<footballField>

<field spawnPointNode="node"Description: Football spawn point node
Type: Index to i3d node or i3d mapping identifier
Required: no
gameAreaNode="node"Description: Football field game area
Type: Index to i3d node or i3d mapping identifier
Required: no
resetTriggerNode="node"Description: Field reset trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<sounds>
<goalRed template="string"Description: Sound template name
Type: String
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
>

<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</loopSynthesisRpm>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
<randomization maxPitch="float"Description: Max pitch
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
/>

<loopSynthesisLoad>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</loopSynthesisLoad>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

</goalRed>
<goalBlue debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
template="string"Description: Sound template name
Type: String
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</volume>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</loopSynthesisRpm>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<loopSynthesisLoad>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</loopSynthesisLoad>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
/>

<pitch outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</lowpassGain>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

</goalBlue>
<whistle linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
template="string"Description: Sound template name
Type: String
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</volume>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
/>

<pitch outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</pitch>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</lowpassGain>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<loopSynthesisLoad>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

</whistle>
<goal linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
template="string"Description: Sound template name
Type: String
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
>

<randomization maxVolume="float"Description: Max volume
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
/>

<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>

<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</volume>
<loopSynthesisLoad>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</loopSynthesisRpm>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</pitch>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</lowpassGain>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

</goal>
</sounds>
<teamBlue>
<goal triggerNode="node"Description: Goal trigger for team blue
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<scoreboard node="node"Description: Scoreboard node for team blue
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</teamBlue>
<teamRed>
<scoreboard node="node"Description: Scoreboard node for team red
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<goal triggerNode="node"Description: Goal trigger for team red
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</teamRed>
</field>

<i3dMappings>
<i3dMapping node="string"Description: Index path to node in i3d file
Type: String
Required: no
id="string"Description: Identifier to be used in xml
Type: String
Required: no
/>

</i3dMappings>

<football radius="float"Description: Football radius
Type: Float
Required: no
node="node"Description: Football node
Type: Index to i3d node or i3d mapping identifier
Required: no
rollingThreshold="float"Description: Football rolling threshold
Type: Float
Required: no
>

<sounds>
<shot lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
template="string"Description: Sound template name
Type: String
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<randomization maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</lowpassGain>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</volume>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<loopSynthesisRpm>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</loopSynthesisRpm>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<loopSynthesisLoad>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

</shot>
<rolling parent="string"Description: Parent sample for inheritance
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
template="string"Description: Sound template name
Type: String
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
>

<pitch outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<lowpassResonance outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<randomization isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
/>

<loopSynthesisLoad>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</loopSynthesisLoad>
<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

</rolling>
<pass template="string"Description: Sound template name
Type: String
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
>

<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>

<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</volume>
<randomization maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>

<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<loopSynthesisRpm>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</pitch>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<loopSynthesisLoad>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</loopSynthesisLoad>
<lowpassResonance outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

</pass>
<dribble fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
>

<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</lowpassGain>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>

<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</volume>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</loopSynthesisRpm>
<lowpassResonance outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

</dribble>
</sounds>
</football>

<parentFile xmlFilename="string"Description: Parent xml filepath used as basis
Type: String
Required: no
>

<attributes>
<set value="string"Description: Target value to set in parent file
Type: String
Required: no
path="string"Description: Path change in parent xml
Type: String
Required: no
/>

<clearList keepIndex="integer"Description: Index of list to keep
Type: Integer
Required: no
path="string"Description: List to clear but keep one item
Type: String
Required: no
/>

<remove path="string"Description: Path to remove from parent xml
Type: String
Required: no
/>

</attributes>
</parentFile>
</footballField>