill level
Type: Float
Default: 0
Required: no
useAmount="false"Description: Apply the fill level to the 'amount' shader parameter
Type: Boolean
Default: false
Required: no
useHideByIndex="false"Description: Apply hideByIndex shader parameter to the consuming mesh
Type: Boolean
Default: false
Required: no
useScale="false"Description: Scale the consuming meshes based on the fill level
Type: Boolean
Default: false
Required: no
>

<animation name="string"Description: Name of the animation that is set based on the consuming fill level
Type: String
Required: no
numLoops="1"Description: Number of times the animation is looping for the capacity of the consuming slots
Type: Float
Default: 1
Required: no
numSteps="integer"Description: If defined, the animation will move in steps
Type: Integer
Required: no
speedScale="1"Description: Speed of the animation
Type: Float
Default: 1
Required: no
/>

</consuming>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<shaderParameterNode node="node"Description: Shader parameter defined in the consumable variation will be applied here as well
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<slot isConsumingSlot="false"Description: Slot is a consuming slot (different 3d model without packing if available)
Type: Boolean
Default: false
Required: no
node="node"Description: Link node of visual slot
Type: Index to i3d node or i3d mapping identifier
Required: no
useTensionBeltMesh="boolean"Description: A tension belt mesh will be loaded for this slot if available
Type: Boolean
Default: 'true' for pallets
Required: no
/>

</type>
</consumable>

<conveyorBelt dischargeNodeIndex="1"Description: Discharge node index
Type: Integer
Default: 1
Required: no
startPercentage="0.9"Description: Start unloading percentage
Type: Float
Default: 0.9
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
<offset movingToolNode="node"Description: Moving tool node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<effect index="0"Description: Index of effect
Type: Integer
Default: 0
Required: no
inverted="false"Description: Is inverted
Type: Boolean
Default: false
Required: no
maxOffset="1"Description: Max. offset
Type: Float
Default: 1
Required: no
minOffset="0"Description: Min. offset
Type: Float
Default: 0
Required: no
/>

</offset>
<sounds>
<belt debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</belt>
</sounds>
</conveyorBelt>

<cover>
<coverConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<coverConfiguration closeCoverIfNotAllowed="false"Description: Close cover if not allowed to open it
Type: Boolean
Default: false
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
openCoverWhileTipping="false"Description: Open cover while tipping
Type: Boolean
Default: false
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<cover autoReactToTrigger="true"Description: Automatically open in triggers
Type: Boolean
Default: true
Required: no
blockedToolTypes="dischargeable bale trigger pallet"Description: List with blocked tool types
Type: String
Default: dischargeable bale trigger pallet
Required: no
closeAnimation="string"Description: Close animation name
Type: String
Required: no
closeAnimationStopTime="float"Description: Close animation stop time
Type: Float
Required: no
fillUnitIndices="1 2 .. n"Description: Fill unit indices to cover
Type: Multiple values
Required: no
forceOpenOnTip="true"Description: Open while tipping
Type: Boolean
Default: true
Required: no
maxPipeState="integer"Description: Max. pipe state
Type: Integer
Default: inf.
Required: no
minPipeState="0"Description: Min. pipe state
Type: Integer
Default: 0
Required: no
openAnimation="string"Description: Open animation name
Type: String
Required: no
openAnimationStartTime="float"Description: Open animation start time
Type: Float
Required: no
openAnimationStopTime="float"Description: Open animation stop time
Type: Float
Required: no
openOnBuy="false"Description: Open after buying
Type: Boolean
Default: false
Required: no
/>

<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</coverConfiguration>
</coverConfigurations>
</cover>

<crabSteering aiSteeringModeIndex="1"Description: AI steering mode index
Type: Float
Default: 1
Required: no
distFromCompJointToCenterOfBackWheels="float"Description: Distance from component joint to center of back wheels
Type: Float
Required: no
toggleSpeedFactor="1"Description: Toggle speed factor
Type: Float
Default: 1
Required: no
>

<crabSteeringConfiguration>
<steeringMode inputBindingName="string"Description: Input action name
Type: String
Required: no
name="string"Description: Steering mode name
Type: String or l10n key
Required: no
>

<animation name="string"Description: Change animation name
Type: String
Required: no
speed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
stopTime="float"Description: Animation stop time
Type: Float
Required: no
/>

<articulatedAxis locked="false"Description: Articulated axis is locked
Type: Boolean
Default: false
Required: no
offset="0"Description: Articulated axis offset angle
Type: Angle
Default: 0
Required: no
wheelIndices="1 2 .. n"Description: Wheel indices
Type: Multiple values
Required: no
/>

<node node="node"Description: Node to adjust when the steering mode is active
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Rotation when steering mode is active
Type: Rotation values (x, y, z)
Required: no
translation="x y z"Description: Translation when steering mode is active
Type: Translation values (x, y, z)
Required: no
/>

<steeringNode locked="false"Description: Steering is locked
Type: Boolean
Default: false
Required: no
node="node"Description: Steering node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0"Description: Rotation offset
Type: Angle
Default: 0
Required: no
/>

<steeringWheel indoorRotation="0"Description: Steering wheel indoor rotation
Type: Angle
Default: 0
Required: no
node="node"Description: Steering wheel node
Type: Index to i3d node or i3d mapping identifier
Required: no
outdoorRotation="0"Description: Steering wheel outdoor rotation
Type: Angle
Default: 0
Required: no
/>

<wheel index="integer"Description: Wheel Index
Type: Integer
Required: no
locked="false"Description: Steering is locked
Type: Boolean
Default: false
Required: no
node="node"Description: Wheel Node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0"Description: Rotation offset
Type: Angle
Default: 0
Required: no
/>

</steeringMode>
</crabSteeringConfiguration>
<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
states="1 2 .. n"Description: Crab steering states which activate the dashboard
Type: Multiple values
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<steeringMode inputBindingName="string"Description: Input action name
Type: String
Required: no
name="string"Description: Steering mode name
Type: String or l10n key
Required: no
>

<animation name="string"Description: Change animation name
Type: String
Required: no
speed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
stopTime="float"Description: Animation stop time
Type: Float
Required: no
/>

<articulatedAxis locked="false"Description: Articulated axis is locked
Type: Boolean
Default: false
Required: no
offset="0"Description: Articulated axis offset angle
Type: Angle
Default: 0
Required: no
wheelIndices="1 2 .. n"Description: Wheel indices
Type: Multiple values
Required: no
/>

<node node="node"Description: Node to adjust when the steering mode is active
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Rotation when steering mode is active
Type: Rotation values (x, y, z)
Required: no
translation="x y z"Description: Translation when steering mode is active
Type: Translation values (x, y, z)
Required: no
/>

<steeringNode locked="false"Description: Steering is locked
Type: Boolean
Default: false
Required: no
node="node"Description: Steering node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0"Description: Rotation offset
Type: Angle
Default: 0
Required: no
/>

<steeringWheel indoorRotation="0"Description: Steering wheel indoor rotation
Type: Angle
Default: 0
Required: no
node="node"Description: Steering wheel node
Type: Index to i3d node or i3d mapping identifier
Required: no
outdoorRotation="0"Description: Steering wheel outdoor rotation
Type: Angle
Default: 0
Required: no
/>

<wheel index="integer"Description: Wheel Index
Type: Integer
Required: no
locked="false"Description: Steering is locked
Type: Boolean
Default: false
Required: no
node="node"Description: Wheel Node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0"Description: Rotation offset
Type: Angle
Default: 0
Required: no
/>

</steeringMode>
</crabSteering>

<cropRowAdjustedNodes maxUpdateDistance="100"Description: If the player is more than this distance away the nodes will no longer be updated
Type: Float
Default: 100
Required: no
>

<adjustedNode betweenRows="true"Description: Defines if the node is aligned on the rows or the middle between the rows
Type: Boolean
Default: true
Required: no
fruitTypes="maize potato sunflower"Description: List of supported fruit types separated by a whitespace
Type: String
Default: maize potato sunflower
Required: no
maxTrans="0.25"Description: Max. translation value
Type: Float
Default: 0.25
Required: no
minTrans="-0.25"Description: Min. translation value
Type: Float
Default: -0.25
Required: no
moveSpeed="0.25"Description: Move speed (m/sec)
Type: Float
Default: 0.25
Required: no
node="node"Description: Row adjusted node
Type: Index to i3d node or i3d mapping identifier
Required: no
transAxis="1"Description: Translation Axis
Type: Integer
Default: 1
Required: no
>

<foldable maxLimit="1"Description: Fold max. time
Type: Float
Default: 1
Required: no
minLimit="0"Description: Fold min. time
Type: Float
Default: 0
Required: no
/>

</adjustedNode>
</cropRowAdjustedNodes>

<cultivator isPowerHarrow="false"Description: If this is set the cultivator works standalone like a cultivator, but as soon as a sowing machine is attached to it, it's only using the sowing machine
Type: Boolean
Default: false
Required: no
isSubsoiler="false"Description: Is subsoiler
Type: Boolean
Default: false
Required: no
useDeepMode="true"Description: If true the implement acts like a cultivator. If false it's a discharrow or seedbed combination
Type: Boolean
Default: true
Required: no
>

<directionNode node="node"Description: Direction node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<onlyActiveWhenLowered value="true"Description: Only active when lowered
Type: Boolean
Default: true
Required: no
/>

<sounds>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</cultivator>

<cutter allowCuttingWhileRaised="false"Description: Allow cutting while raised
Type: Boolean
Default: false
Required: no
allowsForageGrowthState="false"Description: Allows forage growth state
Type: Boolean
Default: false
Required: no
fillTypeConverter="string"Description: Name of fill type converter (defines the supported fill types for pickup headers)
Type: String
Required: no
fruitTypeCategories="string"Description: List with supported fruit types categories
Type: String
Required: no
fruitTypeConverter="string"Description: Name of fruit type converter
Type: String
Required: no
fruitTypes="string"Description: List with supported fruit types
Type: String
Required: no
movingDirection="1"Description: Moving direction
Type: Integer
Default: 1
Required: no
strawRatio="1"Description: Straw ratio
Type: Float
Default: 1
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<automaticTilt foldMaxLimit="1"Description: Fold max. time for cutter automatic tilt
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time for cutter automatic tilt
Type: Float
Default: 0
Required: no
raycastNode1="node"Description: Raycast node 1
Type: Index to i3d node or i3d mapping identifier
Required: no
raycastNode2="node"Description: Raycast node 2
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<automaticTiltNode maxAngle="5"Description: Max. angle
Type: Angle
Default: 5
Required: no
maxSpeed="1"Description: Max. angle change per second
Type: Angle
Default: 1
Required: no
minAngle="-5"Description: Min. angle
Type: Angle
Default: -5
Required: no
node="node"Description: Automatic tilt node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</automaticTilt>
<effect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effect>
<fillEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</fillEffect>
<fruitExtraObjects hideOnDetach="false"Description: Hide extra objects on detach
Type: Boolean
Default: false
Required: no
hideOnMount="false"Description: Hide extra objects when mounted to a header trailer
Type: Boolean
Default: false
Required: no
>

<fruitExtraObject animationName="string"Description: Change animation name
Type: String
Required: no
animationSpeed="1"Description: Speed of the animation
Type: Float
Default: 1
Required: no
fillType="string"Description: Name of fill type
Type: String
Required: no
fruitType="string"Description: Name of fruit type
Type: String
Required: no
isDefault="false"Description: Is default active
Type: Boolean
Default: false
Required: no
node="node"Description: Name of fruit type converter
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</fruitExtraObjects>
<haulmDrop delay="0"Description: Delay between pickup and haulm drop
Type: Time in seconds
Default: 0
Required: no
/>

<sounds>
<cut debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</cut>
</sounds>
<spikedDrums>
<spikedDrum node="node"Description: Spiked drum node (Needs to rotate on X axis)
Type: Index to i3d node or i3d mapping identifier
Required: no
spline="node"Description: Reference spline
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<spike node="node"Description: Spike that is translated on Y axis depending on spline
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikedDrum>
</spikedDrums>
</cutter>

<cylindered loadMovingToolStatesAfterFolding="false"Description: Load moving tool states after folding state was loaded
Type: Boolean
Default: false
Required: no
loadMovingToolStatesFoldTime="float"Description: Fold time in which moving tool states should be loaded
Type: Float
Required: no
>

<cylinderedConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<cylinderedConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
attacherJointIndex="integer"Description: Index of attacher joint that has to be connected
Type: Integer
Required: no
attacherJointNode="node"Description: Node of attacher joint that has to be connected
Type: Index to i3d node or i3d mapping identifier
Required: no
attacherJointNodes="node"Description: List of attacher joints nodes that has to be connected (on of them)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
axis="string"Description: Moving tool input action name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<movingParts>
<movingPart alignToWorldY="false"Description: Align part to world Y axis
Type: Boolean
Default: false
Required: no
connectedAttributeIndices="1 2 .. n"Description: Connected attributes to update
Type: Multiple values
Required: no
debug="false"Description: Enables debug rendering for this part
Type: Boolean
Default: false
Required: no
directionThreshold="0.0001"Description: Direction threshold to update part if vehicle is inactive
Type: Float
Default: 0.0001
Required: no
directionThresholdActive="0.0001"Description: Direction threshold to update part if vehicle is inactive
Type: Float
Default: 0.0001
Required: no
divideTranslatingDistance="true"Description: If true all translating parts will move at the same time. If false they start to move in the order from the xml
Type: Boolean
Default: true
Required: no
do3DLineAlignment="false"Description: Do 3D line alignment (X and Y rotation is aligned to the given line - line is only allowed to have two points!)
Type: Boolean
Default: false
Required: no
doDirectionAlignment="true"Description: Do direction alignment
Type: Boolean
Default: true
Required: no
doInversedLineAlignment="false"Description: Do inversed line alignment (line inside part and fixed ref point)
Type: Boolean
Default: false
Required: no
doLineAlignment="false"Description: Do line alignment (line as ref point)
Type: Boolean
Default: false
Required: no
doRotationAlignment="false"Description: Do rotation alignment
Type: Boolean
Default: false
Required: no
dynamicLocalReferenceDistance="false"Description: Local reference distance will be calculated based on the initial distance and the localReferencePoint direction
Type: Boolean
Default: false
Required: no
foldMaxLimit="1"Description: Fold max. time
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time
Type: Float
Default: 0
Required: no
inputAttacherJointIndex="integer"Description: Input Attacher Joint Index [1..n]
Type: Integer
Required: no
invertZ="false"Description: Invert Z axis
Type: Boolean
Default: false
Required: no
isActiveDirty="false"Description: Part is permanently updated
Type: Boolean
Default: false
Required: no
limitedAxis="integer"Description: Limited axis
Type: Integer
Required: no
localReferenceDistance="float"Description: Predefined reference distance
Type: Float
Default: calculated automatically
Required: no
localReferencePoint="node"Description: Local reference point
Type: Index to i3d node or i3d mapping identifier
Required: no
localReferenceTranslate="false"Description: Translate to local reference node
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: Max. rotation for limited axis
Type: Angle
Required: no
maxUpdateDistance="string"Description: Max. distance to vehicle root while isActiveDirty is set ('-' means unlimited)
Type: String
Required: no
minRot="angle"Description: Min. rotation for limited axis
Type: Angle
Required: no
moveToReferenceFrame="false"Description: Move to reference frame
Type: Boolean
Default: false
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
playSound="false"Description: Play hydraulic sound
Type: Boolean
Default: false
Required: no
referenceDistance="float"Description: Reference distance to be used instead of the current distance in the i3d (distance between node and ref point - or local ref point and ref point)
Type: Float
Required: no
referenceDistancePoint="node"Description: Z translation will be used as reference distance
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceDistanceThreshold="0.0001"Description: Distance threshold to update moving part while isActiveDirty
Type: Float
Default: 0.0001
Required: no
referenceFrame="node"Description: Reference frame
Type: Index to i3d node or i3d mapping identifier
Required: no
referencePoint="node"Description: Reference point
Type: Index to i3d node or i3d mapping identifier
Required: no
referencePoints="node"Description: List of reference points (average position will be used as reference)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
requiredAnimation="string"Description: Name of the animation that needs to be in a certain range
Type: String
Required: no
requiredAnimationMaxTime="1"Description: Max. time of the animation that is allowed for the movingPart update [0-1]
Type: Float
Default: 1
Required: no
requiredAnimationMinTime="0"Description: Min. time of the animation that is allowed for the movingPart update [0-1]
Type: Float
Default: 0
Required: no
rotMultiplier="0"Description: Rotation multiplier for rotation alignment
Type: Float
Default: 0
Required: no
scaleZ="false"Description: Allow Z axis scaling
Type: Boolean
Default: false
Required: no
smoothedDirectionScale="false"Description: If moving part is deactivated e.g. due to folding limits the direction is slowly interpolated back to the start direction depending on #smoothedDirectionTime
Type: Boolean
Default: false
Required: no
smoothedDirectionTime="2"Description: Defines how low it takes until the part is back in original direction (sec.)
Type: Time in seconds
Default: 2
Required: no
updateCharacterTargetModifier="false"Description: Update character target modifier state
Type: Boolean
Default: false
Required: no
updateLocalReferenceDistance="false"Description: Update distance to local reference point
Type: Boolean
Default: false
Required: no
useLocalOffset="false"Description: Use local offset
Type: Boolean
Default: false
Required: no
wheelIndices="1 2 .. n"Description: List of wheel indices to update
Type: Multiple values
Required: no
wheelNodes="string"Description: List of wheel nodes to update
Type: String
Required: no
>

<attacherJoint ignoreWarning="false"Description: No warning is printed if the joint index is not available (due to configurations)
Type: Boolean
Default: false
Required: no
jointIndices="1 2 .. n"Description: List of attacher joints to update
Type: Multiple values
Required: no
/>

<chainRollers splineNodes="node"Description: Spline nodes to update
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

<componentJoint anchorActor="integer"Description: Dependent component anchor actor
Type: Integer
Required: no
ignoreWarning="false"Description: Ignore if the index could not be found (due to configurations for example)
Type: Boolean
Default: false
Required: no
index="integer"Description: Dependent component joint index
Type: Integer
Required: no
/>

<connectionHoses customHoseIndices="1 2 .. n"Description: Custom hoses to update
Type: Multiple values
Required: no
customTargetIndices="1 2 .. n"Description: Custom hose targets to update
Type: Multiple values
Required: no
localHoseIndices="1 2 .. n"Description: Local hoses to update
Type: Multiple values
Required: no
/>

<copyLocalDirectionPart dirScale="x y z"Description: Direction scale
Type: Multiple values (x, y, z)
Required: no
node="node"Description: Copy local direction part
Type: Index to i3d node or i3d mapping identifier
Required: no
upScale="x y z"Description: Up vector scale
Type: Multiple values (x, y, z)
Required: no
>

<componentJoint anchorActor="integer"Description: Dependent component anchor actor
Type: Integer
Required: no
ignoreWarning="false"Description: Ignore if the index could not be found (due to configurations for example)
Type: Boolean
Default: false
Required: no
index="integer"Description: Dependent component joint index
Type: Integer
Required: no
/>

</copyLocalDirectionPart>
<dependentAnimation invert="false"Description: Invert reference value
Type: Boolean
Default: false
Required: no
maxValue="float"Description: Max. reference value
Type: Float
Required: no
minValue="float"Description: Min. reference value
Type: Float
Required: no
name="string"Description: Dependent animation name
Type: String
Required: no
rotationAxis="integer"Description: Rotation axis
Type: Integer
Required: no
translationAxis="integer"Description: Translation axis
Type: Integer
Required: no
useTranslatingPartIndex="integer"Description: Use translation part index
Type: Integer
Required: no
/>

<dependentMovingTool axis="1"Description: Rotation axis of the moving part which is used as reference in the rotationBasedLimits
Type: Integer
Default: 1
Required: no
maxRotLimits="x y"Description: Max. rotation limits
Type: Rotation values (x, y)
Required: no
maxTransLimits="x y"Description: Max. translation limits
Type: Multiple values (x, y)
Required: no
minRotLimits="x y"Description: Min. rotation limits
Type: Rotation values (x, y)
Required: no
minTransLimits="x y"Description: Min. translation limits
Type: Multiple values (x, y)
Required: no
node="node"Description: Dependent part
Type: Index to i3d node or i3d mapping identifier
Required: no
requiresMovement="false"Description: Requires movement
Type: Boolean
Default: false
Required: no
speedScale="float"Description: Speed scale
Type: Float
Required: no
>

<rotationBasedLimits>
<limit rotation="angle"Description: Rotation
Type: Angle
Required: no
rotMax="angle"Description: Max. rotation
Type: Angle
Required: no
rotMin="angle"Description: Min. rotation
Type: Angle
Required: no
transMax="float"Description: Max. translation
Type: Float
Required: no
transMin="float"Description: Min. translation
Type: Float
Required: no
/>

</rotationBasedLimits>
</dependentMovingTool>
<dependentPart maxUpdateDistance="-"Description: Max. distance to vehicle root to update dependent part ('-' means unlimited)
Type: String
Default: -
Required: no
node="node"Description: Dependent part
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<dynamicMountAttacher value="boolean"Description: Update dynamic mount attacher joints
Type: Boolean
Required: no
/>

<fillVolume deformerNodeIndices="1 2 .. n"Description: Indices of deformer nodes to update
Type: Multiple values
Required: no
fillVolumeIndex="1"Description: Fill Unit index which includes the deformers
Type: Integer
Default: 1
Required: no
/>

<inputAttacherJoint value="boolean"Description: Update input attacher joint
Type: Boolean
Required: no
/>

<orientationLine partLength="0.5"Description: Part length (Distance from part to line)
Type: Float
Default: 0.5
Required: no
partLengthNode="node"Description: Node to measure the part length dynamically
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceTransNode="node"Description: Node that is moved to the current line position and at the same time is used a referencePoint for the directional alignment of the movingPart
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<lineNode node="node"Description: Line node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</orientationLine>
<powerTakeOffs indices="1 2 .. n"Description: PTOs to update
Type: Multiple values
Required: no
localIndices="1 2 .. n"Description: Local PTOs to update
Type: Multiple values
Required: no
/>

<translatingPart divideTranslatingDistance="boolean"Description: Define individual division per translating part. E.g. one part is extending without division and two other parts extend afterwards at the same speed.
Type: Boolean
Default: movingPart#divideTranslatingDistance
Required: no
maxZTrans="float"Description: Max. Z Translation
Type: Float
Required: no
minZTrans="float"Description: Min. Z Translation
Type: Float
Required: no
node="node"Description: Translating part
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceDistance="float"Description: Reference distance
Type: Float
Required: no
/>

<winch ropeIndices="1 2 .. n"Description: List of rope indices which are update while moving part changes
Type: Multiple values
Required: no
/>

</movingPart>
</movingParts>
<movingTools>
<controlGroups>
<controlGroup name="string"Description: Control group name
Type: String or l10n key
Required: no
/>

</controlGroups>
<easyArmControl maxTotalDistance="float"Description: Max. total distance the arms can move from rootNode
Type: Float
Default: automatically calculated
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
refNode="node"Description: Reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Required: no
targetNodeZ="node"Description: Z target node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<targetMovement acceleration="50"Description: Target node move acceleration
Type: Float
Default: 50
Required: no
speed="1"Description: Target node move speed
Type: Float
Default: 1
Required: no
/>

<xRotationNodes>
<xRotationNode1 node="node"Description: X translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<xRotationNode2 node="node"Description: X translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</xRotationNodes>
<zTranslationNodes allowNegativeTrans="false"Description: Allow translation movement if translation parts are pointing towards the root node
Type: Boolean
Default: false
Required: no
maxMoveRatio="0.8"Description: Max. ratio between translation and rotation movement [0: only rotation, 1: only translation]
Type: Float
Default: 0.8
Required: no
minMoveRatio="0.2"Description: Min. ratio between translation and rotation movement [0: only rotation, 1: only translation]
Type: Float
Default: 0.2
Required: no
minNegativeTrans="0"Description: Min. translation percentage when moving the translation parts into negative direction while they are pointing towards the root node
Type: Float
Default: 0
Required: no
moveRatioMaxDir="1"Description: Defines direction value when the rotation parts stop to move
Type: Float
Default: 1
Required: no
moveRatioMinDir="0"Description: Defines direction value when the translation parts start to move
Type: Float
Default: 0
Required: no
>

<zTranslationNode node="node"Description: Z translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</zTranslationNodes>
</easyArmControl>
<movingTool aiActivePosition="float"Description: Position of the moving tool (trans, rot, anim) while the AI is active [0-1]. Position will then be enforced when the AI starts to work.
Type: Float
Required: no
allowSaving="true"Description: Allow saving
Type: Boolean
Default: true
Required: no
allowWhileChangingWorkMode="true"Description: Allow movement while changing work mode
Type: Boolean
Default: true
Required: no
connectedAttributeIndices="1 2 .. n"Description: Connected attributes to update
Type: Multiple values
Required: no
delayedFrames="3"Description: Delayed frames
Type: Integer
Default: 3
Required: no
delayedNode="node"Description: Delayed node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
foldingConfigurationIndex="integer"Description: Index of folding configuration to activate the moving tool
Type: Integer
Required: no
foldingConfigurationIndices="1 2 .. n"Description: List of folding configuration indices to activate the moving tool
Type: Multiple values
Required: no
foldMaxLimit="1"Description: Max. fold time
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Min. fold time
Type: Float
Default: 0
Required: no
freezingPipeStates="1 2 .. n"Description: Freezing pipe states
Type: Multiple values
Required: no
isConsumingPower="false"Description: While tool is moving the power consumer is set active
Type: Boolean
Default: false
Required: no
isEasyControlTarget="false"Description: Is easy control target
Type: Boolean
Default: false
Required: no
isIntitialDirty="true"Description: Is initial dirty
Type: Boolean
Default: true
Required: no
maxFillLevel="float"Description: Max. fill level
Type: Float
Required: no
minFillLevel="float"Description: Min. fill level
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
playSound="false"Description: Play sound
Type: Boolean
Default: false
Required: no
requiredAnimation="string"Description: Name of the animation that needs to be in a certain range
Type: String
Required: no
requiredAnimationMaxTime="1"Description: Max. time of the animation that is allowed for the movingTool update [0-1]
Type: Float
Default: 1
Required: no
requiredAnimationMinTime="0"Description: Min. time of the animation that is allowed for the movingTool update [0-1]
Type: Float
Default: 0
Required: no
updateCharacterTargetModifier="false"Description: Update character target modifier state
Type: Boolean
Default: false
Required: no
wheelIndices="1 2 .. n"Description: List of wheel indices to update
Type: Multiple values
Required: no
wheelNodes="string"Description: List of wheel nodes to update
Type: String
Required: no
>

<animation animAcceleration="float"Description: Animation acceleration
Type: Float
Required: no
animMaxTime="1"Description: Animation max. time
Type: Float
Default: 1
Required: no
animMinTime="0"Description: Animation min. time
Type: Float
Default: 0
Required: no
animName="string"Description: Animation name
Type: String
Required: no
animSendNumBits="8"Description: Number of bits to synchronize
Type: Integer
Default: 8
Required: no
animSpeed="float"Description: Animation speed
Type: Float
Required: no
animStartTime="float"Description: Animation start time
Type: Float
Required: no
/>

<attacherJoint ignoreWarning="false"Description: No warning is printed if the joint index is not available (due to configurations)
Type: Boolean
Default: false
Required: no
jointIndices="1 2 .. n"Description: List of attacher joints to update
Type: Multiple values
Required: no
/>

<chainRollers splineNodes="node"Description: Spline nodes to update
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

<componentJoint anchorActor="integer"Description: Dependent component anchor actor
Type: Integer
Required: no
ignoreWarning="false"Description: Ignore if the index could not be found (due to configurations for example)
Type: Boolean
Default: false
Required: no
index="integer"Description: Dependent component joint index
Type: Integer
Required: no
/>

<connectionHoses customHoseIndices="1 2 .. n"Description: Custom hoses to update
Type: Multiple values
Required: no
customTargetIndices="1 2 .. n"Description: Custom hose targets to update
Type: Multiple values
Required: no
localHoseIndices="1 2 .. n"Description: Local hoses to update
Type: Multiple values
Required: no
/>

<controls axis="string"Description: Input action name
Type: String
Required: no
groupIndex="0"Description: Control group index
Type: Integer
Default: 0
Required: no
iconName="string"Description: Icon identifier
Type: String
Required: no
invertAxis="false"Description: Invert input axis
Type: Boolean
Default: false
Required: no
mouseSpeedFactor="1"Description: Mouse speed factor
Type: Float
Default: 1
Required: no
/>

<dependentAnimation invert="false"Description: Invert reference value
Type: Boolean
Default: false
Required: no
maxValue="float"Description: Max. reference value
Type: Float
Required: no
minValue="float"Description: Min. reference value
Type: Float
Required: no
name="string"Description: Dependent animation name
Type: String
Required: no
rotationAxis="integer"Description: Rotation axis
Type: Integer
Required: no
translationAxis="integer"Description: Translation axis
Type: Integer
Required: no
useTranslatingPartIndex="integer"Description: Use translation part index
Type: Integer
Required: no
/>

<dependentMovingTool axis="1"Description: Rotation axis of the moving part which is used as reference in the rotationBasedLimits
Type: Integer
Default: 1
Required: no
maxRotLimits="x y"Description: Max. rotation limits
Type: Rotation values (x, y)
Required: no
maxTransLimits="x y"Description: Max. translation limits
Type: Multiple values (x, y)
Required: no
minRotLimits="x y"Description: Min. rotation limits
Type: Rotation values (x, y)
Required: no
minTransLimits="x y"Description: Min. translation limits
Type: Multiple values (x, y)
Required: no
node="node"Description: Dependent part
Type: Index to i3d node or i3d mapping identifier
Required: no
requiresMovement="false"Description: Requires movement
Type: Boolean
Default: false
Required: no
speedScale="float"Description: Speed scale
Type: Float
Required: no
>

<rotationBasedLimits>
<limit rotation="angle"Description: Rotation
Type: Angle
Required: no
rotMax="angle"Description: Max. rotation
Type: Angle
Required: no
rotMin="angle"Description: Min. rotation
Type: Angle
Required: no
transMax="float"Description: Max. translation
Type: Float
Required: no
transMin="float"Description: Min. translation
Type: Float
Required: no
/>

</rotationBasedLimits>
</dependentMovingTool>
<dependentPart maxUpdateDistance="-"Description: Max. distance to vehicle root to update dependent part ('-' means unlimited)
Type: String
Default: -
Required: no
node="node"Description: Dependent part
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<dynamicMountAttacher value="boolean"Description: Update dynamic mount attacher joints
Type: Boolean
Required: no
/>

<fillVolume deformerNodeIndices="1 2 .. n"Description: Indices of deformer nodes to update
Type: Multiple values
Required: no
fillVolumeIndex="1"Description: Fill Unit index which includes the deformers
Type: Integer
Default: 1
Required: no
/>

<inputAttacherJoint value="boolean"Description: Update input attacher joint
Type: Boolean
Required: no
/>

<powerTakeOffs indices="1 2 .. n"Description: PTOs to update
Type: Multiple values
Required: no
localIndices="1 2 .. n"Description: Local PTOs to update
Type: Multiple values
Required: no
/>

<rotation attachRotMax="angle"Description: Max. rotation value set during attach
Type: Angle
Required: no
attachRotMin="angle"Description: Min. rotation value set during attach
Type: Angle
Required: no
detachingRotMaxLimit="angle"Description: Max. rotation to detach vehicle
Type: Angle
Required: no
detachingRotMinLimit="angle"Description: Min. rotation to detach vehicle
Type: Angle
Required: no
rotAcceleration="angle"Description: Rotation acceleration
Type: Angle
Required: no
rotationAxis="1"Description: Rotation axis
Type: Integer
Default: 1
Required: no
rotMax="angle"Description: Max. rotation
Type: Angle
Required: no
rotMin="angle"Description: Min. rotation
Type: Angle
Required: no
rotSendNumBits="integer"Description: Number of bits to synchronize
Type: Integer
Default: automatically calculated by rotation range
Required: no
rotSpeed="angle"Description: Rotation speed
Type: Angle
Required: no
startRot="angle"Description: Start rotation
Type: Angle
Required: no
syncMaxRotLimits="false"Description: Synchronize max. rotation limits
Type: Boolean
Default: false
Required: no
syncMinRotLimits="false"Description: Synchronize min. rotation limits
Type: Boolean
Default: false
Required: no
/>

<translation attachTransMax="float"Description: Max. translation value set during attach
Type: Float
Required: no
attachTransMin="float"Description: Min. translation value set during attach
Type: Float
Required: no
detachingTransMaxLimit="float"Description: Max. translation to detach vehicle
Type: Float
Required: no
detachingTransMinLimit="float"Description: Min. translation to detach vehicle
Type: Float
Required: no
startTrans="float"Description: Start translation
Type: Float
Required: no
transAcceleration="float"Description: Translation acceleration
Type: Float
Required: no
translationAxis="integer"Description: Translation axis
Type: Integer
Required: no
transMax="float"Description: Max. translation
Type: Float
Required: no
transMin="float"Description: Min. translation
Type: Float
Required: no
transSpeed="float"Description: Translation speed
Type: Float
Required: no
/>

<winch ropeIndices="1 2 .. n"Description: List of rope indices which are update while moving part changes
Type: Multiple values
Required: no
/>

</movingTool>
</movingTools>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<sounds>
<actionSound actionNames="string"Description: Target actions on given nodes
Type: String
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
nodes="string"Description: Nodes that can activate this sound on given action events
Type: String
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch dropOffFactor="1"Description: Factor that is applied to pitch while drop off time is active
Type: Float
Default: 1
Required: no
dropOffTime="0"Description: After this time the sound will be deactivated
Type: Float
Default: 0
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</actionSound>
<hydraulic debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</hydraulic>
</sounds>
</cylinderedConfiguration>
</cylinderedConfigurations>
<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
attacherJointIndex="integer"Description: Index of attacher joint that has to be connected
Type: Integer
Required: no
attacherJointNode="node"Description: Node of attacher joint that has to be connected
Type: Index to i3d node or i3d mapping identifier
Required: no
attacherJointNodes="node"Description: List of attacher joints nodes that has to be connected (on of them)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
axis="string"Description: Moving tool input action name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<movingParts>
<movingPart alignToWorldY="false"Description: Align part to world Y axis
Type: Boolean
Default: false
Required: no
connectedAttributeIndices="1 2 .. n"Description: Connected attributes to update
Type: Multiple values
Required: no
debug="false"Description: Enables debug rendering for this part
Type: Boolean
Default: false
Required: no
directionThreshold="0.0001"Description: Direction threshold to update part if vehicle is inactive
Type: Float
Default: 0.0001
Required: no
directionThresholdActive="0.0001"Description: Direction threshold to update part if vehicle is inactive
Type: Float
Default: 0.0001
Required: no
divideTranslatingDistance="true"Description: If true all translating parts will move at the same time. If false they start to move in the order from the xml
Type: Boolean
Default: true
Required: no
do3DLineAlignment="false"Description: Do 3D line alignment (X and Y rotation is aligned to the given line - line is only allowed to have two points!)
Type: Boolean
Default: false
Required: no
doDirectionAlignment="true"Description: Do direction alignment
Type: Boolean
Default: true
Required: no
doInversedLineAlignment="false"Description: Do inversed line alignment (line inside part and fixed ref point)
Type: Boolean
Default: false
Required: no
doLineAlignment="false"Description: Do line alignment (line as ref point)
Type: Boolean
Default: false
Required: no
doRotationAlignment="false"Description: Do rotation alignment
Type: Boolean
Default: false
Required: no
dynamicLocalReferenceDistance="false"Description: Local reference distance will be calculated based on the initial distance and the localReferencePoint direction
Type: Boolean
Default: false
Required: no
foldMaxLimit="1"Description: Fold max. time
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time
Type: Float
Default: 0
Required: no
inputAttacherJointIndex="integer"Description: Input Attacher Joint Index [1..n]
Type: Integer
Required: no
invertZ="false"Description: Invert Z axis
Type: Boolean
Default: false
Required: no
isActiveDirty="false"Description: Part is permanently updated
Type: Boolean
Default: false
Required: no
limitedAxis="integer"Description: Limited axis
Type: Integer
Required: no
localReferenceDistance="float"Description: Predefined reference distance
Type: Float
Default: calculated automatically
Required: no
localReferencePoint="node"Description: Local reference point
Type: Index to i3d node or i3d mapping identifier
Required: no
localReferenceTranslate="false"Description: Translate to local reference node
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: Max. rotation for limited axis
Type: Angle
Required: no
maxUpdateDistance="string"Description: Max. distance to vehicle root while isActiveDirty is set ('-' means unlimited)
Type: String
Required: no
minRot="angle"Description: Min. rotation for limited axis
Type: Angle
Required: no
moveToReferenceFrame="false"Description: Move to reference frame
Type: Boolean
Default: false
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
playSound="false"Description: Play hydraulic sound
Type: Boolean
Default: false
Required: no
referenceDistance="float"Description: Reference distance to be used instead of the current distance in the i3d (distance between node and ref point - or local ref point and ref point)
Type: Float
Required: no
referenceDistancePoint="node"Description: Z translation will be used as reference distance
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceDistanceThreshold="0.0001"Description: Distance threshold to update moving part while isActiveDirty
Type: Float
Default: 0.0001
Required: no
referenceFrame="node"Description: Reference frame
Type: Index to i3d node or i3d mapping identifier
Required: no
referencePoint="node"Description: Reference point
Type: Index to i3d node or i3d mapping identifier
Required: no
referencePoints="node"Description: List of reference points (average position will be used as reference)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
requiredAnimation="string"Description: Name of the animation that needs to be in a certain range
Type: String
Required: no
requiredAnimationMaxTime="1"Description: Max. time of the animation that is allowed for the movingPart update [0-1]
Type: Float
Default: 1
Required: no
requiredAnimationMinTime="0"Description: Min. time of the animation that is allowed for the movingPart update [0-1]
Type: Float
Default: 0
Required: no
rotMultiplier="0"Description: Rotation multiplier for rotation alignment
Type: Float
Default: 0
Required: no
scaleZ="false"Description: Allow Z axis scaling
Type: Boolean
Default: false
Required: no
smoothedDirectionScale="false"Description: If moving part is deactivated e.g. due to folding limits the direction is slowly interpolated back to the start direction depending on #smoothedDirectionTime
Type: Boolean
Default: false
Required: no
smoothedDirectionTime="2"Description: Defines how low it takes until the part is back in original direction (sec.)
Type: Time in seconds
Default: 2
Required: no
updateCharacterTargetModifier="false"Description: Update character target modifier state
Type: Boolean
Default: false
Required: no
updateLocalReferenceDistance="false"Description: Update distance to local reference point
Type: Boolean
Default: false
Required: no
useLocalOffset="false"Description: Use local offset
Type: Boolean
Default: false
Required: no
wheelIndices="1 2 .. n"Description: List of wheel indices to update
Type: Multiple values
Required: no
wheelNodes="string"Description: List of wheel nodes to update
Type: String
Required: no
>

<attacherJoint ignoreWarning="false"Description: No warning is printed if the joint index is not available (due to configurations)
Type: Boolean
Default: false
Required: no
jointIndices="1 2 .. n"Description: List of attacher joints to update
Type: Multiple values
Required: no
/>

<chainRollers splineNodes="node"Description: Spline nodes to update
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

<componentJoint anchorActor="integer"Description: Dependent component anchor actor
Type: Integer
Required: no
ignoreWarning="false"Description: Ignore if the index could not be found (due to configurations for example)
Type: Boolean
Default: false
Required: no
index="integer"Description: Dependent component joint index
Type: Integer
Required: no
/>

<connectionHoses customHoseIndices="1 2 .. n"Description: Custom hoses to update
Type: Multiple values
Required: no
customTargetIndices="1 2 .. n"Description: Custom hose targets to update
Type: Multiple values
Required: no
localHoseIndices="1 2 .. n"Description: Local hoses to update
Type: Multiple values
Required: no
/>

<copyLocalDirectionPart dirScale="x y z"Description: Direction scale
Type: Multiple values (x, y, z)
Required: no
node="node"Description: Copy local direction part
Type: Index to i3d node or i3d mapping identifier
Required: no
upScale="x y z"Description: Up vector scale
Type: Multiple values (x, y, z)
Required: no
>

<componentJoint anchorActor="integer"Description: Dependent component anchor actor
Type: Integer
Required: no
ignoreWarning="false"Description: Ignore if the index could not be found (due to configurations for example)
Type: Boolean
Default: false
Required: no
index="integer"Description: Dependent component joint index
Type: Integer
Required: no
/>

</copyLocalDirectionPart>
<dependentAnimation invert="false"Description: Invert reference value
Type: Boolean
Default: false
Required: no
maxValue="float"Description: Max. reference value
Type: Float
Required: no
minValue="float"Description: Min. reference value
Type: Float
Required: no
name="string"Description: Dependent animation name
Type: String
Required: no
rotationAxis="integer"Description: Rotation axis
Type: Integer
Required: no
translationAxis="integer"Description: Translation axis
Type: Integer
Required: no
useTranslatingPartIndex="integer"Description: Use translation part index
Type: Integer
Required: no
/>

<dependentMovingTool axis="1"Description: Rotation axis of the moving part which is used as reference in the rotationBasedLimits
Type: Integer
Default: 1
Required: no
maxRotLimits="x y"Description: Max. rotation limits
Type: Rotation values (x, y)
Required: no
maxTransLimits="x y"Description: Max. translation limits
Type: Multiple values (x, y)
Required: no
minRotLimits="x y"Description: Min. rotation limits
Type: Rotation values (x, y)
Required: no
minTransLimits="x y"Description: Min. translation limits
Type: Multiple values (x, y)
Required: no
node="node"Description: Dependent part
Type: Index to i3d node or i3d mapping identifier
Required: no
requiresMovement="false"Description: Requires movement
Type: Boolean
Default: false
Required: no
speedScale="float"Description: Speed scale
Type: Float
Required: no
>

<rotationBasedLimits>
<limit rotation="angle"Description: Rotation
Type: Angle
Required: no
rotMax="angle"Description: Max. rotation
Type: Angle
Required: no
rotMin="angle"Description: Min. rotation
Type: Angle
Required: no
transMax="float"Description: Max. translation
Type: Float
Required: no
transMin="float"Description: Min. translation
Type: Float
Required: no
/>

</rotationBasedLimits>
</dependentMovingTool>
<dependentPart maxUpdateDistance="-"Description: Max. distance to vehicle root to update dependent part ('-' means unlimited)
Type: String
Default: -
Required: no
node="node"Description: Dependent part
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<dynamicMountAttacher value="boolean"Description: Update dynamic mount attacher joints
Type: Boolean
Required: no
/>

<fillVolume deformerNodeIndices="1 2 .. n"Description: Indices of deformer nodes to update
Type: Multiple values
Required: no
fillVolumeIndex="1"Description: Fill Unit index which includes the deformers
Type: Integer
Default: 1
Required: no
/>

<inputAttacherJoint value="boolean"Description: Update input attacher joint
Type: Boolean
Required: no
/>

<orientationLine partLength="0.5"Description: Part length (Distance from part to line)
Type: Float
Default: 0.5
Required: no
partLengthNode="node"Description: Node to measure the part length dynamically
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceTransNode="node"Description: Node that is moved to the current line position and at the same time is used a referencePoint for the directional alignment of the movingPart
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<lineNode node="node"Description: Line node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</orientationLine>
<powerTakeOffs indices="1 2 .. n"Description: PTOs to update
Type: Multiple values
Required: no
localIndices="1 2 .. n"Description: Local PTOs to update
Type: Multiple values
Required: no
/>

<translatingPart divideTranslatingDistance="boolean"Description: Define individual division per translating part. E.g. one part is extending without division and two other parts extend afterwards at the same speed.
Type: Boolean
Default: movingPart#divideTranslatingDistance
Required: no
maxZTrans="float"Description: Max. Z Translation
Type: Float
Required: no
minZTrans="float"Description: Min. Z Translation
Type: Float
Required: no
node="node"Description: Translating part
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceDistance="float"Description: Reference distance
Type: Float
Required: no
/>

<winch ropeIndices="1 2 .. n"Description: List of rope indices which are update while moving part changes
Type: Multiple values
Required: no
/>

</movingPart>
</movingParts>
<movingTools powerConsumingActiveTimeOffset="5"Description: Power consumer deactivation delay. After the moving tool has not been moved this long it will no longer consume power.
Type: Time in seconds
Default: 5
Required: no
>

<controlGroups>
<controlGroup name="string"Description: Control group name
Type: String or l10n key
Required: no
/>

</controlGroups>
<easyArmControl maxTotalDistance="float"Description: Max. total distance the arms can move from rootNode
Type: Float
Default: automatically calculated
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
refNode="node"Description: Reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Required: no
targetNodeZ="node"Description: Z target node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<targetMovement acceleration="50"Description: Target node move acceleration
Type: Float
Default: 50
Required: no
speed="1"Description: Target node move speed
Type: Float
Default: 1
Required: no
/>

<xRotationNodes>
<xRotationNode1 node="node"Description: X translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<xRotationNode2 node="node"Description: X translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</xRotationNodes>
<zTranslationNodes allowNegativeTrans="false"Description: Allow translation movement if translation parts are pointing towards the root node
Type: Boolean
Default: false
Required: no
maxMoveRatio="0.8"Description: Max. ratio between translation and rotation movement [0: only rotation, 1: only translation]
Type: Float
Default: 0.8
Required: no
minMoveRatio="0.2"Description: Min. ratio between translation and rotation movement [0: only rotation, 1: only translation]
Type: Float
Default: 0.2
Required: no
minNegativeTrans="0"Description: Min. translation percentage when moving the translation parts into negative direction while they are pointing towards the root node
Type: Float
Default: 0
Required: no
moveRatioMaxDir="1"Description: Defines direction value when the rotation parts stop to move
Type: Float
Default: 1
Required: no
moveRatioMinDir="0"Description: Defines direction value when the translation parts start to move
Type: Float
Default: 0
Required: no
>

<zTranslationNode node="node"Description: Z translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</zTranslationNodes>
</easyArmControl>
<movingTool aiActivePosition="float"Description: Position of the moving tool (trans, rot, anim) while the AI is active [0-1]. Position will then be enforced when the AI starts to work.
Type: Float
Required: no
allowSaving="true"Description: Allow saving
Type: Boolean
Default: true
Required: no
allowWhileChangingWorkMode="true"Description: Allow movement while changing work mode
Type: Boolean
Default: true
Required: no
connectedAttributeIndices="1 2 .. n"Description: Connected attributes to update
Type: Multiple values
Required: no
delayedFrames="3"Description: Delayed frames
Type: Integer
Default: 3
Required: no
delayedNode="node"Description: Delayed node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
foldingConfigurationIndex="integer"Description: Index of folding configuration to activate the moving tool
Type: Integer
Required: no
foldingConfigurationIndices="1 2 .. n"Description: List of folding configuration indices to activate the moving tool
Type: Multiple values
Required: no
foldMaxLimit="1"Description: Max. fold time
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Min. fold time
Type: Float
Default: 0
Required: no
freezingPipeStates="1 2 .. n"Description: Freezing pipe states
Type: Multiple values
Required: no
isConsumingPower="false"Description: While tool is moving the power consumer is set active
Type: Boolean
Default: false
Required: no
isEasyControlTarget="false"Description: Is easy control target
Type: Boolean
Default: false
Required: no
isIntitialDirty="true"Description: Is initial dirty
Type: Boolean
Default: true
Required: no
maxFillLevel="float"Description: Max. fill level
Type: Float
Required: no
minFillLevel="float"Description: Min. fill level
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
playSound="false"Description: Play sound
Type: Boolean
Default: false
Required: no
requiredAnimation="string"Description: Name of the animation that needs to be in a certain range
Type: String
Required: no
requiredAnimationMaxTime="1"Description: Max. time of the animation that is allowed for the movingTool update [0-1]
Type: Float
Default: 1
Required: no
requiredAnimationMinTime="0"Description: Min. time of the animation that is allowed for the movingTool update [0-1]
Type: Float
Default: 0
Required: no
updateCharacterTargetModifier="false"Description: Update character target modifier state
Type: Boolean
Default: false
Required: no
wheelIndices="1 2 .. n"Description: List of wheel indices to update
Type: Multiple values
Required: no
wheelNodes="string"Description: List of wheel nodes to update
Type: String
Required: no
>

<animation animAcceleration="float"Description: Animation acceleration
Type: Float
Required: no
animMaxTime="1"Description: Animation max. time
Type: Float
Default: 1
Required: no
animMinTime="0"Description: Animation min. time
Type: Float
Default: 0
Required: no
animName="string"Description: Animation name
Type: String
Required: no
animSendNumBits="8"Description: Number of bits to synchronize
Type: Integer
Default: 8
Required: no
animSpeed="float"Description: Animation speed
Type: Float
Required: no
animStartTime="float"Description: Animation start time
Type: Float
Required: no
/>

<attacherJoint ignoreWarning="false"Description: No warning is printed if the joint index is not available (due to configurations)
Type: Boolean
Default: false
Required: no
jointIndices="1 2 .. n"Description: List of attacher joints to update
Type: Multiple values
Required: no
/>

<chainRollers splineNodes="node"Description: Spline nodes to update
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

<componentJoint anchorActor="integer"Description: Dependent component anchor actor
Type: Integer
Required: no
ignoreWarning="false"Description: Ignore if the index could not be found (due to configurations for example)
Type: Boolean
Default: false
Required: no
index="integer"Description: Dependent component joint index
Type: Integer
Required: no
/>

<connectionHoses customHoseIndices="1 2 .. n"Description: Custom hoses to update
Type: Multiple values
Required: no
customTargetIndices="1 2 .. n"Description: Custom hose targets to update
Type: Multiple values
Required: no
localHoseIndices="1 2 .. n"Description: Local hoses to update
Type: Multiple values
Required: no
/>

<controls axis="string"Description: Input action name
Type: String
Required: no
groupIndex="0"Description: Control group index
Type: Integer
Default: 0
Required: no
iconName="string"Description: Icon identifier
Type: String
Required: no
invertAxis="false"Description: Invert input axis
Type: Boolean
Default: false
Required: no
mouseSpeedFactor="1"Description: Mouse speed factor
Type: Float
Default: 1
Required: no
/>

<dependentAnimation invert="false"Description: Invert reference value
Type: Boolean
Default: false
Required: no
maxValue="float"Description: Max. reference value
Type: Float
Required: no
minValue="float"Description: Min. reference value
Type: Float
Required: no
name="string"Description: Dependent animation name
Type: String
Required: no
rotationAxis="integer"Description: Rotation axis
Type: Integer
Required: no
translationAxis="integer"Description: Translation axis
Type: Integer
Required: no
useTranslatingPartIndex="integer"Description: Use translation part index
Type: Integer
Required: no
/>

<dependentMovingTool axis="1"Description: Rotation axis of the moving part which is used as reference in the rotationBasedLimits
Type: Integer
Default: 1
Required: no
maxRotLimits="x y"Description: Max. rotation limits
Type: Rotation values (x, y)
Required: no
maxTransLimits="x y"Description: Max. translation limits
Type: Multiple values (x, y)
Required: no
minRotLimits="x y"Description: Min. rotation limits
Type: Rotation values (x, y)
Required: no
minTransLimits="x y"Description: Min. translation limits
Type: Multiple values (x, y)
Required: no
node="node"Description: Dependent part
Type: Index to i3d node or i3d mapping identifier
Required: no
requiresMovement="false"Description: Requires movement
Type: Boolean
Default: false
Required: no
speedScale="float"Description: Speed scale
Type: Float
Required: no
>

<rotationBasedLimits>
<limit rotation="angle"Description: Rotation
Type: Angle
Required: no
rotMax="angle"Description: Max. rotation
Type: Angle
Required: no
rotMin="angle"Description: Min. rotation
Type: Angle
Required: no
transMax="float"Description: Max. translation
Type: Float
Required: no
transMin="float"Description: Min. translation
Type: Float
Required: no
/>

</rotationBasedLimits>
</dependentMovingTool>
<dependentPart maxUpdateDistance="-"Description: Max. distance to vehicle root to update dependent part ('-' means unlimited)
Type: String
Default: -
Required: no
node="node"Description: Dependent part
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<dynamicMountAttacher value="boolean"Description: Update dynamic mount attacher joints
Type: Boolean
Required: no
/>

<fillVolume deformerNodeIndices="1 2 .. n"Description: Indices of deformer nodes to update
Type: Multiple values
Required: no
fillVolumeIndex="1"Description: Fill Unit index which includes the deformers
Type: Integer
Default: 1
Required: no
/>

<inputAttacherJoint value="boolean"Description: Update input attacher joint
Type: Boolean
Required: no
/>

<powerTakeOffs indices="1 2 .. n"Description: PTOs to update
Type: Multiple values
Required: no
localIndices="1 2 .. n"Description: Local PTOs to update
Type: Multiple values
Required: no
/>

<rotation attachRotMax="angle"Description: Max. rotation value set during attach
Type: Angle
Required: no
attachRotMin="angle"Description: Min. rotation value set during attach
Type: Angle
Required: no
detachingRotMaxLimit="angle"Description: Max. rotation to detach vehicle
Type: Angle
Required: no
detachingRotMinLimit="angle"Description: Min. rotation to detach vehicle
Type: Angle
Required: no
rotAcceleration="angle"Description: Rotation acceleration
Type: Angle
Required: no
rotationAxis="1"Description: Rotation axis
Type: Integer
Default: 1
Required: no
rotMax="angle"Description: Max. rotation
Type: Angle
Required: no
rotMin="angle"Description: Min. rotation
Type: Angle
Required: no
rotSendNumBits="integer"Description: Number of bits to synchronize
Type: Integer
Default: automatically calculated by rotation range
Required: no
rotSpeed="angle"Description: Rotation speed
Type: Angle
Required: no
startRot="angle"Description: Start rotation
Type: Angle
Required: no
syncMaxRotLimits="false"Description: Synchronize max. rotation limits
Type: Boolean
Default: false
Required: no
syncMinRotLimits="false"Description: Synchronize min. rotation limits
Type: Boolean
Default: false
Required: no
/>

<translation attachTransMax="float"Description: Max. translation value set during attach
Type: Float
Required: no
attachTransMin="float"Description: Min. translation value set during attach
Type: Float
Required: no
detachingTransMaxLimit="float"Description: Max. translation to detach vehicle
Type: Float
Required: no
detachingTransMinLimit="float"Description: Min. translation to detach vehicle
Type: Float
Required: no
startTrans="float"Description: Start translation
Type: Float
Required: no
transAcceleration="float"Description: Translation acceleration
Type: Float
Required: no
translationAxis="integer"Description: Translation axis
Type: Integer
Required: no
transMax="float"Description: Max. translation
Type: Float
Required: no
transMin="float"Description: Min. translation
Type: Float
Required: no
transSpeed="float"Description: Translation speed
Type: Float
Required: no
/>

<winch ropeIndices="1 2 .. n"Description: List of rope indices which are update while moving part changes
Type: Multiple values
Required: no
/>

</movingTool>
</movingTools>
<sounds>
<actionSound actionNames="string"Description: Target actions on given nodes
Type: String
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
nodes="string"Description: Nodes that can activate this sound on given action events
Type: String
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch dropOffFactor="1"Description: Factor that is applied to pitch while drop off time is active
Type: Float
Default: 1
Required: no
dropOffTime="0"Description: After this time the sound will be deactivated
Type: Float
Default: 0
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</actionSound>
<hydraulic debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</hydraulic>
</sounds>
</cylindered>

<dashboard maxUpdateDistance="7.5"Description: Max. distance to vehicle root to update connection hoses
Type: Float
Default: 7.5
Required: no
maxUpdateDistanceCritical="20"Description: Max. distance to vehicle root to update critical connection hoses (All with type 'ROT')
Type: Float
Default: 20
Required: no
>

<compounds>
<compound configIds="str1 str2 .."Description: Configuration identifiers (the given configuations will be enabled, separated by whitespace)
Type: One or more strings separated by a single whitespace
Required: no
filename="string"Description: Path to compound xml file
Type: String
Required: no
linkNode="node"Description: Link node for dashboard compound
Type: Index to i3d node or i3d mapping identifier
Required: no
name="string"Description: Name of dashboard compound to load
Type: String
Required: no
>

<configurationDependency additionalConfigIds="str1 str2 .."Description: Dashboard config ids to be used when this vehicle config is active
Type: One or more strings separated by a single whitespace
Required: no
configIndex="integer"Description: Index of the vehicle config
Type: Integer
Required: no
configName="string"Description: Name of the vehicle config
Type: String
Required: no
disabledConfigIds="str1 str2 .."Description: Dashboard config ids to be used when this vehicle config is active
Type: One or more strings separated by a single whitespace
Required: no
/>

</compound>
</compounds>
<default>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</default>
<groups>
<group attacherJointIndices="1 2 .. n"Description: Group is only active if something is attached to those joints (List if indices of the attacher joint in xml)
Type: Multiple values
Required: no
attacherJointNodes="node"Description: Group is only active if something is attached to those joints (List of attacherJoint nodes)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
excludedLightTypes="1 2 .. n"Description: Defined light types need to be disabled to activate group
Type: Multiple values
Required: no
isAttached="boolean"Description: Tool is attached
Type: Boolean
Required: no
isEntered="boolean"Description: Is entered
Type: Boolean
Required: no
isMotorRunning="boolean"Description: Is motor running
Type: Boolean
Required: no
isMotorStarting="boolean"Description: Is motor starting
Type: Boolean
Required: no
isReverseDriving="boolean"Description: Is Reverse driving
Type: Boolean
Required: no
lightTypes="1 2 .. n"Description: Defined light types need to be enabled to activate group
Type: Multiple values
Required: no
name="string"Description: Dashboard group name
Type: String
Required: no
/>

</groups>
</dashboard>

<design10Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design10Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design10Configuration>
</design10Configurations>

<design11Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design11Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design11Configuration>
</design11Configurations>

<design12Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design12Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design12Configuration>
</design12Configurations>

<design13Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design13Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design13Configuration>
</design13Configurations>

<design14Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design14Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design14Configuration>
</design14Configurations>

<design15Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design15Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design15Configuration>
</design15Configurations>

<design16Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design16Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design16Configuration>
</design16Configurations>

<design2Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design2Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design2Configuration>
</design2Configurations>

<design3Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design3Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design3Configuration>
</design3Configurations>

<design4Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design4Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design4Configuration>
</design4Configurations>

<design5Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design5Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design5Configuration>
</design5Configurations>

<design6Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design6Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design6Configuration>
</design6Configurations>

<design7Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design7Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design7Configuration>
</design7Configurations>

<design8Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design8Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design8Configuration>
</design8Configurations>

<design9Configurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<design9Configuration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</design9Configuration>
</design9Configurations>

<designColor10Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor10Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor10Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor10Configurations>

<designColor11Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor11Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor11Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor11Configurations>

<designColor12Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor12Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor12Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor12Configurations>

<designColor13Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor13Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor13Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor13Configurations>

<designColor14Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor14Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor14Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor14Configurations>

<designColor15Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor15Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor15Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor15Configurations>

<designColor16Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor16Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor16Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor16Configurations>

<designColor2Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor2Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor2Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor2Configurations>

<designColor3Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor3Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor3Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor3Configurations>

<designColor4Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor4Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor4Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor4Configurations>

<designColor5Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor5Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor5Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor5Configurations>

<designColor6Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor6Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor6Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor6Configurations>

<designColor7Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor7Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor7Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor7Configurations>

<designColor8Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor8Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor8Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor8Configurations>

<designColor9Configurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColor9Configuration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColor9Configuration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColor9Configurations>

<designColorConfigurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<designColorConfiguration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designColorConfiguration>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</designColorConfigurations>

<designConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
preLoad="false"Description: Defines if the design configurations are applied before the execution of load or after. Can help if the configurations manipulate the wheel positions for example.
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<designConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</designConfiguration>
</designConfigurations>

<dischargeable consumePower="true"Description: While in discharge state, PTO power is consumed
Type: Boolean
Default: true
Required: no
requiresTipOcclusionArea="true"Description: Requires tip occlusion area
Type: Boolean
Default: true
Required: no
stopDischargeOnDeactivate="true"Description: Stop discharge if the vehicle is deactivated
Type: Boolean
Default: true
Required: no
>

<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
dischargeNodeIndex="integer"Description: Index of discharge node
Type: Integer
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<dischargeableConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<dischargeableConfiguration consumePower="true"Description: While in discharge state, PTO power is consumed
Type: Boolean
Default: true
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
requiresTipOcclusionArea="true"Description: Requires tip occlusion area
Type: Boolean
Default: true
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
stopDischargeOnDeactivate="true"Description: Stop discharge if the vehicle is deactivated
Type: Boolean
Default: true
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<dischargeNode allowAIDischarge="false"Description: Allows ai discharge
Type: Boolean
Default: false
Required: no
canDischargeToGround="true"Description: Can discharge to ground
Type: Boolean
Default: true
Required: no
canDischargeToGroundAnywhere="false"Description: Can discharge to ground independent of land owned state
Type: Boolean
Default: false
Required: no
canDischargeToObject="true"Description: Can discharge to object
Type: Boolean
Default: true
Required: no
canDischargeToVehicle="boolean"Description: Can discharge to other vehicles
Type: Boolean
Default: same as canDischargeToObject
Required: no
canStartDischargeAutomatically="false"Description: Can start discharge automatically
Type: Boolean
Default: false
Required: no
canStartGroundDischargeAutomatically="false"Description: Can start discharge to ground automatically
Type: Boolean
Default: false
Required: no
effectTurnOffThreshold="0.25"Description: After this time has passed and nothing has been harvested the effects are turned off
Type: Time in seconds
Default: 0.25
Required: no
emptySpeed="float"Description: Empty speed in l/sec
Type: Float
Default: fill unit capacity
Required: no
fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
maxDistance="10"Description: Max. raycast distance
Type: Float
Default: 10
Required: no
needsIsEntered="true"Description: Vehicle needs to be entered to do raycasting
Type: Boolean
Default: true
Required: no
needsSetIsTurnedOn="false"Description: Vehicle needs to be turned on to activate discharge node
Type: Boolean
Default: false
Required: no
node="node"Description: Discharge node
Type: Index to i3d node or i3d mapping identifier
Required: no
playSound="true"Description: Play discharge sound
Type: Boolean
Default: true
Required: no
soundNode="node"Description: Sound link node
Type: Index to i3d node or i3d mapping identifier
Default: Discharge node
Required: no
stopDischargeIfNotPossible="boolean"Description: Stop discharge if not possible
Type: Boolean
Default: default 'true' while having discharge trigger
Required: no
stopDischargeOnEmpty="true"Description: Stop discharge if fill unit empty
Type: Boolean
Default: true
Required: no
toolType="dischargable"Description: Tool type
Type: String
Default: dischargable
Required: no
turnOnActivateNode="false"Description: Discharge node is set active when vehicle is turned on
Type: Boolean
Default: false
Required: no
unloadInfoIndex="1"Description: Unload info index
Type: Integer
Default: 1
Required: no
>

<activationTrigger node="node"Description: Discharge activation trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<animation name="string"Description: Name of animation to play while discharging
Type: String
Required: no
resetSpeed="1"Description: Animation speed while discharge has been stopped
Type: Float
Default: 1
Required: no
speed="1"Description: Animation speed while discharging
Type: Float
Default: 1
Required: no
/>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<dischargeSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
overwriteSharedSound="false"Description: Overwrite shared discharge sound with sound defined in discharge node
Type: Boolean
Default: false
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</dischargeSound>
<dischargeStateSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</dischargeStateSound>
<distanceObjectChanges threshold="0.5"Description: Defines at which raycast distance the object changes
Type: Float
Default: 0.5
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</distanceObjectChanges>
<effectAnimationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</effectAnimationNodes>
<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
<fillType converterName="string"Description: Converter to be used to convert the fill types
Type: String
Required: no
/>

<info length="1"Description: Discharge info length
Type: Float
Default: 1
Required: no
limitToGround="true"Description: Discharge info is limited to ground
Type: Boolean
Default: true
Required: no
node="node"Description: Discharge info node
Type: Index to i3d node or i3d mapping identifier
Default: Discharge node
Required: no
useRaycastHitPosition="false"Description: Discharge info uses raycast hit position
Type: Boolean
Default: false
Required: no
width="1"Description: Discharge info width
Type: Float
Default: 1
Required: no
yOffset="2"Description: Discharge info y axis offset
Type: Float
Default: 2
Required: no
zOffset="0"Description: Discharge info Z axis offset
Type: Float
Default: 0
Required: no
/>

<movingToolActivation isInverted="false"Description: Activation is inverted
Type: Boolean
Default: false
Required: no
node="node"Description: Moving tool node
Type: Index to i3d node or i3d mapping identifier
Required: no
openFactor="1"Description: Open factor
Type: Float
Default: 1
Required: no
openOffset="0"Description: Open offset
Type: Float
Default: 0
Required: no
/>

<nodeActiveObjectChanges>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</nodeActiveObjectChanges>
<raycast maxDistance="10"Description: Max. raycast distance
Type: Float
Default: 10
Required: no
node="node"Description: Raycast node
Type: Index to i3d node or i3d mapping identifier
Default: Discharge node
Required: no
useWorldNegYDirection="false"Description: Use world negative Y Direction
Type: Boolean
Default: false
Required: no
yOffset="0"Description: Y Offset
Type: Float
Default: 0
Required: no
/>

<stateObjectChanges>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</stateObjectChanges>
<trigger node="node"Description: Discharge trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</dischargeNode>
<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</dischargeableConfiguration>
</dischargeableConfigurations>
<dischargeNode allowAIDischarge="false"Description: Allows ai discharge
Type: Boolean
Default: false
Required: no
canDischargeToGround="true"Description: Can discharge to ground
Type: Boolean
Default: true
Required: no
canDischargeToGroundAnywhere="false"Description: Can discharge to ground independent of land owned state
Type: Boolean
Default: false
Required: no
canDischargeToObject="true"Description: Can discharge to object
Type: Boolean
Default: true
Required: no
canDischargeToVehicle="boolean"Description: Can discharge to other vehicles
Type: Boolean
Default: same as canDischargeToObject
Required: no
canStartDischargeAutomatically="false"Description: Can start discharge automatically
Type: Boolean
Default: false
Required: no
canStartGroundDischargeAutomatically="false"Description: Can start discharge to ground automatically
Type: Boolean
Default: false
Required: no
effectTurnOffThreshold="0.25"Description: After this time has passed and nothing has been harvested the effects are turned off
Type: Time in seconds
Default: 0.25
Required: no
emptySpeed="float"Description: Empty speed in l/sec
Type: Float
Default: fill unit capacity
Required: no
fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
maxDistance="10"Description: Max. raycast distance
Type: Float
Default: 10
Required: no
needsIsEntered="true"Description: Vehicle needs to be entered to do raycasting
Type: Boolean
Default: true
Required: no
needsSetIsTurnedOn="false"Description: Vehicle needs to be turned on to activate discharge node
Type: Boolean
Default: false
Required: no
node="node"Description: Discharge node
Type: Index to i3d node or i3d mapping identifier
Required: no
playSound="true"Description: Play discharge sound
Type: Boolean
Default: true
Required: no
soundNode="node"Description: Sound link node
Type: Index to i3d node or i3d mapping identifier
Default: Discharge node
Required: no
stopDischargeIfNotPossible="boolean"Description: Stop discharge if not possible
Type: Boolean
Default: default 'true' while having discharge trigger
Required: no
stopDischargeOnEmpty="true"Description: Stop discharge if fill unit empty
Type: Boolean
Default: true
Required: no
toolType="dischargable"Description: Tool type
Type: String
Default: dischargable
Required: no
turnOnActivateNode="false"Description: Discharge node is set active when vehicle is turned on
Type: Boolean
Default: false
Required: no
unloadInfoIndex="1"Description: Unload info index
Type: Integer
Default: 1
Required: no
>

<activationTrigger node="node"Description: Discharge activation trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<animation name="string"Description: Name of animation to play while discharging
Type: String
Required: no
resetSpeed="1"Description: Animation speed while discharge has been stopped
Type: Float
Default: 1
Required: no
speed="1"Description: Animation speed while discharging
Type: Float
Default: 1
Required: no
/>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<dischargeSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
overwriteSharedSound="false"Description: Overwrite shared discharge sound with sound defined in discharge node
Type: Boolean
Default: false
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</dischargeSound>
<dischargeStateSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</dischargeStateSound>
<distanceObjectChanges threshold="0.5"Description: Defines at which raycast distance the object changes
Type: Float
Default: 0.5
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</distanceObjectChanges>
<effectAnimationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</effectAnimationNodes>
<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
<fillType converterName="string"Description: Converter to be used to convert the fill types
Type: String
Required: no
/>

<info length="1"Description: Discharge info length
Type: Float
Default: 1
Required: no
limitToGround="true"Description: Discharge info is limited to ground
Type: Boolean
Default: true
Required: no
node="node"Description: Discharge info node
Type: Index to i3d node or i3d mapping identifier
Default: Discharge node
Required: no
useRaycastHitPosition="false"Description: Discharge info uses raycast hit position
Type: Boolean
Default: false
Required: no
width="1"Description: Discharge info width
Type: Float
Default: 1
Required: no
yOffset="2"Description: Discharge info y axis offset
Type: Float
Default: 2
Required: no
zOffset="0"Description: Discharge info Z axis offset
Type: Float
Default: 0
Required: no
/>

<movingToolActivation isInverted="false"Description: Activation is inverted
Type: Boolean
Default: false
Required: no
node="node"Description: Moving tool node
Type: Index to i3d node or i3d mapping identifier
Required: no
openFactor="1"Description: Open factor
Type: Float
Default: 1
Required: no
openOffset="0"Description: Open offset
Type: Float
Default: 0
Required: no
/>

<nodeActiveObjectChanges>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</nodeActiveObjectChanges>
<raycast maxDistance="10"Description: Max. raycast distance
Type: Float
Default: 10
Required: no
node="node"Description: Raycast node
Type: Index to i3d node or i3d mapping identifier
Default: Discharge node
Required: no
useWorldNegYDirection="false"Description: Use world negative Y Direction
Type: Boolean
Default: false
Required: no
yOffset="0"Description: Y Offset
Type: Float
Default: 0
Required: no
/>

<stateObjectChanges>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</stateObjectChanges>
<trigger node="node"Description: Discharge trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</dischargeNode>
</dischargeable>

<drivable reverserDirection="1"Description: Default state of reverser direction (when set to -1 the driving direction is inverted)
Type: Integer
Default: 1
Required: no
steeringDirection="1"Description: Default state of steering direction (when set to -1 the steering direction is inverted)
Type: Integer
Default: 1
Required: no
>

<cruiseControl enabled="true"Description: Cruise control enabled
Type: Boolean
Default: true
Required: no
maxSpeed="float"Description: Max. cruise control speed
Type: Float
Default: Max. vehicle speed
Required: no
maxSpeedReverse="float"Description: Max. cruise control speed in reverse
Type: Float
Default: Max. value reverse speed
Required: no
minSpeed="1"Description: Min. cruise control speed
Type: Float
Default: 1
Required: no
/>

<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<idleTurning allowed="false"Description: When vehicle is not moving and steering keys are pressed turns on the same spot
Type: Boolean
Default: false
Required: no
direction="1"Description: Driving direction [-1, 1]
Type: Integer
Default: 1
Required: no
lockDirection="true"Description: Defines if the direction is locked until player accelerates again
Type: Boolean
Default: true
Required: no
maxSpeed="10"Description: Max. speed while turning
Type: Float
Default: 10
Required: no
steeringFactor="100"Description: Steering speed factor
Type: Float
Default: 100
Required: no
updateSteeringWheel="true"Description: Update steering wheel
Type: Boolean
Default: true
Required: no
>

<wheel inverted="false"Description: Acceleration is inverted
Type: Boolean
Default: false
Required: no
node="node"Description: Wheel node to change
Type: Index to i3d node or i3d mapping identifier
Required: no
steeringAngle="angle"Description: Steering angle while idle turning
Type: Angle
Required: no
/>

</idleTurning>
<sounds>
<waterSplash debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</waterSplash>
</sounds>
<speedRotScale offset="0.7"Description: Speed dependent steering speed offset
Type: Float
Default: 0.7
Required: no
scale="80"Description: Speed dependent steering speed scale
Type: Float
Default: 80
Required: no
/>

<steeringWheel indoorRotation="0"Description: Steering wheel indoor rotation
Type: Angle
Default: 0
Required: no
node="node"Description: Steering wheel node
Type: Index to i3d node or i3d mapping identifier
Required: no
outdoorRotation="0"Description: Steering wheel outdoor rotation
Type: Angle
Default: 0
Required: no
/>

</drivable>

<dynamicallyLoadedParts>
<dynamicallyLoadedPart filename="string"Description: Filename to i3d file
Type: String
Required: no
linkNode="node"Description: Link node
Type: Index to i3d node or i3d mapping identifier
Default: 0>
Required: no
node="node"Description: Node in external i3d file
Type: Index to i3d node or i3d mapping identifier
Default: 0|0
Required: no
position="0 0 0"Description: Position
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
rotation="x y z"Description: Rotation node rotation
Type: Rotation values (x, y, z)
Required: no
rotationNode="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Default: node
Required: no
shaderParameter="x y z w"Description: Shader parameter to apply
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
/>

</dynamicallyLoadedParts>

<dynamicMount additionalMountDistance="0"Description: Distance from root node to the object laying on top (normally height of object). If defined the mass of this object has influence in mounting.
Type: Float
Default: 0
Required: no
allowMassReduction="true"Description: Defines if mass can be reduced by the mount vehicle
Type: Boolean
Default: true
Required: no
forceLimitScale="1"Description: Force limit scale
Type: Float
Default: 1
Required: no
jointLimitToRotY="false"Description: Local placed joint will only be adjusted on Y axis to the target mounter object. X and Z will be 0.
Type: Boolean
Default: false
Required: no
jointNode="node"Description: Joint node
Type: Index to i3d node or i3d mapping identifier
Required: no
jointTransY="float"Description: Fixed Y translation of local placed joint
Type: Float
Default: not defined
Required: no
singleAxisFreeX="boolean"Description: Single axis free X
Type: Boolean
Required: no
singleAxisFreeY="boolean"Description: Single axis free Y
Type: Boolean
Required: no
triggerForceAcceleration="4"Description: Trigger force acceleration
Type: Float
Default: 4
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<lockPosition jointNode="vehicle root node"Description: Joint node of other vehicle (path or i3dMapping name)
Type: String
Default: vehicle root node
Required: no
rotOffset="0 0 0"Description: Rotation offset from joint node
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
transOffset="0 0 0"Description: Translation offset from joint node
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
xmlFilename="string"Description: XML filename of vehicle to lock on (needs to match only the end of the filename)
Type: String
Required: no
/>

</dynamicMount>

<dynamicMountAttacher allowFoldingWhileMounted="true"Description: Folding is allowed while a object is mounted
Type: Boolean
Default: true
Required: no
forceAcceleration="30"Description: Force acceleration
Type: Float
Default: 30
Required: no
forceLimitScale="1"Description: Force limit
Type: Float
Default: 1
Required: no
jointNode="node"Description: Joint node
Type: Index to i3d node or i3d mapping identifier
Required: no
mountType="TYPE_AUTO_ATTACH_XZ"Description: Mount type
Type: String
Default: TYPE_AUTO_ATTACH_XZ
Required: no
node="node"Description: Attacher node
Type: Index to i3d node or i3d mapping identifier
Required: no
numObjectBits="5"Description: Number of object bits to sync
Type: Integer
Default: 5
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Required: no
timeToMount="1000"Description: No movement time until mounting
Type: Float
Default: 1000
Required: no
transferMass="false"Description: If this is set to 'true' the mass of the object to mount is transferred to our own component. This improves physics stability
Type: Boolean
Default: false
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<animation name="string"Description: Animation name
Type: String
Required: no
speed="1"Description: Animation speed
Type: Float
Default: 1
Required: no
/>

<fork forceLimitScale="1"Description: Force limit that is used if object is mounted via this fork node
Type: Float
Default: 1
Required: no
mountType="FORK"Description: Mount type that is used if object is mounted via this fork node
Type: String
Default: FORK
Required: no
node="node"Description: Fork collision node (starting from FS25 one combined node for front and back part)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<grab closedMountType="TYPE_AUTO_ATTACH_XYZ"Description: Closed mount type
Type: String
Default: TYPE_AUTO_ATTACH_XYZ
Required: no
openMountType="TYPE_FORK"Description: Open mount type
Type: String
Default: TYPE_FORK
Required: no
>

<movingToolActivation isInverted="false"Description: Activation is inverted
Type: Boolean
Default: false
Required: no
node="node"Description: Moving tool node
Type: Index to i3d node or i3d mapping identifier
Required: no
openFactor="1"Description: Open factor
Type: Float
Default: 1
Required: no
/>

</grab>
<lockPosition jointNode="node"Description: Joint node (Represents the position of the other vehicles root node)
Type: Index to i3d node or i3d mapping identifier
Required: no
xmlFilename="string"Description: XML filename of vehicle to lock (needs to match only the end of the filename)
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</lockPosition>
</dynamicMountAttacher>

<enterable canBeEnteredFromMenu="boolean"Description: Vehicle can be entered from menu
Type: Boolean
Default: same as #isTabbable
Required: no
isTabbable="true"Description: Vehicle is tabbable
Type: Boolean
Default: true
Required: no
>

<additionalCharacter cameraMinDistance="1.5"Description: Min. distance until character is hidden
Type: Float
Default: 1.5
Required: no
clipDistance="75"Description: Clip distance of character
Type: Float
Default: 75
Required: no
distanceRefNode="node"Description: Distance reference node
Type: Index to i3d node or i3d mapping identifier
Default: Character root node
Required: no
foldMaxLimit="1"Description: Fold max. time
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time
Type: Float
Default: 0
Required: no
maxUpdateDistance="35"Description: Max. distance to vehicle root to update ik chains of character
Type: Float
Default: 35
Required: no
node="node"Description: Additional character node
Type: Index to i3d node or i3d mapping identifier
Required: no
speedDependedSpine="false"Description: Speed dependent spine
Type: Boolean
Default: false
Required: no
spineNodeAccDeadZone="0.2"Description: Spine node acceleration dead zone
Type: Float
Default: 0.2
Required: no
spineNodeMaxAcc="1"Description: Spine node max. acceleration
Type: Float
Default: 1
Required: no
spineNodeMaxRot="-10"Description: Spine node max. rotation
Type: Angle
Default: -10
Required: no
spineNodeMinAcc="-1"Description: Spine node min. acceleration
Type: Float
Default: -1
Required: no
spineNodeMinRot="10"Description: Spine node min. rotation
Type: Angle
Default: 10
Required: no
spineRotationOffset="x y z"Description: Spine rotation offset
Type: Rotation values (x, y, z)
Required: no
useAnimation="false"Description: Use animation instead of ik chains
Type: Boolean
Default: false
Required: no
useIdleAnimation="boolean"Description: Apply character idle animation additionally to ik chain control
Type: Boolean
Default: set if #useAnimation not set
Required: no
>

<target ikChain="string"Description: IK chain name
Type: String
Required: no
poseId="string"Description: Pose id
Type: String
Required: no
setDirty="true"Description: Is dirty
Type: Boolean
Default: true
Required: no
targetNode="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
targetOffset="x y z"Description: Target translation offset
Type: Translation values (x, y, z)
Required: no
targetRotationOffset="x y z"Description: Target rotation offset
Type: Rotation values (x, y, z)
Required: no
>

<rotationNode id="integer"Description: Rotation node index
Type: Integer
Required: no
rotation="x y z"Description: Rotation node rotation
Type: Rotation values (x, y, z)
Required: no
/>

</target>
</additionalCharacter>
<cameras>
<camera allowHeadTracking="boolean"Description: Allow head tracking
Type: Boolean
Default: isInside value
Required: no
isInside="false"Description: Is camera inside. Used for camera smoothing and fallback/default value for 'useOutdoorSounds'
Type: Boolean
Default: false
Required: no
limit="false"Description: Has limits
Type: Boolean
Default: false
Required: no
lookAtSmoothingParameter="float"Description: Look at smoothing parameter
Type: Float
Default: 0.176 for indoor / 0.022 for outside
Required: no
node="node"Description: Camera node
Type: Index to i3d node or i3d mapping identifier
Required: no
positionSmoothingParameter="float"Description: Position smoothing parameter
Type: Float
Default: 0.128 for indoor / 0.016 for outside
Required: no
resetCameraOnVehicleSwitch="boolean"Description: Reset camera on vehicle switch
Type: Boolean
Required: no
rotatable="false"Description: Camera is rotatable
Type: Boolean
Default: false
Required: no
rotateNode="node"Description: Rotate node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Camera rotation
Type: Rotation values (x, y, z)
Required: no
rotMaxX="float"Description: Max. X rotation
Type: Float
Required: no
rotMinX="float"Description: Min. X rotation
Type: Float
Required: no
rotYSteeringRotSpeed="0"Description: Rot Y steering rotation speed
Type: Angle
Default: 0
Required: no
shadowFocusBox="node"Description: Shadow focus box
Type: Index to i3d node or i3d mapping identifier
Required: no
suspensionNodeIndex="integer"Description: Index of seat suspension node
Type: Integer
Required: no
translation="x y z"Description: Camera translation
Type: Translation values (x, y, z)
Required: no
transMax="float"Description: Max. Z translation
Type: Float
Required: no
transMin="float"Description: Min. Z translation
Type: Float
Required: no
useDefaultPositionSmoothing="true"Description: Use default position smoothing parameters
Type: Boolean
Default: true
Required: no
useMirror="false"Description: Use mirrors
Type: Boolean
Default: false
Required: no
useOutdoorSounds="boolean"Description: Use outdoor sounds
Type: Boolean
Default: false for 'isInside' cameras, otherwise true
Required: no
useWorldXZRotation="boolean"Description: Use world XZ rotation
Type: Boolean
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<raycastNode node="node"Description: Raycast node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</camera>
</cameras>
<characterNode cameraMinDistance="1.5"Description: Min. distance until character is hidden
Type: Float
Default: 1.5
Required: no
clipDistance="75"Description: Clip distance of character
Type: Float
Default: 75
Required: no
distanceRefNode="node"Description: Distance reference node
Type: Index to i3d node or i3d mapping identifier
Default: Character root node
Required: no
maxUpdateDistance="35"Description: Max. distance to vehicle root to update ik chains of character
Type: Float
Default: 35
Required: no
node="node"Description: Character root node
Type: Index to i3d node or i3d mapping identifier
Required: no
speedDependedSpine="false"Description: Speed dependent spine
Type: Boolean
Default: false
Required: no
spineNodeAccDeadZone="0.2"Description: Spine node acceleration dead zone
Type: Float
Default: 0.2
Required: no
spineNodeMaxAcc="1"Description: Spine node max. acceleration
Type: Float
Default: 1
Required: no
spineNodeMaxRot="-10"Description: Spine node max. rotation
Type: Angle
Default: -10
Required: no
spineNodeMinAcc="-1"Description: Spine node min. acceleration
Type: Float
Default: -1
Required: no
spineNodeMinRot="10"Description: Spine node min. rotation
Type: Angle
Default: 10
Required: no
spineRotationOffset="x y z"Description: Spine rotation offset
Type: Rotation values (x, y, z)
Required: no
useAnimation="false"Description: Use animation instead of ik chains
Type: Boolean
Default: false
Required: no
useIdleAnimation="boolean"Description: Apply character idle animation additionally to ik chain control
Type: Boolean
Default: set if #useAnimation not set
Required: no
>

<target ikChain="string"Description: IK chain name
Type: String
Required: no
poseId="string"Description: Pose id
Type: String
Required: no
setDirty="true"Description: Is dirty
Type: Boolean
Default: true
Required: no
targetNode="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
targetOffset="x y z"Description: Target translation offset
Type: Translation values (x, y, z)
Required: no
targetRotationOffset="x y z"Description: Target rotation offset
Type: Rotation values (x, y, z)
Required: no
>

<rotationNode id="integer"Description: Rotation node index
Type: Integer
Required: no
rotation="x y z"Description: Rotation node rotation
Type: Rotation values (x, y, z)
Required: no
/>

</target>
</characterNode>
<characterTargetNodeModifier node="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
poseId="string"Description: Modifier pose id
Type: String
Required: no
transitionIdleDelay="0.5"Description: State is changed after this delay
Type: Float
Default: 0.5
Required: no
transitionTime="0.1"Description: Time between state changes
Type: Float
Default: 0.1
Required: no
>

<state directionReferenceNode="node"Description: State node is align to this node
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: State node
Type: Index to i3d node or i3d mapping identifier
Required: no
poseId="string"Description: Pose id
Type: String
Required: no
referenceNode="node"Description: State is activated if this node moves or rotates
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNodeMovement="false"Description: The state is active as long as the reference node is moving/rotating. By default it's active while translation/rotation is different compared to the original state.
Type: Boolean
Default: false
Required: no
/>

</characterTargetNodeModifier>
<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<enterablePassengerConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<enterablePassengerConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<passengerSeat exitPoint="node"Description: Player spawn point when leaving the vehicle
Type: Index to i3d node or i3d mapping identifier
Required: no
nicknameOffset="1.5"Description: Nickname rendering offset
Type: Float
Default: 1.5
Required: no
node="node"Description: Seat reference node to calculate entering distance to
Type: Index to i3d node or i3d mapping identifier
Required: no
outdoorCameraIndex="integer"Description: Index of regular outdoor camera if it should be available as well
Type: Integer
Required: no
>

<camera allowHeadTracking="boolean"Description: Allow head tracking
Type: Boolean
Default: isInside value
Required: no
isInside="false"Description: Is camera inside. Used for camera smoothing and fallback/default value for 'useOutdoorSounds'
Type: Boolean
Default: false
Required: no
limit="false"Description: Has limits
Type: Boolean
Default: false
Required: no
lookAtSmoothingParameter="float"Description: Look at smoothing parameter
Type: Float
Default: 0.176 for indoor / 0.022 for outside
Required: no
node="node"Description: Camera node
Type: Index to i3d node or i3d mapping identifier
Required: no
positionSmoothingParameter="float"Description: Position smoothing parameter
Type: Float
Default: 0.128 for indoor / 0.016 for outside
Required: no
resetCameraOnVehicleSwitch="boolean"Description: Reset camera on vehicle switch
Type: Boolean
Required: no
rotatable="false"Description: Camera is rotatable
Type: Boolean
Default: false
Required: no
rotateNode="node"Description: Rotate node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Camera rotation
Type: Rotation values (x, y, z)
Required: no
rotMaxX="float"Description: Max. X rotation
Type: Float
Required: no
rotMinX="float"Description: Min. X rotation
Type: Float
Required: no
rotYSteeringRotSpeed="0"Description: Rot Y steering rotation speed
Type: Angle
Default: 0
Required: no
shadowFocusBox="node"Description: Shadow focus box
Type: Index to i3d node or i3d mapping identifier
Required: no
suspensionNodeIndex="integer"Description: Index of seat suspension node
Type: Integer
Required: no
translation="x y z"Description: Camera translation
Type: Translation values (x, y, z)
Required: no
transMax="float"Description: Max. Z translation
Type: Float
Required: no
transMin="float"Description: Min. Z translation
Type: Float
Required: no
useDefaultPositionSmoothing="true"Description: Use default position smoothing parameters
Type: Boolean
Default: true
Required: no
useMirror="false"Description: Use mirrors
Type: Boolean
Default: false
Required: no
useOutdoorSounds="boolean"Description: Use outdoor sounds
Type: Boolean
Default: false for 'isInside' cameras, otherwise true
Required: no
useWorldXZRotation="boolean"Description: Use world XZ rotation
Type: Boolean
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<raycastNode node="node"Description: Raycast node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</camera>
<characterNode cameraMinDistance="1.5"Description: Min. distance until character is hidden
Type: Float
Default: 1.5
Required: no
clipDistance="75"Description: Clip distance of character
Type: Float
Default: 75
Required: no
distanceRefNode="node"Description: Distance reference node
Type: Index to i3d node or i3d mapping identifier
Default: Character root node
Required: no
maxUpdateDistance="35"Description: Max. distance to vehicle root to update ik chains of character
Type: Float
Default: 35
Required: no
node="node"Description: Character root node
Type: Index to i3d node or i3d mapping identifier
Required: no
speedDependedSpine="false"Description: Speed dependent spine
Type: Boolean
Default: false
Required: no
spineNodeAccDeadZone="0.2"Description: Spine node acceleration dead zone
Type: Float
Default: 0.2
Required: no
spineNodeMaxAcc="1"Description: Spine node max. acceleration
Type: Float
Default: 1
Required: no
spineNodeMaxRot="-10"Description: Spine node max. rotation
Type: Angle
Default: -10
Required: no
spineNodeMinAcc="-1"Description: Spine node min. acceleration
Type: Float
Default: -1
Required: no
spineNodeMinRot="10"Description: Spine node min. rotation
Type: Angle
Default: 10
Required: no
spineRotationOffset="x y z"Description: Spine rotation offset
Type: Rotation values (x, y, z)
Required: no
useAnimation="false"Description: Use animation instead of ik chains
Type: Boolean
Default: false
Required: no
useIdleAnimation="boolean"Description: Apply character idle animation additionally to ik chain control
Type: Boolean
Default: set if #useAnimation not set
Required: no
>

<target ikChain="string"Description: IK chain name
Type: String
Required: no
poseId="string"Description: Pose id
Type: String
Required: no
setDirty="true"Description: Is dirty
Type: Boolean
Default: true
Required: no
targetNode="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
targetOffset="x y z"Description: Target translation offset
Type: Translation values (x, y, z)
Required: no
targetRotationOffset="x y z"Description: Target rotation offset
Type: Rotation values (x, y, z)
Required: no
>

<rotationNode id="integer"Description: Rotation node index
Type: Integer
Required: no
rotation="x y z"Description: Rotation node rotation
Type: Rotation values (x, y, z)
Required: no
/>

</target>
</characterNode>
</passengerSeat>
<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</enterablePassengerConfiguration>
</enterablePassengerConfigurations>
<enterAnimation name="string"Description: Enter animation name
Type: String
Required: no
/>

<enterReferenceNode interactionRadius="6"Description: Interaction radius
Type: Float
Default: 6
Required: no
node="node"Description: Enter reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<exitPoint node="node"Description: Exit point
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<forceSelectionOnEnter>falseDescription: Vehicle is selected on entering
Type: Boolean
Default: false
Required: no
</forceSelectionOnEnter>

<mirrors>
<mirror node="node"Description: Mirror node
Type: Index to i3d node or i3d mapping identifier
Required: no
prio="2"Description: Priority
Type: Integer
Default: 2
Required: no
/>

</mirrors>
<nicknameRenderNode node="node"Description: Nickname rendering node
Type: Index to i3d node or i3d mapping identifier
Default: root node
Required: no
offset="x y z"Description: Nickname rendering offset
Type: Translation values (x, y, z)
Required: no
/>

<passengerSeats>
<passengerSeat exitPoint="node"Description: Player spawn point when leaving the vehicle
Type: Index to i3d node or i3d mapping identifier
Required: no
nicknameOffset="1.5"Description: Nickname rendering offset
Type: Float
Default: 1.5
Required: no
node="node"Description: Seat reference node to calculate entering distance to
Type: Index to i3d node or i3d mapping identifier
Required: no
outdoorCameraIndex="integer"Description: Index of regular outdoor camera if it should be available as well
Type: Integer
Required: no
>

<camera allowHeadTracking="boolean"Description: Allow head tracking
Type: Boolean
Default: isInside value
Required: no
isInside="false"Description: Is camera inside. Used for camera smoothing and fallback/default value for 'useOutdoorSounds'
Type: Boolean
Default: false
Required: no
limit="false"Description: Has limits
Type: Boolean
Default: false
Required: no
lookAtSmoothingParameter="float"Description: Look at smoothing parameter
Type: Float
Default: 0.176 for indoor / 0.022 for outside
Required: no
node="node"Description: Camera node
Type: Index to i3d node or i3d mapping identifier
Required: no
positionSmoothingParameter="float"Description: Position smoothing parameter
Type: Float
Default: 0.128 for indoor / 0.016 for outside
Required: no
resetCameraOnVehicleSwitch="boolean"Description: Reset camera on vehicle switch
Type: Boolean
Required: no
rotatable="false"Description: Camera is rotatable
Type: Boolean
Default: false
Required: no
rotateNode="node"Description: Rotate node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Camera rotation
Type: Rotation values (x, y, z)
Required: no
rotMaxX="float"Description: Max. X rotation
Type: Float
Required: no
rotMinX="float"Description: Min. X rotation
Type: Float
Required: no
rotYSteeringRotSpeed="0"Description: Rot Y steering rotation speed
Type: Angle
Default: 0
Required: no
shadowFocusBox="node"Description: Shadow focus box
Type: Index to i3d node or i3d mapping identifier
Required: no
suspensionNodeIndex="integer"Description: Index of seat suspension node
Type: Integer
Required: no
translation="x y z"Description: Camera translation
Type: Translation values (x, y, z)
Required: no
transMax="float"Description: Max. Z translation
Type: Float
Required: no
transMin="float"Description: Min. Z translation
Type: Float
Required: no
useDefaultPositionSmoothing="true"Description: Use default position smoothing parameters
Type: Boolean
Default: true
Required: no
useMirror="false"Description: Use mirrors
Type: Boolean
Default: false
Required: no
useOutdoorSounds="boolean"Description: Use outdoor sounds
Type: Boolean
Default: false for 'isInside' cameras, otherwise true
Required: no
useWorldXZRotation="boolean"Description: Use world XZ rotation
Type: Boolean
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<raycastNode node="node"Description: Raycast node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</camera>
<characterNode cameraMinDistance="1.5"Description: Min. distance until character is hidden
Type: Float
Default: 1.5
Required: no
clipDistance="75"Description: Clip distance of character
Type: Float
Default: 75
Required: no
distanceRefNode="node"Description: Distance reference node
Type: Index to i3d node or i3d mapping identifier
Default: Character root node
Required: no
maxUpdateDistance="35"Description: Max. distance to vehicle root to update ik chains of character
Type: Float
Default: 35
Required: no
node="node"Description: Character root node
Type: Index to i3d node or i3d mapping identifier
Required: no
speedDependedSpine="false"Description: Speed dependent spine
Type: Boolean
Default: false
Required: no
spineNodeAccDeadZone="0.2"Description: Spine node acceleration dead zone
Type: Float
Default: 0.2
Required: no
spineNodeMaxAcc="1"Description: Spine node max. acceleration
Type: Float
Default: 1
Required: no
spineNodeMaxRot="-10"Description: Spine node max. rotation
Type: Angle
Default: -10
Required: no
spineNodeMinAcc="-1"Description: Spine node min. acceleration
Type: Float
Default: -1
Required: no
spineNodeMinRot="10"Description: Spine node min. rotation
Type: Angle
Default: 10
Required: no
spineRotationOffset="x y z"Description: Spine rotation offset
Type: Rotation values (x, y, z)
Required: no
useAnimation="false"Description: Use animation instead of ik chains
Type: Boolean
Default: false
Required: no
useIdleAnimation="boolean"Description: Apply character idle animation additionally to ik chain control
Type: Boolean
Default: set if #useAnimation not set
Required: no
>

<target ikChain="string"Description: IK chain name
Type: String
Required: no
poseId="string"Description: Pose id
Type: String
Required: no
setDirty="true"Description: Is dirty
Type: Boolean
Default: true
Required: no
targetNode="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
targetOffset="x y z"Description: Target translation offset
Type: Translation values (x, y, z)
Required: no
targetRotationOffset="x y z"Description: Target rotation offset
Type: Rotation values (x, y, z)
Required: no
>

<rotationNode id="integer"Description: Rotation node index
Type: Integer
Required: no
rotation="x y z"Description: Rotation node rotation
Type: Rotation values (x, y, z)
Required: no
/>

</target>
</characterNode>
</passengerSeat>
</passengerSeats>
<reverb referenceNode="node"Description: Reference node for reverb calculations
Type: Index to i3d node or i3d mapping identifier
Default: center of vehicle +2m Y
Required: no
/>

<sounds>
<hail debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</hail>
<rain debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</rain>
</sounds>
</enterable>

<externalVehicleControl>
<trigger node="node"Description: Player trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<function name="string"Description: Name of the function to be available
Type: String
Required: no
/>

</trigger>
</externalVehicleControl>

<fellerBuncher cutInputAction="string"Description: Name of input action to cut the tree (if not defined the trees are automatically cut after cutNode#duration)
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
maxRadius="1"Description: Max. tree radius that can be cut
Type: Float
Default: 1
Required: no
releaseInputAction="IMPLEMENT_EXTRA2"Description: Name of input action to release the tree(s)
Type: String
Default: IMPLEMENT_EXTRA2
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<cutAnimation animationName="string"Description: Cut animation name
Type: String
Required: no
speedScale="1"Description: Cut animation speed scale
Type: Float
Default: 1
Required: no
/>

<cutNode duration="1"Description: Cut duration
Type: Time in seconds
Default: 1
Required: no
node="node"Description: Cut node - Used for tree detection and actual cutting
Type: Index to i3d node or i3d mapping identifier
Required: no
sizeY="2"Description: Cut node size y
Type: Float
Default: 2
Required: no
sizeZ="2"Description: Cut node size z
Type: Float
Default: 2
Required: no
>

<cutCollision endTrans="x y z"Description: end translation
Type: Translation values (x, y, z)
Required: no
node="node"Description: Cut collision node - Node is moved during cutting process
Type: Index to i3d node or i3d mapping identifier
Required: no
startTrans="x y z"Description: Start translation
Type: Translation values (x, y, z)
Required: no
/>

</cutNode>
<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
<mainGrab animationName="string"Description: Main grab animation name
Type: String
Required: no
componentJointIndices="1 2 .. n"Description: Component joint indices to change the damping rate while main grab is closed
Type: Multiple values
Required: no
dampingFactor="20"Description: Damping factor for component joint index
Type: Float
Default: 20
Required: no
releaseSpeedScale="1"Description: Main grab animation release speed
Type: Float
Default: 1
Required: no
speedScale="1"Description: Main grab animation speed
Type: Float
Default: 1
Required: no
/>

<mountNode node="node"Description: Mount node - Detects trees and mounts them to the parent component
Type: Index to i3d node or i3d mapping identifier
Required: no
sizeY="2"Description: Mount node size y
Type: Float
Default: 2
Required: no
sizeZ="2"Description: Mount node size z
Type: Float
Default: 2
Required: no
/>

<sounds>
<cut debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</cut>
<saw debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</saw>
</sounds>
<treeMoveDirectionNode distance="float"Description: How far the tree is moved
Type: Float
Required: no
liftDistance="float"Description: How far the tree is lifted
Type: Float
Required: no
node="node"Description: Provides direction in which the tree is moved while mounting
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<treeSlot>
<grab animationName="string"Description: Grab animation name
Type: String
Required: no
releaseSpeedScale="1"Description: Grab animation release speed
Type: Float
Default: 1
Required: no
speedScale="1"Description: Grab animation speed
Type: Float
Default: 1
Required: no
/>

</treeSlot>
<unmount animationName="string"Description: Animation played after the joint releases
Type: String
Required: no
delay="0.4"Description: Delay between unmounting each tree
Type: Time in seconds
Default: 0.4
Required: no
speedScale="1"Description: Animation speed
Type: Float
Default: 1
Required: no
/>

</fellerBuncher>

<fertilizingCultivator needsSetIsTurnedOn="false"Description: Needs to be turned on to spray
Type: Boolean
Default: false
Required: no
/>


<fertilizingSowingMachine needsSetIsTurnedOn="false"Description: Needs to be turned on to spray
Type: Boolean
Default: false
Required: no
/>


<fillTriggerVehicle fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
litersPerSecond="200"Description: Liter per second
Type: Float
Default: 200
Required: no
triggerNode="node"Description: Fill trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>


<fillUnit>
<fillUnitConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<fillUnitConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<fillUnits allowFoldingThreshold="0.0001"Description: Allow folding threshold
Type: Float
Default: 0.0001
Required: no
allowFoldingWhileFilled="true"Description: Allow folding while filled
Type: Boolean
Default: true
Required: no
fillTypeChangeThreshold="0.05"Description: Fill type overwrite threshold
Type: Float
Default: 0.05
Required: no
removeVehicleDelay="0"Description: Delay for vehicle removal (e.g. can be used while sounds are still playing)
Type: Time in seconds
Default: 0
Required: no
removeVehicleIfEmpty="false"Description: Remove vehicle if unit empty
Type: Boolean
Default: false
Required: no
removeVehicleReward="0"Description: Amount of money as reward of removing the pallet
Type: Float
Default: 0
Required: no
removeVehicleThreshold="0"Description: Remove vehicle if empty threshold in liters
Type: Float
Default: 0
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<fillEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</fillEffect>
<fillTrigger consumePtoPower="false"Description: Consume pto power while filling
Type: Boolean
Default: false
Required: no
litersPerSecond="200"Description: Fill liters per second
Type: Float
Default: 200
Required: no
/>

<fillUnit aiLoadingNode="node"Description: AI loading node
Type: Index to i3d node or i3d mapping identifier
Default: exactFillRootNode
Required: no
allowAILoading="false"Description: Allows ai loading
Type: Boolean
Default: false
Required: no
allowFoldingThreshold="float"Description: Allow folding threshold
Type: Float
Default: Value of fillUnits#allowFoldingThreshold
Required: no
blocksAutomatedTrainTravel="false"Description: Block automated train travel if not empty
Type: Boolean
Default: false
Required: no
canBeUnloaded="true"Description: Can be unloaded
Type: Boolean
Default: true
Required: no
capacity="float"Description: Capacity
Type: Float
Default: unlimited
Required: no
fillAnimation="string"Description: Fill animation name
Type: String
Required: no
fillAnimationEmptyTime="float"Description: Fill animation empty time
Type: Float
Required: no
fillAnimationLoadTime="float"Description: Fill animation load time
Type: Float
Required: no
fillTypeCategories="string"Description: Supported fill type categories
Type: String
Required: no
fillTypes="string"Description: Supported fill types
Type: String
Required: no
foldMaxLimit="1"Description: Fold max. time for filling
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time for filling
Type: Float
Default: 0
Required: no
ignoreFillLimit="false"Description: Ignores limiting of filling if the max mass is reached (if the settings is turned on)
Type: Boolean
Default: false
Required: no
shopDisplayUnit="LITER"Description: Unit used for displaying the capacity in shop (converts to given unit from capacity in liters)
Type: String
Default: LITER
Required: no
showCapacityInShop="true"Description: Show capacity in shop
Type: Boolean
Default: true
Required: no
showInShop="true"Description: Show in shop
Type: Boolean
Default: true
Required: no
showOnHud="true"Description: Show on HUD
Type: Boolean
Default: true
Required: no
showOnInfoHud="true"Description: Show on Info HUD
Type: Boolean
Default: true
Required: no
startFillLevel="float"Description: Start fill level
Type: Float
Required: no
startFillType="string"Description: Start fill type
Type: String
Required: no
synchronizationNumBits="integer"Description: Synchronization bits
Type: Integer
Required: no
synchronizeFillLevel="true"Description: Synchronize fill level
Type: Boolean
Default: true
Required: no
synchronizeFullFillLevel="false"Description: Synchronize fill level as 32bit float instead of percentage with max. 16 bits
Type: Boolean
Default: false
Required: no
uiCustomFillTypeName="string"Description: Custom fill type name for UI display
Type: String or l10n key
Required: no
uiDisplayType="BAR"Description: The style that is used for the display of the fill level in the HUD ('BAR' or 'STEP')
Type: String
Default: BAR
Required: no
uiPrecision="0"Description: Precision in UI display
Type: Integer
Default: 0
Required: no
unitTextOverride="string"Description: Unit text override, no conversion performed on given capacity
Type: String
Required: no
updateFillLevelMass="true"Description: Update fill level mass
Type: Boolean
Default: true
Required: no
updateMass="true"Description: Update vehicle mass while fill level changes
Type: Boolean
Default: true
Required: no
>

<alarmTriggers>
<alarmTrigger maxFillLevel="float"Description: Fill animation empty time
Type: Float
Required: no
minFillLevel="float"Description: Fill animation empty time
Type: Float
Required: no
needsBaleLoaded="false"Description: Alarm triggers only when a full bale is loaded
Type: Boolean
Default: false
Required: no
needsTurnOn="false"Description: Needs turn on
Type: Boolean
Default: false
Required: no
turnOffInTrigger="false"Description: Turn off in trigger
Type: Boolean
Default: false
Required: no
>

<alarmSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</alarmSound>
</alarmTrigger>
</alarmTriggers>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<autoAimTargetNode endZ="float"Description: End Z translation
Type: Float
Required: no
invert="boolean"Description: Invert Z movement
Type: Boolean
Required: no
node="node"Description: Auto aim target node
Type: Index to i3d node or i3d mapping identifier
Required: no
startPercentage="float"Description: Start move percentage
Type: Float
Required: no
startZ="float"Description: Start Z translation
Type: Float
Required: no
/>

<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
<exactFillRootNode extraEffectDistance="0"Description: Exact fill root node extra distance
Type: Float
Default: 0
Required: no
node="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<fillEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</fillEffect>
<fillLevelAnimation name="string"Description: Fill level animation name (Animation time is set depending on fill level percentage)
Type: String
Required: no
resetOnEmpty="true"Description: Update animation when fill level reaches zero
Type: Boolean
Default: true
Required: no
updateWhileFilled="true"Description: Animation will be updated while filled (If not 'true', the animation will be set the the max. state)
Type: Boolean
Default: true
Required: no
useMaxStateIfEmpty="true"Description: If the fill unit is empty, the animation will use the max. state
Type: Boolean
Default: true
Required: no
/>

<fillMassNode node="node"Description: Fill root node
Type: Index to i3d node or i3d mapping identifier
Default: first component
Required: no
/>

<fillPlane defaultFillType="string"Description: Default fill type name
Type: String
Required: no
>

<node alwaysVisible="false"Description: Is always visible
Type: Boolean
Default: false
Required: no
minMaxY="x y"Description: Min. and max. Y translation
Type: Multiple values (x, y)
Required: no
node="node"Description: Fill plane node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<key rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
time="float"Description: Key time
Type: Float
Required: no
translation="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
y="float"Description: Y Translation
Type: Float
Required: no
/>

</node>
</fillPlane>
<fillRootNode node="node"Description: Fill root node
Type: Index to i3d node or i3d mapping identifier
Default: first component
Required: no
/>

<fillTypeMaterials>
<material diffuse="string"Description: Path to a custom diffuse texture to apply
Type: Path to a certain file
Required: no
fillType="string"Description: Fill type name
Type: String
Required: no
materialSlotName="string"Description: Material slot name to apply the defined texture as diffuse map
Type: String
Required: no
node="node"Description: Node which receives material
Type: Index to i3d node or i3d mapping identifier
Required: no
refNode="node"Description: Node which provides material
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</fillTypeMaterials>
<measurementNodes>
<measurementNode node="node"Description: Measurement node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</measurementNodes>
</fillUnit>
<unloading node="node"Description: Unloading node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0 0 0"Description: Unloading offset
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
width="15"Description: Unloading width
Type: Float
Default: 15
Required: no
/>

</fillUnits>
<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</fillUnitConfiguration>
</fillUnitConfigurations>
<sounds>
<fill debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</fill>
</sounds>
</fillUnit>

<fillVolume>
<fillVolumeConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<fillVolumeConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<volumes>
<volume allSidePlanes="true"Description: All side planes
Type: Boolean
Default: true
Required: no
defaultFillType="string"Description: Default fill type name
Type: String
Required: no
fillUnitFactor="1"Description: Fill unit factor
Type: Float
Default: 1
Required: no
fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
forcedVolumeFillType="string"Description: Forced fill type name
Type: String
Required: no
maxAllowedHeapAngle="35"Description: Max. allowed heap surface slope angle [deg]
Type: Angle
Default: 35
Required: no
maxDelta="1"Description: Max. heap size above above input surface [m]
Type: Float
Default: 1
Required: no
maxSubDivEdgeLength="0.9"Description: Max. length of sub division edges [m]
Type: Float
Default: 0.9
Required: no
maxSurfaceDistanceError="0.05"Description: Max. allowed distance from input mesh surface to created fill plane mesh [m]
Type: Float
Default: 0.05
Required: no
node="node"Description: Fill volume node
Type: Index to i3d node or i3d mapping identifier
Required: no
retessellateTop="false"Description: Retessellate top plane for better triangulation quality
Type: Boolean
Default: false
Required: no
syncMaxSubDivEdgeLength="1.35"Description: Max. length of sub division edges used to sync in multiplayer [m]
Type: Float
Default: 1.35
Required: no
useFullCapacity="true"Description: Defines if the fill volume represents the full fill unit capacity when multiple fill volumes are given. If set to 'false' (default), the fill level is split across the defined volumes. If set to 'true' all fill up the same.
Type: Boolean
Default: true
Required: no
>

<deformNode node="node"Description: Deformer node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</volume>
</volumes>
</fillVolumeConfiguration>
</fillVolumeConfigurations>
<heightNodes>
<heightNode fillVolumeIndex="integer"Description: Fill volume index
Type: Integer
Required: no
>

<node baseScale="1 1 1"Description: Base scale
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
heightOffset="0"Description: Fill plane height offset
Type: Float
Default: 0
Required: no
minHeight="0"Description: Min. fill volume height used for height node
Type: Float
Default: 0
Required: no
node="node"Description: Height node
Type: Index to i3d node or i3d mapping identifier
Required: no
orientateToWorldY="false"Description: Orientate to world Y
Type: Boolean
Default: false
Required: no
scaleAxis="0 0 0"Description: Scale axis
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
scaleMax="0 0 0"Description: Max. scale
Type: Scale values (x, y, z)
Default: 0 0 0
Required: no
transAxis="0 0 0"Description: Translation axis
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
transMax="0 0 0"Description: Max. translation
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
/>

<refNode node="node"Description: Reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</heightNode>
</heightNodes>
<loadInfos>
<loadInfo>
<node fillVolumeHeightIndex="integer"Description: Fill volume height index
Type: Integer
Required: no
heightForTranslation="float"Description: Min. height for translation
Type: Float
Required: no
length="1"Description: Info length
Type: Float
Default: 1
Required: no
maxFillLevelPercentage="float"Description: Min. fill level percentage
Type: Float
Required: no
maxHeight="float"Description: Max. height
Type: Float
Required: no
minFillLevelPercentage="float"Description: Min. fill level percentage
Type: Float
Required: no
minHeight="float"Description: Min. height
Type: Float
Required: no
node="node"Description: Info node
Type: Index to i3d node or i3d mapping identifier
Required: no
priority="1"Description: Priority
Type: Integer
Default: 1
Required: no
translationEnd="x y z"Description: Translation end
Type: Translation values (x, y, z)
Required: no
translationStart="x y z"Description: Translation start
Type: Translation values (x, y, z)
Required: no
width="1"Description: Info width
Type: Float
Default: 1
Required: no
/>

</loadInfo>
</loadInfos>
<unloadInfos>
<unloadInfo>
<node fillVolumeHeightIndex="integer"Description: Fill volume height index
Type: Integer
Required: no
heightForTranslation="float"Description: Min. height for translation
Type: Float
Required: no
length="1"Description: Info length
Type: Float
Default: 1
Required: no
maxFillLevelPercentage="float"Description: Min. fill level percentage
Type: Float
Required: no
maxHeight="float"Description: Max. height
Type: Float
Required: no
minFillLevelPercentage="float"Description: Min. fill level percentage
Type: Float
Required: no
minHeight="float"Description: Min. height
Type: Float
Required: no
node="node"Description: Info node
Type: Index to i3d node or i3d mapping identifier
Required: no
priority="1"Description: Priority
Type: Integer
Default: 1
Required: no
translationEnd="x y z"Description: Translation end
Type: Translation values (x, y, z)
Required: no
translationStart="x y z"Description: Translation start
Type: Translation values (x, y, z)
Required: no
width="1"Description: Info width
Type: Float
Default: 1
Required: no
/>

</unloadInfo>
</unloadInfos>
</fillVolume>

<foldable>
<foldingConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<foldingConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Working width to display in shop
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foldingParts allowDetachingWhileFolding="false"Description: Allow detaching while folding
Type: Boolean
Default: false
Required: no
allowUnfoldingByAI="true"Description: Allow folding by AI
Type: Boolean
Default: true
Required: no
attachingMaxLimit="1"Description: Attach fold max. limit
Type: Float
Default: 1
Required: no
attachingMinLimit="0"Description: Attach fold min. limit
Type: Float
Default: 0
Required: no
crabSteeringMaxLimit="0"Description: Crab steering change fold min. limit
Type: Float
Default: 0
Required: no
crabSteeringMinLimit="1"Description: Crab steering change fold max. limit
Type: Float
Default: 1
Required: no
detachingMaxLimit="1"Description: Detach fold max. limit
Type: Float
Default: 1
Required: no
detachingMinLimit="0"Description: Detach fold min. limit
Type: Float
Default: 0
Required: no
detachWarning="$l10n_warning_doNotDetachWhileFolding"Description: Detach warning (Triggered when trying to detach while currently folding)
Type: String or l10n key
Default: $l10n_warning_doNotDetachWhileFolding
Required: no
dynamicMountMaxLimit="1"Description: Dynamic mount fold max. limit
Type: Float
Default: 1
Required: no
dynamicMountMinLimit="0"Description: Dynamic mount fold min. limit
Type: Float
Default: 0
Required: no
foldInputButton="IMPLEMENT_EXTRA2"Description: Fold Input action
Type: String
Default: IMPLEMENT_EXTRA2
Required: no
foldMiddleAIRaiseDirection="integer"Description: Fold middle AI raise direction
Type: Integer
Default: same as foldMiddleDirection
Required: no
foldMiddleAnimTime="float"Description: Fold middle anim time
Type: Float
Required: no
foldMiddleDirection="1"Description: Fold middle direction
Type: Integer
Default: 1
Required: no
foldMiddleInputButton="LOWER_IMPLEMENT"Description: Fold middle Input action
Type: String
Default: LOWER_IMPLEMENT
Required: no
ignoreFoldMiddleWhileFolded="false"Description: While the tool is folded pressing the lowering button will only control the attacher joint state, not the fold state. The lowering key has only function if the tool is unfolded. (only if fold middle time defined)
Type: Boolean
Default: false
Required: no
keepFoldingWhileDetached="boolean"Description: If set to 'true' the tool is still continuing with the folding animation after the tool is detached, otherwise it's stopped
Type: Boolean
Default: true for mobile platform, otherwise false
Required: no
loadMovingToolStatesMaxLimit="1"Description: Load moving tool states fold max. limit
Type: Float
Default: 1
Required: no
loadMovingToolStatesMinLimit="0"Description: Load moving tool states fold min. limit
Type: Float
Default: 0
Required: no
loweringMaxLimit="1"Description: Lowering fold max. limit
Type: Float
Default: 1
Required: no
loweringMinLimit="0"Description: Lowering fold min. limit
Type: Float
Default: 0
Required: no
lowerWhileDetach="false"Description: If tool is in fold middle state it gets lowered on detach and lifted while it's attached again
Type: Boolean
Default: false
Required: no
middleNegDirectionText="$l10n_action_lowerOBJECT"Description: Negative middle direction text
Type: String or l10n key
Default: $l10n_action_lowerOBJECT
Required: no
middlePosDirectionText="$l10n_action_liftOBJECT"Description: Positive middle direction text
Type: String or l10n key
Default: $l10n_action_liftOBJECT
Required: no
negDirectionText="$l10n_action_unfoldOBJECT"Description: Negative direction text
Type: String or l10n key
Default: $l10n_action_unfoldOBJECT
Required: no
objectText="vehicle typeDesc"Description: override OBJECT text inserted in folding action string
Type: String or l10n key
Default: vehicle typeDesc
Required: no
posDirectionText="$l10n_action_foldOBJECT"Description: Positive direction text
Type: String or l10n key
Default: $l10n_action_foldOBJECT
Required: no
releaseBrakesWhileFolding="false"Description: If set to 'true' the tool is releasing it's brakes while the folding is active
Type: Boolean
Default: false
Required: no
requiresPower="true"Description: Vehicle needs to be powered to change folding state
Type: Boolean
Default: true
Required: no
startAnimTime="float"Description: Start animation time
Type: Float
Default: Depending on startMoveDirection
Required: no
startMoveDirection="0"Description: Start move direction
Type: Integer
Default: 0
Required: no
toggleCoverMaxLimit="1"Description: Toggle cover fold max. limit
Type: Float
Default: 1
Required: no
toggleCoverMinLimit="0"Description: Toggle cover fold min. limit
Type: Float
Default: 0
Required: no
turnOnFoldDirection="integer"Description: Turn on fold direction
Type: Integer
Required: no
turnOnFoldMaxLimit="1"Description: Turn on fold max. limit
Type: Float
Default: 1
Required: no
turnOnFoldMinLimit="0"Description: Turn on fold min. limit
Type: Float
Default: 0
Required: no
unfoldWarning="$l10n_warning_firstUnfoldTheTool"Description: Unfold warning (Triggered when not in the right folding state for certain action (due to min/max limits))
Type: String or l10n key
Default: $l10n_warning_firstUnfoldTheTool
Required: no
useParentFoldingState="false"Description: The fold state can not be controlled manually. It's always a copy of the fold state of the parent vehicle.
Type: Boolean
Default: false
Required: no
>

<foldingPart aiSkipDelay="false"Description: Defines if the AI uses the delayed lowering/lifting or is controls all parts synchronized
Type: Boolean
Default: false
Required: no
anchorActor="0"Description: Component joint anchor actor
Type: Integer
Default: 0
Required: no
animationClip="string"Description: Animation clip name
Type: String
Required: no
animationName="string"Description: Animation name
Type: String
Required: no
componentJointIndex="integer"Description: Component joint index
Type: Integer
Required: no
delayDistance="float"Description: Distance to be moved by the vehicle until part is played
Type: Float
Required: no
loweringDuration="1"Description: lowering duration if folding part
Type: Float
Default: 1
Required: no
maxDelayDuration="7.5"Description: Max. duration of distance delay until movement is forced. Decreases by half when not moving
Type: Float
Default: 7.5
Required: no
previousDuration="1"Description: lowering duration if previous part
Type: Float
Default: 1
Required: no
rootNode="node"Description: Root node for animation clip
Type: Index to i3d node or i3d mapping identifier
Required: no
speedScale="1"Description: Speed scale
Type: Float
Default: 1
Required: no
/>

</foldingParts>
<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</foldingConfiguration>
</foldingConfigurations>
</foldable>

<foldableSteps animationName="string"Description: Folding Animation Name
Type: String
Required: no
animationSpeed="1"Description: Folding Animation Speed
Type: Float
Default: 1
Required: no
fillUnitIndex="integer"Description: Fill unit that is allowed to be filled / blocked to fill
Type: Integer
Required: no
>

<controls action="IMPLEMENT_EXTRA2"Description: Input action to toggle to full movement from state 1 to max state
Type: String
Default: IMPLEMENT_EXTRA2
Required: no
actionNeg="string"Description: Input action to toggle the last fold state
Type: String
Required: no
actionPos="string"Description: Input action to toggle the next fold state
Type: String
Required: no
negText="string"Description: Text to display for full folding in negative direction
Type: String or l10n key
Required: no
posText="string"Description: Text to display for full folding in positive direction
Type: String or l10n key
Required: no
/>

<state allowFilling="false"Description: Allow filling while in this state
Type: Boolean
Default: false
Required: no
allowInfoHud="false"Description: Info hud is allowed while in this state
Type: Boolean
Default: false
Required: no
allowTurnOn="false"Description: Turn on is allowed while in this state
Type: Boolean
Default: false
Required: no
negContext="VEHICLE"Description: Active context to be allowed to toggle in negative direction (PLAYER or VEHICLE)
Type: String
Default: VEHICLE
Required: no
negText="string"Description: State text for toggle in negative direction
Type: String or l10n key
Required: no
posContext="VEHICLE"Description: Active context to be allowed to toggle in positive direction (PLAYER or VEHICLE)
Type: String
Default: VEHICLE
Required: no
posText="string"Description: State text for toggle in positive direction
Type: String or l10n key
Required: no
time="float"Description: State time of folding animation (Abs. folding time)
Type: Float
Required: no
/>

</foldableSteps>

<foliageBending>
<bendingNode maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
node="node"Description: Bending node
Type: Index to i3d node or i3d mapping identifier
Required: no
wheelIndices="1 2 .. n"Description: Wheel Indices to calculate the bending node size automatically
Type: Multiple values
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

</foliageBending>

<forageWagon fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
loadInfoIndex="1"Description: Load info index
Type: Integer
Default: 1
Required: no
maxPickupLitersPerSecond="500"Description: Max. pickup liters per second
Type: Float
Default: 500
Required: no
workAreaIndex="1"Description: Work area index
Type: Integer
Default: 1
Required: no
>

<additives fillTypes="GRASS_WINDROW"Description: Fill types to apply additives
Type: String
Default: GRASS_WINDROW
Required: no
fillUnitIndex="integer"Description: Additives fill unit index
Type: Integer
Required: no
usage="0.0000275"Description: Usage per picked up liter
Type: Float
Default: 0.0000275
Required: no
/>

<fillEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</fillEffect>
<fillVolume dischargeScrollSpeed="0 0 0"Description: Scroll speed while unloading
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
loadScrollSpeed="0 0 0"Description: Scroll speed while loading
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
/>

<startFillEffect fillStartDelay="0"Description: if defined the filling of the fill unit will be delayed until this time has passed
Type: Float
Default: 0
Required: no
fillStartFadeOff="0"Description: Fade out fill level for start fill effect (fillLevel 0: density 1 | fillLevel at fillStartFadeOff: density 0)
Type: Float
Default: 0
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</startFillEffect>
</forageWagon>

<frontloaderConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<frontloaderConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint frontAxisJoint="1"Description: Front axis joint index
Type: Integer
Default: 1
Required: no
frontAxisLimitJoint="true"Description: Front axis joint will be limited while attached
Type: Boolean
Default: true
Required: no
allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</frontloaderConfiguration>
</frontloaderConfigurations>

<fruitPreparer aiUsePreparedState="boolean"Description: AI uses prepared state instead of unprepared state
Type: Boolean
Default: true if vehicle has also the Cutter specialization
Required: no
fruitType="string"Description: Fruit type
Type: String
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<sounds>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</fruitPreparer>

<groundAdjustedNodes adjustToWater="false"Description: If 'true', the adjust node will be placed on top of any water plane
Type: Boolean
Default: false
Required: no
maxUpdateDistance="100"Description: If the player is more than this distance away the nodes will no longer be updated
Type: Float
Default: 100
Required: no
maxUpdateDistanceWobble="50"Description: If the player is more than this distance away the wobble effect which is applied on the field will not be shown anymore
Type: Float
Default: 50
Required: no
onlyActiveWhileAttached="true"Description: Defines if the tool needs to be attached to have the ground adjusted nodes active
Type: Boolean
Default: true
Required: no
>

<groundAdjustedNode activationTime="0"Description: In this time after the activation of the node the #moveSpeedStateChange will be used
Type: Float
Default: 0
Required: no
averageInActivePosY="false"Description: While nodes are turned off the average Y position will be used as target for all nodes
Type: Boolean
Default: false
Required: no
inActiveOffsetY="0"Description: Offset of the in active position in Y, will be applied on top of the current position in i3d
Type: Float
Default: 0
Required: no
inActiveY="float"Description: Adjust node will go to this state while it's not active
Type: Float
Default: Position in i3d file
Required: no
maxY="float"Description: Max. Y translation
Type: Float
Default: minY + 1
Required: no
minY="float"Description: Min. Y translation
Type: Float
Default: translation in i3d - 1
Required: no
moveSpeed="1"Description: Move speed
Type: Float
Default: 1
Required: no
moveSpeedStateChange="float"Description: Move speed while node is inactive or active an in range of #activationTime
Type: Float
Default: #moveSpeed
Required: no
node="node"Description: Ground adjusted node
Type: Index to i3d node or i3d mapping identifier
Required: no
resetIfNotActive="true"Description: Reset node to start translation if not active
Type: Boolean
Default: true
Required: no
updateThreshold="0.002"Description: Position of node will be updated if change is greater than this value
Type: Float
Default: 0.002
Required: no
yOffset="float"Description: Raycast Y translation offset (Raycast will start this distance above the node)
Type: Float
Required: no
>

<adjustNode averageInActivePosY="false"Description: While nodes are turned off the average Y position will be used as target for all nodes
Type: Boolean
Default: false
Required: no
inActiveOffsetY="0"Description: Offset of the in active position in Y, will be applied on top of the current position in i3d
Type: Float
Default: 0
Required: no
inActiveY="float"Description: Adjust node will go to this state while it's not active
Type: Float
Default: Position in i3d file
Required: no
maxY="float"Description: Max. Y translation
Type: Float
Default: minY + 1
Required: no
minY="float"Description: Min. Y translation
Type: Float
Default: translation in i3d - 1
Required: no
moveSpeed="1"Description: Move speed
Type: Float
Default: 1
Required: no
moveSpeedStateChange="float"Description: Move speed while node is inactive or active an in range of #activationTime
Type: Float
Default: #moveSpeed
Required: no
node="node"Description: Ground adjusted node
Type: Index to i3d node or i3d mapping identifier
Required: no
resetIfNotActive="true"Description: Reset node to start translation if not active
Type: Boolean
Default: true
Required: no
updateThreshold="0.002"Description: Position of node will be updated if change is greater than this value
Type: Float
Default: 0.002
Required: no
/>

<foldable maxLimit="1"Description: Fold max. time
Type: Float
Default: 1
Required: no
minLimit="0"Description: Fold min. time
Type: Float
Default: 0
Required: no
/>

<raycastNode distance="4"Description: Ground adjusted raycast distance
Type: Float
Default: 4
Required: no
node="node"Description: Ground adjusted raycast node
Type: Index to i3d node or i3d mapping identifier
Required: no
updateFrame="integer"Description: Defines the frame delay between two raycasts
Type: Integer
Default: Number of raycasts
Required: no
yOffset="0"Description: Raycast Y translation offset (Raycast will start this distance above the node)
Type: Float
Default: 0
Required: no
/>

</groundAdjustedNode>
</groundAdjustedNodes>

<groundReferenceNodes>
<groundReferenceNode chargeValue="1"Description: Charge value to calculate power consumption
Type: Float
Default: 1
Required: no
depthNode="node"Description: Depth node
Type: Index to i3d node or i3d mapping identifier
Required: no
forceFactor="float"Description: Ground force factor
Type: Float
Required: no
maxActivationDepth="10"Description: Max. activation depth
Type: Float
Default: 10
Required: no
node="node"Description: Ground reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
onlyActiveWhenLowered="true"Description: Node is only active when tool is lowered
Type: Boolean
Default: true
Required: no
threshold="0"Description: Threshold
Type: Float
Default: 0
Required: no
>

<folding maxLimit="1"Description: Max. fold limit
Type: Float
Default: 1
Required: no
minLimit="0"Description: Min. fold limit
Type: Float
Default: 0
Required: no
/>

</groundReferenceNode>
</groundReferenceNodes>

<handToolHolders>
<handToolHolder>
<actions storeText="string"Description: The name of the localization string displayed when the player can store a tool
Type: String or l10n key
Required: no
takeText="string"Description: The name of the localization string displayed when the player can take the tool
Type: String or l10n key
Required: no
/>

<clickBoxes>
<clickBox node="node"Description: The name of the clickbox node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</clickBoxes>
<holder dummyFilename="string"Description: The filename of a dummy object that will be visible while player is in range
Type: String
Required: no
node="node"Description: The name of the node specifying the orientation of the held tool
Type: Index to i3d node or i3d mapping identifier
Required: no
type="string"Description: The type of hand tool that this holder accepts
Type: String
Required: no
/>

<spawnedHandToolFilename>stringDescription: The filepath of the hand tool that is spawned. If this is not nil, then only the spawned tool can be put into and taken out of this holder
Type: String
Required: no
</spawnedHandToolFilename>

<trigger node="node"Description: Player activation trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</handToolHolder>
<handToolHolderConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<handToolHolderConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<handToolHolder>
<actions storeText="string"Description: The name of the localization string displayed when the player can store a tool
Type: String or l10n key
Required: no
takeText="string"Description: The name of the localization string displayed when the player can take the tool
Type: String or l10n key
Required: no
/>

<clickBoxes>
<clickBox node="node"Description: The name of the clickbox node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</clickBoxes>
<holder dummyFilename="string"Description: The filename of a dummy object that will be visible while player is in range
Type: String
Required: no
node="node"Description: The name of the node specifying the orientation of the held tool
Type: Index to i3d node or i3d mapping identifier
Required: no
type="string"Description: The type of hand tool that this holder accepts
Type: String
Required: no
/>

<spawnedHandToolFilename>stringDescription: The filepath of the hand tool that is spawned. If this is not nil, then only the spawned tool can be put into and taken out of this holder
Type: String
Required: no
</spawnedHandToolFilename>

<trigger node="node"Description: Player activation trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</handToolHolder>
<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</handToolHolderConfiguration>
</handToolHolderConfigurations>
</handToolHolders>

<headlandAnimation activationAngle="0.2"Description: Headland is activated above this steering percentage [0-1]
Type: Float
Default: 0.2
Required: no
activationDelay="0.5"Description: Headland is activated after this time above activationAngle
Type: Time in seconds
Default: 0.5
Required: no
deactivationAngle="0.13"Description: Headland is deactivated below this steering percentage [0-1]
Type: Float
Default: 0.13
Required: no
deactivationDelay="4"Description: Headland is deactivated after this time below deactivationAngle
Type: Time in seconds
Default: 4
Required: no
requiredGroundTypes="string"Description: Headland is only activated one of these ground types is below vehicle
Type: String
Required: no
>

<animation name="string"Description: Animation name
Type: String
Required: no
speed="float"Description: Animation speed
Type: Float
Required: no
/>

</headlandAnimation>

<highPressureWasher>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
<sounds>
<start debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</start>
<stop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stop>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</highPressureWasher>

<honk>
<sound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</sound>
</honk>

<hookLiftContainer tiltContainerOnDischarge="true"Description: Tilt container on discharge
Type: Boolean
Default: true
Required: no
/>


<hookLiftTrailer>
<jointLimits refAnimation="unfoldHand"Description: Reference animation
Type: String
Default: unfoldHand
Required: no
>

<key rotLimit="0 0 0"Description: Rotation limit
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
time="float"Description: Key time
Type: Float
Required: no
transLimit="0 0 0"Description: Translation limit
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
/>

</jointLimits>
<texts loadArm="load_arm"Description: Load arm text
Type: String
Default: load_arm
Required: no
loadContainer="load_container"Description: Load container text
Type: String
Default: load_container
Required: no
unloadArm="unload_arm"Description: Unload arm text
Type: String
Default: unload_arm
Required: no
unloadContainer="unload_container"Description: Unload container text
Type: String
Default: unload_container
Required: no
/>

<unloadingAnimation name="unloading"Description: Unload animation
Type: String
Default: unloading
Required: no
reverseSpeed="-1"Description: Unload animation reverse speed
Type: Float
Default: -1
Required: no
speed="1"Description: Unload animation speed
Type: Float
Default: 1
Required: no
/>

</hookLiftTrailer>

<hudInfoTrigger triggerNode="node"Description: Player or vehicle trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>


<hydraulicHammer>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<hitAnimation name="string"Description: name of hit animation
Type: String
Required: no
/>

<sounds>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</idle>
<start debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</start>
<stop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stop>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<progressPitch factor="float"Description: Factor applied to sample pitch depending on destruction progress (0-1)
Type: Float
Required: no
/>

<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
<workNode destructionAmountPerHit="5"Description: Damage done to object per hit
Type: Float
Default: 5
Required: no
hitAlignedNode="node"Description: Node will be moved and aligned to hit position and normal of worknode raycast
Type: Index to i3d node or i3d mapping identifier
Required: no
hitIntervalMax="0.25"Description: Maximum time between cuts in seconds
Type: Time in seconds
Default: 0.25
Required: no
hitIntervalMin="0.15"Description: Minimum time between cuts in seconds
Type: Time in seconds
Default: 0.15
Required: no
node="node"Description: Cut node where raycast is fired from on -y axis
Type: Index to i3d node or i3d mapping identifier
Required: no
raycastDistance="0.3"Description: Raycast distance in meters
Type: Float
Default: 0.3
Required: no
supportedTypes="string"Description: Supported destructible types
Type: String
Required: no
>

<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
</workNode>
</hydraulicHammer>

<i3dMappings>
<i3dMapping id="string"Description: Identifier to be used in xml
Type: String
Required: no
node="string"Description: Index path to node in i3d file
Type: String
Required: no
/>

</i3dMappings>

<ikChains>
<ikChain alignToTarget="false"Description: Align to target
Type: Boolean
Default: false
Required: no
id="string"Description: Chain identifier
Type: String
Required: no
isDirtyOnLoad="false"Description: Is dirty on load
Type: Boolean
Default: false
Required: no
numIterations="20"Description: Max. number of iterations
Type: Integer
Default: 20
Required: no
numIterationsInit="integer"Description: Initial max. number of iterations
Type: Integer
Default: numIterations * 2
Required: no
positionThreshold="0.005"Description: Position threshold
Type: Float
Default: 0.005
Required: no
target="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
targetOffset="0 0 0"Description: Target translation offset
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
targetRotationOffset="0 0 0"Description: Target rotation offset
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
>

<node damping="30"Description: Damping
Type: Angle
Default: 30
Required: no
index="node"Description: Chain node
Type: Index to i3d node or i3d mapping identifier
Required: no
localLimits="false"Description: Local limits
Type: Boolean
Default: false
Required: no
maxRx="180"Description: Max. rotation X
Type: Angle
Default: 180
Required: no
maxRy="180"Description: Max. rotation Y
Type: Angle
Default: 180
Required: no
maxRz="180"Description: Max. rotation Z
Type: Angle
Default: 180
Required: no
minRx="-180"Description: Min. rotation X
Type: Angle
Default: -180
Required: no
minRy="-180"Description: Min. rotation Y
Type: Angle
Default: -180
Required: no
minRz="-180"Description: Min. rotation Z
Type: Angle
Default: -180
Required: no
/>

<pose id="string"Description: Pose id
Type: String
Required: no
isDefaultPose="false"Description: Is default pose
Type: Boolean
Default: false
Required: no
>

<rotationNode index="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
/>

</pose>
<rotationNode index="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
/>

</ikChain>
</ikChains>

<inlineWrapper baleMovedThreshold="0.05"Description: Bale moved threshold for starting wrapping animation
Type: Float
Default: 0.05
Required: no
numObjectBits="4"Description: Num bits for sending bales
Type: Integer
Default: 4
Required: no
>

<animations pusher="pusherAnimation"Description: Pusher animation
Type: String
Default: pusherAnimation
Required: no
pushOff="pushOffAnimation"Description: Push bale off animation
Type: String
Default: pushOffAnimation
Required: no
wrapping="wrappingAnimation"Description: Wrapping animation
Type: String
Default: wrappingAnimation
Required: no
/>

<baleTrigger maxFoldTime="1"Description: Max. folding time for bale pickup
Type: Float
Default: 1
Required: no
minFoldTime="0"Description: Min. folding time for bale pickup
Type: Float
Default: 0
Required: no
node="node"Description: Bale pickup trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<baleTypes>
<baleType startNode="node"Description: Start placement node for bale
Type: Index to i3d node or i3d mapping identifier
Required: no
wrapUsage="0.1"Description: Usage of wrap rolls per minute
Type: Float
Default: 0.1
Required: no
>

<inlineBale filename="string"Description: Path to inline bale xml file
Type: String
Required: no
/>

<railing width="float"Description: Railing width to set
Type: Float
Required: no
/>

<size diameter="float"Description: Bale diameter
Type: Float
Required: no
height="float"Description: Bale height
Type: Float
Required: no
length="float"Description: Bale length
Type: Float
Required: no
width="float"Description: Bale width
Type: Float
Required: no
/>

</baleType>
</baleTypes>
<pushing brakeForce="string"Description: Brake force while pushing
Type: String
Default: 0
Required: no
closeBrakeTime="0.5"Description: Pusher animation time to close brake
Type: Float
Default: 0.5
Required: no
minBaleAmount="4"Description: Min. bales wrapped to open brake
Type: Integer
Default: 4
Required: no
openBrakeTime="0.1"Description: Pusher animation time to open brake
Type: Float
Default: 0.1
Required: no
/>

<railings animation="string"Description: Railing animation
Type: String
Required: no
animEndX="float"Description: Railing width at end of animation
Type: Float
Required: no
animStartX="float"Description: Railing width at start of animation
Type: Float
Required: no
defaultX="1"Description: Default railing width
Type: Float
Default: 1
Required: no
/>

<sounds>
<start debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</start>
<stop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stop>
<wrap debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</wrap>
</sounds>
<steeringNodes>
<steeringNode node="node"Description: Steering node that is aligned to the start wrapping direction
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</steeringNodes>
<wrapping startNode="node"Description: Reference node for wrapping state of bale
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<wrappingNodes>
<wrappingNode node="node"Description: Wrapping node
Type: Index to i3d node or i3d mapping identifier
Required: no
startTrans="x y z"Description: Start translation
Type: Translation values (x, y, z)
Required: no
target="node"Description: Target node that is aligned to the bale
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</wrappingNodes>
<wrapTrigger node="node"Description: Wrap trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</inlineWrapper>

<jigglingParts>
<jigglingPart amplitudeScale="4"Description: Amplitude scale
Type: Float
Default: 4
Required: no
node="node"Description: Jiggling node
Type: Index to i3d node or i3d mapping identifier
Required: no
refNodeIndex="integer"Description: Ground reference node index
Type: Integer
Required: no
shaderParameter="amplFreq"Description: Shader parameter
Type: String
Default: amplFreq
Required: no
shaderParameterComponentAmplitude="1"Description: Shader component amplitude index
Type: Integer
Default: 1
Required: no
shaderParameterComponentSpeed="4"Description: Shader component speed index
Type: Integer
Default: 4
Required: no
shaderParameterPrev="prevAmplFreq"Description: Shader parameter previous frame
Type: String
Default: prevAmplFreq
Required: no
speedScale="1"Description: Speed scale
Type: Float
Default: 1
Required: no
/>

</jigglingParts>

<leveler fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
ignoreFarmlandState="false"Description: If set to true the farmland underneath the leveler does not need to be bought to actually work
Type: Boolean
Default: false
Required: no
maxFillLevelPerMS="20"Description: Max. fill level change rate as reference for effect and force
Type: Float
Default: 20
Required: no
>

<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
<force direction="1"Description: Driving direction for applying force
Type: Integer
Default: 1
Required: no
directionNode="node"Description: Force direction node
Type: Index to i3d node or i3d mapping identifier
Required: no
maxForce="0"Description: Max. force in kN
Type: Float
Default: 0
Required: no
node="node"Description: Force node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<levelerNode alignToWorldY="true"Description: Defines if the leveler node is aligned to worlds Y axis
Type: Boolean
Default: true
Required: no
fillUnitIndex="1"Description: Reference fill unit index
Type: Integer
Default: 1
Required: no
foldLimitedOuterRange="false"Description: Fold limit outer range
Type: Boolean
Default: false
Required: no
foldMaxLimit="1"Description: Max. fold limit
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Min. fold limit
Type: Float
Default: 0
Required: no
maxDropDirOffset="0.7"Description: Max. drop direction offset
Type: Float
Default: 0.7
Required: no
maxDropWidth="float"Description: Max. drop width
Type: Float
Default: width value
Required: no
maxFillLevel="1"Description: Max. fill level to activate leveler node (pct between 0 and 1)
Type: Float
Default: 1
Required: no
minDropDirOffset="0.7"Description: Min. drop direction offset
Type: Float
Default: 0.7
Required: no
minDropWidth="float"Description: Min. drop width
Type: Float
Default: half of width
Required: no
minFillLevel="0"Description: Min. fill level to activate leveler node (pct between 0 and 1)
Type: Float
Default: 0
Required: no
node="node"Description: Leveler node
Type: Index to i3d node or i3d mapping identifier
Required: no
numHeightLimitChecks="6"Description: Number of height limit checks
Type: Integer
Default: 6
Required: no
width="float"Description: Width
Type: Float
Required: no
yOffset="0"Description: Y axis offset
Type: Float
Default: 0
Required: no
zOffset="0"Description: Z axis offset
Type: Float
Default: 0
Required: no
>

<occlusionAreas>
<occlusionArea heightNode="node"Description: Height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</occlusionAreas>
<smoothing allowed="true"Description: Leveler smoothes while driving backward
Type: Boolean
Default: true
Required: no
direction="-1"Description: Smooth direction (if set to '0' it smooths in both directions)
Type: Integer
Default: -1
Required: no
overlap="1.7"Description: Radius overlap
Type: Float
Default: 1.7
Required: no
radius="0.5"Description: Smooth ground radius
Type: Float
Default: 0.5
Required: no
/>

</levelerNode>
<pickUpDirection>1Description: Pick up direction
Type: Integer
Default: 1
Required: no
</pickUpDirection>

</leveler>

<licensePlates defaultPlacement="string"Description: Defines the default placement index independent of map setting (NONE|BOTH|BACK_ONLY)
Type: String
Default: false
Required: no
>

<licensePlate frame="true"Description: License plate with frame of without frame
Type: Boolean
Default: true
Required: no
node="node"Description: License plate node
Type: Index to i3d node or i3d mapping identifier
Required: no
placementArea="string"Description: Defines the available area around the node (top, right, bottom, left) ('-' means unlimited)
Type: String
Required: no
position="ANY"Description: Position of license plate ('FRONT' or 'BACK')
Type: String
Default: ANY
Required: no
preferedType="string"Description: Prefered license plate type to be placed if available
Type: String
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</licensePlate>
</licensePlates>

<lights reverseLightActivationSpeed="1"Description: Speed which needs to be reached to activate reverse lights (km/h)
Type: Float
Default: 1
Required: no
>

<beaconLightConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<beaconLightConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<beaconLight alwaysActive="false"Description: Defines if the beacon light is always active while the vehicle is entered
Type: Boolean
Default: false
Required: no
filename="string"Description: Beacon light xml file
Type: Path to a certain file
Required: no
intensity="1"Description: Beacon light intensity scale
Type: Integer
Default: 1
Required: no
mountType="string"Description: Name of the mount type to use (SURFACE or POLE for most of the beacon lights)
Type: String
Required: no
node="node"Description: Link node
Type: Index to i3d node or i3d mapping identifier
Required: no
realLight="node"Description: Custom real light to be used from the vehicle file instead of the external beacon light file
Type: Index to i3d node or i3d mapping identifier
Required: no
realLightRange="1"Description: Factor that is applied on real light range of the beacon light
Type: Float
Default: 1
Required: no
speed="float"Description: Beacon light speed override
Type: Float
Required: no
useRealLights="true"Description: Use the real lights from the external beacon light file
Type: Boolean
Default: true
Required: no
variationName="string"Description: Name of the variation to use (ROTATE or BLINK for most of the beacon lights)
Type: String
Required: no
>

<staticLight intensity="100"Description: Intensity of this static light node
Type: Float
Default: 100
Required: no
minDistance="0"Description: Starting from this camera distance to static light is visible
Type: Float
Default: 0
Required: no
multiBlink="false"Description: Uses multiblink functionality
Type: Boolean
Default: false
Required: no
multiBlinkParameters="2 5 50 0"Description: Parameters for multi blink function (blink ticks, pause ticks, frequency)
Type: Multiple values (x, y, z, w)
Default: 2 5 50 0
Required: no
node="node"Description: Static light node inside the vehicle i3d file
Type: Index to i3d node or i3d mapping identifier
Required: no
uvOffsetParameter="0"Description: Parameter for light UV offset bit mask
Type: Integer
Default: 0
Required: no
>

<intensityScale maxDistance="0"Description: Reference distance for max intensity
Type: Float
Default: 0
Required: no
maxIntensity="0"Description: Intensity to be used at max. distance
Type: Float
Default: 0
Required: no
minDistance="0"Description: Reference distance for default intensity
Type: Float
Default: 0
Required: no
minIntensity="0"Description: Intensity to be used at min. distance
Type: Float
Default: 0
Required: no
/>

</staticLight>
</beaconLight>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</beaconLightConfiguration>
</beaconLightConfigurations>
<beaconLights>
<beaconLight alwaysActive="false"Description: Defines if the beacon light is always active while the vehicle is entered
Type: Boolean
Default: false
Required: no
filename="string"Description: Beacon light xml file
Type: Path to a certain file
Required: no
intensity="1"Description: Beacon light intensity scale
Type: Integer
Default: 1
Required: no
mountType="string"Description: Name of the mount type to use (SURFACE or POLE for most of the beacon lights)
Type: String
Required: no
node="node"Description: Link node
Type: Index to i3d node or i3d mapping identifier
Required: no
realLight="node"Description: Custom real light to be used from the vehicle file instead of the external beacon light file
Type: Index to i3d node or i3d mapping identifier
Required: no
realLightRange="1"Description: Factor that is applied on real light range of the beacon light
Type: Float
Default: 1
Required: no
speed="float"Description: Beacon light speed override
Type: Float
Required: no
useRealLights="true"Description: Use the real lights from the external beacon light file
Type: Boolean
Default: true
Required: no
variationName="string"Description: Name of the variation to use (ROTATE or BLINK for most of the beacon lights)
Type: String
Required: no
>

<staticLight intensity="100"Description: Intensity of this static light node
Type: Float
Default: 100
Required: no
minDistance="0"Description: Starting from this camera distance to static light is visible
Type: Float
Default: 0
Required: no
multiBlink="false"Description: Uses multiblink functionality
Type: Boolean
Default: false
Required: no
multiBlinkParameters="2 5 50 0"Description: Parameters for multi blink function (blink ticks, pause ticks, frequency)
Type: Multiple values (x, y, z, w)
Default: 2 5 50 0
Required: no
node="node"Description: Static light node inside the vehicle i3d file
Type: Index to i3d node or i3d mapping identifier
Required: no
uvOffsetParameter="0"Description: Parameter for light UV offset bit mask
Type: Integer
Default: 0
Required: no
>

<intensityScale maxDistance="0"Description: Reference distance for max intensity
Type: Float
Default: 0
Required: no
maxIntensity="0"Description: Intensity to be used at max. distance
Type: Float
Default: 0
Required: no
minDistance="0"Description: Reference distance for default intensity
Type: Float
Default: 0
Required: no
minIntensity="0"Description: Intensity to be used at min. distance
Type: Float
Default: 0
Required: no
/>

</staticLight>
</beaconLight>
</beaconLights>
<bottomLights>
<bottomLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensity="5"Description: Intensity
Type: Float
Default: 5
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Visual light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderNode="node"Description: Shader node
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Toggle visibility
Type: Boolean
Default: false
Required: no
uvSlotIndex="integer"Description: UV slot if vehicleShader with 'lightIds' shader parameter is used (slot 1-16)
Type: Integer
Default: if not defined, all slots will be set equally
Required: no
/>

</bottomLights>
<brakeLights>
<brakeLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensity="5"Description: Intensity
Type: Float
Default: 5
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Visual light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderNode="node"Description: Shader node
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Toggle visibility
Type: Boolean
Default: false
Required: no
uvSlotIndex="integer"Description: UV slot if vehicleShader with 'lightIds' shader parameter is used (slot 1-16)
Type: Integer
Default: if not defined, all slots will be set equally
Required: no
/>

</brakeLights>
<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<dayTimeLights>
<dayTimeLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensity="5"Description: Intensity
Type: Float
Default: 5
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Visual light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderNode="node"Description: Shader node
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Toggle visibility
Type: Boolean
Default: false
Required: no
uvSlotIndex="integer"Description: UV slot if vehicleShader with 'lightIds' shader parameter is used (slot 1-16)
Type: Integer
Default: if not defined, all slots will be set equally
Required: no
/>

</dayTimeLights>
<defaultLights>
<defaultLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensity="5"Description: Intensity
Type: Float
Default: 5
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Visual light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderNode="node"Description: Shader node
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Toggle visibility
Type: Boolean
Default: false
Required: no
uvSlotIndex="integer"Description: UV slot if vehicleShader with 'lightIds' shader parameter is used (slot 1-16)
Type: Integer
Default: if not defined, all slots will be set equally
Required: no
/>

</defaultLights>
<realLights>
<high>
<bottomLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<brakeLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<dayTimeLight excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<interiorLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<light enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<reverseLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<topLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<turnLightLeft enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<turnLightRight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

</high>
<low>
<bottomLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<brakeLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<dayTimeLight excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<interiorLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<light enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<reverseLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<topLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<turnLightLeft enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

<turnLightRight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
hasShadows="boolean"Description: Defines if the light has shadows or not (Only in ULTRA game setting)
Type: Boolean
Default: Automatically when range is greater 7.5m
Required: no
iesProfile="string"Description: Path to IES profile file (Only used in very high and above)
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensityScale="1"Description: Additional scale of the light source intensity
Type: Float
Default: 1
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Real light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shadowLightOffset="x y z"Description: Offset of the shadow light calculation from the center of all light sources (in lighting direction)
Type: Translation values (x, y, z)
Required: no
useLightScattering="boolean"Description: Defines if light scattering is used
Type: Boolean
Default: automatically calculated based on lightType and range
Required: no
/>

</low>
</realLights>
<reverseLights>
<reverseLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensity="5"Description: Intensity
Type: Float
Default: 5
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Visual light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderNode="node"Description: Shader node
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Toggle visibility
Type: Boolean
Default: false
Required: no
uvSlotIndex="integer"Description: UV slot if vehicleShader with 'lightIds' shader parameter is used (slot 1-16)
Type: Integer
Default: if not defined, all slots will be set equally
Required: no
/>

</reverseLights>
<sharedLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
filename="string"Description: Shared light filename
Type: String
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
linkNode="node"Description: Link node
Type: Index to i3d node or i3d mapping identifier
Default: 0>
Required: no
reverseLight="false"Description: All 'defaultLight' nodes will be used as reverse light
Type: Boolean
Default: false
Required: no
turnLightLeft="false"Description: All 'defaultLight' nodes will be used as left turn light
Type: Boolean
Default: false
Required: no
turnLightRight="false"Description: All 'defaultLight' nodes will be used as right turn light
Type: Boolean
Default: false
Required: no
>

<function intensityScale="float"Description: Custom intensity scale for this light type (is multiplied by the intensity defined in the node)
Type: Float
Required: no
lightType="string"Description: Name of the light type to use
Type: String
Required: no
name="string"Description: Function name
Type: String
Required: no
uvOffset="0"Description: Vertical UV offset that is used while this light function is active (value range: 0-64 -> this represents the height of the texture with a resolution of 1/64). This is used for double usage of certain lights with different colors.
Type: Integer
Default: 0
Required: no
uvSlotIndex="integer"Description: Custom UV slot index to assign the defined function name
Type: Integer
Required: no
/>

<rotationNode name="string"Description: Rotation node name
Type: String
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
/>

</sharedLight>
<sounds>
<toggleLights debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</toggleLights>
<turnLight debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</turnLight>
</sounds>
<states>
<automaticState lightTypes="0"Description: Light states while ai is active
Type: Multiple values
Default: 0
Required: no
lightTypesWork="0 1 2"Description: Light states while ai is working
Type: Multiple values
Default: 0 1 2
Required: no
/>

<state lightTypes="1 2 .. n"Description: Light states
Type: Multiple values
Required: no
/>

</states>
<staticLightCompounds>
<staticLightCompound bottomLightAsHighBeam="true"Description: Use bottom light as high beam as well
Type: Boolean
Default: true
Required: no
lightTypeBitMask="integer"Description: Custom light type bit mask
Type: Integer
Default: Default mask is '20480' with blinking type set for turn light slots 7 & 8
Required: no
topLightAsHighBeam="true"Description: Use top light as high beam as well
Type: Boolean
Default: true
Required: no
useSliderTurnLights="false"Description: Turn lights will work as sliders if set to 'true'
Type: Boolean
Default: false
Required: no
>

<function intensityScale="float"Description: Custom intensity scale for this light type (is multiplied by the intensity defined in the node)
Type: Float
Required: no
lightType="string"Description: Name of the light type to use
Type: String
Required: no
name="string"Description: Function name
Type: String
Required: no
uvOffset="0"Description: Vertical UV offset that is used while this light function is active (value range: 0-64 -> this represents the height of the texture with a resolution of 1/64). This is used for double usage of certain lights with different colors.
Type: Integer
Default: 0
Required: no
uvSlotIndex="integer"Description: Custom UV slot index to assign the defined function name
Type: Integer
Required: no
/>

<node enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensity="5"Description: Intensity for all lights in this node
Type: Float
Default: 5
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypeBitMask="integer"Description: Custom light type bit mask
Type: Integer
Required: no
node="node"Description: Static light node
Type: Index to i3d node or i3d mapping identifier
Required: no
useSliderTurnLights="false"Description: Turn lights will work as sliders if set to 'true'
Type: Boolean
Default: false
Required: no
/>

</staticLightCompound>
</staticLightCompounds>
<topLights>
<topLight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensity="5"Description: Intensity
Type: Float
Default: 5
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Visual light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderNode="node"Description: Shader node
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Toggle visibility
Type: Boolean
Default: false
Required: no
uvSlotIndex="integer"Description: UV slot if vehicleShader with 'lightIds' shader parameter is used (slot 1-16)
Type: Integer
Default: if not defined, all slots will be set equally
Required: no
/>

</topLights>
<turnLights>
<turnLightLeft enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensity="5"Description: Intensity
Type: Float
Default: 5
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Visual light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderNode="node"Description: Shader node
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Toggle visibility
Type: Boolean
Default: false
Required: no
uvSlotIndex="integer"Description: UV slot if vehicleShader with 'lightIds' shader parameter is used (slot 1-16)
Type: Integer
Default: if not defined, all slots will be set equally
Required: no
/>

<turnLightRight enableDirection="integer"Description: Light is enabled when driving into this direction [-1, 1]
Type: Integer
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
inputAttacherJointIndex="integer"Description: Index of input attacher joint that needs to be active to activate light
Type: Integer
Required: no
intensity="5"Description: Intensity
Type: Float
Default: 5
Required: no
isBottomLight="false"Description: Light is only active when not switched to top light mode
Type: Boolean
Default: false
Required: no
isTopLight="false"Description: Light is only active when switched to top light mode
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
node="node"Description: Visual light node
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderNode="node"Description: Shader node
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Toggle visibility
Type: Boolean
Default: false
Required: no
uvSlotIndex="integer"Description: UV slot if vehicleShader with 'lightIds' shader parameter is used (slot 1-16)
Type: Integer
Default: if not defined, all slots will be set equally
Required: no
/>

</turnLights>
</lights>

<livestockTrailer>
<animal node="node"Description: Animal node
Type: Index to i3d node or i3d mapping identifier
Required: no
numSlots="integer"Description: Number of slots
Type: Integer
Required: no
type="string"Description: Animal type name
Type: String
Required: no
/>

<loadTrigger node="node"Description: Load trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<spawnPlaces>
<spawnPlace node="node"Description: Unload spawn places
Type: Index to i3d node or i3d mapping identifier
Required: no
width="15"Description: Unloading width
Type: Float
Default: 15
Required: no
/>

</spawnPlaces>
</livestockTrailer>

<locomotive>
<powerArm node="node"Description: Power arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</locomotive>

<logGrab>
<grab foldMaxLimit="1"Description: Max. folding time to attach trees
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Min. folding time to attach trees
Type: Float
Default: 0
Required: no
jointNode="node"Description: Joint node
Type: Index to i3d node or i3d mapping identifier
Required: no
jointRoot="node"Description: Joint root node
Type: Index to i3d node or i3d mapping identifier
Required: no
limitYAxis="false"Description: Limit joint y axis movement (only allows movement up, but not down)
Type: Boolean
Default: false
Required: no
lockAllAxis="false"Description: Lock all axis
Type: Boolean
Default: false
Required: no
rotLimit="10"Description: Defines the rotation limit on all axis
Type: Angle
Default: 10
Required: no
unmountOnTreeCut="false"Description: Unmount trees while the wood harvester cuts the tree (only if the vehicle is a wood harvester as well)
Type: Boolean
Default: false
Required: no
>

<claw axis="1"Description: Grab axis
Type: Integer
Default: 1
Required: no
componentJointIndex="integer"Description: Component joint index
Type: Integer
Required: no
dampingFactor="20"Description: Damping factor
Type: Float
Default: 20
Required: no
rotationOffsetInverted="false"Description: Invert threshold
Type: Boolean
Default: false
Required: no
rotationOffsetThreshold="10"Description: Rotation offset threshold
Type: Angle
Default: 10
Required: no
rotationOffsetTime="1000"Description: Rotation offset time until mount
Type: Float
Default: 1000
Required: no
>

<movingTool closeDirection="integer"Description: Direction in which the grab is closed (if defined the trees are locked while fully closed)
Type: Integer
Required: no
direction="1"Description: Direction to block the moving tool
Type: Float
Default: 1
Required: no
node="node"Description: Node of moving tool to block while limit is exceeded
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</claw>
<clawAnimation closeDuringFolding="false"Description: Claw will be closed during folding
Type: Boolean
Default: false
Required: no
controlGroupIndex="integer"Description: Control group that needs to be active
Type: Integer
Required: no
foldMaxLimit="1"Description: Max. folding time to control claw
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Min. folding time to control claw
Type: Float
Default: 0
Required: no
initialState="true"Description: Initial state of the grab (true: closed, false: open)
Type: Boolean
Default: true
Required: no
inputAction="IMPLEMENT_EXTRA2"Description: Input action to toggle animation
Type: String
Default: IMPLEMENT_EXTRA2
Required: no
lockTime="1"Description: Animation time when trees are locked
Type: Float
Default: 1
Required: no
name="string"Description: Claw animation name
Type: String
Required: no
openDuringFolding="false"Description: Claw will be opened during folding
Type: Boolean
Default: false
Required: no
speedScale="1"Description: Animation speed scale
Type: Float
Default: 1
Required: no
textNeg="action_foldBenchNeg"Description: Input text to close the claw
Type: String or l10n key
Default: action_foldBenchNeg
Required: no
textPos="action_foldBenchPos"Description: Input text to open the claw
Type: String or l10n key
Default: action_foldBenchPos
Required: no
/>

<componentJointLimit jointIndex="1"Description: Index of component joint to change
Type: Integer
Default: 1
Required: no
limitActive="x y z"Description: Limit when tree is mounted
Type: Rotation values (x, y, z)
Required: no
limitInactive="x y z"Description: Limit when no tree is mounted
Type: Rotation values (x, y, z)
Required: no
/>

<componentJointMassSetting jointIndex="1"Description: Index of component joint to change
Type: Integer
Default: 1
Required: no
maxMass="1"Description: Mass of mounted trees to use max defined value (t)
Type: Float
Default: 1
Required: no
maxMaxRotDriveForce="x y z"Description: Max. rot drive force applied when the trees weight #maxMass
Type: Multiple values (x, y, z)
Required: no
minMass="0"Description: Mass of mounted trees to use min defined value (t)
Type: Float
Default: 0
Required: no
minMaxRotDriveForce="x y z"Description: Max. rot drive force applied when the trees weight #minMass
Type: Multiple values (x, y, z)
Required: no
/>

<lockAnimation name="string"Description: Lock animation played while tree joints are created and revered while joints are removed
Type: String
Required: no
speedScale="1"Description: Animation speed scale
Type: Float
Default: 1
Required: no
unlockSpeedScale="float"Description: Animation speed scale while trees are unlocked
Type: Float
Default: negative #speedScale
Required: no
/>

<treeDetection node="node"Description: Tree detection node
Type: Index to i3d node or i3d mapping identifier
Required: no
sizeY="2"Description: Tree detection node size y
Type: Float
Default: 2
Required: no
sizeZ="2"Description: Tree detection node size z
Type: Float
Default: 2
Required: no
/>

<trigger node="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</grab>
<logGrabConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<logGrabConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<grab foldMaxLimit="1"Description: Max. folding time to attach trees
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Min. folding time to attach trees
Type: Float
Default: 0
Required: no
jointNode="node"Description: Joint node
Type: Index to i3d node or i3d mapping identifier
Required: no
jointRoot="node"Description: Joint root node
Type: Index to i3d node or i3d mapping identifier
Required: no
limitYAxis="false"Description: Limit joint y axis movement (only allows movement up, but not down)
Type: Boolean
Default: false
Required: no
lockAllAxis="false"Description: Lock all axis
Type: Boolean
Default: false
Required: no
rotLimit="10"Description: Defines the rotation limit on all axis
Type: Angle
Default: 10
Required: no
unmountOnTreeCut="false"Description: Unmount trees while the wood harvester cuts the tree (only if the vehicle is a wood harvester as well)
Type: Boolean
Default: false
Required: no
>

<claw axis="1"Description: Grab axis
Type: Integer
Default: 1
Required: no
componentJointIndex="integer"Description: Component joint index
Type: Integer
Required: no
dampingFactor="20"Description: Damping factor
Type: Float
Default: 20
Required: no
rotationOffsetInverted="false"Description: Invert threshold
Type: Boolean
Default: false
Required: no
rotationOffsetThreshold="10"Description: Rotation offset threshold
Type: Angle
Default: 10
Required: no
rotationOffsetTime="1000"Description: Rotation offset time until mount
Type: Float
Default: 1000
Required: no
>

<movingTool closeDirection="integer"Description: Direction in which the grab is closed (if defined the trees are locked while fully closed)
Type: Integer
Required: no
direction="1"Description: Direction to block the moving tool
Type: Float
Default: 1
Required: no
node="node"Description: Node of moving tool to block while limit is exceeded
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</claw>
<clawAnimation closeDuringFolding="false"Description: Claw will be closed during folding
Type: Boolean
Default: false
Required: no
controlGroupIndex="integer"Description: Control group that needs to be active
Type: Integer
Required: no
foldMaxLimit="1"Description: Max. folding time to control claw
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Min. folding time to control claw
Type: Float
Default: 0
Required: no
initialState="true"Description: Initial state of the grab (true: closed, false: open)
Type: Boolean
Default: true
Required: no
inputAction="IMPLEMENT_EXTRA2"Description: Input action to toggle animation
Type: String
Default: IMPLEMENT_EXTRA2
Required: no
lockTime="1"Description: Animation time when trees are locked
Type: Float
Default: 1
Required: no
name="string"Description: Claw animation name
Type: String
Required: no
openDuringFolding="false"Description: Claw will be opened during folding
Type: Boolean
Default: false
Required: no
speedScale="1"Description: Animation speed scale
Type: Float
Default: 1
Required: no
textNeg="action_foldBenchNeg"Description: Input text to close the claw
Type: String or l10n key
Default: action_foldBenchNeg
Required: no
textPos="action_foldBenchPos"Description: Input text to open the claw
Type: String or l10n key
Default: action_foldBenchPos
Required: no
/>

<componentJointLimit jointIndex="1"Description: Index of component joint to change
Type: Integer
Default: 1
Required: no
limitActive="x y z"Description: Limit when tree is mounted
Type: Rotation values (x, y, z)
Required: no
limitInactive="x y z"Description: Limit when no tree is mounted
Type: Rotation values (x, y, z)
Required: no
/>

<componentJointMassSetting jointIndex="1"Description: Index of component joint to change
Type: Integer
Default: 1
Required: no
maxMass="1"Description: Mass of mounted trees to use max defined value (t)
Type: Float
Default: 1
Required: no
maxMaxRotDriveForce="x y z"Description: Max. rot drive force applied when the trees weight #maxMass
Type: Multiple values (x, y, z)
Required: no
minMass="0"Description: Mass of mounted trees to use min defined value (t)
Type: Float
Default: 0
Required: no
minMaxRotDriveForce="x y z"Description: Max. rot drive force applied when the trees weight #minMass
Type: Multiple values (x, y, z)
Required: no
/>

<lockAnimation name="string"Description: Lock animation played while tree joints are created and revered while joints are removed
Type: String
Required: no
speedScale="1"Description: Animation speed scale
Type: Float
Default: 1
Required: no
unlockSpeedScale="float"Description: Animation speed scale while trees are unlocked
Type: Float
Default: negative #speedScale
Required: no
/>

<treeDetection node="node"Description: Tree detection node
Type: Index to i3d node or i3d mapping identifier
Required: no
sizeY="2"Description: Tree detection node size y
Type: Float
Default: 2
Required: no
sizeZ="2"Description: Tree detection node size z
Type: Float
Default: 2
Required: no
/>

<trigger node="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</grab>
<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</logGrabConfiguration>
</logGrabConfigurations>
</logGrab>

<manureBarrel attacherJointIndex="integer"Description: Attacher joint index
Type: Integer
Required: no
/>


<mixerWagon fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
mixingTime="5"Description: Mixing time after the fill level was changed
Type: Time in seconds
Default: 5
Required: no
recipe="string"Description: Recipe fill type name
Type: String
Required: no
>

<baleTriggers>
<baleTrigger needsSetIsTurnedOn="false"Description: Vehicle needs to be turned on to pickup bales with this trigger
Type: Boolean
Default: false
Required: no
node="node"Description: Bale trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
pickupSpeed="500"Description: Bale pickup speed in liter per second
Type: Float
Default: 500
Required: no
useEffect="false"Description: Filling effect is played while picking up a bale
Type: Boolean
Default: false
Required: no
/>

</baleTriggers>
<fillEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</fillEffect>
<mixAnimationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</mixAnimationNodes>
<pickupAnimationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</pickupAnimationNodes>
</mixerWagon>

<motorbike>
<backwardAnimation name="string"Description: Name of the backward walk animation
Type: String
Required: no
speed="1"Description: Speed of the animation
Type: Float
Default: 1
Required: no
/>

<footAnimation name="string"Description: Name of the foot animation
Type: String
Required: no
speed="1"Description: Play speed of the animation
Type: Float
Default: 1
Required: no
speedThreshold="1"Description: Speed threshold to play the animation
Type: Float
Default: 1
Required: no
/>

<steering highSpeedScale="0.5"Description: Scale value for max. steering angle when above speed threshold
Type: Float
Default: 0.5
Required: no
highSpeedThreshold="20"Description: Threshold at which the steering is reduced to the defined scale
Type: Float
Default: 20
Required: no
/>

<tilt backwardTilt="0"Description: Tilt while going backward
Type: Angle
Default: 0
Required: no
idleTilt="0"Description: Tilt while not driving
Type: Angle
Default: 0
Required: no
maxTilt="0"Description: Max. tilt in corners
Type: Angle
Default: 0
Required: no
node="node"Description: Tilt Node
Type: Index to i3d node or i3d mapping identifier
Required: no
tiltSpeed="5"Description: Tilt speed (deg/sec)
Type: Angle
Default: 5
Required: no
/>

</motorbike>

<motorized clutchCrackingGearWarning="action_clutchCrackingGear"Description: Warning to be display if user tries to select a gear without pressing clutch pedal
Type: String or l10n key
Default: action_clutchCrackingGear
Required: no
clutchCrackingGroupWarning="action_clutchCrackingGroup"Description: Warning to be display if user tries to select a gear without pressing clutch pedal
Type: String or l10n key
Default: action_clutchCrackingGroup
Required: no
clutchNoEngagedWarning="warning_motorClutchNoEngaged"Description: Warning to be displayed if try to start the engine but clutch not engaged
Type: String or l10n key
Default: warning_motorClutchNoEngaged
Required: no
forceRpmHudDisplay="false"Description: Force usage of motor speed display in hud independent of setting
Type: Boolean
Default: false
Required: no
forceSpeedHudDisplay="false"Description: Force usage of vehicle speed display in hud independent of setting
Type: Boolean
Default: false
Required: no
statsType="tractor"Description: Statistic type
Type: String
Default: tractor
Required: no
turnOffText="action_stopMotor"Description: Motor stop text
Type: String or l10n key
Default: action_stopMotor
Required: no
turnOnText="action_startMotor"Description: Motor start text
Type: String or l10n key
Default: action_startMotor
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<brakeCompressor capacity="6"Description: Brake compressor capacity
Type: Float
Default: 6
Required: no
fillSpeed="0.6"Description: Brake compressor fill speed
Type: Float
Default: 0.6
Required: no
refillFillLevel="float"Description: Brake compressor refill threshold
Type: Float
Default: half of capacity
Required: no
/>

<consumerConfigurations>
<consumerConfiguration consumersEmptyWarning="warning_motorFuelEmpty"Description: Consumers empty warning
Type: String or l10n key
Default: warning_motorFuelEmpty
Required: no
>

<consumer capacity="float"Description: If defined the capacity of the fillUnit fill be overwritten with this value
Type: Float
Required: no
fillType="string"Description: Fill type name
Type: String
Required: no
fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
permanentConsumption="boolean"Description: Do permanent consumption
Type: Boolean
Default: 1
Required: no
refillCapacityPercentage="0"Description: Refill capacity percentage
Type: Float
Default: 0
Required: no
refillLitersPerSecond="0"Description: Refill liters per second
Type: Float
Default: 0
Required: no
usage="1"Description: Usage in l/h
Type: Float
Default: 1
Required: no
/>

</consumerConfiguration>
</consumerConfigurations>
<consumers consumersEmptyWarning="warning_motorFuelEmpty"Description: Consumers empty warning
Type: String or l10n key
Default: warning_motorFuelEmpty
Required: no
>

<consumer capacity="float"Description: If defined the capacity of the fillUnit fill be overwritten with this value
Type: Float
Required: no
fillType="string"Description: Fill type name
Type: String
Required: no
fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
permanentConsumption="boolean"Description: Do permanent consumption
Type: Boolean
Default: 1
Required: no
refillCapacityPercentage="0"Description: Refill capacity percentage
Type: Float
Default: 0
Required: no
refillLitersPerSecond="0"Description: Refill liters per second
Type: Float
Default: 0
Required: no
usage="1"Description: Usage in l/h
Type: Float
Default: 1
Required: no
/>

</consumers>
<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<differentialConfigurations>
<differentialConfiguration>
<differentials>
<differential differentialIndex1="integer"Description: Differential index 1
Type: Integer
Required: no
differentialIndex2="integer"Description: Differential index 2
Type: Integer
Required: no
maxSpeedRatio="1.3"Description: Max. speed ratio
Type: Float
Default: 1.3
Required: no
torqueRatio="0.5"Description: Torque ratio
Type: Float
Default: 0.5
Required: no
wheelIndex1="integer"Description: Wheel index 1
Type: Integer
Required: no
wheelIndex2="integer"Description: Wheel index 2
Type: Integer
Required: no
/>

</differentials>
</differentialConfiguration>
</differentialConfigurations>
<differentials>
<differentials>
<differential differentialIndex1="integer"Description: Differential index 1
Type: Integer
Required: no
differentialIndex2="integer"Description: Differential index 2
Type: Integer
Required: no
maxSpeedRatio="1.3"Description: Max. speed ratio
Type: Float
Default: 1.3
Required: no
torqueRatio="0.5"Description: Torque ratio
Type: Float
Default: 0.5
Required: no
wheelIndex1="integer"Description: Wheel index 1
Type: Integer
Required: no
wheelIndex2="integer"Description: Wheel index 2
Type: Integer
Required: no
/>

</differentials>
</differentials>
<exhaustEffects>
<exhaustEffect filename="string"Description: Effect i3d filename
Type: String
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
node="node"Description: Effect link node
Type: Index to i3d node or i3d mapping identifier
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
/>

</exhaustEffects>
<exhaustFlap maxRot="0"Description: Max. rotation
Type: Angle
Default: 0
Required: no
node="node"Description: Exhaust Flap Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationAxis="1"Description: Rotation Axis
Type: Integer
Default: 1
Required: no
/>

<exhaustParticleSystems maxScale="1"Description: Max. scale
Type: Float
Default: 1
Required: no
minScale="0.5"Description: Min. scale
Type: Float
Default: 0.5
Required: no
>

<exhaustParticleSystem file="string"Description: Particle file name
Type: String
Required: no
forceFullLifespan="false"Description: Force full lifespan
Type: Boolean
Default: false
Required: no
node="string"Description: Particle link node
Type: String
Required: no
particleNode="string"Description: Particle node in loaded file
Type: String
Required: no
position="x y z"Description: Particle position
Type: Translation values (x, y, z)
Required: no
rotation="x y z"Description: Particle rotation
Type: Rotation values (x, y, z)
Required: no
useEmitterVisibility="false"Description: Use emitter visibility to show/hide particles
Type: Boolean
Default: false
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

</exhaustParticleSystems>
<gearLevers>
<gearLever centerAxis="integer"Description: Axis of center bay
Type: Integer
Required: no
changeTime="0.5"Description: Time to move lever from one state to another
Type: Time in seconds
Default: 0.5
Required: no
handsOnDelay="0"Description: The animation is delayed by this time to have time to put the hand on the lever
Type: Time in seconds
Default: 0
Required: no
node="node"Description: Gear lever node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<state gear="integer"Description: Gear index
Type: Integer
Required: no
group="integer"Description: Group index
Type: Integer
Required: no
xRot="angle"Description: X rotation
Type: Angle
Required: no
yRot="angle"Description: Y rotation
Type: Angle
Required: no
zRot="angle"Description: Z rotation
Type: Angle
Required: no
/>

</gearLever>
</gearLevers>
<motorConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<motorConfiguration consumerConfigurationIndex="integer"Description: Index of consumer configuration to be used
Type: Integer
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
hp="float"Description: Horse power to be shown in the shop
Type: Float
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
maxSpeed="float"Description: Max. speed to be shown in the shop
Type: Float
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<motor accelerationLimit="2"Description: Acceleration limit
Type: Float
Default: 2
Required: no
brakeForce="10"Description: Brake force
Type: Float
Default: 10
Required: no
dampingRateScale="1"Description: Scales motor damping rate
Type: Float
Default: 1
Required: no
lowBrakeForceScale="0.5"Description: Low brake force scale
Type: Float
Default: 0.5
Required: no
lowBrakeForceSpeedLimit="1"Description: Low brake force speed limit (below this speed the lowBrakeForceScale is activated)
Type: Float
Default: 1
Required: no
maxBackwardSpeed="float"Description: Max. backward speed
Type: Float
Required: no
maxForwardSpeed="float"Description: Max. forward speed
Type: Float
Required: no
maxRpm="1800"Description: Max. RPM
Type: Float
Default: 1800
Required: no
minRpm="1000"Description: Min. RPM
Type: Float
Default: 1000
Required: no
minSpeed="1"Description: Min. driving speed
Type: Float
Default: 1
Required: no
ptoMotorRpmRatio="4"Description: PTO to motor rpm ratio
Type: Float
Default: 4
Required: no
rotInertia="float"Description: Rotation inertia
Type: Float
Default: Peak. motor torque / 600
Required: no
rpmSpeedLimit="float"Description: Motor rotation acceleration limit
Type: Float
Required: no
startAnimationName="vehicle"Description: Motor start animation
Type: String
Default: vehicle
Required: no
torqueScale="1"Description: Scale factor for torque curve
Type: Float
Default: 1
Required: no
type="vehicle"Description: Motor type
Type: String
Default: vehicle
Required: no
>

<torque normRpm="float"Description: Norm RPM (0-1)
Type: Float
Required: no
rpm="float"Description: RPM
Type: Float
Required: no
torque="float"Description: Torque
Type: Float
Required: no
/>

</motor>
<motorStartDuration>floatDescription: Motor start duration
Type: Float
Default: Duration motor takes to start. After this time player can start to drive
Required: no
</motorStartDuration>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<sounds>
<airCompressorRun debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</airCompressorRun>
<airCompressorStart debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</airCompressorStart>
<airCompressorStop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</airCompressorStop>
<airRelease debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</airRelease>
<blowOffValve debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</blowOffValve>
<brake debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</brake>
<clutchCracking debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</clutchCracking>
<compressedAir debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</compressedAir>
<gearbox debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearbox>
<gearDisengaged debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearDisengaged>
<gearEngaged debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearEngaged>
<gearGroupChange debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearGroupChange>
<gearGroupLeverEnd debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearGroupLeverEnd>
<gearGroupLeverStart debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearGroupLeverStart>
<gearLeverEnd debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearLeverEnd>
<gearLeverStart debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearLeverStart>
<motor debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</motor>
<motorStart debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</motorStart>
<motorStop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</motorStop>
<retarder debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</retarder>
<reverseDrive debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</reverseDrive>
</sounds>
<transmission autoGearChangeTime="time"Description: Auto gear change time
Type: Time in seconds
Required: no
axleRatio="1"Description: Axle ratio
Type: Float
Default: 1
Required: no
gearChangeTime="time"Description: Gear change time
Type: Time in seconds
Required: no
maxBackwardGearRatio="float"Description: Max. backward gear ratio
Type: Float
Required: no
maxForwardGearRatio="float"Description: Max. forward gear ratio
Type: Float
Required: no
minBackwardGearRatio="float"Description: Min. backward gear ratio
Type: Float
Required: no
minForwardGearRatio="float"Description: Min. forward gear ratio
Type: Float
Required: no
name="string"Description: Name of transmission to display in the shop
Type: String or l10n key
Required: no
param="string"Description: Parameter to insert in transmission name
Type: String
Required: no
startGearThreshold="1.5"Description: Adjusts which gear is used as start gear
Type: Float
Default: 1.5
Required: no
>

<backwardGear actionName="SHIFT_GEAR_SELECT_X"Description: Input Action to select this gear
Type: String
Default: SHIFT_GEAR_SELECT_X
Required: no
dashboardName="string"Description: Gear name to display in dashboard
Type: String
Required: no
dashboardReverseName="string"Description: Gear name to display in dashboard (if reverse direction is active)
Type: String
Required: no
defaultGear="boolean"Description: Gear ratio
Type: Boolean
Required: no
gearRatio="float"Description: Gear ratio
Type: Float
Required: no
maxSpeed="float"Description: Gear ratio
Type: Float
Required: no
name="string"Description: Gear name to display
Type: String
Required: no
reverseName="string"Description: Gear name to display (if reverse direction is active)
Type: String
Required: no
/>

<directionChange changeTime="0.5"Description: Direction change time
Type: Time in seconds
Default: 0.5
Required: no
reverseGearIndex="1"Description: Gear will be activated while direction is changed
Type: Integer
Default: 1
Required: no
reverseGroupIndex="1"Description: Group will be activated while direction is changed
Type: Integer
Default: 1
Required: no
useGear="false"Description: Use gear as reverse change
Type: Boolean
Default: false
Required: no
useGroup="false"Description: Use group as reverse change
Type: Boolean
Default: false
Required: no
/>

<forwardGear actionName="SHIFT_GEAR_SELECT_X"Description: Input Action to select this gear
Type: String
Default: SHIFT_GEAR_SELECT_X
Required: no
dashboardName="string"Description: Gear name to display in dashboard
Type: String
Required: no
dashboardReverseName="string"Description: Gear name to display in dashboard (if reverse direction is active)
Type: String
Required: no
defaultGear="boolean"Description: Gear ratio
Type: Boolean
Required: no
gearRatio="float"Description: Gear ratio
Type: Float
Required: no
maxSpeed="float"Description: Gear ratio
Type: Float
Required: no
name="string"Description: Gear name to display
Type: String
Required: no
reverseName="string"Description: Gear name to display (if reverse direction is active)
Type: String
Required: no
/>

<groups changeTime="0.5"Description: Change time if default type
Type: Time in seconds
Default: 0.5
Required: no
type="default"Description: Type of groups (powershift/default)
Type: String
Default: default
Required: no
>

<group actionName="SHIFT_GROUP_SELECT_X"Description: Input Action to select this group
Type: String
Default: SHIFT_GROUP_SELECT_X
Required: no
dashboardName="string"Description: Gear name to display in dashboard
Type: String
Required: no
isDefault="false"Description: Is default stage
Type: Boolean
Default: false
Required: no
name="string"Description: Gear name to display
Type: String
Required: no
ratio="float"Description: Ratio while stage active
Type: Float
Required: no
/>

</groups>
<manualShift gears="true"Description: Defines if gears can be shifted manually
Type: Boolean
Default: true
Required: no
groups="true"Description: Defines if groups can be shifted manually
Type: Boolean
Default: true
Required: no
/>

</transmission>
</motorConfiguration>
</motorConfigurations>
<motorStartDuration>floatDescription: Motor start duration
Type: Float
Default: Duration motor takes to start. After this time player can start to drive
Required: no
</motorStartDuration>

<reverseDriveSound threshold="4"Description: Reverse drive sound turn on speed threshold
Type: Float
Default: 4
Required: no
/>

<sounds>
<airCompressorRun debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</airCompressorRun>
<airCompressorStart debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</airCompressorStart>
<airCompressorStop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</airCompressorStop>
<airRelease debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</airRelease>
<blowOffValve debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</blowOffValve>
<brake debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</brake>
<clutchCracking debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</clutchCracking>
<compressedAir debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</compressedAir>
<gearbox debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearbox>
<gearDisengaged debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearDisengaged>
<gearEngaged debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearEngaged>
<gearGroupChange debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearGroupChange>
<gearGroupLeverEnd debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearGroupLeverEnd>
<gearGroupLeverStart debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearGroupLeverStart>
<gearLeverEnd debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearLeverEnd>
<gearLeverStart debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</gearLeverStart>
<motor debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</motor>
<motorStart debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</motorStart>
<motorStop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</motorStop>
<retarder debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</retarder>
<reverseDrive debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</reverseDrive>
</sounds>
</motorized>

<mower fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
fruitTypeConverter="string"Description: Fruit type converter name
Type: String
Required: no
pickupFillScale="1"Description: Pickup fill scale
Type: Float
Default: 1
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<cutterEffects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</cutterEffects>
<dropEffects>
<dropEffect dropAreaIndex="1"Description: Drop area index
Type: Integer
Default: 1
Required: no
workAreaIndex="1"Description: Work area index
Type: Integer
Default: 1
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</dropEffect>
</dropEffects>
<fruitExtraObjects hideOnDetach="false"Description: Hide extra objects on detach
Type: Boolean
Default: false
Required: no
hideOnMount="false"Description: Hide extra objects when mounted to a header trailer
Type: Boolean
Default: false
Required: no
>

<fruitExtraObject animationName="string"Description: Change animation name
Type: String
Required: no
animationSpeed="1"Description: Speed of the animation
Type: Float
Default: 1
Required: no
fillType="string"Description: Name of fill type
Type: String
Required: no
fruitType="string"Description: Name of fruit type
Type: String
Required: no
isDefault="false"Description: Is default active
Type: Boolean
Default: false
Required: no
node="node"Description: Name of fruit type converter
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</fruitExtraObjects>
<sounds>
<cut debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</cut>
</sounds>
<toggleWindrowDrop animationDisableSpeed="float"Description: Animation disable speed
Type: Float
Default: inversed 'animationEnableSpeed'
Required: no
animationEnableSpeed="1"Description: Animation enable speed
Type: Float
Default: 1
Required: no
animationName="string"Description: Windrow drop animation name
Type: String
Required: no
disableText="string"Description: Disable windrow drop text
Type: String or l10n key
Required: no
enableText="string"Description: Enable windrow drop text
Type: String or l10n key
Required: no
startEnabled="false"Description: Start windrow drop enabled
Type: Boolean
Default: false
Required: no
/>

</mower>

<mulcher>
<effects>
<effect activeDirection="0"Description: If vehicle is driving into this direction the effect will be activated (0 = any direction)
Type: Integer
Default: 0
Required: no
workAreaIndex="1"Description: Work area index
Type: Integer
Default: 1
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effect>
</effects>
<sounds>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</idle>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</mulcher>

<multipleItemPurchase baleIsWrapped="false"Description: Bale is wrapped
Type: Boolean
Default: false
Required: no
baleVariationId="DEFAULT"Description: Bale variation identifier
Type: String
Default: DEFAULT
Required: no
filename="string"Description: Item filename
Type: String
Required: no
fillType="STRAW"Description: Bale fill type
Type: String
Default: STRAW
Required: no
isVehicle="false"Description: Is Loading a vehicle (false=Bale)
Type: Boolean
Default: false
Required: no
>

<itemPositions>
<itemPosition position="x y z"Description: Bale position
Type: Translation values (x, y, z)
Required: no
rotation="x y z"Description: Bale rotation
Type: Rotation values (x, y, z)
Required: no
/>

</itemPositions>
<offsets>
<offset amount="float"Description: Amount of items to activate offset
Type: Float
Required: no
offset="x y z"Description: Offset
Type: Translation values (x, y, z)
Required: no
/>

</offsets>
</multipleItemPurchase>

<multipleItemPurchaseAmountConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<multipleItemPurchaseAmountConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</multipleItemPurchaseAmountConfiguration>
</multipleItemPurchaseAmountConfigurations>

<pallet filename="$data/objects/pallets/shared/euroPallet/euroPallet.i3d"Description: Path to visual pallet i3d file to load
Type: Path to a certain file
Default: $data/objects/pallets/shared/euroPallet/euroPallet.i3d
Required: no
fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
linkNode="node"Description: Link node for externally loaded visual pallet (can be multiple link nodes separated by space)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
node="node"Description: Root visual pallet node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<content fillUnitIndex="integer"Description: Fill unit index for this content
Type: Integer
Default: pallet#fillUnitIndex
Required: no
>

<object node="node"Description: Object node
Type: Index to i3d node or i3d mapping identifier
Required: no
tensionBeltNode="node"Description: Object used for tension belt calculations
Type: Index to i3d node or i3d mapping identifier
Required: no
useAsTensionBeltMesh="true"Description: Flag for toggling object node being used as tension belt node
Type: Boolean
Default: true
Required: no
/>

</content>
<sounds>
<unload debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</unload>
</sounds>
<straps>
<strap endNode="node"Description: End node of the strap
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start node of the strap
Type: Index to i3d node or i3d mapping identifier
Required: no
tensionBeltType="basic"Description: Type of the tension belt to use
Type: String
Default: basic
Required: no
>

<intersectionNode node="node"Description: Intersection node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</strap>
</straps>
<texture diffuse="string"Description: Path to the diffuse texture to use (if multiple are defined it will switch between them randomly)
Type: Path to a certain file
Required: no
/>

</pallet>

<palletFiller>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<fillDeflectorAnimation name="string"Description: Name of fill deflector animation (animation is played before the pallets are moving and revered after they are in the new position)
Type: String
Required: no
speed="1"Description: Animation speed scale
Type: Float
Default: 1
Required: no
/>

<foldable maxLimit="1"Description: Max. folding time for platform state change [0-1]
Type: Float
Default: 1
Required: no
minLimit="0"Description: Min. folding time for platform state change [0-1]
Type: Float
Default: 0
Required: no
/>

<pallet filename="string"Description: Filename to supported pallet xml file
Type: String
Required: no
spacing="0.5"Description: Spacing between the pallets while they are loaded
Type: Float
Default: 0.5
Required: no
/>

<palletRow loadingDelay="0"Description: Loading delay used for combine
Type: Time in seconds
Default: 0
Required: no
maxNumPallets="1"Description: Max. number of pallets that can be picked up
Type: Integer
Default: 1
Required: no
maxTransZ="0"Description: Max. translation of the row (pick up point)
Type: Float
Default: 0
Required: no
minTransZ="0"Description: Min. translation of the row (drop off point)
Type: Float
Default: 0
Required: no
moveSpeed="1"Description: Move speed of pallet on the row (m/sec)
Type: Float
Default: 1
Required: no
node="node"Description: Pallet row node
Type: Index to i3d node or i3d mapping identifier
Required: no
pickupTime="2"Description: Time until the pallet is fully picked up (sec)
Type: Time in seconds
Default: 2
Required: no
>

<fillStep dischargeNodeIndex="1"Description: Discharge Node Index (defines which discharge node is used while the defined pallet index is available & not full)
Type: Integer
Default: 1
Required: no
palletIndex="1"Description: Pallet index to fill
Type: Integer
Default: 1
Required: no
transZ="0"Description: Target Z translation of the pickup of pallet while filling this pallet index
Type: Float
Default: 0
Required: no
/>

<rotLimit endLimit="0 0 0"Description: End rotation limit while fully mounted
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
startLimit="0 0 0"Description: Start rotation limit after pickup
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
unloadLimit="0 0 25"Description: Rotation limit while unloading
Type: Rotation values (x, y, z)
Default: 0 0 25
Required: no
/>

<transLimit endLimit="0.05 2 0"Description: End translation limit while fully mounted
Type: Translation values (x, y, z)
Default: 0.05 2 0
Required: no
startLimit="0.25 2 0.25"Description: Start translation limit after pickup
Type: Translation values (x, y, z)
Default: 0.25 2 0.25
Required: no
unloadLimit="0.25 2 0"Description: Translation limit while unloading
Type: Translation values (x, y, z)
Default: 0.25 2 0
Required: no
/>

</palletRow>
<pickupTrigger node="node"Description: Pickup pallet trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<platformAnimation automaticLift="false"Description: Automatically lift platform after dropping or pickup
Type: Boolean
Default: false
Required: no
lowerToUnload="false"Description: Tool needs to be lowered first to be unloaded
Type: Boolean
Default: false
Required: no
middleTime="0.5"Description: Animation middle time
Type: Float
Default: 0.5
Required: no
name="string"Description: Name of platform animation (animation to lower the tool for pallet pickup and drop -> 0=pickup, #middleTime=idle, 1=drop)
Type: String
Required: no
speed="1"Description: Animation speed scale
Type: Float
Default: 1
Required: no
/>

<sounds>
<move debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</move>
</sounds>
</palletFiller>

<parentFile xmlFilename="string"Description: Parent xml filepath used as basis
Type: String
Required: no
>

<attributes>
<clearList keepIndex="integer"Description: Index of list to keep
Type: Integer
Required: no
path="string"Description: List to clear but keep one item
Type: String
Required: no
/>

<remove path="string"Description: Path to remove from parent xml
Type: String
Required: no
/>

<set path="string"Description: Path change in parent xml
Type: String
Required: no
value="string"Description: Target value to set in parent file
Type: String
Required: no
/>

</attributes>
</parentFile>

<pickup allowWhileTipping="true"Description: Allow pickup movement while tipping
Type: Boolean
Default: true
Required: no
foldMaxLimit="1"Description: Fold max. time for pickup lowering
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time for pickup lowering
Type: Float
Default: 0
Required: no
>

<animation isDefaultLowered="boolean"Description: Pickup animation is default lowered
Type: Boolean
Required: no
liftSpeed="float"Description: Pickup animation lift speed
Type: Float
Required: no
lowerSpeed="float"Description: Pickup animation lower speed
Type: Float
Required: no
name="string"Description: Pickup animation name
Type: String
Required: no
/>

</pickup>

<pipe aiFoldedPipeUsesTrailerSpace="false"Description: Defines if the folded pipe uses the space of the trailer to discharge
Type: Boolean
Default: false
Required: no
automaticDischarge="true"Description: Pipe is automatically starting to discharge as soon as it hits the trailer
Type: Boolean
Default: true
Required: no
coverMaxState="integer"Description: Max. cover state to allow pipe state change
Type: Integer
Default: Max. cover state
Required: no
coverMinState="0"Description: Min. cover state to allow pipe state change
Type: Integer
Default: 0
Required: no
defaultDischargeToGroundState="false"Description: Discharge to ground is enabled by default if #toggleableDischargeToGround is set
Type: Boolean
Default: false
Required: no
dischargeNodeIndex="1"Description: Discharge node index
Type: Integer
Default: 1
Required: no
foldMaxLimit="1"Description: Fold max. limit
Type: Float
Default: 1
Required: no
foldMaxState="integer"Description: Fold max. state
Type: Integer
Default: Num. of states
Required: no
foldMinLimit="0"Description: Fold min. limit
Type: Float
Default: 0
Required: no
foldMinState="1"Description: Fold min. state
Type: Integer
Default: 1
Required: no
forceDischargeNodeIndex="true"Description: Force discharge node selection while changing pipe state. Can be deactivated e.g. if the selection is done by trailer spec etc.
Type: Boolean
Default: true
Required: no
pipeInText="action_pipeIn"Description: Text to show for pipe extending action
Type: String or l10n key
Default: action_pipeIn
Required: no
pipeOutText="action_pipeOut"Description: Text to show for pipe retracting action
Type: String or l10n key
Default: action_pipeOut
Required: no
toggleableDischargeToGround="false"Description: Defines if the discharge to ground can be enabled separately
Type: Boolean
Default: false
Required: no
turnOnStateWarning="warning_firstSetPipeState"Description: Turn on warning
Type: String or l10n key
Default: warning_firstSetPipeState
Required: no
>

<animation name="string"Description: Pipe animation name
Type: String
Required: no
speedScale="1"Description: Pipe animation speed scale
Type: Float
Default: 1
Required: no
/>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<pipeConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<pipeConfiguration aiFoldedPipeUsesTrailerSpace="false"Description: Defines if the folded pipe uses the space of the trailer to discharge
Type: Boolean
Default: false
Required: no
automaticDischarge="true"Description: Pipe is automatically starting to discharge as soon as it hits the trailer
Type: Boolean
Default: true
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
defaultDischargeToGroundState="false"Description: Discharge to ground is enabled by default if #toggleableDischargeToGround is set
Type: Boolean
Default: false
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
dischargeNodeIndex="1"Description: Discharge node index
Type: Integer
Default: 1
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
foldMaxLimit="1"Description: Fold max. limit
Type: Float
Default: 1
Required: no
foldMaxState="integer"Description: Fold max. state
Type: Integer
Default: Num. of states
Required: no
foldMinLimit="0"Description: Fold min. limit
Type: Float
Default: 0
Required: no
foldMinState="1"Description: Fold min. state
Type: Integer
Default: 1
Required: no
forceDischargeNodeIndex="true"Description: Force discharge node selection while changing pipe state. Can be deactivated e.g. if the selection is done by trailer spec etc.
Type: Boolean
Default: true
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
pipeInText="action_pipeIn"Description: Text to show for pipe extending action
Type: String or l10n key
Default: action_pipeIn
Required: no
pipeOutText="action_pipeOut"Description: Text to show for pipe retracting action
Type: String or l10n key
Default: action_pipeOut
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
toggleableDischargeToGround="false"Description: Defines if the discharge to ground can be enabled separately
Type: Boolean
Default: false
Required: no
turnOnStateWarning="warning_firstSetPipeState"Description: Turn on warning
Type: String or l10n key
Default: warning_firstSetPipeState
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<animation name="string"Description: Pipe animation name
Type: String
Required: no
speedScale="1"Description: Pipe animation speed scale
Type: Float
Default: 1
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<pipeNodes>
<pipeNode autoAimInvertZ="false"Description: Auto aim invert Z axis
Type: Boolean
Default: false
Required: no
autoAimXRotation="false"Description: Auto aim X rotation
Type: Boolean
Default: false
Required: no
autoAimYRotation="false"Description: Auto aim Y rotation
Type: Boolean
Default: false
Required: no
bendingRegulation="0"Description: Bending angle regulation
Type: Float
Default: 0
Required: no
foldPriority="0"Description: Fold priority
Type: Integer
Default: 0
Required: no
maxRotationLimits="x y z"Description: Max. rotation limit
Type: Rotation values (x, y, z)
Required: no
minRotationLimits="x y z"Description: Min. rotation limit
Type: Rotation values (x, y, z)
Required: no
node="node"Description: Pipe node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationSpeeds="x y z"Description: Rotation speeds
Type: Rotation values (x, y, z)
Required: no
subPipeNode="node"Description: Sub pipe node (Target rotation is divided between these two nodes depending on the X rotation ratio between #node and #node parent and #subPipeNode and #node parent)
Type: Index to i3d node or i3d mapping identifier
Required: no
subPipeNodeRatio="float"Description: Ratio between usage of this pipe node and sub node [0-1]
Type: Float
Default: Calculated based on rotation in i3d file
Required: no
translationSpeeds="x y z"Description: Translation speeds
Type: Translation values (x, y, z)
Required: no
>

<bendingRegulationNode axis="0"Description: Bending regulation axis
Type: Integer
Default: 0
Required: no
direction="0"Description: Bending regulation direction
Type: Integer
Default: 0
Required: no
node="node"Description: Bending regulation node
Type: Index to i3d node or i3d mapping identifier
Default: 0
Required: no
/>

<moveSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</moveSound>
<state rotation="x y z"Description: State translation
Type: Rotation values (x, y, z)
Required: no
translation="x y z"Description: State translation
Type: Translation values (x, y, z)
Required: no
/>

</pipeNode>
</pipeNodes>
<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<states autoAiming="1 2 .. n"Description: Auto aim states
Type: Multiple values
Required: no
num="0"Description: Number of pipe states
Type: Integer
Default: 0
Required: no
turnOnAllowed="1 2 .. n"Description: Turn on allowed states
Type: Multiple values
Required: no
unloading="1 2 .. n"Description: Unloading states
Type: Multiple values
Required: no
>

<state dischargeNodeIndex="integer"Description: Discharge node index
Type: Integer
Required: no
stateIndex="integer"Description: State index
Type: Integer
Required: no
/>

</states>
<unloadingTriggers>
<unloadingTrigger node="node"Description: Unload trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</unloadingTriggers>
</pipeConfiguration>
</pipeConfigurations>
<pipeNodes>
<pipeNode autoAimInvertZ="false"Description: Auto aim invert Z axis
Type: Boolean
Default: false
Required: no
autoAimXRotation="false"Description: Auto aim X rotation
Type: Boolean
Default: false
Required: no
autoAimYRotation="false"Description: Auto aim Y rotation
Type: Boolean
Default: false
Required: no
bendingRegulation="0"Description: Bending angle regulation
Type: Float
Default: 0
Required: no
foldPriority="0"Description: Fold priority
Type: Integer
Default: 0
Required: no
maxRotationLimits="x y z"Description: Max. rotation limit
Type: Rotation values (x, y, z)
Required: no
minRotationLimits="x y z"Description: Min. rotation limit
Type: Rotation values (x, y, z)
Required: no
node="node"Description: Pipe node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationSpeeds="x y z"Description: Rotation speeds
Type: Rotation values (x, y, z)
Required: no
subPipeNode="node"Description: Sub pipe node (Target rotation is divided between these two nodes depending on the X rotation ratio between #node and #node parent and #subPipeNode and #node parent)
Type: Index to i3d node or i3d mapping identifier
Required: no
subPipeNodeRatio="float"Description: Ratio between usage of this pipe node and sub node [0-1]
Type: Float
Default: Calculated based on rotation in i3d file
Required: no
translationSpeeds="x y z"Description: Translation speeds
Type: Translation values (x, y, z)
Required: no
>

<bendingRegulationNode axis="0"Description: Bending regulation axis
Type: Integer
Default: 0
Required: no
direction="0"Description: Bending regulation direction
Type: Integer
Default: 0
Required: no
node="node"Description: Bending regulation node
Type: Index to i3d node or i3d mapping identifier
Default: 0
Required: no
/>

<moveSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</moveSound>
<state rotation="x y z"Description: State translation
Type: Rotation values (x, y, z)
Required: no
translation="x y z"Description: State translation
Type: Translation values (x, y, z)
Required: no
/>

</pipeNode>
</pipeNodes>
<states autoAiming="1 2 .. n"Description: Auto aim states
Type: Multiple values
Required: no
num="0"Description: Number of pipe states
Type: Integer
Default: 0
Required: no
turnOnAllowed="1 2 .. n"Description: Turn on allowed states
Type: Multiple values
Required: no
unloading="1 2 .. n"Description: Unloading states
Type: Multiple values
Required: no
>

<state dischargeNodeIndex="integer"Description: Discharge node index
Type: Integer
Required: no
stateIndex="integer"Description: State index
Type: Integer
Required: no
/>

</states>
<unloadingTriggers>
<unloadingTrigger node="node"Description: Unload trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</unloadingTriggers>
</pipe>

<plow>
<ai allowTurnWhileReversing="true"Description: Allow the turn of the plow while we are reversing
Type: Boolean
Default: true
Required: no
centerPosition="0.5"Description: Center position
Type: Float
Default: 0.5
Required: no
rotateCompletelyHeadlandPos="0.5"Description: Rotate completely headland position
Type: Float
Default: 0.5
Required: no
rotateToCenterHeadlandPos="0.5"Description: Rotate to center headland position
Type: Float
Default: 0.5
Required: no
stopDuringTurn="true"Description: Stop the vehicle while the plow is turning
Type: Boolean
Default: true
Required: no
/>

<directionNode node="node"Description: Plow direction node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<onlyActiveWhenLowered value="true"Description: Only active when lowered
Type: Boolean
Default: true
Required: no
/>

<packer animationSpeed="1"Description: Packer animation speed
Type: Float
Default: 1
Required: no
deactivateLeft="string"Description: Packer deactivate animation left side
Type: String
Required: no
deactivateRight="string"Description: Packer deactivate animation left side
Type: String
Required: no
foldingConfig="1"Description: Folding configuration with available packer
Type: Integer
Default: 1
Required: no
inputAction="IMPLEMENT_EXTRA4"Description: Input action name for packer toggling
Type: String
Default: IMPLEMENT_EXTRA4
Required: no
partialDeactivated="false"Description: Only some parts of the packer are deactivated
Type: Boolean
Default: false
Required: no
>

<lowerAnimation name="string"Description: Lower animation that is played while packer is active
Type: String
Required: no
speed="1"Description: Lower animation speed
Type: Float
Default: 1
Required: no
/>

</packer>
<plowConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<plowConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<ai allowTurnWhileReversing="true"Description: Allow the turn of the plow while we are reversing
Type: Boolean
Default: true
Required: no
centerPosition="0.5"Description: Center position
Type: Float
Default: 0.5
Required: no
rotateCompletelyHeadlandPos="0.5"Description: Rotate completely headland position
Type: Float
Default: 0.5
Required: no
rotateToCenterHeadlandPos="0.5"Description: Rotate to center headland position
Type: Float
Default: 0.5
Required: no
stopDuringTurn="true"Description: Stop the vehicle while the plow is turning
Type: Boolean
Default: true
Required: no
/>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<directionNode node="node"Description: Plow direction node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<onlyActiveWhenLowered value="true"Description: Only active when lowered
Type: Boolean
Default: true
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<rotateLeftToMax value="true"Description: Rotate left to max
Type: Boolean
Default: true
Required: no
/>

<rotationPart detachMaxLimit="1"Description: Detach is allowed if turn animation between these values
Type: Float
Default: 1
Required: no
detachMinLimit="0"Description: Detach is allowed if turn animation between these values
Type: Float
Default: 0
Required: no
detachWarning="warning_detachNotAllowedPlowTurn"Description: Warning to be displayed if not in correct turn state for detach
Type: String or l10n key
Default: warning_detachNotAllowedPlowTurn
Required: no
foldMaxLimit="1"Description: Fold max. limit
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. limit
Type: Float
Default: 0
Required: no
foldRotationMaxLimit="1"Description: Fold allow if inbetween this limit
Type: Float
Default: 1
Required: no
foldRotationMinLimit="0"Description: Fold allow if inbetween this limit
Type: Float
Default: 0
Required: no
limitFoldRotationMax="boolean"Description: Block folding if in max state
Type: Boolean
Required: no
rotationAllowedIfLowered="true"Description: Allow plow rotation if lowered
Type: Boolean
Default: true
Required: no
rotationFoldMaxLimit="1"Description: Rotation allow if fold time inbetween this limit
Type: Float
Default: 1
Required: no
rotationFoldMinLimit="0"Description: Rotation allow if fold time inbetween this limit
Type: Float
Default: 0
Required: no
turnAnimationName="string"Description: Turn animation name
Type: String
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<sounds>
<turn debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</turn>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</plowConfiguration>
</plowConfigurations>
<rotateLeftToMax value="true"Description: Rotate left to max
Type: Boolean
Default: true
Required: no
/>

<rotationPart detachMaxLimit="1"Description: Detach is allowed if turn animation between these values
Type: Float
Default: 1
Required: no
detachMinLimit="0"Description: Detach is allowed if turn animation between these values
Type: Float
Default: 0
Required: no
detachWarning="warning_detachNotAllowedPlowTurn"Description: Warning to be displayed if not in correct turn state for detach
Type: String or l10n key
Default: warning_detachNotAllowedPlowTurn
Required: no
foldMaxLimit="1"Description: Fold max. limit
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. limit
Type: Float
Default: 0
Required: no
foldRotationMaxLimit="1"Description: Fold allow if inbetween this limit
Type: Float
Default: 1
Required: no
foldRotationMinLimit="0"Description: Fold allow if inbetween this limit
Type: Float
Default: 0
Required: no
limitFoldRotationMax="boolean"Description: Block folding if in max state
Type: Boolean
Required: no
rotationAllowedIfLowered="true"Description: Allow plow rotation if lowered
Type: Boolean
Default: true
Required: no
rotationFoldMaxLimit="1"Description: Rotation allow if fold time inbetween this limit
Type: Float
Default: 1
Required: no
rotationFoldMinLimit="0"Description: Rotation allow if fold time inbetween this limit
Type: Float
Default: 0
Required: no
turnAnimationName="string"Description: Turn animation name
Type: String
Required: no
/>

<sounds>
<turn debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</turn>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</plow>

<powerConsumer forceDir="1"Description: Force direction
Type: Float
Default: 1
Required: no
forceDirNode="node"Description: Force node
Type: Index to i3d node or i3d mapping identifier
Default: Force node
Required: no
forceFactor="1"Description: Force factor
Type: Float
Default: 1
Required: no
forceNode="node"Description: Force node
Type: Index to i3d node or i3d mapping identifier
Required: no
maxForce="0"Description: Max. force (kN)
Type: Float
Default: 0
Required: no
neededMaxPtoPower="0"Description: Needed max. pto power
Type: Float
Default: 0
Required: no
neededMinPtoPower="float"Description: Needed min. pto power
Type: Float
Default: neededMaxPtoPower
Required: no
ptoRpm="0"Description: Pto rpm
Type: Float
Default: 0
Required: no
turnOnNotAllowedWarning="warning_insufficientPowerOutput"Description: Turn on not allowed text
Type: String or l10n key
Default: warning_insufficientPowerOutput
Required: no
turnOnPeakPowerDuration="2"Description: Duration for peak power while turning on (sec)
Type: Time in seconds
Default: 2
Required: no
turnOnPeakPowerMultiplier="3"Description: While turning the tool on a short peak power with this multiplier is consumed
Type: Float
Default: 3
Required: no
useTurnOnState="true"Description: While vehicle is turned on the vehicle consumes the pto power
Type: Boolean
Default: true
Required: no
virtualPowerMultiplicator="1"Description: Virtual multiplicator for pto power to increased the motor load without reducing the available power for driving
Type: Float
Default: 1
Required: no
>

<powerConsumerConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<powerConsumerConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
forceDir="1"Description: Force direction
Type: Float
Default: 1
Required: no
forceDirNode="node"Description: Force node
Type: Index to i3d node or i3d mapping identifier
Default: Force node
Required: no
forceFactor="1"Description: Force factor
Type: Float
Default: 1
Required: no
forceNode="node"Description: Force node
Type: Index to i3d node or i3d mapping identifier
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
maxForce="0"Description: Max. force (kN)
Type: Float
Default: 0
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
neededMaxPtoPower="0"Description: Needed max. pto power
Type: Float
Default: 0
Required: no
neededMinPtoPower="float"Description: Needed min. pto power
Type: Float
Default: neededMaxPtoPower
Required: no
neededPower="integer"Description: Needed power
Type: Integer
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
ptoRpm="0"Description: Pto rpm
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
turnOnNotAllowedWarning="warning_insufficientPowerOutput"Description: Turn on not allowed text
Type: String or l10n key
Default: warning_insufficientPowerOutput
Required: no
turnOnPeakPowerDuration="2"Description: Duration for peak power while turning on (sec)
Type: Time in seconds
Default: 2
Required: no
turnOnPeakPowerMultiplier="3"Description: While turning the tool on a short peak power with this multiplier is consumed
Type: Float
Default: 3
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
useTurnOnState="true"Description: While vehicle is turned on the vehicle consumes the pto power
Type: Boolean
Default: true
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
virtualPowerMultiplicator="1"Description: Virtual multiplicator for pto power to increased the motor load without reducing the available power for driving
Type: Float
Default: 1
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<speedLimitModifier maxPowerHp="0"Description: Max. power in HP of root motor
Type: Float
Default: 0
Required: no
minPowerHp="0"Description: Min. power in HP of root motor
Type: Float
Default: 0
Required: no
offset="float"Description: Speed limit offset to apply
Type: Float
Required: no
/>

</powerConsumerConfiguration>
</powerConsumerConfigurations>
<speedLimitModifier maxPowerHp="0"Description: Max. power in HP of root motor
Type: Float
Default: 0
Required: no
minPowerHp="0"Description: Min. power in HP of root motor
Type: Float
Default: 0
Required: no
offset="float"Description: Speed limit offset to apply
Type: Float
Required: no
/>

</powerConsumer>

<powerTakeOffs ignoreInvalidJointIndices="false"Description: Do not display warning if attacher joint index could not be found. Can be useful if attacher joints change due to configurations
Type: Boolean
Default: false
Required: no
maxUpdateDistance="40"Description: Max. distance to vehicle root to update power take offs
Type: Float
Default: 40
Required: no
>

<input aboveAttacher="true"Description: Above attacher
Type: Boolean
Default: true
Required: no
decalMaterialTemplateName="string"Description: Name of shared material to apply to the decals
Type: Name of brand material template or color values (r,g,b)
Required: no
detachNode="node"Description: Detach node
Type: Index to i3d node or i3d mapping identifier
Required: no
filename="$data/shared/assets/powerTakeOffs/walterscheidW.xml"Description: Path to pto xml file
Type: String
Default: $data/shared/assets/powerTakeOffs/walterscheidW.xml
Required: no
inputAttacherJointIndices="1 2 .. n"Description: Corresponding Input attacher joint(s) (List of indices)
Type: Multiple values
Required: no
inputAttacherJointNodes="node"Description: Corresponding Input attacher joint(s) (List of attacherJoint nodes)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
inputNode="node"Description: Input node
Type: Index to i3d node or i3d mapping identifier
Required: no
length="float"Description: Predefined length of the PTO (Otherwise calculated from the distance between startNode and endNode, while loading. Can be useful if the tool is loaded in different states to always get the same length.)
Type: Float
Required: no
materialTemplateName="string"Description: Name of shared material to apply to the main pto
Type: Name of brand material template or color values (r,g,b)
Required: no
ptoName="DEFAULT_PTO"Description: Pto name
Type: String
Default: DEFAULT_PTO
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</input>
<local decalMaterialTemplateName="string"Description: Name of shared material to apply to the decals
Type: Name of brand material template or color values (r,g,b)
Required: no
endNode="node"Description: End node
Type: Index to i3d node or i3d mapping identifier
Required: no
filename="$data/shared/assets/powerTakeOffs/walterscheidW.xml"Description: Path to pto xml file
Type: String
Default: $data/shared/assets/powerTakeOffs/walterscheidW.xml
Required: no
length="float"Description: Predefined length of the PTO (Otherwise calculated from the distance between startNode and endNode, while loading. Can be useful if the tool is loaded in different states to always get the same length.)
Type: Float
Required: no
materialTemplateName="string"Description: Name of shared material to apply to the main pto
Type: Name of brand material template or color values (r,g,b)
Required: no
startNode="node"Description: Start node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<output attacherJointIndices="1 2 .. n"Description: Corresponding attacher joint(s) (List of indices)
Type: Multiple values
Required: no
attacherJointNodes="node"Description: Corresponding attacher joint(s) (List of attacherJoint nodes)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
outputNode="node"Description: Output node
Type: Index to i3d node or i3d mapping identifier
Required: no
ptoName="DEFAULT_PTO"Description: Output name
Type: String
Default: DEFAULT_PTO
Required: no
skipToInputAttacherIndex="integer"Description: Skip to input attacher joint index
Type: Integer
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</output>
<powerTakeOffConfigurations>
<powerTakeOffConfiguration>
<input aboveAttacher="true"Description: Above attacher
Type: Boolean
Default: true
Required: no
decalMaterialTemplateName="string"Description: Name of shared material to apply to the decals
Type: Name of brand material template or color values (r,g,b)
Required: no
detachNode="node"Description: Detach node
Type: Index to i3d node or i3d mapping identifier
Required: no
filename="$data/shared/assets/powerTakeOffs/walterscheidW.xml"Description: Path to pto xml file
Type: String
Default: $data/shared/assets/powerTakeOffs/walterscheidW.xml
Required: no
inputAttacherJointIndices="1 2 .. n"Description: Corresponding Input attacher joint(s) (List of indices)
Type: Multiple values
Required: no
inputAttacherJointNodes="node"Description: Corresponding Input attacher joint(s) (List of attacherJoint nodes)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
inputNode="node"Description: Input node
Type: Index to i3d node or i3d mapping identifier
Required: no
length="float"Description: Predefined length of the PTO (Otherwise calculated from the distance between startNode and endNode, while loading. Can be useful if the tool is loaded in different states to always get the same length.)
Type: Float
Required: no
materialTemplateName="string"Description: Name of shared material to apply to the main pto
Type: Name of brand material template or color values (r,g,b)
Required: no
ptoName="DEFAULT_PTO"Description: Pto name
Type: String
Default: DEFAULT_PTO
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</input>
<local decalMaterialTemplateName="string"Description: Name of shared material to apply to the decals
Type: Name of brand material template or color values (r,g,b)
Required: no
endNode="node"Description: End node
Type: Index to i3d node or i3d mapping identifier
Required: no
filename="$data/shared/assets/powerTakeOffs/walterscheidW.xml"Description: Path to pto xml file
Type: String
Default: $data/shared/assets/powerTakeOffs/walterscheidW.xml
Required: no
length="float"Description: Predefined length of the PTO (Otherwise calculated from the distance between startNode and endNode, while loading. Can be useful if the tool is loaded in different states to always get the same length.)
Type: Float
Required: no
materialTemplateName="string"Description: Name of shared material to apply to the main pto
Type: Name of brand material template or color values (r,g,b)
Required: no
startNode="node"Description: Start node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<output attacherJointIndices="1 2 .. n"Description: Corresponding attacher joint(s) (List of indices)
Type: Multiple values
Required: no
attacherJointNodes="node"Description: Corresponding attacher joint(s) (List of attacherJoint nodes)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
outputNode="node"Description: Output node
Type: Index to i3d node or i3d mapping identifier
Required: no
ptoName="DEFAULT_PTO"Description: Output name
Type: String
Default: DEFAULT_PTO
Required: no
skipToInputAttacherIndex="integer"Description: Skip to input attacher joint index
Type: Integer
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</output>
</powerTakeOffConfiguration>
</powerTakeOffConfigurations>
<sounds>
<turnedOn debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</turnedOn>
</sounds>
</powerTakeOffs>

<pushHandTool>
<customChainLimits>
<customChainLimit chainId="string"Description: Chain identifier string
Type: String
Default: 20
Required: no
damping="float"Description: Damping
Type: Float
Required: no
localLimits="boolean"Description: Local limits
Type: Boolean
Required: no
maxRx="angle"Description: Max. X rotation
Type: Angle
Required: no
maxRy="angle"Description: Max. Y rotation
Type: Angle
Required: no
maxRz="angle"Description: Max. Z rotation
Type: Angle
Required: no
minRx="angle"Description: Min. X rotation
Type: Angle
Required: no
minRy="angle"Description: Min. Y rotation
Type: Angle
Required: no
minRz="angle"Description: Min. Z rotation
Type: Angle
Required: no
nodeIndex="integer"Description: Index of node
Type: Integer
Required: no
/>

</customChainLimits>
<driveMode animationName="string"Description: Name of toggle mode animation
Type: String
Default: 0
Required: no
animationSpeed="1"Description: Animation speed scale
Type: Float
Default: 1
Required: no
gearRatio="float"Description: Min. gear ratio while drive mode is enabled
Type: Float
Required: no
maxSpeed="float"Description: Max. vehicle speed while drive mode is enabled
Type: Float
Required: no
>

<characterNode cameraMinDistance="1.5"Description: Min. distance until character is hidden
Type: Float
Default: 1.5
Required: no
clipDistance="75"Description: Clip distance of character
Type: Float
Default: 75
Required: no
distanceRefNode="node"Description: Distance reference node
Type: Index to i3d node or i3d mapping identifier
Default: Character root node
Required: no
maxUpdateDistance="35"Description: Max. distance to vehicle root to update ik chains of character
Type: Float
Default: 35
Required: no
node="node"Description: Character root node
Type: Index to i3d node or i3d mapping identifier
Required: no
speedDependedSpine="false"Description: Speed dependent spine
Type: Boolean
Default: false
Required: no
spineNodeAccDeadZone="0.2"Description: Spine node acceleration dead zone
Type: Float
Default: 0.2
Required: no
spineNodeMaxAcc="1"Description: Spine node max. acceleration
Type: Float
Default: 1
Required: no
spineNodeMaxRot="-10"Description: Spine node max. rotation
Type: Angle
Default: -10
Required: no
spineNodeMinAcc="-1"Description: Spine node min. acceleration
Type: Float
Default: -1
Required: no
spineNodeMinRot="10"Description: Spine node min. rotation
Type: Angle
Default: 10
Required: no
spineRotationOffset="x y z"Description: Spine rotation offset
Type: Rotation values (x, y, z)
Required: no
useAnimation="false"Description: Use animation instead of ik chains
Type: Boolean
Default: false
Required: no
useIdleAnimation="boolean"Description: Apply character idle animation additionally to ik chain control
Type: Boolean
Default: set if #useAnimation not set
Required: no
>

<target ikChain="string"Description: IK chain name
Type: String
Required: no
poseId="string"Description: Pose id
Type: String
Required: no
setDirty="true"Description: Is dirty
Type: Boolean
Default: true
Required: no
targetNode="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
targetOffset="x y z"Description: Target translation offset
Type: Translation values (x, y, z)
Required: no
targetRotationOffset="x y z"Description: Target rotation offset
Type: Rotation values (x, y, z)
Required: no
>

<rotationNode id="integer"Description: Rotation node index
Type: Integer
Required: no
rotation="x y z"Description: Rotation node rotation
Type: Rotation values (x, y, z)
Required: no
/>

</target>
</characterNode>
</driveMode>
<effect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effect>
<handle interpolateDistance="0.4"Description: Interpolation distance if limit is exceeded
Type: Float
Default: 0.4
Required: no
lowerLimit="0.4"Description: Max. lower distance between handle node and hand ik root node
Type: Float
Default: 0.4
Required: no
maxRot="20"Description: Max. rotation of handle
Type: Angle
Default: 20
Required: no
minRot="-20"Description: Min. rotation of handle
Type: Angle
Default: -20
Required: no
node="node"Description: Handle node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperLimit="0.4"Description: Max. upper distance between handle node and hand ik root node
Type: Float
Default: 0.4
Required: no
/>

<ikChains>
<target ikChain="string"Description: IK chain name
Type: String
Required: no
poseId="string"Description: Pose id
Type: String
Required: no
setDirty="true"Description: Is dirty
Type: Boolean
Default: true
Required: no
targetNode="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
targetOffset="x y z"Description: Target translation offset
Type: Translation values (x, y, z)
Required: no
targetRotationOffset="x y z"Description: Target rotation offset
Type: Rotation values (x, y, z)
Required: no
>

<rotationNode id="integer"Description: Rotation node index
Type: Integer
Required: no
rotation="x y z"Description: Rotation node rotation
Type: Rotation values (x, y, z)
Required: no
/>

</target>
</ikChains>
<playerConditionalAnimation>
<item entryTransitionDuration="float"Description: missing
Type: Float
Required: no
exitTransitionDuration="float"Description: missing
Type: Float
Required: no
id="string"Description: missing
Type: String
Required: no
>

<callbacks>
<callback interval="float"Description: missing
Type: Float
Required: no
name="string"Description: missing
Type: String
Required: no
time="float"Description: missing
Type: Float
Required: no
/>

</callbacks>
<clips blended="boolean"Description: missing
Type: Boolean
Required: no
blendingParameter="string"Description: missing
Type: String
Required: no
blendingParameterType="string"Description: missing
Type: String
Required: no
speedScaleParameter="float"Description: missing
Type: Float
Required: no
speedScaleType="string"Description: missing
Type: String
Required: no
>

<clip blendingThreshold="float"Description: missing
Type: Float
Required: no
clipName="string"Description: missing
Type: String
Required: no
id="string"Description: missing
Type: String
Required: no
loop="boolean"Description: missing
Type: Boolean
Required: no
/>

</clips>
<conditions>
<conditionGroup>
<condition between="string"Description: between="value1, value2"
Type: String
Required: no
equal="string"Description: missing
Type: String
Required: no
greater="string"Description: missing
Type: String
Required: no
greaterOrEqual="string"Description: missing
Type: String
Required: no
lower="string"Description: missing
Type: String
Required: no
lowerOrEqual="string"Description: missing
Type: String
Required: no
notEqual="string"Description: missing
Type: String
Required: no
or_condition="boolean"Description: missing
Type: Boolean
Required: no
outside="float"Description: outside="value1, value2"
Type: Float
Required: no
parameter="string"Description: missing
Type: String
Required: no
/>

</conditionGroup>
</conditions>
</item>
</playerConditionalAnimation>
<raycast node1="node"Description: Front raycast node
Type: Index to i3d node or i3d mapping identifier
Required: no
node2="node"Description: Back raycast node
Type: Index to i3d node or i3d mapping identifier
Required: no
playerNode="node"Description: Player node to adjust
Type: Index to i3d node or i3d mapping identifier
Required: no
positionSmoothnessFactor="1"Description: Defines how delayed the player position can be (lower value is a higher delay)
Type: Float
Default: 1
Required: no
positionSmoothnessFactorReverse="float"Description: Smoothness factor while reversing
Type: Float
Default: same as #positionSmoothnessFactor
Required: no
positionSmoothnessFactorSteering="0.15"Description: Defines additional delay when the vehicle is fully steered (high value is a higher delay)
Type: Float
Default: 0.15
Required: no
/>

<spine ratio="0.33 0.33 0.33"Description: Ratio between the 3 spine nodes to apply the rotation
Type: Multiple values (x, y, z)
Default: 0.33 0.33 0.33
Required: no
rotationBackward="angle"Description: Spine rotation while moving backward
Type: Angle
Required: no
rotationForward="angle"Description: Spine rotation while moving forward
Type: Angle
Required: no
rotationIdle="angle"Description: Spine rotation while in idle position
Type: Angle
Required: no
speed="10"Description: Speed of adjustment (degree per second)
Type: Angle
Default: 10
Required: no
/>

<wheels back="1 2 .. n"Description: Indices of back wheels
Type: Multiple values
Required: no
front="1 2 .. n"Description: Indices of front wheels
Type: Multiple values
Required: no
/>

</pushHandTool>

<randomlyMovingParts maxUpdateDistance="float"Description: 50
Type: Float
Required: no
>

<randomlyMovingPart bumpDuration="time"Description: Duration of the bump
Type: Time in seconds
Default: used from preset
Required: no
bumpFrequency="time"Description: Max. time between bumps
Type: Time in seconds
Default: used from preset
Required: no
fadeTime="1"Description: Fade in and fade out time
Type: Time in seconds
Default: 1
Required: no
hasBumps="boolean"Description: The max. offset for each frequency
Type: Boolean
Default: used from preset
Required: no
isSpeedDependent="true"Description: Speed will adjust based on vehicle moving speed
Type: Boolean
Default: true
Required: no
moveOnlyIfCut="false"Description: Move only if cutters cuts something
Type: Boolean
Default: false
Required: no
moveOnlyIfPreparerCut="false"Description: Move only if fruit preparer cuts something
Type: Boolean
Default: false
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
noiseAmount="x y z"Description: The max. offset for each frequency
Type: Multiple values (x, y, z)
Default: used from preset
Required: no
noiseFrequency="x y z"Description: The frequency of the different offsets that is applied
Type: Multiple values (x, y, z)
Default: used from preset
Required: no
preset="SOWINGMACHINE"Description: Name of the preset to use for random value behaviour (%s)
Type: String
Default: SOWINGMACHINE
Required: no
refNodeIndex="integer"Description: Ground reference node index
Type: Integer
Required: no
rotAxis="integer"Description: Rotation axis
Type: Integer
Required: no
rotMax="angle"Description: Max. delta rotation value in position direction
Type: Angle
Required: no
rotMin="angle"Description: Max. delta rotation value in negative direction
Type: Angle
Default: Inverted rotMax value
Required: no
rotStart="angle"Description: Initial rotation value on the defined axis
Type: Angle
Default: Current value from i3d
Required: no
speedScale="1"Description: Speed scale
Type: Float
Default: 1
Required: no
speedVariance="0.1"Description: Random variance in the speed scale
Type: Float
Default: 0.1
Required: no
transAxis="integer"Description: Translation axis
Type: Integer
Required: no
transMax="float"Description: Max. delta translation value in position direction
Type: Float
Required: no
transMin="float"Description: Max. delta translation value in negative direction
Type: Float
Default: Inverted rotMax value
Required: no
transStart="float"Description: Initial translation value on the defined axis
Type: Float
Default: Current value from i3d
Required: no
>

<node node="node"Description: Node that receives the same value
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="integer"Description: Rotation axis
Type: Integer
Required: no
rotMax="angle"Description: Max. delta rotation value in position direction
Type: Angle
Required: no
rotMin="angle"Description: Max. delta rotation value in negative direction
Type: Angle
Default: Inverted rotMax value
Required: no
rotStart="angle"Description: Initial rotation value on the defined axis
Type: Angle
Default: Current value from i3d
Required: no
scale="1"Description: Scale that is applied to the random value (use -1 to invert the value)
Type: Float
Default: 1
Required: no
transAxis="integer"Description: Translation axis
Type: Integer
Required: no
transMax="float"Description: Max. delta translation value in position direction
Type: Float
Required: no
transMin="float"Description: Max. delta translation value in negative direction
Type: Float
Default: Inverted rotMax value
Required: no
transStart="float"Description: Initial translation value on the defined axis
Type: Float
Default: Current value from i3d
Required: no
/>

</randomlyMovingPart>
</randomlyMovingParts>

<receivingHopper fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
>

<boxes spawnPlaceNode="node"Description: Spawn place node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<box filename="string"Description: Box filename
Type: String
Required: no
fillType="string"Description: Fill type name
Type: String
Required: no
/>

</boxes>
</receivingHopper>

<reverseDriving animationName="reverseDriving"Description: Animation name
Type: String
Default: reverseDriving
Required: no
disablingAttacherJointIndices="1 2 .. n"Description: Attacher joint indices which are disabling the reverse driving
Type: Multiple values
Required: no
hideCharacterOnChange="true"Description: Hide the character while changing the direction
Type: Boolean
Default: true
Required: no
initialInversed="false"Description: Vehicle is in reverse driving state directly after loading
Type: Boolean
Default: false
Required: no
inverseTransmission="false"Description: Inverse the transmission gear ratio when direction has changed
Type: Boolean
Default: false
Required: no
>

<ai steeringNode="node"Description: Steering Node while in reverse driving mode
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<collisionTrigger backNode="node"Description: Collision trigger node while driving backwards (Z-Axis pointing backwards)
Type: Index to i3d node or i3d mapping identifier
Required: no
height="3"Description: Width of ai collision trigger
Type: Float
Default: 3
Required: no
length="5"Description: Max. length of ai collision trigger
Type: Float
Default: 5
Required: no
node="node"Description: Collision trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
useSize="false"Description: Use vehicle size box to calculate the ai collision box (will be placed in front of it)
Type: Boolean
Default: false
Required: no
width="4"Description: Width of ai collision trigger
Type: Float
Default: 4
Required: no
/>

</ai>
<steeringWheel indoorRotation="angle"Description: Indoor rotation
Type: Angle
Default: vehicle.drivable.steeringWheel#indoorRotation
Required: no
node="node"Description: Spawn place node
Type: Index to i3d node or i3d mapping identifier
Required: no
outdoorRotation="angle"Description: Outdoor rotation
Type: Angle
Default: vehicle.drivable.steeringWheel#outdoorRotation
Required: no
/>

<target ikChain="string"Description: IK chain name
Type: String
Required: no
poseId="string"Description: Pose id
Type: String
Required: no
setDirty="true"Description: Is dirty
Type: Boolean
Default: true
Required: no
targetNode="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
targetOffset="x y z"Description: Target translation offset
Type: Translation values (x, y, z)
Required: no
targetRotationOffset="x y z"Description: Target rotation offset
Type: Rotation values (x, y, z)
Required: no
>

<rotationNode id="integer"Description: Rotation node index
Type: Integer
Required: no
rotation="x y z"Description: Rotation node rotation
Type: Rotation values (x, y, z)
Required: no
/>

</target>
</reverseDriving>

<rideable jumpHeight="2"Description: Jump height
Type: Float
Default: 2
Required: no
minTurnRadiusBackwards="1"Description: Min turning radius backward
Type: Float
Default: 1
Required: no
minTurnRadiusCanter="2.5"Description: Min turning radius canter
Type: Float
Default: 2.5
Required: no
minTurnRadiusGallop="10"Description: Min turning radius gallop
Type: Float
Default: 10
Required: no
minTurnRadiusTrot="5"Description: Min turning radius trot
Type: Float
Default: 5
Required: no
minTurnRadiusWalk="1"Description: Min turning radius walk
Type: Float
Default: 1
Required: no
proxy="node"Description: Proxy node
Type: Index to i3d node or i3d mapping identifier
Required: no
speedBackwards="-1"Description: Backward speed
Type: Float
Default: -1
Required: no
speedCanter="3.5"Description: Canter speed
Type: Float
Default: 3.5
Required: no
speedGallop="10"Description: Gallop speed
Type: Float
Default: 10
Required: no
speedTrot="5"Description: Trot speed
Type: Float
Default: 5
Required: no
speedWalk="2.5"Description: Walk speed
Type: Float
Default: 2.5
Required: no
turnSpeed="45"Description: Turn speed (deg/s)
Type: Angle
Default: 45
Required: no
>

<modelInfo animationNode="node"Description: Animation node
Type: Index to i3d node or i3d mapping identifier
Required: no
equipmentNode="node"Description: Equipment node
Type: Index to i3d node or i3d mapping identifier
Required: no
meshNode="node"Description: Mesh node
Type: Index to i3d node or i3d mapping identifier
Required: no
reinLeftNode="node"Description: Rein left node
Type: Index to i3d node or i3d mapping identifier
Required: no
reinRightNode="node"Description: Rein right node
Type: Index to i3d node or i3d mapping identifier
Required: no
reinsNode="node"Description: Reins node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<hoofBackLeft node="node"Description: Hoof node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<particleSystemFast delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
node="node"Description: Fast step particle emitterShape
Type: Index to i3d node or i3d mapping identifier
Required: no
particleType="string"Description: Fast step particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<particleSystemSlow delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
node="node"Description: Slow step particle emitterShape
Type: Index to i3d node or i3d mapping identifier
Required: no
particleType="string"Description: Slow step particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

</hoofBackLeft>
<hoofBackRight node="node"Description: Hoof node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<particleSystemFast delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
node="node"Description: Fast step particle emitterShape
Type: Index to i3d node or i3d mapping identifier
Required: no
particleType="string"Description: Fast step particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<particleSystemSlow delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
node="node"Description: Slow step particle emitterShape
Type: Index to i3d node or i3d mapping identifier
Required: no
particleType="string"Description: Slow step particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

</hoofBackRight>
<hoofFrontLeft node="node"Description: Hoof node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<particleSystemFast delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
node="node"Description: Fast step particle emitterShape
Type: Index to i3d node or i3d mapping identifier
Required: no
particleType="string"Description: Fast step particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<particleSystemSlow delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
node="node"Description: Slow step particle emitterShape
Type: Index to i3d node or i3d mapping identifier
Required: no
particleType="string"Description: Slow step particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

</hoofFrontLeft>
<hoofFrontRight node="node"Description: Hoof node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<particleSystemFast delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
node="node"Description: Fast step particle emitterShape
Type: Index to i3d node or i3d mapping identifier
Required: no
particleType="string"Description: Fast step particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<particleSystemSlow delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
node="node"Description: Slow step particle emitterShape
Type: Index to i3d node or i3d mapping identifier
Required: no
particleType="string"Description: Slow step particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

</hoofFrontRight>
</modelInfo>
<sounds breathIntervalEffort="1"Description: Breath interval effort
Type: Float
Default: 1
Required: no
breathIntervalNoEffort="1"Description: Breath interval no effort
Type: Float
Default: 1
Required: no
maxBreathIntervalIdle="1"Description: Max. breath interval idle
Type: Float
Default: 1
Required: no
minBreathIntervalIdle="1"Description: Min. breath interval idle
Type: Float
Default: 1
Required: no
>

<breathingEffort debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</breathingEffort>
<breathingNoEffort debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</breathingNoEffort>
<halt debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</halt>
</sounds>
</rideable>

<riderConditionalAnimation>
<item entryTransitionDuration="float"Description: missing
Type: Float
Required: no
exitTransitionDuration="float"Description: missing
Type: Float
Required: no
id="string"Description: missing
Type: String
Required: no
>

<callbacks>
<callback interval="float"Description: missing
Type: Float
Required: no
name="string"Description: missing
Type: String
Required: no
time="float"Description: missing
Type: Float
Required: no
/>

</callbacks>
<clips blended="boolean"Description: missing
Type: Boolean
Required: no
blendingParameter="string"Description: missing
Type: String
Required: no
blendingParameterType="string"Description: missing
Type: String
Required: no
speedScaleParameter="float"Description: missing
Type: Float
Required: no
speedScaleType="string"Description: missing
Type: String
Required: no
>

<clip blendingThreshold="float"Description: missing
Type: Float
Required: no
clipName="string"Description: missing
Type: String
Required: no
id="string"Description: missing
Type: String
Required: no
loop="boolean"Description: missing
Type: Boolean
Required: no
/>

</clips>
<conditions>
<conditionGroup>
<condition between="string"Description: between="value1, value2"
Type: String
Required: no
equal="string"Description: missing
Type: String
Required: no
greater="string"Description: missing
Type: String
Required: no
greaterOrEqual="string"Description: missing
Type: String
Required: no
lower="string"Description: missing
Type: String
Required: no
lowerOrEqual="string"Description: missing
Type: String
Required: no
notEqual="string"Description: missing
Type: String
Required: no
or_condition="boolean"Description: missing
Type: Boolean
Required: no
outside="float"Description: outside="value1, value2"
Type: Float
Required: no
parameter="string"Description: missing
Type: String
Required: no
/>

</conditionGroup>
</conditions>
</item>
</riderConditionalAnimation>

<ridgeFormer>
<sounds>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</ridgeFormer>

<ridgeMarker directionNode="node"Description: Direction node
Type: Index to i3d node or i3d mapping identifier
Required: no
foldDisableDirection="integer"Description: Fold disable direction
Type: Integer
Required: no
foldMaxLimit="1"Description: Fold max. limit
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. limit
Type: Float
Default: 0
Required: no
inputButton="IMPLEMENT_EXTRA4"Description: Input action name
Type: String
Default: IMPLEMENT_EXTRA4
Required: no
onlyActiveWhenLowered="true"Description: Only active while lowered
Type: Boolean
Default: true
Required: no
>

<marker animName="string"Description: Animation name
Type: String
Required: no
liftedAnimTime="float"Description: Lifted animation time
Type: Float
Required: no
maxWorkLimit="1"Description: Max. work limit
Type: Float
Default: 1
Required: no
minWorkLimit="0.99"Description: Min. work limit
Type: Float
Default: 0.99
Required: no
workAreaIndex="integer"Description: Work area index
Type: Integer
Required: no
/>

<ridgeMarkerConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<ridgeMarkerConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
directionNode="node"Description: Direction node
Type: Index to i3d node or i3d mapping identifier
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
foldDisableDirection="integer"Description: Fold disable direction
Type: Integer
Required: no
foldMaxLimit="1"Description: Fold max. limit
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. limit
Type: Float
Default: 0
Required: no
inputButton="IMPLEMENT_EXTRA4"Description: Input action name
Type: String
Default: IMPLEMENT_EXTRA4
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
onlyActiveWhenLowered="true"Description: Only active while lowered
Type: Boolean
Default: true
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<marker animName="string"Description: Animation name
Type: String
Required: no
liftedAnimTime="float"Description: Lifted animation time
Type: Float
Required: no
maxWorkLimit="1"Description: Max. work limit
Type: Float
Default: 1
Required: no
minWorkLimit="0.99"Description: Min. work limit
Type: Float
Default: 0.99
Required: no
workAreaIndex="integer"Description: Work area index
Type: Integer
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</ridgeMarkerConfiguration>
</ridgeMarkerConfigurations>
</ridgeMarker>

<rimColorConfigurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<rimColorConfiguration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</rimColorConfiguration>
</rimColorConfigurations>

<roller isGrassRoller="false"Description: If roller is for grassland
Type: Boolean
Default: false
Required: no
isSoilRoller="true"Description: If roller is for soil
Type: Boolean
Default: true
Required: no
onlyActiveWhenLowered="true"Description: Only active when lowered
Type: Boolean
Default: true
Required: no
usingAIRequirements="true"Description: Tool using roller ai requirements
Type: Boolean
Default: true
Required: no
>

<directionNode node="node"Description: Roller direction node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<rollerConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<rollerConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<roller isGrassRoller="false"Description: If roller is for grassland
Type: Boolean
Default: false
Required: no
isSoilRoller="true"Description: If roller is for soil
Type: Boolean
Default: true
Required: no
onlyActiveWhenLowered="true"Description: Only active when lowered
Type: Boolean
Default: true
Required: no
usingAIRequirements="true"Description: Tool using roller ai requirements
Type: Boolean
Default: true
Required: no
>

<directionNode node="node"Description: Roller direction node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<sounds>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</roller>
<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</rollerConfiguration>
</rollerConfigurations>
<sounds>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</roller>

<ropes>
<rope baseNode="node"Description: Base node
Type: Index to i3d node or i3d mapping identifier
Required: no
baseParameters="x y z w"Description: Base parameters
Type: Multiple values (x, y, z, w)
Required: no
targetNode="node"Description: Target node
Type: Index to i3d node or i3d mapping identifier
Required: no
targetParameters="x y z w"Description: Target parameters
Type: Multiple values (x, y, z, w)
Required: no
>

<baseParameterAdjuster maxTargetParameters="x y z w"Description: Max. target parameters
Type: Multiple values (x, y, z, w)
Required: no
minTargetParameters="x y z w"Description: Min. target parameters
Type: Multiple values (x, y, z, w)
Required: no
node="node"Description: Adjuster node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationAxis="integer"Description: Rotation axis
Type: Integer
Required: no
rotationRange="x y"Description: Rotation range
Type: Rotation values (x, y)
Required: no
translationAxis="integer"Description: Translation axis
Type: Integer
Required: no
translationRange="x y"Description: Translation range
Type: Multiple values (x, y)
Required: no
/>

<targetParameterAdjuster maxTargetParameters="x y z w"Description: Max. target parameters
Type: Multiple values (x, y, z, w)
Required: no
minTargetParameters="x y z w"Description: Min. target parameters
Type: Multiple values (x, y, z, w)
Required: no
node="node"Description: Adjuster node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationAxis="integer"Description: Rotation axis
Type: Integer
Required: no
rotationRange="x y"Description: Rotation range
Type: Rotation values (x, y)
Required: no
translationAxis="integer"Description: Translation axis
Type: Integer
Required: no
translationRange="x y"Description: Translation range
Type: Multiple values (x, y)
Required: no
/>

</rope>
</ropes>

<saltSpreader fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
unloadInfoIndex="1"Description: Unload info index
Type: Integer
Default: 1
Required: no
usage="1"Description: Salt usage in liter per second
Type: Float
Default: 1
Required: no
usageWorkArea="integer"Description: Width of this work area is used as multiplier for usage
Type: Integer
Required: no
>

<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
</saltSpreader>

<shallowWaterObstacle>
<obstacleNode directionNode="node"Description: Node that is used as reference for the moving direction
Type: Index to i3d node or i3d mapping identifier
Default: Same as #node
Required: no
node="node"Description: Obstacle node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0 0 0"Description: Offset of the obstacle in local space
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
size="1 1 1"Description: Size of the obstacle in m
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
/>

</shallowWaterObstacle>

<shovel ignoreFillUnitFillType="false"Description: Ignore fill unit fill type
Type: Boolean
Default: false
Required: no
useSpeedLimit="false"Description: Use speed limit while shovel is turned on
Type: Boolean
Default: false
Required: no
>

<dischargeInfo dischargeNodeIndex="1"Description: Discharge node index
Type: Integer
Default: 1
Required: no
maxSpeedAngle="angle"Description: Discharge info max. speed angle
Type: Angle
Required: no
minSpeedAngle="angle"Description: Discharge info min. speed angle
Type: Angle
Required: no
node="node"Description: Discharge info node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<fillEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</fillEffect>
<shovelNode fillLitersPerSecond="float"Description: Fill liters per second
Type: Float
Default: inf.
Required: no
fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
foldMaxLimit="1"Description: Fold max. time for shovel pickup
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time for shovel pickup
Type: Float
Default: 0
Required: no
ignoreFarmlandState="false"Description: Ignore farmland state for pickup
Type: Boolean
Default: false
Required: no
ignoreFillLevel="false"Description: Ignore fill level of the fill unit while filling
Type: Boolean
Default: false
Required: no
length="0.5"Description: Shovel node length
Type: Float
Default: 0.5
Required: no
loadInfoIndex="1"Description: Load info index
Type: Integer
Default: 1
Required: no
maxPickupAngle="angle"Description: Max. pickup angle
Type: Angle
Required: no
needsActivation="false"Description: Needs activation
Type: Boolean
Default: false
Required: no
needsAttacherVehicle="true"Description: Needs attacher vehicle connected
Type: Boolean
Default: true
Required: no
needsMovement="true"Description: Needs movement
Type: Boolean
Default: true
Required: no
node="node"Description: Shovel node
Type: Index to i3d node or i3d mapping identifier
Required: no
resetFillLevel="false"Description: Reset fill level to zero while the shovel node is not active
Type: Boolean
Default: false
Required: no
width="1"Description: Shovel node width
Type: Float
Default: 1
Required: no
yOffset="0"Description: Shovel node y offset
Type: Float
Default: 0
Required: no
zOffset="0"Description: Shovel node z offset
Type: Float
Default: 0
Required: no
>

<movingToolActivation isInverted="false"Description: Activation is inverted
Type: Boolean
Default: false
Required: no
node="node"Description: Moving tool node
Type: Index to i3d node or i3d mapping identifier
Required: no
openFactor="1"Description: Open factor
Type: Float
Default: 1
Required: no
/>

<smoothing allowed="false"Description: Leveler smoothes while driving backward
Type: Boolean
Default: false
Required: no
overlap="1.7"Description: Radius overlap
Type: Float
Default: 1.7
Required: no
radius="0.5"Description: Smooth ground radius
Type: Float
Default: 0.5
Required: no
/>

</shovelNode>
</shovel>

<slopeCompensation highUpdateFrequency="false"Description: Defines if the angle is updated every frame or every seconds frame
Type: Boolean
Default: false
Required: no
threshold="0.1"Description: Update threshold for animation
Type: Angle
Default: 0.1
Required: no
>

<compensationNode animationName="string"Description: Animation name
Type: String
Required: no
foldAngleScale="float"Description: Fold angle scale
Type: Float
Required: no
inActiveHeight="0"Description: Height while the compensation node is not active
Type: Float
Default: 0
Required: no
initialHeight="1"Description: Height while the componensation node is active and the vehicle is fully leveled
Type: Float
Default: 1
Required: no
inverted="false"Description: Inverted rotation
Type: Boolean
Default: false
Required: no
invertFoldAngleScale="false"Description: Invert fold angle scale
Type: Boolean
Default: false
Required: no
maxAngle="5"Description: Max. angle
Type: Angle
Default: 5
Required: no
minAngle="angle"Description: Min. angle
Type: Angle
Default: Negative #maxAngle
Required: no
referenceAxis="1"Description: Reference angle detection axis
Type: Integer
Default: 1
Required: no
referenceNode="node"Description: Node that is used to detect the current angle
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationAxis="1"Description: Rotation axis on which the rotationNode is rotated
Type: Integer
Default: 1
Required: no
rotationNode="node"Description: Node that is rotated based on the slope angle
Type: Index to i3d node or i3d mapping identifier
Required: no
speed="5"Description: Move speed (degree/sec)
Type: Angle
Default: 5
Required: no
wheel1="integer"Description: Wheel index 1
Type: Integer
Required: no
wheel2="integer"Description: Wheel index 2
Type: Integer
Required: no
wheelNode1="node"Description: Wheel node 1
Type: Index to i3d node or i3d mapping identifier
Required: no
wheelNode2="node"Description: Wheel node 2
Type: Index to i3d node or i3d mapping identifier
Required: no
wheelNodes1="node"Description: List of wheel nodes 1 (center of all nodes will be used for detection)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
wheelNodes2="node"Description: List of wheel nodes 2 (center of all nodes will be used for detection)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
>

<animationPart isLeft="boolean"Description: Is left or right side node
Type: Boolean
Required: no
node="node"Description: Node that is adjusted
Type: Index to i3d node or i3d mapping identifier
Required: no
rotMax="x y z"Description: Max. rotation
Type: Rotation values (x, y, z)
Required: no
rotMin="x y z"Description: Min. rotation
Type: Rotation values (x, y, z)
Required: no
transMax="x y z"Description: Max. translation
Type: Translation values (x, y, z)
Required: no
transMin="x y z"Description: Min. translation
Type: Translation values (x, y, z)
Required: no
/>

</compensationNode>
<slopeCompensationConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<slopeCompensationConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
highUpdateFrequency="false"Description: Defines if the angle is updated every frame or every seconds frame
Type: Boolean
Default: false
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
threshold="0.1"Description: Update threshold for animation
Type: Angle
Default: 0.1
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<compensationNode animationName="string"Description: Animation name
Type: String
Required: no
foldAngleScale="float"Description: Fold angle scale
Type: Float
Required: no
inActiveHeight="0"Description: Height while the compensation node is not active
Type: Float
Default: 0
Required: no
initialHeight="1"Description: Height while the componensation node is active and the vehicle is fully leveled
Type: Float
Default: 1
Required: no
inverted="false"Description: Inverted rotation
Type: Boolean
Default: false
Required: no
invertFoldAngleScale="false"Description: Invert fold angle scale
Type: Boolean
Default: false
Required: no
maxAngle="5"Description: Max. angle
Type: Angle
Default: 5
Required: no
minAngle="angle"Description: Min. angle
Type: Angle
Default: Negative #maxAngle
Required: no
referenceAxis="1"Description: Reference angle detection axis
Type: Integer
Default: 1
Required: no
referenceNode="node"Description: Node that is used to detect the current angle
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationAxis="1"Description: Rotation axis on which the rotationNode is rotated
Type: Integer
Default: 1
Required: no
rotationNode="node"Description: Node that is rotated based on the slope angle
Type: Index to i3d node or i3d mapping identifier
Required: no
speed="5"Description: Move speed (degree/sec)
Type: Angle
Default: 5
Required: no
wheel1="integer"Description: Wheel index 1
Type: Integer
Required: no
wheel2="integer"Description: Wheel index 2
Type: Integer
Required: no
wheelNode1="node"Description: Wheel node 1
Type: Index to i3d node or i3d mapping identifier
Required: no
wheelNode2="node"Description: Wheel node 2
Type: Index to i3d node or i3d mapping identifier
Required: no
wheelNodes1="node"Description: List of wheel nodes 1 (center of all nodes will be used for detection)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
wheelNodes2="node"Description: List of wheel nodes 2 (center of all nodes will be used for detection)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
>

<animationPart isLeft="boolean"Description: Is left or right side node
Type: Boolean
Required: no
node="node"Description: Node that is adjusted
Type: Index to i3d node or i3d mapping identifier
Required: no
rotMax="x y z"Description: Max. rotation
Type: Rotation values (x, y, z)
Required: no
rotMin="x y z"Description: Min. rotation
Type: Rotation values (x, y, z)
Required: no
transMax="x y z"Description: Max. translation
Type: Translation values (x, y, z)
Required: no
transMin="x y z"Description: Min. translation
Type: Translation values (x, y, z)
Required: no
/>

</compensationNode>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</slopeCompensationConfiguration>
</slopeCompensationConfigurations>
</slopeCompensation>

<smartAttach jointType="string"Description: Joint type name
Type: String
Required: no
trigger="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>


<sowingMachine consumableName="string"Description: Define a consumable that is emptied instead of the fill unit
Type: String
Required: no
fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
seedUsageScale="1"Description: Seed usage scale (Can be used to increase or decrease the usage for certain tools)
Type: Float
Default: 1
Required: no
unloadInfoIndex="1"Description: Unload info index
Type: Integer
Default: 1
Required: no
>

<allowFillFromAirWhileTurnedOn value="boolean"Description: Allow fill from air while turned on
Type: Boolean
Required: no
/>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<changeSeedInputButton>IMPLEMENT_EXTRA3Description: Input action name
Type: String
Default: IMPLEMENT_EXTRA3
Required: no
</changeSeedInputButton>

<directionNode node="node"Description: Direction node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
<fieldGroundType ridgeSeeding="false"Description: Defines if the sowing machine can seed into created ridges or destroys them
Type: Boolean
Default: false
Required: no
value="SOWN"Description: Defines the field ground type
Type: String
Default: SOWN
Required: no
/>

<needsActivation value="false"Description: Needs activation
Type: Boolean
Default: false
Required: no
/>

<requiresFilling value="true"Description: Requires filling
Type: Boolean
Default: true
Required: no
/>

<seedFillType>SEEDSDescription: Name of seeds fill type to use
Type: String
Default: SEEDS
Required: no
</seedFillType>

<seedFruitTypeCategories>stringDescription: Seed fruit type categories
Type: String
Required: no
</seedFruitTypeCategories>

<seedFruitTypes>stringDescription: Seed fruit types
Type: String
Required: no
</seedFruitTypes>

<sounds>
<airBlower debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</airBlower>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
<useDirectPlanting value="false"Description: Use direct planting
Type: Boolean
Default: false
Required: no
/>

<waterSeeding value="false"Description: Seeding in water is required or prohibited (false: prohibited, true: required)
Type: Boolean
Default: false
Required: no
/>

</sowingMachine>

<speedRotatingParts>
<speedRotatingPart activationSpeed="1"Description: Min. speed for activation
Type: Float
Default: 1
Required: no
alignDirection="false"Description: Align direction
Type: Boolean
Default: false
Required: no
animMaxLimit="1"Description: Max. anim limit
Type: Float
Default: 1
Required: no
animMinLimit="0"Description: Min. anim limit
Type: Float
Default: 0
Required: no
animName="string"Description: Animation name
Type: String
Required: no
animOuterRange="false"Description: Anim limit outer range
Type: Boolean
Default: false
Required: no
applySteeringAngle="false"Description: Apply steering angle
Type: Boolean
Default: false
Required: no
dirFrameNode="node"Description: Direction reference frame
Type: Index to i3d node or i3d mapping identifier
Required: no
dirRefNode="node"Description: Direction reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
disableOnTurn="true"Description: Disable while turning
Type: Boolean
Default: true
Required: no
driveNode="node"Description: Drive node to apply x drive
Type: Index to i3d node or i3d mapping identifier
Default: speedRotatingPart#node
Required: no
fadeOutTime="3"Description: Fade out time
Type: Float
Default: 3
Required: no
foldLimitedOuterRange="false"Description: Fold limit outer range
Type: Boolean
Default: false
Required: no
foldMaxLimit="1"Description: Max. fold limit
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Min. fold limit
Type: Float
Default: 0
Required: no
groundReferenceNodeIndex="integer"Description: Ground reference node index
Type: Integer
Required: no
hasConfigWheels="false"Description: Defined wheels are part of configurations, so no warning is displayed while they are not found.
Type: Boolean
Default: false
Required: no
hasTireTracks="false"Description: Has Tire Tracks
Type: Boolean
Default: false
Required: no
invertDirectionOnRotation="true"Description: Invert direction on rotation
Type: Boolean
Default: true
Required: no
maxUpdateDistance="50"Description: Max. distance from current camera to vehicle to update part
Type: Float
Default: 50
Required: no
maxYRot="angle"Description: Max. Y rotation
Type: Angle
Required: no
minYRot="angle"Description: Min. Y rotation
Type: Angle
Required: no
node="node"Description: Speed rotating part node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodes="node"Description: Speed rotating part nodes (first node will be used as main repr node and the others just copy the rotation values)
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
onlyActiveWhenLowered="false"Description: Only active if lowered
Type: Boolean
Default: false
Required: no
radius="1"Description: Radius
Type: Float
Default: 1
Required: no
refComponentIndex="integer"Description: Reference component index
Type: Integer
Required: no
ridgeMarkerAnim="string"Description: Ridge marker animation
Type: String
Required: no
ridgeMarkerAnimTimeMax="0.99"Description: Animation max. time for activation
Type: Float
Default: 0.99
Required: no
rotateIfTurnedOn="false"Description: Rotate only if turned on
Type: Boolean
Default: false
Required: no
rotateOnlyIfFillLevelIncreased="false"Description: Rotate only if fill level increased
Type: Boolean
Default: false
Required: no
scrollLength="float"Description: Shader scroll length
Type: Float
Required: no
scrollScale="x y"Description: Shader scroll speed
Type: Multiple values (x, y)
Required: no
shaderComponent="integer"Description: Shader parameter component to control
Type: Integer
Default: Default based on available shader attributes
Required: no
shaderComponentSpeeds="1 2 .. n"Description: Speed factor for different shader components (usable with 'vtxRotate' shader variation)
Type: Multiple values
Required: no
shaderNode="node"Description: Speed rotating part shader node
Type: Index to i3d node or i3d mapping identifier
Required: no
speedReferenceNode="node"Description: Speed reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
stopIfNotActive="false"Description: Stop if not active
Type: Boolean
Default: false
Required: no
tireTrackAtlasIndex="0"Description: Index on tire track atlas
Type: Integer
Default: 0
Required: no
tireTrackInverted="false"Description: Tire track texture inverted
Type: Boolean
Default: false
Required: no
tireTrackWheelNode="node"Description: Reference wheel for the tire tracks (radius, ground contact, etc)
Type: Index to i3d node or i3d mapping identifier
Required: no
tireTrackWidth="0.5"Description: Width of tire tracks
Type: Float
Default: 0.5
Required: no
turnAnimLimit="0"Description: Turn animation limit
Type: Float
Default: 0
Required: no
turnAnimLimitSide="0"Description: Turn animation limit side
Type: Float
Default: 0
Required: no
updateXDrive="true"Description: Update X drive
Type: Boolean
Default: true
Required: no
useRotation="true"Description: Use shader rotation
Type: Boolean
Default: true
Required: no
useWheelReprTranslation="true"Description: Apply wheel repr translation
Type: Boolean
Default: true
Required: no
versatileYRot="false"Description: Versatile Y rot
Type: Boolean
Default: false
Required: no
wheelIndex="integer"Description: Reference wheel index
Type: Integer
Required: no
wheelNodes="node"Description: List of reference wheel nodes (repr or drive node). The average speed of the wheels WITH ground contact is used.
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
wheelScale="float"Description: Wheel scale
Type: Float
Required: no
workAreaIndex="integer"Description: Work area index
Type: Integer
Required: no
/>

</speedRotatingParts>

<splineVehicle>
<dollies alignDollys="true"Description: Align dollies
Type: Boolean
Default: true
Required: no
backNode="node"Description: Back node
Type: Index to i3d node or i3d mapping identifier
Required: no
dolly1Node="node"Description: Front dolly node
Type: Index to i3d node or i3d mapping identifier
Required: no
dolly2Node="node"Description: Back dolly node
Type: Index to i3d node or i3d mapping identifier
Required: no
frontNode="node"Description: Front node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</splineVehicle>

<sprayer activateOnLowering="false"Description: Activate on lowering
Type: Boolean
Default: false
Required: no
activateTankOnLowering="false"Description: Activate tank on lowering
Type: Boolean
Default: false
Required: no
allowsSpraying="true"Description: Allows spraying
Type: Boolean
Default: true
Required: no
fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
fillVolumeDischargeScrollSpeed="0 0 0"Description: Fill volume discharge scroll speed
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
fillVolumeIndex="integer"Description: Fill volume index
Type: Integer
Required: no
unloadInfoIndex="1"Description: Unload info index
Type: Integer
Default: 1
Required: no
>

<animation name="string"Description: Spray animation name
Type: String
Required: no
/>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<doubledAmount activateText="action_activateDoubledSprayAmount"Description: Activate text
Type: String or l10n key
Default: action_activateDoubledSprayAmount
Required: no
deactivateText="action_deactivateDoubledSprayAmount"Description: Deactivated text
Type: String or l10n key
Default: action_deactivateDoubledSprayAmount
Required: no
decreasedSpeed="float"Description: Speed while doubled amount is sprayed
Type: Float
Default: automatically calculated
Required: no
decreaseFactor="0.5"Description: Decrease factor that is applied on speedLimit while doubled amount is sprayed
Type: Float
Default: 0.5
Required: no
toggleButton="IMPLEMENT_EXTRA4"Description: Name of input action to toggle doubled amount
Type: String
Default: IMPLEMENT_EXTRA4
Required: no
/>

<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
<sounds>
<spray debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</spray>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
<sprayTypes>
<sprayType fillTypes="string"Description: Fill types
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
fillVolumeIndex="integer"Description: Fill volume index
Type: Integer
Required: no
foldingConfigurationIndex="integer"Description: Index of folding configuration to activate spray type
Type: Integer
Required: no
foldingConfigurationIndices="1 2 .. n"Description: List of folding configuration indices to activate spray type
Type: Multiple values
Required: no
foldMaxLimit="1"Description: Fold max. time
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time
Type: Float
Default: 0
Required: no
unloadInfoIndex="integer"Description: Unload info index
Type: Integer
Required: no
workModeIndex="integer"Description: Index of work mode to activate spray type
Type: Integer
Required: no
>

<ai>
<areaMarkers backNode="node"Description: AI area back node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: AI area left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: AI area right node
Type: Index to i3d node or i3d mapping identifier
Required: no
sideOffset="0"Description: Side offset of the ai markers to the center of the leading vehicle
Type: Float
Default: 0
Required: no
sideOffsetHeadlandAlternate="false"Description: Alternate the side offset during headland work
Type: Boolean
Default: false
Required: no
width="float"Description: Working width of the ai implement
Type: Float
Default: automatically calculated based on distance between ai markers while activating the ai
Required: no
/>

<collisionTrigger backNode="node"Description: Collision trigger node while driving backwards (Z-Axis pointing backwards)
Type: Index to i3d node or i3d mapping identifier
Required: no
height="3"Description: Width of ai collision trigger
Type: Float
Default: 3
Required: no
length="5"Description: Max. length of ai collision trigger
Type: Float
Default: 5
Required: no
node="node"Description: Collision trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
useSize="false"Description: Use vehicle size box to calculate the ai collision box (will be placed in front of it)
Type: Boolean
Default: false
Required: no
width="4"Description: Width of ai collision trigger
Type: Float
Default: 4
Required: no
/>

<sizeMarkers backNode="node"Description: Size area back node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Size area left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Size area right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</ai>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<sounds>
<spray debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</spray>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
<turnedAnimation externalFill="true"Description: Animation is played while sprayer is externally filled
Type: Boolean
Default: true
Required: no
name="string"Description: Turned animation name
Type: String
Required: no
turnOffSpeedScale="float"Description: Speed Scale while turned off
Type: Float
Default: Inversed #turnOnSpeedScale
Required: no
turnOnSpeedScale="1"Description: Speed Scale while turned on
Type: Float
Default: 1
Required: no
/>

<usageScales workAreaIndex="integer"Description: Work area that is used for working width reference instead of #workingWidth
Type: Integer
Required: no
workingWidth="12"Description: Work width
Type: Float
Default: 12
Required: no
/>

</sprayType>
</sprayTypes>
<turnedAnimation externalFill="true"Description: Animation is played while sprayer is externally filled
Type: Boolean
Default: true
Required: no
name="string"Description: Turned animation name
Type: String
Required: no
turnOffSpeedScale="float"Description: Speed Scale while turned off
Type: Float
Default: Inversed #turnOnSpeedScale
Required: no
turnOnSpeedScale="1"Description: Speed Scale while turned on
Type: Float
Default: 1
Required: no
/>

<usageScales scale="1"Description: Usage scale
Type: Float
Default: 1
Required: no
workAreaIndex="integer"Description: Work area that is used for working width reference instead of #workingWidth
Type: Integer
Required: no
workingWidth="12"Description: Working width
Type: Float
Default: 12
Required: no
>

<sprayUsageScale fillType="string"Description: Fill type name
Type: String
Required: no
scale="float"Description: Scale
Type: Float
Required: no
/>

</usageScales>
</sprayer>

<stonePicker fillUnitIndex="integer"Description: Index of fillunit to be used for picked stones
Type: Integer
Required: no
loadInfoIndex="integer"Description: Index of load info to use
Type: Integer
Required: no
>

<directionNode node="node"Description: Direction node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
<needsActivation value="true"Description: Needs activation
Type: Boolean
Default: true
Required: no
/>

<onlyActiveWhenLowered value="true"Description: Only active when lowered
Type: Boolean
Default: true
Required: no
/>

<soilEffects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</soilEffects>
<sounds>
<stone debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stone>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</stonePicker>

<storeData>
<allowLeasing>trueDescription: Defines of the vehicle can be leased
Type: Boolean
Default: true
Required: no
</allowLeasing>

<attacherInfo>
<attach attacherJointIndex="integer"Description: Attacher joint index
Type: Integer
Required: no
bundleElement0="integer"Description: First bundle element
Type: Integer
Required: no
bundleElement1="integer"Description: Second bundle element
Type: Integer
Required: no
inputAttacherJointIndex="integer"Description: Input attacher joint index
Type: Integer
Required: no
/>

</attacherInfo>
<audioMemoryUsage>0Description: Audio memory usage
Type: Integer
Default: 0
Required: no
</audioMemoryUsage>

<brand customIcon="string"Description: Custom brand icon to display in the shop config screen
Type: String
Required: no
imageOffset="string"Description: Offset of custom brand icon
Type: String
Required: no
>LIZARDDescription: Brand identifier
Type: String
Default: LIZARD
Required: no
</brand>

<brush>
<category>stringDescription: Brush category
Type: String
Required: no
</category>

<parameters>
<parameter isFilename="string"Description: Whether the parameter is a filename
Type: String
Required: no
>stringDescription: Brush parameter value
Type: String
Required: no
</parameter>

</parameters>
<tab>stringDescription: Brush tab
Type: String
Required: no
</tab>

<type>stringDescription: Brush type
Type: String
Required: no
</type>

</brush>
<bundleElements>
<bundleElement>
<configurations>
<configuration allowChange="false"Description: Allow change of option
Type: Boolean
Default: false
Required: no
disableOption="false"Description: Disabled this particular config option
Type: Boolean
Default: false
Required: no
hideOption="false"Description: Hide the option completely
Type: Boolean
Default: false
Required: no
name="string"Description: Name of configuration
Type: String
Required: no
saveId="string"Description: Configuration save id that is forced for this config
Type: String
Required: no
value="integer"Description: Configuration index that is forced for this config
Type: Integer
Required: no
/>

</configurations>
<offset>x y zDescription: Translation offset of vehicle
Type: Translation values (x, y, z)
Required: no
</offset>

<rotationOffset>x y zDescription: Rotation offset of vehicle
Type: Rotation values (x, y, z)
Required: no
</rotationOffset>

<xmlFilename>stringDescription: XML filename
Type: String
Required: no
</xmlFilename>

<yRotation>angleDescription: Y rotation of vehicle
Type: Angle
Required: no
</yRotation>

</bundleElement>
</bundleElements>
<canBeSold>trueDescription: Defines of the vehicle can be sold
Type: Boolean
Default: true
Required: no
</canBeSold>

<category>miscDescription: Store category name or names (space separated)
Type: One or more strings separated by a single whitespace
Default: misc
Required: no
</category>

<dailyUpkeep>0Description: Daily up keep
Type: Float
Default: 0
Required: no
</dailyUpkeep>

<financeCategory>stringDescription: Finance category name
Type: String
Required: no
</financeCategory>

<functions>
<function>stringDescription: Function description text
Type: String or l10n key
Required: no
</function>

</functions>
<ignoreVramUsage>falseDescription: Ignore VRAM usage
Type: Boolean
Default: false
Required: no
</ignoreVramUsage>

<image>stringDescription: Path to store icon
Type: String
Required: yes
</image>

<indexBufferMemoryUsage>0Description: Index buffer memory usage
Type: Integer
Default: 0
Required: no
</indexBufferMemoryUsage>

<instanceIndexBufferMemoryUsage>0Description: Instance index buffer memory usage
Type: Integer
Default: 0
Required: no
</instanceIndexBufferMemoryUsage>

<instanceVertexBufferMemoryUsage>0Description: Instance vertex buffer memory usage
Type: Integer
Default: 0
Required: no
</instanceVertexBufferMemoryUsage>

<lifetime>600Description: Lifetime of vehicle used to calculate price drop, in months
Type: Float
Default: 600
Required: no
</lifetime>

<maxItemCount>integerDescription: Defines the max. amount vehicle of this type
Type: Integer
Required: no
</maxItemCount>

<name params="string"Description: Parameters to add to name
Type: String
Required: no
>stringDescription: Name of store item
Type: String or l10n key
Required: yes
</name>

<price>10000Description: Store price
Type: Float
Default: 10000
Required: no
</price>

<rotation>0Description: Y rotation of the vehicle
Type: Angle
Default: 0
Required: no
</rotation>

<runningLeasingFactor>0.021Description: Running leasing factor
Type: Float
Default: 0.021
Required: no
</runningLeasingFactor>

<shopDynamicTitle>falseDescription: Vehicle brand icon and vehicle name is dynamically updated based on the selected configuration in the shop
Type: Boolean
Default: false
Required: no
</shopDynamicTitle>

<shopFoldingState>0Description: Inverts the shop folding state if set to '1'
Type: Integer
Default: 0
Required: no
</shopFoldingState>

<shopFoldingTime>floatDescription: Defines a custom folding time for the shop
Type: Float
Required: no
</shopFoldingTime>

<shopHeight>0Description: Height of vehicle for shop placement
Type: Float
Default: 0
Required: no
</shopHeight>

<shopIgnoreLastComponentPositions>falseDescription: If set to true the component positions from last spawning are now reused
Type: Boolean
Default: false
Required: no
</shopIgnoreLastComponentPositions>

<shopLoadingDelay config="time"Description: Delay of shop loading after config change until the vehicle is displayed. (Used e.g. to hide vehicle while components still moving)
Type: Time in seconds
Required: no
initial="time"Description: Delay of initial shop loading until the vehicle is displayed. (Used e.g. to hide vehicle while components still moving)
Type: Time in seconds
Required: no
/>

<shopRotationOffset>0 0 0Description: Rotation offset for shop spawning and store icon
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
</shopRotationOffset>

<shopTranslationOffset>0 0 0Description: Translation offset for shop spawning and store icon
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
</shopTranslationOffset>

<showInStore>trueDescription: Defines of the vehicle is shown in shop
Type: Boolean
Default: true
Required: no
</showInStore>

<species>VEHICLEDescription: Store species
Type: String
Default: VEHICLE
Required: no
</species>

<specs>
<capacity shopDisplayUnit="LITER"Description: Unit used for displaying the capacity in shop (converts to given unit from capacity in liters)
Type: String
Default: LITER
Required: no
unitTextOverride="string"Description: Unit text override, no conversion performed on given capacity
Type: String
Required: no
>floatDescription: Capacity
Type: Float
Required: no
</capacity>

<combination filterCategory="string"Description: Filter in this category
Type: String
Required: no
filterSpec="string"Description: Filter for this spec type
Type: String
Required: no
filterSpecMax="float"Description: Filter spec type in this range (max.)
Type: Float
Required: no
filterSpecMin="float"Description: Filter spec type in this range (min.)
Type: Float
Required: no
xmlFilename="string"Description: Combination to display in shop
Type: String
Required: no
/>

<fillTypeCategories>stringDescription: Fill type categories
Type: String
Required: no
</fillTypeCategories>

<fillTypes>stringDescription: Fill types
Type: String
Required: no
</fillTypes>

<fruitTypeCategories>stringDescription: Fruit type categories
Type: String
Required: no
</fruitTypeCategories>

<fruitTypes>stringDescription: Fruit types
Type: String
Required: no
</fruitTypes>

<maxSpeed>floatDescription: Max speed
Type: Float
Required: no
</maxSpeed>

<neededPower maxPower="integer"Description: Max. recommended power
Type: Integer
Required: no
>integerDescription: Needed power
Type: Integer
Required: no
</neededPower>

<power>floatDescription: Power
Type: Float
Required: no
</power>

<seedFruitTypeCategories>stringDescription: Seed fruit type categories
Type: String
Required: no
</seedFruitTypeCategories>

<seedFruitTypes>stringDescription: Seed fruit types
Type: String
Required: no
</seedFruitTypes>

<weight ignore="false"Description: Hide vehicle weight in shop
Type: Boolean
Default: false
Required: no
maxValue="float"Description: Max. weight to display in shop
Type: Float
Required: no
minValue="float"Description: Min. weight to display in shop
Type: Float
Required: no
>

<config index="integer"Description: Index of selected configuration
Type: Integer
Required: no
name="string"Description: Name of configuration
Type: String
Required: no
value="float"Description: Weight value which can be reached with this configuration
Type: Float
Required: no
/>

</weight>
<workingWidth>stringDescription: Working width to display in shop
Type: String
Required: no
</workingWidth>

</specs>
<storeIconRendering>
<objectBundle useClipPlane="boolean"Description: Clip plane is used
Type: Boolean
Required: no
>

<object filename="string"Description: Path to i3d file
Type: String
Required: no
>

<node node="node"Description: Index Path of node to load
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
scale="1 1 1"Description: Scale
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
translation="0 0 0"Description: Translation
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
/>

</object>
</objectBundle>
<settings advancedBoundingBox="boolean"Description: Advanced BB is used for icon placement
Type: Boolean
Default: Setting from Icon Generator
Required: no
cameraXRot="angle"Description: X Rot of camera
Type: Angle
Default: Setting from Icon Generator
Required: no
cameraYRot="angle"Description: Y Rot of camera
Type: Angle
Default: Setting from Icon Generator
Required: no
centerIcon="boolean"Description: Center item on icon
Type: Boolean
Default: Setting from Icon Generator
Required: no
lightIntensity="float"Description: Intensity of light sources
Type: Float
Default: Setting from Icon Generator
Required: no
showTriggerMarkers="false"Description: Show trigger markers on icon (for placeables)
Type: Boolean
Default: false
Required: no
zoomFactor="float"Description: Camera zoom factor
Type: Float
Required: no
/>

<shaderParameter name="string"Description: Name if shader parameter
Type: String
Required: no
values="string"Description: Values of shader parameter
Type: String
Required: no
/>

</storeIconRendering>
<storePacks>
<storePack>stringDescription: Store pack
Type: String
Required: no
</storePack>

</storePacks>
<textureMemoryUsage>0Description: Texture memory usage
Type: Integer
Default: 0
Required: no
</textureMemoryUsage>

<vertexBufferMemoryUsage>0Description: Vertex buffer memory usage
Type: Integer
Default: 0
Required: no
</vertexBufferMemoryUsage>

</storeData>

<strawBlower fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<baleTrigger node="node"Description: Bale trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<sounds>
<start debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</start>
<stop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stop>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</strawBlower>

<stumpCutter>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<cutNode cutDuration="1"Description: Cut duration
Type: Time in seconds
Default: 1
Required: no
cutFullTreeThreshold="0.4"Description: If the tree length below the cut node is smaller than this value it gets removed
Type: Float
Default: 0.4
Required: no
cutPartThreshold="0.2"Description: Cut part threshold
Type: Float
Default: 0.2
Required: no
cutSizeY="1"Description: Cut size Y
Type: Float
Default: 1
Required: no
cutSizeZ="1"Description: Cut size X
Type: Float
Default: 1
Required: no
maxCutTime="4"Description: Time until cut
Type: Time in seconds
Default: 4
Required: no
maxResetCutTime="4"Description: Time between cuts
Type: Time in seconds
Default: 4
Required: no
node="node"Description: Cut node
Type: Index to i3d node or i3d mapping identifier
Required: no
workAreaIndex="integer"Description: Work area index
Type: Integer
Required: no
>

<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
</cutNode>
<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
<sounds>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</idle>
<start debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</start>
<stop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stop>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</stumpCutter>

<supportVehicle attacherJointIndex="1"Description: Attacher joint index on support vehicle
Type: Integer
Default: 1
Required: no
filename="string"Description: Path to support vehicle xml
Type: String
Required: no
inputAttacherJointIndex="1"Description: Input attacher joint index on own vehicle
Type: Integer
Default: 1
Required: no
spawnOffset="0.75"Description: Tool will be moved this distance away in X direction of the attacher joint
Type: Float
Default: 0.75
Required: no
terrainOffset="0.2"Description: Spawn Offset from terrain for the support vehicle
Type: Float
Default: 0.2
Required: no
>

<configuration id="integer"Description: Configuration id
Type: Integer
Required: no
name="string"Description: Configuration name
Type: String
Required: no
/>

</supportVehicle>

<suspensions maxUpdateDistance="40"Description: Max. distance to vehicle root to update suspension nodes
Type: Float
Default: 40
Required: no
>

<suspension foldMaxLimit="1"Description: Fold max. time for suspension node to be active
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time for suspension node to be active
Type: Float
Default: 0
Required: no
inverseMovement="false"Description: Invert movement
Type: Boolean
Default: false
Required: no
maxRotation="x y z"Description: Max. rotation
Type: Rotation values (x, y, z)
Required: no
maxTranslation="x y z"Description: Max. translation
Type: Translation values (x, y, z)
Required: no
maxVelocityDifference="0.1"Description: Max. velocity difference
Type: Float
Default: 0.1
Required: no
minRotation="x y z"Description: Min. rotation
Type: Rotation values (x, y, z)
Required: no
minTranslation="x y z"Description: Min. translation
Type: Translation values (x, y, z)
Required: no
node="node"Description: Suspension node
Type: Index to i3d node or i3d mapping identifier
Required: no
serverOnly="false"Description: Suspension is only calculated on server side
Type: Boolean
Default: false
Required: no
startTranslationOffset="x y z"Description: Custom translation offset
Type: Translation values (x, y, z)
Required: no
suspensionParametersX="0 0"Description: Suspension parameters X
Type: Multiple values (x, y)
Default: 0 0
Required: no
suspensionParametersY="0 0"Description: Suspension parameters Y
Type: Multiple values (x, y)
Default: 0 0
Required: no
suspensionParametersZ="0 0"Description: Suspension parameters Z
Type: Multiple values (x, y)
Default: 0 0
Required: no
useCharacterTorso="boolean"Description: Use character torso instead of node
Type: Boolean
Required: no
weight="500"Description: Weight in kg
Type: Float
Default: 500
Required: no
/>

</suspensions>

<tedder fillTypeConverter="string"Description: Fill type converter name
Type: String
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<effects>
<effect workAreaIndex="1"Description: Work area index
Type: Integer
Default: 1
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effect>
</effects>
</tedder>

<tensionBeltObject supportsTensionBelts="true"Description: Supports tension belts
Type: Boolean
Default: true
Required: no
>

<meshNodes>
<meshNode node="node"Description: Mesh node for tension belt calculation
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</meshNodes>
</tensionBeltObject>

<tensionBelts>
<tensionBeltsConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<tensionBeltsConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<tensionBelts activationTrigger="node"Description: Activation trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
allowFoldingWhileFasten="true"Description: Folding is allowed while tension belts are fasten
Type: Boolean
Default: true
Required: no
defaultHeight="5"Description: Default height
Type: Float
Default: 5
Required: no
defaultOffset="0"Description: Default offset
Type: Float
Default: 0
Required: no
defaultOffsetSide="0.1"Description: Default offset side
Type: Float
Default: 0.1
Required: no
geometryBias="0.01"Description: Geometry bias
Type: Float
Default: 0.01
Required: no
interactionBaseNode="node"Description: Interaction base node
Type: Index to i3d node or i3d mapping identifier
Default: Vehicle root node
Required: no
interactionRadius="1"Description: Interaction radius
Type: Float
Default: 1
Required: no
jointNode="node"Description: Joint node
Type: Index to i3d node or i3d mapping identifier
Default: rootNode
Required: no
linkNode="node"Description: Link node
Type: Index to i3d node or i3d mapping identifier
Required: no
maxEdgeLength="0.1"Description: Max. edge length
Type: Float
Default: 0.1
Required: no
ratchetPosition="float"Description: Ratchet position
Type: Float
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Root component
Required: no
tensionBeltType="basic"Description: Supports tension belts
Type: String
Default: basic
Required: no
totalInteractionRadius="6"Description: Total interaction radius
Type: Float
Default: 6
Required: no
useHooks="true"Description: Use hooks
Type: Boolean
Default: true
Required: no
width="float"Description: Belt width
Type: Float
Default: Used from belt definitions
Required: no
>

<sounds>
<addBelt debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</addBelt>
<removeBelt debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</removeBelt>
<toggleBelt debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</toggleBelt>
</sounds>
<tensionBelt endNode="node"Description: End node
Type: Index to i3d node or i3d mapping identifier
Required: no
height="float"Description: Height
Type: Float
Required: no
jointNode="node"Description: Custom joint node for to mount the objects to
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNode="node"Description: Custom link node for visual tension belts
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="float"Description: Offset
Type: Float
Required: no
offsetLeft="float"Description: Offset left
Type: Float
Required: no
offsetRight="float"Description: Offset right
Type: Float
Required: no
startNode="node"Description: Start node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<intersectionNode node="node"Description: Intersection node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</tensionBelt>
</tensionBelts>
</tensionBeltsConfiguration>
</tensionBeltsConfigurations>
</tensionBelts>

<tipOccluder>
<occlusionArea height="node"Description: Height node
Type: Index to i3d node or i3d mapping identifier
Required: no
start="node"Description: Start node
Type: Index to i3d node or i3d mapping identifier
Required: no
width="node"Description: Width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</tipOccluder>

<trailer>
<trailerConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<trailerConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<trailer infoText="action_toggleTipSide"Description: Info text
Type: String or l10n key
Default: action_toggleTipSide
Required: no
>

<tipSide canTip="true"Description: Can tip (if false, only back door control is allowed)
Type: Boolean
Default: true
Required: no
canTipIfEmpty="true"Description: Can tip if empty
Type: Boolean
Default: true
Required: no
dischargeNodeIndex="integer"Description: Discharge node index
Type: Integer
Required: no
name="string"Description: Tip side name
Type: String
Required: no
>

<animation closeSpeedScale="float"Description: Tip animation speed scale while stopping to tip
Type: Float
Default: inversed speed scale
Required: no
name="string"Description: Tip animation name
Type: String
Required: no
resetTipSideChange="false"Description: Reset tip animation to zero while tip side is activated
Type: Boolean
Default: false
Required: no
speedScale="1"Description: Tip animation speed scale
Type: Float
Default: 1
Required: no
startTipTime="0"Description: Tip animation start tip time
Type: Float
Default: 0
Required: no
/>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<doorAnimation closeSpeedScale="float"Description: Door animation speed scale while stopping to tip
Type: Float
Default: inversed speed scale
Required: no
delayedClosing="false"Description: Play door animation after tip animation while closing
Type: Boolean
Default: false
Required: no
name="string"Description: Door animation name
Type: String
Required: no
speedScale="1"Description: Door animation speed scale
Type: Float
Default: 1
Required: no
startTipTime="0"Description: Door animation start tip time
Type: Float
Default: 0
Required: no
/>

<fillLevel fillUnitIndex="integer"Description: Fill unit index to check
Type: Integer
Required: no
maxFillLevelPct="1"Description: Max. trailer fill level pct to select tip side
Type: Float
Default: 1
Required: no
minFillLevelPct="1"Description: Min. trailer fill level pct to select tip side
Type: Float
Default: 1
Required: no
/>

<manualDoorToggle enabled="false"Description: Door animation can be toggled manually without dischargeable
Type: Boolean
Default: false
Required: no
inputAction="IMPLEMENT_EXTRA3"Description: Input action to toggle tipping
Type: String
Default: IMPLEMENT_EXTRA3
Required: no
inputActionTextNeg="action_closeBackDoor"Description: Negative input text to display
Type: String or l10n key
Default: action_closeBackDoor
Required: no
inputActionTextPos="action_openBackDoor"Description: Positive input text to display
Type: String or l10n key
Default: action_openBackDoor
Required: no
openWhileTipping="false"Description: Still automatically open the door while tipping
Type: Boolean
Default: false
Required: no
>

<fillUnit allowWhileFilled="true"Description: Allow manual door opening when fill unit is filled
Type: Boolean
Default: true
Required: no
index="integer"Description: Reference fill unit index for fill level detection
Type: Integer
Required: no
/>

</manualDoorToggle>
<manualTipToggle enabled="false"Description: Tip animation can be toggled manually without dischargeable
Type: Boolean
Default: false
Required: no
inputAction="IMPLEMENT_EXTRA4"Description: Input action to toggle tipping
Type: String
Default: IMPLEMENT_EXTRA4
Required: no
inputActionTextNeg="action_stopTipping"Description: Negative input text to display
Type: String or l10n key
Default: action_stopTipping
Required: no
inputActionTextPos="action_startTipping"Description: Positive input text to display
Type: String or l10n key
Default: action_startTipping
Required: no
stopOnDeactivate="true"Description: Stop manual tipping while vehicle is deactivated (detached, exited etc)
Type: Boolean
Default: true
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<tippingAnimation name="string"Description: Tipping animation name (continuously played while tipping)
Type: String
Required: no
speedScale="1"Description: Tipping animation speed scale
Type: Float
Default: 1
Required: no
/>

<unloadSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</unloadSound>
</tipSide>
</trailer>
</trailerConfiguration>
</trailerConfigurations>
</trailer>

<treePlanter fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
inputAction="string"Description: Name of the input action to plant a tree manually (If set, the trees are planted manual only)
Type: String
Required: no
minDistance="20"Description: Min. distance between trees
Type: Float
Default: 20
Required: no
node="node"Description: Node index
Type: Index to i3d node or i3d mapping identifier
Required: no
palletMountingRange="6"Description: Min. distance from saplingPalletGrabNode to pallet to mount it
Type: Float
Default: 6
Required: no
palletTrigger="node"Description: Pallet trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
refNodeIndex="1"Description: Ground reference node index
Type: Integer
Default: 1
Required: no
saplingPalletGrabNode="node"Description: Sapling pallet grab node
Type: Index to i3d node or i3d mapping identifier
Required: no
saplingPalletMountNode="node"Description: Sapling pallet mount node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<magazineAnimation name="string"Description: Name of magazine animation (updated based on fill level)
Type: String
Required: no
numRows="1"Description: Number of rows on the magazine
Type: Integer
Default: 1
Required: no
speedScale="1"Description: Speed scale of animation
Type: Float
Default: 1
Required: no
/>

<plantAnimation name="string"Description: Name of plant animation
Type: String
Required: no
speedScale="1"Description: Speed scale of animation
Type: Float
Default: 1
Required: no
/>

<saplingNodes>
<saplingNode node="node"Description: Link node for tree sapling (will be hidden based on fill level)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</saplingNodes>
<sounds>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</treePlanter>

<treeSaplingPallet filename="string"Description: Custom tree sapling i3d file
Type: Path to a certain file
Required: no
fillUnitIndex="1"Description: Index of the saplings fill unit
Type: Integer
Default: 1
Required: no
treeType="spruce1"Description: Tree Type Name
Type: String
Default: spruce1
Required: no
variationName="DEFAULT"Description: Stage variation name to use
Type: String
Default: DEFAULT
Required: no
>

<saplingNodes>
<saplingNode node="node"Description: Sapling link node
Type: Index to i3d node or i3d mapping identifier
Required: no
randomize="true"Description: Randomize rotation and scale of saplings
Type: Boolean
Default: true
Required: no
/>

</saplingNodes>
<treeSaplingTypeConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<treeSaplingTypeConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
filename="string"Description: Custom tree sapling i3d file
Type: Path to a certain file
Required: no
fillUnitIndex="1"Description: Index of the saplings fill unit
Type: Integer
Default: 1
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
treeType="spruce"Description: Tree Type Name
Type: String
Default: spruce
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
useMapTreeTypes="false"Description: Create configuration for each tree type on the map
Type: Boolean
Default: false
Required: no
variationName="DEFAULT"Description: Stage variation name to use
Type: String
Default: DEFAULT
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<saplingNodes>
<saplingNode node="node"Description: Sapling link node
Type: Index to i3d node or i3d mapping identifier
Required: no
randomize="true"Description: Randomize rotation and scale of saplings
Type: Boolean
Default: true
Required: no
/>

</saplingNodes>
<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</treeSaplingTypeConfiguration>
</treeSaplingTypeConfigurations>
</treeSaplingPallet>

<treeSaw>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<cutNode lengthAboveThreshold="0.3"Description: Min. tree length above cut node
Type: Float
Default: 0.3
Required: no
lengthBelowThreshold="0.3"Description: Min. tree length below cut node
Type: Float
Default: 0.3
Required: no
node="node"Description: Cut node
Type: Index to i3d node or i3d mapping identifier
Required: no
sizeY="1"Description: Size Y
Type: Float
Default: 1
Required: no
sizeZ="1"Description: Size Z
Type: Float
Default: 1
Required: no
timer="1"Description: Cut delay (sec.)
Type: Float
Default: 1
Required: no
/>

<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
<sounds>
<cut debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</cut>
<saw debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</saw>
</sounds>
</treeSaw>

<turnOnVehicle aiRequiresTurnOn="true"Description: AI requires turned on vehicle
Type: Boolean
Default: true
Required: no
isAlwaysTurnedOn="false"Description: Always turned on
Type: Boolean
Default: false
Required: no
requiresTurnOn="true"Description: (Mobile only) Vehicle requires turn on
Type: Boolean
Default: true
Required: no
toggleButton="IMPLEMENT_EXTRA"Description: Input action name
Type: String
Default: IMPLEMENT_EXTRA
Required: no
turnedOnByAttacherVehicle="false"Description: Turned on by attacher vehicle
Type: Boolean
Default: false
Required: no
turnOffIfNotAllowed="true"Description: Turn off if not allowed
Type: Boolean
Default: true
Required: no
turnOffOnDeactivate="true"Description: Turn off if the vehicle is deactivated
Type: Boolean
Default: true
Required: no
turnOffText="action_turnOffOBJECT"Description: Turn off text
Type: String or l10n key
Default: action_turnOffOBJECT
Required: no
turnOnText="action_turnOnOBJECT"Description: Turn on text
Type: String or l10n key
Default: action_turnOnOBJECT
Required: no
>

<activatableFillUnits>
<activatableFillUnit index="integer"Description: Activateable fill unit index
Type: Integer
Required: no
/>

</activatableFillUnits>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxRpm="1000"Description: Rpm value if vehicle is turned on
Type: Float
Default: 1000
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minRpm="0"Description: Rpm value if vehicle is turned off
Type: Float
Default: 0
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effects>
<sounds>
<start debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</start>
<stop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stop>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
<turnedAnimation name="string"Description: Turned animation name (Animation played while activating and deactivating)
Type: String
Required: no
turnOffSpeedScale="float"Description: Turn off speed scale
Type: Float
Default: Inversed turnOnSpeedScale
Required: no
turnOnSpeedScale="1"Description: Turn on speed scale
Type: Float
Default: 1
Required: no
/>

<turnedOnAnimation activeChopper="true"Description: Animation is active while chopper is active
Type: Boolean
Default: true
Required: no
activeStrawDrop="true"Description: Animation is active while straw drop is active
Type: Boolean
Default: true
Required: no
foldMaxLimit="1"Description: Fold max. time for running turned on animation
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time for running turned on animation
Type: Float
Default: 0
Required: no
name="string"Description: Turned on animation name (Animation played while turn on)
Type: String
Required: no
playWhileTipping="false"Description: Animation is active while tipping
Type: Boolean
Default: false
Required: no
speedScale="1"Description: Speed scale
Type: Float
Default: 1
Required: no
turnOffFadeTime="1"Description: Turn off fade time
Type: Float
Default: 1
Required: no
turnOnFadeTime="1"Description: Turn on fade time
Type: Float
Default: 1
Required: no
waitForStraw="true"Description: Animation is active as long as straw is dropped
Type: Boolean
Default: true
Required: no
/>

<turnedOnSpeed fadeInTime="1"Description: (Turned on speed simulation - used as sound modifier and for rpm dashboards) Time to reach max. turned on speed
Type: Time in seconds
Default: 1
Required: no
fadeOutTime="1"Description: (Turned on speed simulation - used as sound modifier and for rpm dashboards) Time to reach the turned off speed again
Type: Time in seconds
Default: 1
Required: no
variance="0.02"Description: Variation value at max. speed
Type: Float
Default: 0.02
Required: no
varianceSpeed="1"Description: Speed factor of variance change
Type: Float
Default: 1
Required: no
/>

</turnOnVehicle>

<variableWorkWidth aiKeepCurrentWidth="false"Description: Defines if the ai should keep the current width or change it
Type: Boolean
Default: false
Required: no
aiStateLeft="integer"Description: AI state on left side
Type: Integer
Default: Max. possible state
Required: no
aiStateRight="integer"Description: AI state on right side
Type: Integer
Default: Max. possible state
Required: no
defaultStateLeft="integer"Description: Default state on left side
Type: Integer
Default: Max. possible state
Required: no
defaultStateRight="integer"Description: Default state on right side
Type: Integer
Default: Max. possible state
Required: no
widthReferenceWorkAreaIndex="1"Description: Width of this work area is used as reference for the HUD display
Type: Integer
Default: 1
Required: no
>

<sectionNodes>
<sectionNode endRot="x y z"Description: Max. rotation
Type: Rotation values (x, y, z)
Required: no
isLeft="boolean"Description: Section node
Type: Boolean
Required: no
maxTrans="x y z"Description: Max. translation
Type: Translation values (x, y, z)
Required: no
maxTransX="float"Description: Max. X translation
Type: Float
Required: no
minRot="x y z"Description: Min. rotation
Type: Rotation values (x, y, z)
Required: no
minTrans="x y z"Description: Min. translation
Type: Translation values (x, y, z)
Required: no
minTransX="float"Description: Min. X translation
Type: Float
Required: no
node="node"Description: Section node
Type: Index to i3d node or i3d mapping identifier
Required: no
workAreaIndex="1"Description: Work area index
Type: Integer
Default: 1
Required: no
/>

</sectionNodes>
<sections>
<section isCenter="false"Description: Is center section
Type: Boolean
Default: false
Required: no
isLeft="false"Description: Section side
Type: Boolean
Default: false
Required: no
maxWidthNode="node"Description: Position of this node defines max. width of this section
Type: Index to i3d node or i3d mapping identifier
Required: no
width="float"Description: Section max. width as percentage [0..1]
Type: Float
Default: Automatically calculated
Required: no
>

<effect node="node"Description: Effect to deactivate/activate
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</section>
</sections>
<variableWorkWidthConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<variableWorkWidthConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<sectionNodes>
<sectionNode endRot="x y z"Description: Max. rotation
Type: Rotation values (x, y, z)
Required: no
isLeft="boolean"Description: Section node
Type: Boolean
Required: no
maxTrans="x y z"Description: Max. translation
Type: Translation values (x, y, z)
Required: no
maxTransX="float"Description: Max. X translation
Type: Float
Required: no
minRot="x y z"Description: Min. rotation
Type: Rotation values (x, y, z)
Required: no
minTrans="x y z"Description: Min. translation
Type: Translation values (x, y, z)
Required: no
minTransX="float"Description: Min. X translation
Type: Float
Required: no
node="node"Description: Section node
Type: Index to i3d node or i3d mapping identifier
Required: no
workAreaIndex="1"Description: Work area index
Type: Integer
Default: 1
Required: no
/>

</sectionNodes>
<sections>
<section isCenter="false"Description: Is center section
Type: Boolean
Default: false
Required: no
isLeft="false"Description: Section side
Type: Boolean
Default: false
Required: no
maxWidthNode="node"Description: Position of this node defines max. width of this section
Type: Index to i3d node or i3d mapping identifier
Required: no
width="float"Description: Section max. width as percentage [0..1]
Type: Float
Default: Automatically calculated
Required: no
>

<effect node="node"Description: Effect to deactivate/activate
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</section>
</sections>
<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</variableWorkWidthConfiguration>
</variableWorkWidthConfigurations>
</variableWorkWidth>

<vehicleTypeConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<vehicleTypeConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
vehicleType="string"Description: Vehicle type for configuration
Type: String
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</vehicleTypeConfiguration>
</vehicleTypeConfigurations>

<vineCutter fruitType="string"Description: Fruit type
Type: String
Required: no
>

<vineCutterConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<vineCutterConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
fruitType="string"Description: Fruit type
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</vineCutterConfiguration>
</vineCutterConfigurations>
</vineCutter>

<vineDetector>
<raycast maxDistance="1"Description: Max raycast distance
Type: Float
Default: 1
Required: no
node="node"Description: Raycast node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</vineDetector>

<vinePrepruner fruitType="string"Description: Fruit type
Type: String
Required: no
>

<effect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effect>
<poleAnimation name="string"Description: Name of pole animation (will be triggered as soon as pole has been detected)
Type: String
Required: no
poleThreshold="0.1"Description: Defines when the pole is detected as percentage of segment length
Type: Float
Default: 0.1
Required: no
speedScale="1"Description: Animation speed scale
Type: Float
Default: 1
Required: no
/>

<prunerNode axis="1"Description: Move axis
Type: Integer
Default: 1
Required: no
direction="1"Description: Translation direction
Type: Integer
Default: 1
Required: no
foldMaxLimit="1"Description: Fold max. time for pruner node update
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time for pruner node update
Type: Float
Default: 0
Required: no
node="node"Description: Pruner node that adjusts translation depending on raycast distance
Type: Index to i3d node or i3d mapping identifier
Required: no
numBits="8"Description: Number of bits to sync state in multiplayer
Type: Integer
Default: 8
Required: no
offset="0.5"Description: Offset from raycast node to center of pruning unit
Type: Float
Default: 0.5
Required: no
transMax="1"Description: Max. translation
Type: Float
Default: 1
Required: no
transMin="0"Description: Min. translation
Type: Float
Default: 0
Required: no
transSpeed="0.5"Description: Translation speed (m/sec)
Type: Float
Default: 0.5
Required: no
/>

</vinePrepruner>

<washable blockedWashTypes="string"Description: Block specific ways to clean vehicle (HIGH_PRESSURE_WASHER, RAIN, TRIGGER)
Type: String
Required: no
dirtDuration="90"Description: Duration until fully dirty (minutes)
Type: Float
Default: 90
Required: no
dryDuration="10"Description: Duration until the vehicle is fully dry again (minutes)
Type: Float
Default: 10
Required: no
fieldMultiplier="2"Description: Multiplier while on field
Type: Float
Default: 2
Required: no
rainWashDuration="10"Description: Duration until fully clean when it rains (minutes)
Type: Float
Default: 10
Required: no
washDuration="1"Description: Duration until fully clean (minutes)
Type: Float
Default: 1
Required: no
wetDuration="2"Description: Duration until fully wet (minutes)
Type: Float
Default: 2
Required: no
wetMultiplier="5"Description: Multiplier while on it's wet
Type: Float
Default: 5
Required: no
workMultiplier="4"Description: Multiplier while working
Type: Float
Default: 4
Required: no
>

<wetnessIgnoreNode node="node"Description: Node, including it's children will never get wet
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</washable>

<waterTrailer fillLitersPerSecond="500"Description: Fill liters per second
Type: Float
Default: 500
Required: no
fillNode="node"Description: Fill node
Type: Index to i3d node or i3d mapping identifier
Default: Root component
Required: no
fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
>

<sounds>
<refill debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</refill>
</sounds>
</waterTrailer>

<wearable fieldMultiplier="2"Description: Multiplier while on field
Type: Float
Default: 2
Required: no
showOnHud="true"Description: Show the damage on the hud
Type: Boolean
Default: true
Required: no
wearDuration="600"Description: Duration until fully worn (minutes)
Type: Float
Default: 600
Required: no
workMultiplier="20"Description: Multiplier while working
Type: Float
Default: 20
Required: no
/>


<weeder isGrasslandWeeder="false"Description: Is a grassland weeder (grass fertilizer state + grass growth reset)
Type: Boolean
Default: false
Required: no
isHoe="false"Description: Is hoe weeder
Type: Boolean
Default: false
Required: no
>

<sounds>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</weeder>

<wheels>
<ackermannSteeringConfigurations>
<ackermannSteering minTurningRadius="float"Description: Overwrites the automatically calculated turning radius for this config
Type: Float
Required: no
rotCenter="x y"Description: Center position (from root component) (Used if rotCenterWheelX not given)
Type: Multiple values (x, y)
Required: no
rotCenterNode="node"Description: Rotation center node (Used if rotCenterWheelX not given)
Type: Index to i3d node or i3d mapping identifier
Required: no
rotCenterWheel1="integer"Description: Rotation center wheel 1
Type: Integer
Required: no
rotCenterWheel2="integer"Description: Rotation center wheel 2
Type: Integer
Required: no
rotCenterWheels="1 2 .. n"Description: List of wheel indices which represent the steering center
Type: Multiple values
Required: no
rotMax="float"Description: Max. rotation
Type: Float
Required: no
rotSpeed="float"Description: Rotation speed
Type: Float
Required: no
/>

</ackermannSteeringConfigurations>
<additionalMaterial materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</additionalMaterial>
<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<dynamicallyLoadedWheels>
<dynamicallyLoadedWheel configId="default"Description: Wheel config id
Type: String
Default: default
Required: no
filename="string"Description: Filename
Type: String
Required: no
isLeft="false"Description: Is Left
Type: Boolean
Default: false
Required: no
isShallowWaterObstacle="false"Description: The dynamically loaded wheel will interact with the shallow water simulation
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node
Type: Index to i3d node or i3d mapping identifier
Required: no
rimMaterialTemplateName="string"Description: Material template to apply to the inner and outer rim
Type: String
Required: no
>

<additional filename="string"Description: Additional - Path to i3d file
Type: String
Required: no
isInverted="false"Description: Additional - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Additional - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="0|0"Description: Additional - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Additional - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Additional - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Additional - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Additional - Scale
Type: Scale values (x, y, z)
Required: no
widthAndDiam="x y"Description: Additional - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</additional>
<connector diameter="float"Description: Diameter for shader
Type: Float
Required: no
endPos="float"Description: End pos for shader
Type: Float
Required: no
endPosOffset="float"Description: End pos offset for shader (will be added on top if it's automatically calculated)
Type: Float
Required: no
filename="string"Description: Connector - Path to i3d file
Type: String
Required: no
isInverted="false"Description: Connector - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Connector - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="0|0"Description: Connector - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Connector - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Connector - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Connector - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Connector - Scale
Type: Scale values (x, y, z)
Required: no
startPos="float"Description: Start pos for shader
Type: Float
Required: no
startPosOffset="float"Description: Start pos offset for shader (will be added on top if it's automatically calculated)
Type: Float
Required: no
uniformScale="float"Description: Uniform scale for shader
Type: Float
Required: no
usePosAndScale="false"Description: Use position and scale from connector definition
Type: Boolean
Default: false
Required: no
useWidthAndDiam="false"Description: Use width and diameter from connector definition
Type: Boolean
Default: false
Required: no
width="float"Description: Width for shader
Type: Float
Required: no
widthAndDiam="x y"Description: Connector - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</connector>
<innerRim filename="string"Description: Inner Rim - Path to i3d file
Type: String
Required: no
isInverted="false"Description: Inner Rim - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Inner Rim - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="0|0"Description: Inner Rim - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Inner Rim - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Inner Rim - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Inner Rim - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Inner Rim - Scale
Type: Scale values (x, y, z)
Required: no
widthAndDiam="x y"Description: Inner Rim - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</innerRim>
<outerRim filename="string"Description: Outer Rim - Path to i3d file
Type: String
Required: no
isInverted="false"Description: Outer Rim - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Outer Rim - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="0|0"Description: Outer Rim - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Outer Rim - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Outer Rim - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Outer Rim - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Outer Rim - Scale
Type: Scale values (x, y, z)
Required: no
widthAndDiam="x y"Description: Outer Rim - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</outerRim>
<physics radius="0.5"Description: Wheel radius
Type: Float
Default: 0.5
Required: no
width="0.6"Description: Wheel width
Type: Float
Default: 0.6
Required: no
/>

<tire filename="string"Description: Tire - Path to i3d file
Type: String
Required: no
hasMudMesh="false"Description: Tire has a mud mesh included
Type: Boolean
Default: false
Required: no
initialDeformation="float"Description: Tire deformation at initial compression value
Type: Float
Default: min. 0.04 and max. 60% of the deformation
Required: no
isInverted="false"Description: Tire - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Tire - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
maxDeformation="0"Description: Max. deformation
Type: Float
Default: 0
Required: no
node="0|0"Description: Tire - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Tire - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Tire - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Tire - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Tire - Scale
Type: Scale values (x, y, z)
Required: no
widthAndDiam="x y"Description: Tire - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</tire>
</dynamicallyLoadedWheel>
</dynamicallyLoadedWheels>
<hubBoltMaterial materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
useRimColor="false"Description: Use rim color
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</hubBoltMaterial>
<hubMaterial materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
useRimColor="false"Description: Use rim color
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</hubMaterial>
<hubs>
<hub filename="string"Description: Filename
Type: String
Required: no
isLeft="false"Description: Is left side
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="float"Description: X axis offset
Type: Float
Required: no
scale="x y z"Description: Hub scale
Type: Scale values (x, y, z)
Required: no
>

<additionalMaterial materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
useRimColor="false"Description: Use rim color
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</additionalMaterial>
<boltAdditionalMaterial materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
useRimColor="false"Description: Use rim color
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</boltAdditionalMaterial>
<boltMaterial materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
useRimColor="false"Description: Use rim color
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</boltMaterial>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
useRimColor="false"Description: Use rim color
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</hub>
<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
useRimColor="false"Description: Use rim color
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</hubs>
<innerRimMaterial materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</innerRimMaterial>
<outerRimMaterial materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</outerRimMaterial>
<rimMaterial materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</rimMaterial>
<steeringNodes>
<steeringNode node="node"Description: Additional node that is used for steering (Same behaviour as wheels using the ackermann steering setting)
Type: Index to i3d node or i3d mapping identifier
Required: no
rotScale="1"Description: Scale factor for rotation
Type: Float
Default: 1
Required: no
/>

</steeringNodes>
<wheelConfigurations customBrandOrder="str1 str2 .."Description: Custom brand order for dynamic configurations (names of the brands separated by whitespace)
Type: One or more strings separated by a single whitespace
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
tireCategories="string"Description: List of tire categories to include in the automatic wheel config generation (separated by whitespace)
Type: String
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<tireCombination brand="string"Description: Brand name of the combination
Type: String
Required: no
names="string"Description: List of tire names that are allowed to be mixed. Otherwise all mixes are allowed. Does not effect configuration with all tires from the same name. (separated by whitespace)
Type: String
Required: no
/>

<wheelConfiguration brand="string"Description: Name of wheel brand
Type: String
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
maxForwardSpeed="float"Description: Max. speed to set on the transmission
Type: Float
Required: no
maxForwardSpeedShop="float"Description: Max. speed to display in the shop
Type: Float
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
numDynamicConfigurations="integer"Description: Max. number of dynamic configurations per brand
Type: Integer
Default: unlimited
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
tireCategories="string"Description: List of tire categories to include in the automatic wheel config generation (separated by whitespace)
Type: String
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<crawlers>
<crawler dirtColorChangeSpeed="20"Description: Defines speed to change the dirt color (sec)
Type: Float
Default: 20
Required: no
fieldDirtMultiplier="75"Description: Field dirt multiplier
Type: Float
Default: 75
Required: no
filename="string"Description: Crawler filename
Type: String
Required: no
hasShallowWaterObstacle="boolean"Description: Crawler has a shallow water obstacle between the defined wheels
Type: Boolean
Required: no
isLeft="false"Description: Is left crawler
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node
Type: Index to i3d node or i3d mapping identifier
Required: no
linkWheelNodes="node"Description: Back and front wheels which are used to link the crawler. Wheels are also used for speed reference.
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
maxDirtOffset="0.5"Description: Max. dirt amount offset to global dirt node
Type: Float
Default: 0.5
Required: no
minDirtPercentage="0.35"Description: Min. dirt while getting clean on non field ground
Type: Float
Default: 0.35
Required: no
offset="x y z"Description: Crawler position offset
Type: Translation values (x, y, z)
Required: no
speedReferenceNode="node"Description: Speed reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
streetDirtMultiplier="-150"Description: Street dirt multiplier
Type: Float
Default: -150
Required: no
trackWidth="1"Description: Track width
Type: Float
Default: 1
Required: no
waterWetnessFactor="20"Description: Factor for crawler wetness while driving in water
Type: Float
Default: 20
Required: no
wheelIndex="integer"Description: Speed reference wheel index
Type: Integer
Required: no
wheelIndices="1 2 .. n"Description: Multiple speed reference wheels. The average speed of the wheels WITH ground contact is used
Type: Multiple values
Required: no
wheelNodes="node"Description: Multiple speed reference wheels (defined by any node of the wheel). The average speed of the wheels WITH ground contact is used
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
>

<rimMaterial materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</rimMaterial>
</crawler>
</crawlers>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<tireCombination brand="string"Description: Brand name of the combination
Type: String
Required: no
names="string"Description: List of tire names that are allowed to be mixed. Otherwise all mixes are allowed. Does not effect configuration with all tires from the same name. (separated by whitespace)
Type: String
Required: no
/>

<wheels ackermannSteeringAngle="float"Description: Ackermann steering angle to set while this config is active
Type: Float
Required: no
ackermannSteeringIndex="integer"Description: Ackermann steering index
Type: Integer
Required: no
autoRotateBackSpeed="1"Description: Auto rotate back speed
Type: Float
Default: 1
Required: no
baseConfig="string"Description: Base for this configuration
Type: String
Required: no
crabSteeringIndex="integer"Description: Crab steering configuration index
Type: Integer
Required: no
differentialIndex="integer"Description: Differential index
Type: Integer
Required: no
hasSurfaceSounds="true"Description: Has surface sounds
Type: Boolean
Default: true
Required: no
isCareWheelConfiguration="boolean"Description: All wheels will be care wheels
Type: Boolean
Required: no
speedDependentRotateBack="true"Description: Speed dependent auto rotate back speed
Type: Boolean
Default: true
Required: no
surfaceSoundLinkNode="node"Description: Surface sound link node
Type: Index to i3d node or i3d mapping identifier
Default: Root component
Required: no
surfaceSoundTireType="Tire type of first wheel"Description: Tire type that is used for surface sounds
Type: String
Default: Tire type of first wheel
Required: no
>

<wheel additionalColor="r g b"Description: Additional wheel color
Type: Color values (r, g, b) or brand color id
Required: no
additionalMaterial="integer"Description: Additional wheel material id
Type: Integer
Required: no
color="r g b"Description: Wheel color
Type: Color values (r, g, b) or brand color id
Required: no
configId="default"Description: Wheel config id
Type: String
Default: default
Required: no
dimensions="string"Description: List of dimensions for automatic branded wheel configuration generation
Type: String
Required: no
filename="string"Description: Filename
Type: String
Required: no
hasParticles="false"Description: Has particles
Type: Boolean
Default: false
Required: no
hasTireTracks="false"Description: Has tire tracks
Type: Boolean
Default: false
Required: no
hasWaterParticles="boolean"Description: Has water particles
Type: Boolean
Default: true if visual wheel is defined
Required: no
isCareWheel="false"Description: Is care wheel
Type: Boolean
Default: false
Required: no
isLeft="true"Description: Is left
Type: Boolean
Default: true
Required: no
isShallowWaterObstacle="true"Description: The visual wheels will interact with the shallow water simulation
Type: Boolean
Default: true
Required: no
material="integer"Description: Wheel material id
Type: Integer
Required: no
rimMaterialTemplateName="string"Description: Material template to apply to the inner and outer rim
Type: String
Required: no
rimOffset="0"Description: Offset that is only applied to the outer rim and the wheel itself, inner rim stays the same.
Type: Float
Default: 0
Required: no
versatileFoldMaxLimit="1"Description: Fold max. time for versatility
Type: Float
Default: 1
Required: no
versatileFoldMinLimit="0"Description: Fold min. time for versatility
Type: Float
Default: 0
Required: no
waterParticleDirection="0"Description: The direction in which the water particles should only be active (0: both, 1: only the front, -1: only the back)
Type: Integer
Default: 0
Required: no
>

<additional filename="string"Description: Additional - Path to i3d file
Type: String
Required: no
isInverted="false"Description: Additional - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Additional - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="0|0"Description: Additional - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Additional - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Additional - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Additional - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Additional - Scale
Type: Scale values (x, y, z)
Required: no
widthAndDiam="x y"Description: Additional - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</additional>
<additionalWheel configId="default"Description: Wheel config id
Type: String
Default: default
Required: no
filename="string"Description: Filename
Type: String
Required: no
isLeft="boolean"Description: Is left
Type: Boolean
Default: Same value as parent wheel
Required: no
offset="float"Description: X Offset of additional wheel
Type: Float
Required: no
rimMaterialTemplateName="string"Description: Material template to apply to the inner and outer rim
Type: String
Required: no
>

<additional filename="string"Description: Additional - Path to i3d file
Type: String
Required: no
isInverted="false"Description: Additional - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Additional - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="0|0"Description: Additional - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Additional - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Additional - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Additional - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Additional - Scale
Type: Scale values (x, y, z)
Required: no
widthAndDiam="x y"Description: Additional - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</additional>
<connector diameter="float"Description: Diameter for shader
Type: Float
Required: no
endPos="float"Description: End pos for shader
Type: Float
Required: no
endPosOffset="float"Description: End pos offset for shader (will be added on top if it's automatically calculated)
Type: Float
Required: no
filename="string"Description: Connector - Path to i3d file
Type: String
Required: no
isInverted="false"Description: Connector - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Connector - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="0|0"Description: Connector - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Connector - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Connector - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Connector - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Connector - Scale
Type: Scale values (x, y, z)
Required: no
startPos="float"Description: Start pos for shader
Type: Float
Required: no
startPosOffset="float"Description: Start pos offset for shader (will be added on top if it's automatically calculated)
Type: Float
Required: no
uniformScale="float"Description: Uniform scale for shader
Type: Float
Required: no
usePosAndScale="false"Description: Use position and scale from connector definition
Type: Boolean
Default: false
Required: no
useWidthAndDiam="false"Description: Use width and diameter from connector definition
Type: Boolean
Default: false
Required: no
width="float"Description: Width for shader
Type: Float
Required: no
widthAndDiam="x y"Description: Connector - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</connector>
<innerRim filename="string"Description: Inner Rim - Path to i3d file
Type: String
Required: no
isInverted="false"Description: Inner Rim - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Inner Rim - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="0|0"Description: Inner Rim - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Inner Rim - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Inner Rim - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Inner Rim - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Inner Rim - Scale
Type: Scale values (x, y, z)
Required: no
widthAndDiam="x y"Description: Inner Rim - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</innerRim>
<outerRim filename="string"Description: Outer Rim - Path to i3d file
Type: String
Required: no
isInverted="false"Description: Outer Rim - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Outer Rim - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="0|0"Description: Outer Rim - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Outer Rim - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Outer Rim - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Outer Rim - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Outer Rim - Scale
Type: Scale values (x, y, z)
Required: no
widthAndDiam="x y"Description: Outer Rim - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</outerRim>
<physics mass="0"Description: Wheel mass (to.)
Type: Float
Default: 0
Required: no
maxLatStiffness="float"Description: Max. latitude stiffness
Type: Float
Required: no
maxLongStiffness="float"Description: Max. longitude stiffness
Type: Float
Required: no
radius="0.5"Description: Wheel radius
Type: Float
Default: 0.5
Required: no
width="0.6"Description: Wheel width
Type: Float
Default: 0.6
Required: no
/>

<tire filename="string"Description: Tire - Path to i3d file
Type: String
Required: no
hasMudMesh="false"Description: Tire has a mud mesh included
Type: Boolean
Default: false
Required: no
initialDeformation="float"Description: Tire deformation at initial compression value
Type: Float
Default: min. 0.04 and max. 60% of the deformation
Required: no
isInverted="false"Description: Tire - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Tire - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
maxDeformation="0"Description: Max. deformation
Type: Float
Default: 0
Required: no
node="0|0"Description: Tire - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Tire - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Tire - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Tire - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Tire - Scale
Type: Scale values (x, y, z)
Required: no
widthAndDiam="x y"Description: Tire - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</tire>
</additionalWheel>
<connector diameter="float"Description: Diameter for shader
Type: Float
Required: no
endPos="float"Description: End pos for shader
Type: Float
Required: no
endPosOffset="float"Description: End pos offset for shader (will be added on top if it's automatically calculated)
Type: Float
Required: no
filename="string"Description: Connector - Path to i3d file
Type: String
Required: no
isInverted="false"Description: Connector - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Connector - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="0|0"Description: Connector - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Connector - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Connector - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Connector - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Connector - Scale
Type: Scale values (x, y, z)
Required: no
startPos="float"Description: Start pos for shader
Type: Float
Required: no
startPosOffset="float"Description: Start pos offset for shader (will be added on top if it's automatically calculated)
Type: Float
Required: no
uniformScale="float"Description: Uniform scale for shader
Type: Float
Required: no
usePosAndScale="false"Description: Use position and scale from connector definition
Type: Boolean
Default: false
Required: no
useWidthAndDiam="false"Description: Use width and diameter from connector definition
Type: Boolean
Default: false
Required: no
width="float"Description: Width for shader
Type: Float
Required: no
widthAndDiam="x y"Description: Connector - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</connector>
<fender node="node"Description: Fender node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotMax="angle"Description: Max. rotation
Type: Angle
Required: no
rotMin="angle"Description: Min. rotation
Type: Angle
Required: no
/>

<innerRim filename="string"Description: Inner Rim - Path to i3d file
Type: String
Required: no
isInverted="false"Description: Inner Rim - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Inner Rim - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="0|0"Description: Inner Rim - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Inner Rim - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Inner Rim - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Inner Rim - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Inner Rim - Scale
Type: Scale values (x, y, z)
Required: no
widthAndDiam="x y"Description: Inner Rim - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</innerRim>
<outerRim filename="string"Description: Outer Rim - Path to i3d file
Type: String
Required: no
isInverted="false"Description: Outer Rim - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Outer Rim - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="0|0"Description: Outer Rim - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Outer Rim - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Outer Rim - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Outer Rim - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Outer Rim - Scale
Type: Scale values (x, y, z)
Required: no
widthAndDiam="x y"Description: Outer Rim - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</outerRim>
<physics autoHoldBrakeFactor="float"Description: Auto hold brake factor
Type: Float
Default: brakeFactor
Required: no
brakeFactor="1"Description: Brake factor
Type: Float
Default: 1
Required: no
damper="0"Description: Damper
Type: Float
Default: 0
Required: no
damperCompressionHighSpeed="float"Description: Damper compression on high speeds
Type: Float
Required: no
damperCompressionLowSpeed="float"Description: Damper compression on low speeds
Type: Float
Required: no
damperCompressionLowSpeedThreshold="0.1016"Description: Damper compression on low speeds threshold
Type: Float
Default: 0.1016
Required: no
damperRelaxationHighSpeed="float"Description: Damper relaxation on high speeds
Type: Float
Required: no
damperRelaxationLowSpeed="float"Description: Damper relaxation on low speeds
Type: Float
Required: no
damperRelaxationLowSpeedThreshold="0.1524"Description: Damper relaxation on low speeds threshold
Type: Float
Default: 0.1524
Required: no
deltaY="0"Description: Delta Y
Type: Float
Default: 0
Required: no
dirtColorChangeSpeed="20"Description: Defines speed to change the dirt color (sec)
Type: Float
Default: 20
Required: no
driveMode="0"Description: Drive mode
Type: Integer
Default: 0
Required: no
driveNode="node"Description: Drive node
Type: Index to i3d node or i3d mapping identifier
Required: no
fieldDirtMultiplier="75"Description: Field dirt multiplier
Type: Float
Default: 75
Required: no
forcePointRatio="0"Description: Force point ratio
Type: Float
Default: 0
Required: no
forceVersatility="false"Description: Force versatility, also if no ground contact
Type: Boolean
Default: false
Required: no
frictionScale="1"Description: Wheel friction scale
Type: Float
Default: 1
Required: no
initialCompression="float"Description: Initial compression value
Type: Float
Required: no
invertRotLimit="boolean"Description: Invert the rotation limits
Type: Boolean
Required: no
isSynchronized="true"Description: Wheel is synchronized in multiplayer
Type: Boolean
Default: true
Required: no
linkNode="node"Description: Link node
Type: Index to i3d node or i3d mapping identifier
Required: no
mass="0.1"Description: Wheel mass (to.)
Type: Float
Default: 0.1
Required: no
maxDirtOffset="0.5"Description: Max. dirt amount offset to global dirt node
Type: Float
Default: 0.5
Required: no
maxInnerSpacing="float"Description: Defines a maximum spacing to the inside which is now allowed to be exceeded by the tire, if so, the tire will be moved out automatically
Type: Float
Required: no
maxLatStiffness="float"Description: Max. latitude stiffness
Type: Float
Required: no
maxLatStiffnessLoad="float"Description: Max. latitude stiffness load
Type: Float
Required: no
maxLongStiffness="float"Description: Max. longitude stiffness
Type: Float
Required: no
minDirtPercentage="0.35"Description: Min. dirt scale while cleaning on street drive
Type: Float
Default: 0.35
Required: no
radius="0.5"Description: Wheel radius
Type: Float
Default: 0.5
Required: no
repr="node"Description: Repr node
Type: Index to i3d node or i3d mapping identifier
Required: no
restLoad="1"Description: Wheel load while resting
Type: Float
Default: 1
Required: no
rotationDamping="float"Description: Rotation damping
Type: Float
Default: mass * 0.035
Required: no
rotMax="angle"Description: Max. rotation
Type: Angle
Required: no
rotMin="angle"Description: Min. rotation
Type: Angle
Required: no
rotSpeed="angle"Description: Rotation speed
Type: Angle
Required: no
rotSpeedLimit="float"Description: Rotation speed limit
Type: Float
Required: no
rotSpeedNeg="angle"Description: Rotation speed in negative direction
Type: Angle
Required: no
showSteeringAngle="true"Description: Show steering angle
Type: Boolean
Default: true
Required: no
smoothGroundRadius="float"Description: Smooth ground radius
Type: Float
Default: width * 0.75
Required: no
spring="0"Description: Spring
Type: Float
Default: 0
Required: no
streetDirtMultiplier="-150"Description: Street dirt multiplier
Type: Float
Default: -150
Required: no
supportsWheelSink="true"Description: The wheel is allowed to deform the terrain displacement collision and 'sink' into the terrain
Type: Boolean
Default: true
Required: no
suspTravel="0.01"Description: Suspension travel
Type: Float
Default: 0.01
Required: no
tipOcclusionAreaGroupId="integer"Description: Tip occlusion area group id
Type: Integer
Required: no
tireType="string"Description: Tire type (mud, offRoad, street, crawler)
Type: String
Required: no
transRatio="0"Description: Suspension translation ratio between repr and drive node (1: repr only, 0: drive node only)
Type: Float
Default: 0
Required: no
useDriveNodeDirection="false"Description: Use drive node direction instead of component direction
Type: Boolean
Default: false
Required: no
useReprDirection="false"Description: Use repr direction instead of component direction
Type: Boolean
Default: false
Required: no
useReprOffset="false"Description: Defines if the x/y/z offset attribute is applied to the repr or driveNode
Type: Boolean
Default: false
Required: no
versatileYRot="false"Description: Do versatile Y rotation
Type: Boolean
Default: false
Required: no
visualOffset="float"Description: Radius offset of visual wheel in percentage (0-1). Not used on the game.
Type: Float
Required: no
waterWetnessFactor="20"Description: Factor for wheel wetness while driving in water
Type: Float
Default: 20
Required: no
width="0.6"Description: Wheel width
Type: Float
Default: 0.6
Required: no
widthOffset="0"Description: Wheel width offset
Type: Float
Default: 0
Required: no
xOffset="0"Description: Moves the default position of the drive node on the X axis
Type: Float
Default: 0
Required: no
yOffset="0"Description: Moves the default position of the drive node on the Y axis
Type: Float
Default: 0
Required: no
zOffset="0"Description: Moves the default position of the drive node on the Z axis
Type: Float
Default: 0
Required: no
>

<extraSink maxValue="float"Description: Max. sink value in meter
Type: Float
Default: 20% of the wheel radius
Required: no
supported="false"Description: Additional sinking into the terrain independent of the adjustment of the terrain displacement. (FS22 in prior style)
Type: Boolean
Default: false
Required: no
/>

</physics>
<steering node="node"Description: Steering node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeMaxRotY="angle"Description: Max. Y rotation
Type: Angle
Required: no
nodeMaxTransX="float"Description: Max. X translation
Type: Float
Required: no
nodeMinRotY="angle"Description: Min. Y rotation
Type: Angle
Required: no
nodeMinTransX="float"Description: Min. X translation
Type: Float
Required: no
rotNode="node"Description: Steering rot node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<steeringAxle rotMax="angle"Description: Max. rotation
Type: Angle
Required: no
rotMin="angle"Description: Min. rotation
Type: Angle
Required: no
scale="float"Description: Steering axle scale
Type: Float
Required: no
/>

<tire tireTrackAtlasIndex="0"Description: Tire track atlas index
Type: Float
Default: 0
Required: no
filename="string"Description: Tire - Path to i3d file
Type: String
Required: no
hasMudMesh="false"Description: Tire has a mud mesh included
Type: Boolean
Default: false
Required: no
initialDeformation="float"Description: Tire deformation at initial compression value
Type: Float
Default: min. 0.04 and max. 60% of the deformation
Required: no
isInverted="false"Description: Tire - Node is inverted
Type: Boolean
Default: false
Required: no
mass="float"Description: Tire - Mass
Type: Float
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateNameColor="string"Description: Name of the material template that is used ONLY for the color
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
maxDeformation="0"Description: Max. deformation
Type: Float
Default: 0
Required: no
node="0|0"Description: Tire - Index in i3d file
Type: String
Default: 0|0
Required: no
nodeLeft="0|0"Description: Tire - Left index in i3d file
Type: String
Default: 0|0
Required: no
nodeRight="0|0"Description: Tire - Right index in i3d file
Type: String
Default: 0|0
Required: no
offset="float"Description: Tire - Offset
Type: Float
Default: false
Required: no
scale="x y z"Description: Tire - Scale
Type: Scale values (x, y, z)
Required: no
widthAndDiam="x y"Description: Tire - Width and diameter
Type: Multiple values (x, y)
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
</tire>
<wheelChock filename="$data/shared/assets/wheelChocks/wheelChock01.i3d"Description: Path to wheel chock i3d
Type: String
Default: $data/shared/assets/wheelChocks/wheelChock01.i3d
Required: no
isInverted="false"Description: Is inverted (In front or back of the wheel)
Type: Boolean
Default: false
Required: no
isParked="false"Description: Default is parked
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
offset="0 0 0"Description: Translation offset
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
parkingNode="node"Description: Parking node
Type: Index to i3d node or i3d mapping identifier
Required: no
scale="1 1 1"Description: Scale
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</wheelChock>
<wheelParticleSystem direction="0"Description: Moving direction for activation
Type: Integer
Default: 0
Required: no
maxScale="1"Description: Max. scale
Type: Float
Default: 1
Required: no
maxSpeed="20"Description: Max. speed for activation
Type: Float
Default: 20
Required: no
minScale="0.1"Description: Min. scale
Type: Float
Default: 0.1
Required: no
minSpeed="3"Description: Min. speed for activation
Type: Float
Default: 3
Required: no
onlyActiveOnGroundContact="true"Description: Only active while wheel has ground contact
Type: Boolean
Default: true
Required: no
psOffset="0 0 0"Description: Translation offset
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
/>

</wheel>
</wheels>
</wheelConfiguration>
</wheelConfigurations>
</wheels>

<winch controlGroupIndex="integer"Description: Winch controls are only active while this cylindered control group is used
Type: Integer
Required: no
>

<rope acceleration="1.5"Description: Acceleration (time in seconds until full speed is reached)
Type: Float
Default: 1.5
Required: no
maxLength="30"Description: Maximum length of the rope
Type: Float
Default: 30
Required: no
maxNumTrees="1"Description: Max. number of trees that can be attached
Type: Integer
Default: 1
Required: no
maxSubLength="2"Description: Maximum length of the rope from tree to tree when attaching multiple trees to one rope
Type: Float
Default: 2
Required: no
maxTreeMass="1"Description: Max. tree mass that can be attached (to)
Type: Float
Default: 1
Required: no
minLength="1"Description: Minimum length of the rope
Type: Float
Default: 1
Required: no
node="node"Description: Outgoing node for the rope
Type: Index to i3d node or i3d mapping identifier
Required: no
speed="1.5"Description: Speed when pulling the rope [m/sec]
Type: Float
Default: 1.5
Required: no
triggerNode="node"Description: Trigger node to pickup the rope as player
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<attach node="node"Description: Outgoing node for tree attach rope (used for dummy rope display)
Type: Index to i3d node or i3d mapping identifier
Required: no
time="0.5"Description: Time until the tree is fully attached
Type: Time in seconds
Default: 0.5
Required: no
>

<marker color="0 2 0"Description: Marker emissive color
Type: Color values (r, g, b) or brand color id
Default: 0 2 0
Required: no
filename="$data/shared/forestry/targetTreeMarker.i3d"Description: Path to tree marker file
Type: String
Default: $data/shared/forestry/targetTreeMarker.i3d
Required: no
offset="0.01"Description: Marker offset from tree
Type: Float
Default: 0.01
Required: no
width="0.05"Description: Marker width
Type: Float
Default: 0.05
Required: no
/>

</attach>
<componentJoint jointIndex="integer"Description: Index of component joint
Type: Integer
Required: no
limitActive="x y z"Description: Rotation limit of component joint while tree is attached
Type: Rotation values (x, y, z)
Required: no
limitInactive="x y z"Description: Rotation limit of component joint while no tree is attached
Type: Rotation values (x, y, z)
Required: no
/>

<mainRope collisionGroup="262144"Description: collisionGroup of the rope
Type: Integer
Default: 262144
Required: no
collisionMask="4294966271"Description: CollisionMask of the rope
Type: Integer
Default: 4294966271
Required: no
diameter="0.02"Description: Diameter of the rope
Type: Float
Default: 0.02
Required: no
emissiveColor="x y z w"Description: Emissive color
Type: Multiple values (x, y, z, w)
Default: 0 0 0
Required: no
filename="$data/shared/forestry/physicsRopes.i3d"Description: Path to rope i3d file
Type: String
Default: $data/shared/forestry/physicsRopes.i3d
Required: no
linkLength="0.5"Description: Length of each rope segment
Type: Float
Default: 0.5
Required: no
massPerLength="20"Description: Mass of each segment in kg
Type: Float
Default: 20
Required: no
maxLength="20"Description: Minimum length of the rope
Type: Float
Default: 20
Required: no
minLength="1"Description: Minimum length of the rope
Type: Float
Default: 1
Required: no
nodeDistance="1"Description: Distance between two nodes for rendering
Type: Float
Default: 1
Required: no
ropeNode="0"Description: Path to rope i3d file
Type: String
Default: 0
Required: no
uvScale="4"Description: UV scale of the rope
Type: Float
Default: 4
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<setupRope collisionGroup="262144"Description: collisionGroup of the rope
Type: Integer
Default: 262144
Required: no
collisionMask="4294966271"Description: CollisionMask of the rope
Type: Integer
Default: 4294966271
Required: no
diameter="0.02"Description: Diameter of the rope
Type: Float
Default: 0.02
Required: no
emissiveColor="x y z w"Description: Emissive color
Type: Multiple values (x, y, z, w)
Default: 0 0 0
Required: no
filename="$data/shared/forestry/physicsRopes.i3d"Description: Path to rope i3d file
Type: String
Default: $data/shared/forestry/physicsRopes.i3d
Required: no
linkLength="0.5"Description: Length of each rope segment
Type: Float
Default: 0.5
Required: no
massPerLength="20"Description: Mass of each segment in kg
Type: Float
Default: 20
Required: no
maxLength="20"Description: Minimum length of the rope
Type: Float
Default: 20
Required: no
minLength="1"Description: Minimum length of the rope
Type: Float
Default: 1
Required: no
nodeDistance="1"Description: Distance between two nodes for rendering
Type: Float
Default: 1
Required: no
ropeNode="0"Description: Path to rope i3d file
Type: String
Default: 0
Required: no
uvScale="4"Description: UV scale of the rope
Type: Float
Default: 4
Required: no
/>

<sounds>
<attachTree debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachTree>
<detachTree debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachTree>
<pullRope debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</pullRope>
<releaseRope debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</releaseRope>
</sounds>
<treeHook filename="$data/shared/forestry/treeHook01.xml"Description: Path to hook xml file
Type: String
Default: $data/shared/forestry/treeHook01.xml
Required: no
/>

</rope>
<winchConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<winchConfiguration controlGroupIndex="integer"Description: Winch controls are only active while this cylindered control group is used
Type: Integer
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<rope acceleration="1.5"Description: Acceleration (time in seconds until full speed is reached)
Type: Float
Default: 1.5
Required: no
maxLength="30"Description: Maximum length of the rope
Type: Float
Default: 30
Required: no
maxNumTrees="1"Description: Max. number of trees that can be attached
Type: Integer
Default: 1
Required: no
maxSubLength="2"Description: Maximum length of the rope from tree to tree when attaching multiple trees to one rope
Type: Float
Default: 2
Required: no
maxTreeMass="1"Description: Max. tree mass that can be attached (to)
Type: Float
Default: 1
Required: no
minLength="1"Description: Minimum length of the rope
Type: Float
Default: 1
Required: no
node="node"Description: Outgoing node for the rope
Type: Index to i3d node or i3d mapping identifier
Required: no
speed="1.5"Description: Speed when pulling the rope [m/sec]
Type: Float
Default: 1.5
Required: no
triggerNode="node"Description: Trigger node to pickup the rope as player
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<attach node="node"Description: Outgoing node for tree attach rope (used for dummy rope display)
Type: Index to i3d node or i3d mapping identifier
Required: no
time="0.5"Description: Time until the tree is fully attached
Type: Time in seconds
Default: 0.5
Required: no
>

<marker color="0 2 0"Description: Marker emissive color
Type: Color values (r, g, b) or brand color id
Default: 0 2 0
Required: no
filename="$data/shared/forestry/targetTreeMarker.i3d"Description: Path to tree marker file
Type: String
Default: $data/shared/forestry/targetTreeMarker.i3d
Required: no
offset="0.01"Description: Marker offset from tree
Type: Float
Default: 0.01
Required: no
width="0.05"Description: Marker width
Type: Float
Default: 0.05
Required: no
/>

</attach>
<componentJoint jointIndex="integer"Description: Index of component joint
Type: Integer
Required: no
limitActive="x y z"Description: Rotation limit of component joint while tree is attached
Type: Rotation values (x, y, z)
Required: no
limitInactive="x y z"Description: Rotation limit of component joint while no tree is attached
Type: Rotation values (x, y, z)
Required: no
/>

<mainRope collisionGroup="262144"Description: collisionGroup of the rope
Type: Integer
Default: 262144
Required: no
collisionMask="4294966271"Description: CollisionMask of the rope
Type: Integer
Default: 4294966271
Required: no
diameter="0.02"Description: Diameter of the rope
Type: Float
Default: 0.02
Required: no
emissiveColor="x y z w"Description: Emissive color
Type: Multiple values (x, y, z, w)
Default: 0 0 0
Required: no
filename="$data/shared/forestry/physicsRopes.i3d"Description: Path to rope i3d file
Type: String
Default: $data/shared/forestry/physicsRopes.i3d
Required: no
linkLength="0.5"Description: Length of each rope segment
Type: Float
Default: 0.5
Required: no
massPerLength="20"Description: Mass of each segment in kg
Type: Float
Default: 20
Required: no
maxLength="20"Description: Minimum length of the rope
Type: Float
Default: 20
Required: no
minLength="1"Description: Minimum length of the rope
Type: Float
Default: 1
Required: no
nodeDistance="1"Description: Distance between two nodes for rendering
Type: Float
Default: 1
Required: no
ropeNode="0"Description: Path to rope i3d file
Type: String
Default: 0
Required: no
uvScale="4"Description: UV scale of the rope
Type: Float
Default: 4
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<setupRope collisionGroup="262144"Description: collisionGroup of the rope
Type: Integer
Default: 262144
Required: no
collisionMask="4294966271"Description: CollisionMask of the rope
Type: Integer
Default: 4294966271
Required: no
diameter="0.02"Description: Diameter of the rope
Type: Float
Default: 0.02
Required: no
emissiveColor="x y z w"Description: Emissive color
Type: Multiple values (x, y, z, w)
Default: 0 0 0
Required: no
filename="$data/shared/forestry/physicsRopes.i3d"Description: Path to rope i3d file
Type: String
Default: $data/shared/forestry/physicsRopes.i3d
Required: no
linkLength="0.5"Description: Length of each rope segment
Type: Float
Default: 0.5
Required: no
massPerLength="20"Description: Mass of each segment in kg
Type: Float
Default: 20
Required: no
maxLength="20"Description: Minimum length of the rope
Type: Float
Default: 20
Required: no
minLength="1"Description: Minimum length of the rope
Type: Float
Default: 1
Required: no
nodeDistance="1"Description: Distance between two nodes for rendering
Type: Float
Default: 1
Required: no
ropeNode="0"Description: Path to rope i3d file
Type: String
Default: 0
Required: no
uvScale="4"Description: UV scale of the rope
Type: Float
Default: 4
Required: no
/>

<sounds>
<attachTree debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachTree>
<detachTree debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachTree>
<pullRope debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</pullRope>
<releaseRope debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</releaseRope>
</sounds>
<treeHook filename="$data/shared/forestry/treeHook01.xml"Description: Path to hook xml file
Type: String
Default: $data/shared/forestry/treeHook01.xml
Required: no
/>

</rope>
<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</winchConfiguration>
</winchConfigurations>
</winch>

<windBending>
<windBendingNodes>
<windBendingNode decalNode="node"Description: Extra node that gets the exact same shader parameters
Type: Index to i3d node or i3d mapping identifier
Required: no
maxBending="0.15"Description: Bending in meters
Type: Float
Default: 0.15
Required: no
maxBendingNeg="float"Description: Negative bending in meters (used if the vehicle drives in reverse)
Type: Float
Default: same as #maxBending
Required: no
maxBendingSpeed="20"Description: Speed at which max bending state is reached in kmph
Type: Float
Default: 20
Required: no
node="node"Description: Shader node
Type: Index to i3d node or i3d mapping identifier
Required: no
speedReferenceNode="node"Description: Reference node to calculate speed of wind
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</windBendingNodes>
</windBending>

<windrower fillTypeCategories="string"Description: Fill type categories
Type: String
Required: no
fillTypes="string"Description: List of supported fill types
Type: String
Required: no
limitToLineHeight="false"Description: Limit pickup to work area line height
Type: Boolean
Default: false
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<effects>
<effect dropAreaIndex="integer"Description: Drop area index (if defined the effect is only active if this drop area is set on workArea)
Type: Integer
Required: no
workAreaIndex="1"Description: Work area index
Type: Integer
Default: 1
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<sounds>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</effect>
</effects>
<sounds>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</windrower>

<wipers>
<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<wiper animName="string"Description: Animation name
Type: String
Required: no
>

<state animPause="float"Description: Animation pause time (sec.)
Type: Float
Required: no
animSpeed="float"Description: Animation speed
Type: Float
Required: no
/>

</wiper>
</wipers>

<woodCrusher automaticallyTurnOn="false"Description: Automatically turned on
Type: Boolean
Default: false
Required: no
cutNode="node"Description: Cut node
Type: Index to i3d node or i3d mapping identifier
Required: no
cutSizeY="1"Description: Cut size Y
Type: Float
Default: 1
Required: no
cutSizeZ="1"Description: Cut size Z
Type: Float
Default: 1
Required: no
fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
mainDrumRefNode="node"Description: Main drum reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
mainDrumRefNodeMaxY="float"Description: Max tree size the main drum can handle
Type: Float
Required: no
moveColDisableCollisionPairs="true"Description: Activate collision between move collisions and components
Type: Boolean
Default: true
Required: no
moveMaxForce="7"Description: Move max. force (kN)
Type: Float
Default: 7
Required: no
moveVelocityZ="0.8"Description: Move velocity Z (m/s)
Type: Float
Default: 0.8
Required: no
shapeSizeDetectionNode="node"Description: At this node the tree shape size will be detected to set the #mainDrumRefNode
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<crushEffects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</crushEffects>
<downForceNodes>
<downForceNode force="2"Description: Down force (kN)
Type: Float
Default: 2
Required: no
node="node"Description: Down force node
Type: Index to i3d node or i3d mapping identifier
Required: no
sizeY="float"Description: Size Y in which the down force node detects trees
Type: Float
Default: Cut size Y
Required: no
sizeZ="float"Description: Size Z in which the down force node detects trees
Type: Float
Default: Cut size Z
Required: no
trigger="node"Description: Additional trigger (If defined the tree needs to be present in the mover trigger and inside this trigger)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</downForceNodes>
<moveCollisions>
<collision node="node"Description: Move collision
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</moveCollisions>
<moveTriggers>
<trigger node="node"Description: Move trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</moveTriggers>
<sounds>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</idle>
<start debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</start>
<stop debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</stop>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</work>
</sounds>
</woodCrusher>

<woodHarvester>
<cutAnimation cutTime="float"Description: Cut animation cut time
Type: Float
Required: no
name="string"Description: Cut animation name
Type: String
Required: no
speedScale="float"Description: Cut animation speed scale
Type: Float
Required: no
/>

<cutEffects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</cutEffects>
<cutLengths max="5"Description: Max. cut length
Type: Float
Default: 5
Required: no
min="1"Description: Min. cut length
Type: Float
Default: 1
Required: no
startIndex="1"Description: Default selected cut length index
Type: Integer
Default: 1
Required: no
step="0.5"Description: Cut length steps
Type: Float
Default: 0.5
Required: no
values="1 2 .. n"Description: Multiple lengths that are available separated by blank space
Type: Multiple values
Required: no
/>

<cutNode attachMoveSpeed="3"Description: Attach move speed
Type: Float
Default: 3
Required: no
attachNode="node"Description: Attach node
Type: Index to i3d node or i3d mapping identifier
Required: no
attachReferenceNode="node"Description: Attach reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
maxRadius="1"Description: Max. radius
Type: Float
Default: 1
Required: no
node="node"Description: Cut node
Type: Index to i3d node or i3d mapping identifier
Required: no
releasedComponentJoint2Index="integer"Description: Released component joint 2
Type: Integer
Required: no
releasedComponentJointIndex="integer"Description: Released component joint
Type: Integer
Required: no
releasedComponentJointRotLimitXSpeed="100"Description: Released component joint rot limit X speed
Type: Angle
Default: 100
Required: no
sizeY="1"Description: Size Y
Type: Float
Default: 1
Required: no
sizeZ="1"Description: Size Z
Type: Float
Default: 1
Required: no
/>

<dashboards>
<dashboard animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
groups="string"Description: List of groups
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
inverted="false"Description: (EMITTER) State will be inverted
Type: Boolean
Default: false
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
>

<state emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
/>

<valueMapping dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
sourceValue="float"Description: Source value
Type: Float
Required: no
/>

</dashboard>
</dashboards>
<delimbEffects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</delimbEffects>
<delimbNode delimbOnCut="false"Description: Delimb on cut
Type: Boolean
Default: false
Required: no
node="node"Description: Delimb node
Type: Index to i3d node or i3d mapping identifier
Required: no
sizeX="0.1"Description: Delimb size X
Type: Float
Default: 0.1
Required: no
sizeY="1"Description: Delimb size Y
Type: Float
Default: 1
Required: no
sizeZ="1"Description: Delimb size Z
Type: Float
Default: 1
Required: no
/>

<forwardingNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</forwardingNodes>
<grabAnimation name="string"Description: Grab animation name
Type: String
Required: no
speedScale="float"Description: Grab animation speed scale
Type: Float
Required: no
/>

<headerJointTilt animationName="string"Description: Header tilt animation
Type: String
Required: no
foldMaxLimit="1"Description: Fold max. time for header tilt to be allowed
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. time for header tilt to be allowed
Type: Float
Default: 0
Required: no
speedFactor="1"Description: Speed of header tilt animation
Type: Float
Default: 1
Required: no
/>

<sounds>
<cut debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</cut>
<delimb debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</delimb>
</sounds>
<treeSizeMeasure node="node"Description: Tree size measure node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotMaxAnimTime="1"Description: Grab animation time which reflects the rotMaxRadius (0-1)
Type: Float
Default: 1
Required: no
rotMaxRadius="1"Description: Max. tree size as reference for grab animation
Type: Float
Default: 1
Required: no
/>

</woodHarvester>

<workAreas>
<workArea animMaxLimit="1"Description: Max. anim limit
Type: Float
Default: 1
Required: no
animMinLimit="0"Description: Min. anim limit
Type: Float
Default: 0
Required: no
animName="string"Description: Animation name
Type: String
Required: no
disableBackwards="true"Description: Area is disabled while driving backwards
Type: Boolean
Default: true
Required: no
foldLimitedOuterRange="false"Description: Fold limit outer range
Type: Boolean
Default: false
Required: no
functionName="string"Description: Work area script function
Type: String
Required: no
needsSetIsTurnedOn="true"Description: Work area needs turned on vehicle to work
Type: Boolean
Default: true
Required: no
postprocessFunctionName="string"Description: Post process work area script function
Type: String
Required: no
preprocessFunctionName="string"Description: Pre process work area script function
Type: String
Required: no
requiresGroundContact="true"Description: Requires ground contact to work
Type: Boolean
Default: true
Required: no
requiresOwnedFarmland="true"Description: Requires owned farmland
Type: Boolean
Default: true
Required: no
sprayType="integer"Description: Spray type index
Type: Integer
Required: no
type="DEFAULT"Description: Work area type
Type: String
Default: DEFAULT
Required: no
>

<area heightNode="node"Description: Height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<chopperArea index="integer"Description: Chopper area index
Type: Integer
Required: no
/>

<folding maxLimit="1"Description: Max. fold limit
Type: Float
Default: 1
Required: no
minLimit="0"Description: Min. fold limit
Type: Float
Default: 0
Required: no
/>

<fruitPreparer dropWorkAreaIndex="integer"Description: Drop area index
Type: Integer
Required: no
/>

<groundReferenceNode index="integer"Description: Ground reference node index
Type: Integer
Required: no
/>

<mower dropAreaIndex="1"Description: Drop area index
Type: Integer
Default: 1
Required: no
dropWindrow="true"Description: Drop windrow
Type: Boolean
Default: true
Required: no
/>

<onlyActiveWhenLowered value="false"Description: Work area is only active when lowered
Type: Boolean
Default: false
Required: no
/>

<ridgeMarkerArea node="node"Description: Around this node the ridge marker areas are generated
Type: Index to i3d node or i3d mapping identifier
Required: no
size="0.25"Description: Width and length of area and test area
Type: Float
Default: 0.25
Required: no
testAreaOffset="0.2"Description: Offset of test area in positive z direction
Type: Float
Default: 0.2
Required: no
/>

<section index="integer"Description: Section index (Section needs to be active to activate workArea)
Type: Integer
Required: no
/>

<tedder dropWindrowWorkAreaIndex="1"Description: Drop work area index
Type: Integer
Default: 1
Required: no
/>

<testAreas areaWidthScale="0.9"Description: Width percentage of each individual area
Type: Float
Default: 0.9
Required: no
autoGenerate="false"Description: Automatically generate test areas
Type: Boolean
Default: false
Required: no
length="0.5"Description: Length of area itself
Type: Float
Default: 0.5
Required: no
numAreas="10"Description: Number of used areas
Type: Integer
Default: 10
Required: no
rootNode="node"Description: Root node as reference for width
Type: Index to i3d node or i3d mapping identifier
Required: no
scale="1"Description: Scale of test areas over width of work area
Type: Float
Default: 1
Required: no
startNode="node"Description: Left node reference for automatic calculation
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Right node reference for automatic calculation
Type: Index to i3d node or i3d mapping identifier
Required: no
xOffset="0"Description: Offset for both sides mirrored (negative value will shrink area, positive will increase area on both sides)
Type: Float
Default: 0
Required: no
zOffset="0"Description: Offset in Z direction
Type: Float
Default: 0
Required: no
>

<testArea heightNode="node"Description: Height Node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start Node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Width Node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</testAreas>
<windrower dropWindrowWorkAreaIndex="1"Description: Drop work area index
Type: Integer
Default: 1
Required: no
particleSystemIndex="integer"Description: Particle system index
Type: Integer
Required: no
/>

</workArea>
<workAreaConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<workAreaConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<workArea animMaxLimit="1"Description: Max. anim limit
Type: Float
Default: 1
Required: no
animMinLimit="0"Description: Min. anim limit
Type: Float
Default: 0
Required: no
animName="string"Description: Animation name
Type: String
Required: no
disableBackwards="true"Description: Area is disabled while driving backwards
Type: Boolean
Default: true
Required: no
foldLimitedOuterRange="false"Description: Fold limit outer range
Type: Boolean
Default: false
Required: no
functionName="string"Description: Work area script function
Type: String
Required: no
needsSetIsTurnedOn="true"Description: Work area needs turned on vehicle to work
Type: Boolean
Default: true
Required: no
postprocessFunctionName="string"Description: Post process work area script function
Type: String
Required: no
preprocessFunctionName="string"Description: Pre process work area script function
Type: String
Required: no
requiresGroundContact="true"Description: Requires ground contact to work
Type: Boolean
Default: true
Required: no
requiresOwnedFarmland="true"Description: Requires owned farmland
Type: Boolean
Default: true
Required: no
sprayType="integer"Description: Spray type index
Type: Integer
Required: no
type="DEFAULT"Description: Work area type
Type: String
Default: DEFAULT
Required: no
>

<area heightNode="node"Description: Height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<chopperArea index="integer"Description: Chopper area index
Type: Integer
Required: no
/>

<folding maxLimit="1"Description: Max. fold limit
Type: Float
Default: 1
Required: no
minLimit="0"Description: Min. fold limit
Type: Float
Default: 0
Required: no
/>

<fruitPreparer dropWorkAreaIndex="integer"Description: Drop area index
Type: Integer
Required: no
/>

<groundReferenceNode index="integer"Description: Ground reference node index
Type: Integer
Required: no
/>

<mower dropAreaIndex="1"Description: Drop area index
Type: Integer
Default: 1
Required: no
dropWindrow="true"Description: Drop windrow
Type: Boolean
Default: true
Required: no
/>

<onlyActiveWhenLowered value="false"Description: Work area is only active when lowered
Type: Boolean
Default: false
Required: no
/>

<ridgeMarkerArea node="node"Description: Around this node the ridge marker areas are generated
Type: Index to i3d node or i3d mapping identifier
Required: no
size="0.25"Description: Width and length of area and test area
Type: Float
Default: 0.25
Required: no
testAreaOffset="0.2"Description: Offset of test area in positive z direction
Type: Float
Default: 0.2
Required: no
/>

<section index="integer"Description: Section index (Section needs to be active to activate workArea)
Type: Integer
Required: no
/>

<tedder dropWindrowWorkAreaIndex="1"Description: Drop work area index
Type: Integer
Default: 1
Required: no
/>

<testAreas areaWidthScale="0.9"Description: Width percentage of each individual area
Type: Float
Default: 0.9
Required: no
autoGenerate="false"Description: Automatically generate test areas
Type: Boolean
Default: false
Required: no
length="0.5"Description: Length of area itself
Type: Float
Default: 0.5
Required: no
numAreas="10"Description: Number of used areas
Type: Integer
Default: 10
Required: no
rootNode="node"Description: Root node as reference for width
Type: Index to i3d node or i3d mapping identifier
Required: no
scale="1"Description: Scale of test areas over width of work area
Type: Float
Default: 1
Required: no
startNode="node"Description: Left node reference for automatic calculation
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Right node reference for automatic calculation
Type: Index to i3d node or i3d mapping identifier
Required: no
xOffset="0"Description: Offset for both sides mirrored (negative value will shrink area, positive will increase area on both sides)
Type: Float
Default: 0
Required: no
zOffset="0"Description: Offset in Z direction
Type: Float
Default: 0
Required: no
>

<testArea heightNode="node"Description: Height Node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start Node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Width Node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</testAreas>
<windrower dropWindrowWorkAreaIndex="1"Description: Drop work area index
Type: Integer
Default: 1
Required: no
particleSystemIndex="integer"Description: Particle system index
Type: Integer
Required: no
/>

</workArea>
</workAreaConfiguration>
</workAreaConfigurations>
</workAreas>

<workModes allowChangeOnLowered="true"Description: Allow change while lowered
Type: Boolean
Default: true
Required: no
allowChangeWhileTurnedOn="true"Description: Allow change while turned on
Type: Boolean
Default: true
Required: no
foldMaxLimit="1"Description: Fold max. limit to change mode
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. limit to change mode
Type: Float
Default: 0
Required: no
>

<workMode forceScale="1"Description: Scale the powerConsumer force up or down
Type: Float
Default: 1
Required: no
inputBindingName="string"Description: Input action name for quick access
Type: String
Required: no
name="string"Description: Work mode name
Type: String or l10n key
Required: no
ptoPowerScale="1"Description: Scale the powerConsumer pto power up or down
Type: Float
Default: 1
Required: no
useDeepMode="boolean"Description: If true the implement acts like a cultivator. If false it's a discharrow or seedbed combination
Type: Boolean
Required: no
>

<ai>
<areaMarkers backNode="node"Description: AI area back node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: AI area left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: AI area right node
Type: Index to i3d node or i3d mapping identifier
Required: no
sideOffset="0"Description: Side offset of the ai markers to the center of the leading vehicle
Type: Float
Default: 0
Required: no
sideOffsetHeadlandAlternate="false"Description: Alternate the side offset during headland work
Type: Boolean
Default: false
Required: no
width="float"Description: Working width of the ai implement
Type: Float
Default: automatically calculated based on distance between ai markers while activating the ai
Required: no
/>

<collisionTrigger backNode="node"Description: Collision trigger node while driving backwards (Z-Axis pointing backwards)
Type: Index to i3d node or i3d mapping identifier
Required: no
height="3"Description: Width of ai collision trigger
Type: Float
Default: 3
Required: no
length="5"Description: Max. length of ai collision trigger
Type: Float
Default: 5
Required: no
node="node"Description: Collision trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
useSize="false"Description: Use vehicle size box to calculate the ai collision box (will be placed in front of it)
Type: Boolean
Default: false
Required: no
width="4"Description: Width of ai collision trigger
Type: Float
Default: 4
Required: no
/>

<sizeMarkers backNode="node"Description: Size area back node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Size area left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Size area right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</ai>
<animation name="string"Description: Mode change animation name
Type: String
Required: no
repeatAfterUnfolding="false"Description: Repeat animation after unfolding
Type: Boolean
Default: false
Required: no
repeatStartTime="float"Description: Repeat start time
Type: Float
Required: no
speed="1"Description: Mode change animation speed
Type: Float
Default: 1
Required: no
stopTime="float"Description: Mode change animation stop time
Type: Float
Required: no
/>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<loweringAnimations>
<loweringAnimation name="string"Description: Lowering animation name
Type: String
Required: no
speed="1"Description: Speed scale
Type: Float
Default: 1
Required: no
/>

</loweringAnimations>
<movingToolLimit maxRot="0"Description: Max. rotation
Type: Angle
Default: 0
Required: no
minRot="0"Description: Min. rotation
Type: Angle
Default: 0
Required: no
node="node"Description: Target moving tool node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<turnedOnAnimations>
<turnedOnAnimation name="string"Description: Turned on animation name
Type: String
Required: no
speedScale="1"Description: Speed scale
Type: Float
Default: 1
Required: no
turnOffFadeTime="1"Description: Turn off fade time (sec.)
Type: Float
Default: 1
Required: no
turnOnFadeTime="1"Description: Turn on fade time (sec.)
Type: Float
Default: 1
Required: no
/>

</turnedOnAnimations>
<windrowerEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</windrowerEffect>
<workAreas>
<workArea dropAreaIndex="integer"Description: Drop area index
Type: Integer
Required: no
workAreaIndex="integer"Description: Work area index
Type: Integer
Required: no
/>

</workAreas>
</workMode>
<workModeConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>

<workModeConfiguration allowChangeOnLowered="true"Description: Allow change while lowered
Type: Boolean
Default: true
Required: no
allowChangeWhileTurnedOn="true"Description: Allow change while turned on
Type: Boolean
Default: true
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
foldMaxLimit="1"Description: Fold max. limit to change mode
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Fold min. limit to change mode
Type: Float
Default: 0
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

<workMode forceScale="1"Description: Scale the powerConsumer force up or down
Type: Float
Default: 1
Required: no
inputBindingName="string"Description: Input action name for quick access
Type: String
Required: no
name="string"Description: Work mode name
Type: String or l10n key
Required: no
ptoPowerScale="1"Description: Scale the powerConsumer pto power up or down
Type: Float
Default: 1
Required: no
useDeepMode="boolean"Description: If true the implement acts like a cultivator. If false it's a discharrow or seedbed combination
Type: Boolean
Required: no
>

<ai>
<areaMarkers backNode="node"Description: AI area back node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: AI area left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: AI area right node
Type: Index to i3d node or i3d mapping identifier
Required: no
sideOffset="0"Description: Side offset of the ai markers to the center of the leading vehicle
Type: Float
Default: 0
Required: no
sideOffsetHeadlandAlternate="false"Description: Alternate the side offset during headland work
Type: Boolean
Default: false
Required: no
width="float"Description: Working width of the ai implement
Type: Float
Default: automatically calculated based on distance between ai markers while activating the ai
Required: no
/>

<collisionTrigger backNode="node"Description: Collision trigger node while driving backwards (Z-Axis pointing backwards)
Type: Index to i3d node or i3d mapping identifier
Required: no
height="3"Description: Width of ai collision trigger
Type: Float
Default: 3
Required: no
length="5"Description: Max. length of ai collision trigger
Type: Float
Default: 5
Required: no
node="node"Description: Collision trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
useSize="false"Description: Use vehicle size box to calculate the ai collision box (will be placed in front of it)
Type: Boolean
Default: false
Required: no
width="4"Description: Width of ai collision trigger
Type: Float
Default: 4
Required: no
/>

<sizeMarkers backNode="node"Description: Size area back node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Size area left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Size area right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</ai>
<animation name="string"Description: Mode change animation name
Type: String
Required: no
repeatAfterUnfolding="false"Description: Repeat animation after unfolding
Type: Boolean
Default: false
Required: no
repeatStartTime="float"Description: Repeat start time
Type: Float
Required: no
speed="1"Description: Mode change animation speed
Type: Float
Default: 1
Required: no
stopTime="float"Description: Mode change animation stop time
Type: Float
Required: no
/>

<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>

<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<loweringAnimations>
<loweringAnimation name="string"Description: Lowering animation name
Type: String
Required: no
speed="1"Description: Speed scale
Type: Float
Default: 1
Required: no
/>

</loweringAnimations>
<movingToolLimit maxRot="0"Description: Max. rotation
Type: Angle
Default: 0
Required: no
minRot="0"Description: Min. rotation
Type: Angle
Default: 0
Required: no
node="node"Description: Target moving tool node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<turnedOnAnimations>
<turnedOnAnimation name="string"Description: Turned on animation name
Type: String
Required: no
speedScale="1"Description: Speed scale
Type: Float
Default: 1
Required: no
turnOffFadeTime="1"Description: Turn off fade time (sec.)
Type: Float
Default: 1
Required: no
turnOnFadeTime="1"Description: Turn on fade time (sec.)
Type: Float
Default: 1
Required: no
/>

</turnedOnAnimations>
<windrowerEffect>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</windrowerEffect>
<workAreas>
<workArea dropAreaIndex="integer"Description: Drop area index
Type: Integer
Required: no
workAreaIndex="integer"Description: Work area index
Type: Integer
Required: no
/>

</workAreas>
</workMode>
</workModeConfiguration>
</workModeConfigurations>
</workModes>

<workParticles requireField="true"Description: The effects require the vehicle to be on a field to work
Type: Boolean
Default: true
Required: no
>

<effect activeDirection="1"Description: Active Direction (effect will be turned off wen in opposite direction)
Type: Integer
Default: 1
Required: no
groundReferenceNodeIndex="integer"Description: Index of ground reference node
Type: Integer
Required: no
needsSetIsTurnedOn="false"Description: Needs set is turned on
Type: Boolean
Default: false
Required: no
speedThreshold="0.5"Description: Speed threshold
Type: Float
Default: 0.5
Required: no
workAreaIndex="integer"Description: Work area index
Type: Integer
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</effect>
<particle file="string"Description: External effect i3d file
Type: String
Required: no
>

<node adjustColor="false"Description: Adjust color
Type: Boolean
Default: false
Required: no
delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
fillType="UNKNOWN"Description: Fill type for particles (If external file is not given)
Type: String
Default: UNKNOWN
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
movingDirection="integer"Description: Moving direction
Type: Integer
Required: no
node="node"Description: Link node in vehicle
Type: Index to i3d node or i3d mapping identifier
Required: no
particleNode="string"Description: Particle node in external file
Type: String
Required: no
particleType="string"Description: Particle type name (If external file is not given)
Type: String
Required: no
refNodeIndex="integer"Description: Ground reference node index
Type: Integer
Required: no
speedThreshold="0.5"Description: Speed threshold
Type: Float
Default: 0.5
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

</particle>
<particleAnimation file="string"Description: External effect i3d file
Type: String
Required: no
speedThreshold="0"Description: Speed threshold
Type: Float
Default: 0
Required: no
>

<node animMeshNode="string"Description: Animation mesh node in external file
Type: String
Required: no
materialId="1"Description: Material index (If external file is not given)
Type: Integer
Default: 1
Required: no
materialType="string"Description: Material type name (If external file is not given)
Type: String
Required: no
maxDepth="-0.1"Description: Max. depth
Type: Float
Default: -0.1
Required: no
node="node"Description: Link node in vehicle
Type: Index to i3d node or i3d mapping identifier
Required: no
refNodeIndex="integer"Description: Ground reference node index
Type: Integer
Required: no
/>

</particleAnimation>
</workParticles>

<wrappingColorConfigurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
defaultColorMaterialTemplateName="calibratedPaint"Description: Base template for all default colors and for configs that have just a 'color' attribute defined
Type: String
Default: calibratedPaint
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
price="0"Description: Price of the default colors
Type: Integer
Default: 0
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>

<material materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<wrappingColorConfiguration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isMetallic="false"Description: Color is metallic color (Only for UI)
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
>

<aiAgent frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>

<attacherJoint allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<attachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachSound>
<bottomArm ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
>

<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<dependentComponentJoint attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>

<detachSound debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachSound>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
/>

<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

<topArm baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</topArm>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<visuals hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

</attacherJoint>
<component additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>

<dependentComponentJoint index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
/>

</component>
<dependentConfiguration index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
name="string"Description: Name of the other configuration to set
Type: String
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>

<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
/>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>

</material>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

<size height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
/>

</wrappingColorConfiguration>
</wrappingColorConfigurations>

<yarderCarriage length="2"Description: Total length off carriage to calculate the offset to start and end correctly
Type: Float
Default: 2
Required: no
liftAcceleration="0.75"Description: Lifting acceleration (time in seconds until full speed is reached)
Type: Float
Default: 0.75
Required: no
liftSpeed="2"Description: Lifting speed [m/sec]
Type: Float
Default: 2
Required: no
maxNumTrees="4"Description: Max. number of trees that can be attached
Type: Integer
Default: 4
Required: no
maxTreeMass="1"Description: Max. total tree mass that can be attached (to)
Type: Float
Default: 1
Required: no
pullRopeTargetNode="node"Description: Target connection node for pull rope
Type: Index to i3d node or i3d mapping identifier
Required: no
pushRopeTargetNode="node"Description: Target connection node for push rope
Type: Index to i3d node or i3d mapping identifier
Required: no
rollSpacing="0.75"Description: Spacing between the rolls to calculate the rotation correctly
Type: Float
Default: 0.75
Required: no
>

<additionalRopes>
<additionalRope referenceNode="node"Description: Node at the end of the hook for placement of the rope
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<hookNode alignToTarget="true"Description: Node is only aligned on all axis
Type: Boolean
Default: true
Required: no
alignXRot="false"Description: Node is only aligned on x axis
Type: Boolean
Default: false
Required: no
alignYRot="false"Description: Node is only aligned on y axis
Type: Boolean
Default: false
Required: no
maxRot="180"Description: Max. rotation value for only y or x alignment
Type: Angle
Default: 180
Required: no
minRot="-180"Description: Min. rotation value for only y or x alignment
Type: Angle
Default: -180
Required: no
node="node"Description: Node to align to target point
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<rope diameter="0.02"Description: Diameter of the rope
Type: Float
Default: 0.02
Required: no
emissiveColor="x y z w"Description: Emissive color
Type: Multiple values (x, y, z, w)
Default: 0 0 0
Required: no
filename="$data/shared/forestry/ropes.i3d"Description: Path to rope i3d file
Type: String
Default: $data/shared/forestry/ropes.i3d
Required: no
invalidEmissiveColor="x y z w"Description: Emissive color
Type: Multiple values (x, y, z, w)
Default: 0 0 0
Required: no
ropeNode="0"Description: Path to rope i3d file
Type: String
Default: 0
Required: no
uvScale="4"Description: UV scale of the rope
Type: Float
Default: 4
Required: no
/>

</additionalRope>
</additionalRopes>
<joint attachTime="0.5"Description: Time until the tree is fully attached
Type: Time in seconds
Default: 0.5
Required: no
maxDistance="10"Description: Max. distance of the rope
Type: Float
Default: 10
Required: no
minDistance="0.5"Description: Min. distance of the rope
Type: Float
Default: 0.5
Required: no
node="node"Description: Attach joint node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<rope originNode="node"Description: Rope origin node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootHook="node"Description: Root hook node
Type: Index to i3d node or i3d mapping identifier
Required: no
rootHookReferenceNode="node"Description: Root hook reference node placed at the end of the hook
Type: Index to i3d node or i3d mapping identifier
Required: no
treeRopeLength="1"Description: Length of the rope from the root hook to the tree
Type: Float
Default: 1
Required: no
>

<attach additionalNode="node"Description: Outgoing node for additional tree attach rope (used for dummy rope display)
Type: Index to i3d node or i3d mapping identifier
Required: no
mainNode="node"Description: Outgoing node for main tree attach rope (used for dummy rope display)
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<additionalRope diameter="0.02"Description: Diameter of the rope
Type: Float
Default: 0.02
Required: no
emissiveColor="x y z w"Description: Emissive color
Type: Multiple values (x, y, z, w)
Default: 0 0 0
Required: no
filename="$data/shared/forestry/ropes.i3d"Description: Path to rope i3d file
Type: String
Default: $data/shared/forestry/ropes.i3d
Required: no
invalidEmissiveColor="x y z w"Description: Emissive color
Type: Multiple values (x, y, z, w)
Default: 0 0 0
Required: no
ropeNode="0"Description: Path to rope i3d file
Type: String
Default: 0
Required: no
uvScale="4"Description: UV scale of the rope
Type: Float
Default: 4
Required: no
/>

<mainRope diameter="0.02"Description: Diameter of the rope
Type: Float
Default: 0.02
Required: no
emissiveColor="x y z w"Description: Emissive color
Type: Multiple values (x, y, z, w)
Default: 0 0 0
Required: no
filename="$data/shared/forestry/ropes.i3d"Description: Path to rope i3d file
Type: String
Default: $data/shared/forestry/ropes.i3d
Required: no
invalidEmissiveColor="x y z w"Description: Emissive color
Type: Multiple values (x, y, z, w)
Default: 0 0 0
Required: no
ropeNode="0"Description: Path to rope i3d file
Type: String
Default: 0
Required: no
uvScale="4"Description: UV scale of the rope
Type: Float
Default: 4
Required: no
/>

<marker color="0 2 0"Description: Marker emissive color
Type: Color values (r, g, b) or brand color id
Default: 0 2 0
Required: no
filename="$data/shared/forestry/targetTreeMarker.i3d"Description: Path to tree marker file
Type: String
Default: $data/shared/forestry/targetTreeMarker.i3d
Required: no
offset="0.01"Description: Marker offset from tree
Type: Float
Default: 0.01
Required: no
width="0.05"Description: Marker width
Type: Float
Default: 0.05
Required: no
/>

</attach>
<componentJoint index="integer"Description: Component joint index
Type: Integer
Required: no
rotLimitActive="x y z"Description: Component joint rot limit while tree(s) attached
Type: Rotation values (x, y, z)
Required: no
rotLimitInactive="x y z"Description: Component joint rot limit while tree(s) not attached
Type: Rotation values (x, y, z)
Required: no
/>

<mainRope diameter="0.02"Description: Diameter of the rope
Type: Float
Default: 0.02
Required: no
emissiveColor="x y z w"Description: Emissive color
Type: Multiple values (x, y, z, w)
Default: 0 0 0
Required: no
filename="$data/shared/forestry/ropes.i3d"Description: Path to rope i3d file
Type: String
Default: $data/shared/forestry/ropes.i3d
Required: no
invalidEmissiveColor="x y z w"Description: Emissive color
Type: Multiple values (x, y, z, w)
Default: 0 0 0
Required: no
ropeNode="0"Description: Path to rope i3d file
Type: String
Default: 0
Required: no
uvScale="4"Description: UV scale of the rope
Type: Float
Default: 4
Required: no
/>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

</rope>
<ropeAlignmentNode node="node"Description: Node is aligned to the rope in x and y axis
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<sounds>
<attachTree debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</attachTree>
<detachTree debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</detachTree>
<lift debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</lift>
<liftLimit debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</liftLimit>
<lower debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</lower>
</sounds>
<treeHook filename="$data/shared/forestry/treeHook01.xml"Description: Path to hook xml file
Type: String
Default: $data/shared/forestry/treeHook01.xml
Required: no
offset="0.01"Description: Hook offset from tree
Type: Float
Default: 0.01
Required: no
tensionBeltType="forestryTreeBelt"Description: Name of tension belt type used for tree hook
Type: String
Default: forestryTreeBelt
Required: no
/>

</yarderCarriage>

<yarderTower controlTrigger="node"Description: Trigger for player to control the tower
Type: Index to i3d node or i3d mapping identifier
Required: no
foldMaxLimit="1"Description: Yarder can only be set up while fold time in between these limits
Type: Float
Default: 1
Required: no
foldMinLimit="0"Description: Yarder can only be set up while fold time in between these limits
Type: Float
Default: 0
Required: no
requiresAttacherVehicle="false"Description: Attacher vehicle is not allowed to be detached
Type: Boolean
Default: false
Required: no
requiresLowering="false"Description: Yarder can only be set up while lowered
Type: Boolean
Default: false
Required: no
>

<carriage acceleration="0.01"Description: Acceleration speed
Type: Float
Default: 0.01
Required: no
deceleration="0.05"Description: Deceleration speed
Type: Float
Default: 0.05
Required: no
endOffset="1"Description: Min. offset from tree to the carriage in meter
Type: Float
Default: 1
Required: no
filename="string"Description: Path to vehicle xml of carriage vehicle
Type: String
Required: no
maxSpeed="20"Description: Max. speed of carriage in kph
Type: Float
Default: 20
Required: no
maxTreeMass="float"Description: Max. tree mass that can be attached (used for store spec data)
Type: Float
Required: no
startOffset="1"Description: Min. offset from tower to the carriage in meter
Type: Float
Default: 1
Required: no
/>

<hooks>
<ground filename="$data/shared/forestry/treeHook01.xml"Description: Path to hook xml file
Type: String
Default: $data/shared/forestry/treeHook01.xml
Required: no
/>

<tree filename="$data/shared/forestry/treeHook01.xml"Description: Path to hook xml file
Type: String
Default: $data/shared/forestry/treeHook01.xml
Required: no
/>

</hooks>
<motorEffects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>

<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>

</variableState>
</effectNode>
</motorEffects>
<placement height="10"Description: Default height used on the trees
Type: Float
Default: 10
Required: no
minHeightOffset="-1"Description: Min. height offset from main rope start to position on the tree ('-' for no limit)
Type: String
Default: -1
Required: no
/>

<ropes>
<mainRope clearance="2"Description: Min. clearance below the rope
Type: Float
Default: 2
Required: no
diameter="0.015"Description: Rope diameter
Type: Float
Default: 0.015
Required: no
filename="string"Description: Path to rope i3d file
Type: String
Required: no
maxAngle="80"Description: Max angle to the target
Type: Angle
Default: 80
Required: no
maxLength="100"Description: Max distance to the target
Type: Float
Default: 100
Required: no
maxOffset="0.1"Description: Max y offset from direct line in the center of the rope
Type: Float
Default: 0.1
Required: no
minTreeDiameter="0.2"Description: Min. diameter of target tree
Type: Float
Default: 0.2
Required: no
node="node"Description: Main rope start node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetReferenceLength="5"Description: Y offset is interpolated up to this distance of rope length
Type: Float
Default: 5
Required: no
ropeNode="0|0"Description: Index path to rope to load
Type: String
Default: 0|0
Required: no
rotNode="node"Description: Rotation node which is aligned in the rope direction
Type: Index to i3d node or i3d mapping identifier
Required: no
rotNodeAllAxis="false"Description: Adjust all axis of the rotation node - otherwise only rotated about the Y axis
Type: Boolean
Default: false
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<ropeLengthNode maxLength="10"Description: Max. length for reference
Type: Float
Default: 10
Required: no
maxRot="x y z"Description: Rotation to apply at max. length
Type: Rotation values (x, y, z)
Required: no
maxScale="x y z"Description: Scale to apply at max. length
Type: Scale values (x, y, z)
Required: no
maxShaderParameter="x y z w"Description: Shader parameter to apply at max. length
Type: Multiple values (x, y, z, w)
Required: no
maxTrans="x y z"Description: Translation to apply at max. length
Type: Translation values (x, y, z)
Required: no
minLength="0"Description: Min. length for reference
Type: Float
Default: 0
Required: no
minRot="x y z"Description: Rotation to apply at min. length
Type: Rotation values (x, y, z)
Required: no
minScale="x y z"Description: Scale to apply at min. length
Type: Scale values (x, y, z)
Required: no
minShaderParameter="x y z w"Description: Shader parameter to apply at min. length
Type: Multiple values (x, y, z, w)
Required: no
minTrans="x y z"Description: Translation to apply at min. length
Type: Translation values (x, y, z)
Required: no
node="node"Description: Node that is changing depending on the rope length
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameterName="string"Description: Shader parameter to adjust
Type: String
Required: no
/>

</mainRope>
<pullRope diameter="0.015"Description: Rope diameter
Type: Float
Default: 0.015
Required: no
filename="string"Description: Path to rope i3d file
Type: String
Required: no
maxOffset="0.1"Description: Max y offset from direct line in the center of the rope
Type: Float
Default: 0.1
Required: no
node="node"Description: Pull rope start node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetReferenceLength="5"Description: Y offset is interpolated up to this distance of rope length
Type: Float
Default: 5
Required: no
ropeNode="0|0"Description: Index path to rope to load
Type: String
Default: 0|0
Required: no
rotNode="node"Description: Rotation node which is aligned in the rope direction
Type: Index to i3d node or i3d mapping identifier
Required: no
rotNodeAllAxis="false"Description: Adjust all axis of the rotation node - otherwise only rotated about the Y axis
Type: Boolean
Default: false
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<ropeLengthNode maxLength="10"Description: Max. length for reference
Type: Float
Default: 10
Required: no
maxRot="x y z"Description: Rotation to apply at max. length
Type: Rotation values (x, y, z)
Required: no
maxScale="x y z"Description: Scale to apply at max. length
Type: Scale values (x, y, z)
Required: no
maxShaderParameter="x y z w"Description: Shader parameter to apply at max. length
Type: Multiple values (x, y, z, w)
Required: no
maxTrans="x y z"Description: Translation to apply at max. length
Type: Translation values (x, y, z)
Required: no
minLength="0"Description: Min. length for reference
Type: Float
Default: 0
Required: no
minRot="x y z"Description: Rotation to apply at min. length
Type: Rotation values (x, y, z)
Required: no
minScale="x y z"Description: Scale to apply at min. length
Type: Scale values (x, y, z)
Required: no
minShaderParameter="x y z w"Description: Shader parameter to apply at min. length
Type: Multiple values (x, y, z, w)
Required: no
minTrans="x y z"Description: Translation to apply at min. length
Type: Translation values (x, y, z)
Required: no
node="node"Description: Node that is changing depending on the rope length
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameterName="string"Description: Shader parameter to adjust
Type: String
Required: no
/>

</pullRope>
<pushRope diameter="0.015"Description: Rope diameter
Type: Float
Default: 0.015
Required: no
filename="string"Description: Path to rope i3d file
Type: String
Required: no
maxOffset="0.1"Description: Max y offset from direct line in the center of the rope
Type: Float
Default: 0.1
Required: no
offsetReferenceLength="5"Description: Y offset is interpolated up to this distance of rope length
Type: Float
Default: 5
Required: no
ropeNode="0|0"Description: Index path to rope to load
Type: String
Default: 0|0
Required: no
rotNode="node"Description: Rotation node which is aligned in the rope direction
Type: Index to i3d node or i3d mapping identifier
Required: no
rotNodeAllAxis="false"Description: Adjust all axis of the rotation node - otherwise only rotated about the Y axis
Type: Boolean
Default: false
Required: no
yOffset="1.5"Description: Y Offset from main anchor point
Type: Float
Default: 1.5
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<ropeLengthNode maxLength="10"Description: Max. length for reference
Type: Float
Default: 10
Required: no
maxRot="x y z"Description: Rotation to apply at max. length
Type: Rotation values (x, y, z)
Required: no
maxScale="x y z"Description: Scale to apply at max. length
Type: Scale values (x, y, z)
Required: no
maxShaderParameter="x y z w"Description: Shader parameter to apply at max. length
Type: Multiple values (x, y, z, w)
Required: no
maxTrans="x y z"Description: Translation to apply at max. length
Type: Translation values (x, y, z)
Required: no
minLength="0"Description: Min. length for reference
Type: Float
Default: 0
Required: no
minRot="x y z"Description: Rotation to apply at min. length
Type: Rotation values (x, y, z)
Required: no
minScale="x y z"Description: Scale to apply at min. length
Type: Scale values (x, y, z)
Required: no
minShaderParameter="x y z w"Description: Shader parameter to apply at min. length
Type: Multiple values (x, y, z, w)
Required: no
minTrans="x y z"Description: Translation to apply at min. length
Type: Translation values (x, y, z)
Required: no
node="node"Description: Node that is changing depending on the rope length
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameterName="string"Description: Shader parameter to adjust
Type: String
Required: no
/>

</pushRope>
<setupRope colorInvalid="r g b"Description: Emissive color of rope while placement is invalid
Type: Color values (r, g, b) or brand color id
Required: no
colorValid="r g b"Description: Emissive color of rope while placement is valid
Type: Color values (r, g, b) or brand color id
Required: no
diameter="0.015"Description: Rope diameter
Type: Float
Default: 0.015
Required: no
diameterPlayer="0.015"Description: Rope diameter while in players hand
Type: Float
Default: 0.015
Required: no
diameterTree="0.015"Description: Rope diameter while on a tree
Type: Float
Default: 0.015
Required: no
filename="string"Description: Path to rope i3d file
Type: String
Required: no
maxOffset="0.1"Description: Max y offset from direct line in the center of the rope
Type: Float
Default: 0.1
Required: no
node="node"Description: Setup rope start node
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetReferenceLength="5"Description: Y offset is interpolated up to this distance of rope length
Type: Float
Default: 5
Required: no
ropeNode="0|0"Description: Index path to rope to load
Type: String
Default: 0|0
Required: no
rotNode="node"Description: Rotation node which is aligned in the rope direction
Type: Index to i3d node or i3d mapping identifier
Required: no
rotNodeAllAxis="false"Description: Adjust all axis of the rotation node - otherwise only rotated about the Y axis
Type: Boolean
Default: false
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<ropeLengthNode maxLength="10"Description: Max. length for reference
Type: Float
Default: 10
Required: no
maxRot="x y z"Description: Rotation to apply at max. length
Type: Rotation values (x, y, z)
Required: no
maxScale="x y z"Description: Scale to apply at max. length
Type: Scale values (x, y, z)
Required: no
maxShaderParameter="x y z w"Description: Shader parameter to apply at max. length
Type: Multiple values (x, y, z, w)
Required: no
maxTrans="x y z"Description: Translation to apply at max. length
Type: Translation values (x, y, z)
Required: no
minLength="0"Description: Min. length for reference
Type: Float
Default: 0
Required: no
minRot="x y z"Description: Rotation to apply at min. length
Type: Rotation values (x, y, z)
Required: no
minScale="x y z"Description: Scale to apply at min. length
Type: Scale values (x, y, z)
Required: no
minShaderParameter="x y z w"Description: Shader parameter to apply at min. length
Type: Multiple values (x, y, z, w)
Required: no
minTrans="x y z"Description: Translation to apply at min. length
Type: Translation values (x, y, z)
Required: no
node="node"Description: Node that is changing depending on the rope length
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameterName="string"Description: Shader parameter to adjust
Type: String
Required: no
/>

</setupRope>
<supportRopes centerNode="node"Description: Center of search radius
Type: Index to i3d node or i3d mapping identifier
Required: no
treeRadius="25"Description: Radius to search mounting trees
Type: Float
Default: 25
Required: no
>

<supportRope angleReferenceNode="node"Description: Node used for angle calculations to validate the mounting point
Type: Index to i3d node or i3d mapping identifier
Required: no
diameter="0.015"Description: Rope diameter
Type: Float
Default: 0.015
Required: no
filename="string"Description: Path to rope i3d file
Type: String
Required: no
maxAngle="15"Description: Max. angle to tree
Type: Angle
Default: 15
Required: no
maxOffset="0.1"Description: Max y offset from direct line in the center of the rope
Type: Float
Default: 0.1
Required: no
node="node"Description: Support node which is automatically connected
Type: Index to i3d node or i3d mapping identifier
Required: no
offsetReferenceLength="5"Description: Y offset is interpolated up to this distance of rope length
Type: Float
Default: 5
Required: no
raycastNode="node"Description: Dedicated node only used for ground detection raycast
Type: Index to i3d node or i3d mapping identifier
Default: #node
Required: no
raycastRotY="angle"Description: Y rotation of rotNode while searching for ground mounting point via raycast
Type: Angle
Required: no
ropeNode="0|0"Description: Index path to rope to load
Type: String
Default: 0|0
Required: no
rotNode="node"Description: Rotation node which is aligned in the rope direction
Type: Index to i3d node or i3d mapping identifier
Required: no
rotNodeAllAxis="false"Description: Adjust all axis of the rotation node - otherwise only rotated about the Y axis
Type: Boolean
Default: false
Required: no
treeYOffset="1"Description: Y translation offset from tree root
Type: Float
Default: 1
Required: no
>

<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>

<ropeLengthNode maxLength="10"Description: Max. length for reference
Type: Float
Default: 10
Required: no
maxRot="x y z"Description: Rotation to apply at max. length
Type: Rotation values (x, y, z)
Required: no
maxScale="x y z"Description: Scale to apply at max. length
Type: Scale values (x, y, z)
Required: no
maxShaderParameter="x y z w"Description: Shader parameter to apply at max. length
Type: Multiple values (x, y, z, w)
Required: no
maxTrans="x y z"Description: Translation to apply at max. length
Type: Translation values (x, y, z)
Required: no
minLength="0"Description: Min. length for reference
Type: Float
Default: 0
Required: no
minRot="x y z"Description: Rotation to apply at min. length
Type: Rotation values (x, y, z)
Required: no
minScale="x y z"Description: Scale to apply at min. length
Type: Scale values (x, y, z)
Required: no
minShaderParameter="x y z w"Description: Shader parameter to apply at min. length
Type: Multiple values (x, y, z, w)
Required: no
minTrans="x y z"Description: Translation to apply at min. length
Type: Translation values (x, y, z)
Required: no
node="node"Description: Node that is changing depending on the rope length
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameterName="string"Description: Shader parameter to adjust
Type: String
Required: no
/>

</supportRope>
</supportRopes>
</ropes>
<sounds>
<carriageDriveMoveNeg debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</carriageDriveMoveNeg>
<carriageDriveMoveNegLimit debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</carriageDriveMoveNegLimit>
<carriageDriveMovePos debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</carriageDriveMovePos>
<carriageDriveMovePosLimit debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</carriageDriveMovePosLimit>
<carriageMoveNeg debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</carriageMoveNeg>
<carriageMoveNegLimit debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</carriageMoveNegLimit>
<carriageMovePos debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</carriageMovePos>
<carriageMovePosLimit debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</carriageMovePosLimit>
<motor debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</motor>
<removeYarder debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</removeYarder>
<ropeLinkGround debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</ropeLinkGround>
<ropeLinkTree debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</ropeLinkTree>
<setupCanceled debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</setupCanceled>
<setupFinished debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</setupFinished>
<setupRopeDecrease debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</setupRopeDecrease>
<setupRopeIncrease debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</setupRopeIncrease>
<setupRopeValidTarget debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</setupRopeValidTarget>
<setupStarted debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
</setupStarted>
</sounds>
</yarderTower>
</vehicle>