<humanSounds>
<jump>
<takeoff loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
template="string"Description: Sound template name
Type: String
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</pitch>
<randomization minVolume="float"Description: Min volume
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
/>
<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</lowpassGain>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<lowpassResonance outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
</takeoff>
<landing supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
template="string"Description: Sound template name
Type: String
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
>
<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</volume>
<lowpassResonance outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<randomization maxVolume="float"Description: Max volume
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
/>
<pitch outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</pitch>
<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</lowpassGain>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
</landing>
</jump>
<water>
<swimFast outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
template="string"Description: Sound template name
Type: String
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</pitch>
<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</volume>
<randomization maxVolume="float"Description: Max volume
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
/>
<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</lowpassGain>
<loopSynthesisLoad>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</loopSynthesisLoad>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
</swimFast>
<plunge fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
template="string"Description: Sound template name
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
/>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</volume>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<loopSynthesisLoad>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</loopSynthesisLoad>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
</plunge>
<swim pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
template="string"Description: Sound template name
Type: String
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</volume>
<loopSynthesisLoad>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<randomization maxVolume="float"Description: Max volume
Type: Float
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
/>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</lowpassGain>
<lowpassResonance outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
</swim>
<swimIdle loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</lowpassGain>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</volume>
<loopSynthesisLoad>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</loopSynthesisLoad>
<lowpassResonance outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<randomization isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</pitch>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
</swimIdle>
</water>
<parentFile xmlFilename="string"Description: Parent xml filepath used as basis
Type: String
Required: no
>
<attributes>
<set path="string"Description: Path change in parent xml
Type: String
Required: no
value="string"Description: Target value to set in parent file
Type: String
Required: no
/>
<remove path="string"Description: Path to remove from parent xml
Type: String
Required: no
/>
<clearList path="string"Description: List to clear but keep one item
Type: String
Required: no
keepIndex="integer"Description: Index of list to keep
Type: Integer
Required: no
/>
</attributes>
</parentFile>
<footsteps>
<right playDistance="0.02"Description: The offset of the foot node to the ground while standing still
Type: Float
Default: 0.02
Required: no
nodeOffset="0.035"Description: The offset of the foot node to the ground while standing still
Type: Float
Default: 0.035
Required: no
liftedDistanceThreshold="0.1"Description: The offset of the foot node to the ground while standing still
Type: Float
Default: 0.1
Required: no
/>
<left playDistance="0.02"Description: The offset of the foot node to the ground while standing still
Type: Float
Default: 0.02
Required: no
nodeOffset="0.035"Description: The offset of the foot node to the ground while standing still
Type: Float
Default: 0.035
Required: no
liftedDistanceThreshold="0.1"Description: The offset of the foot node to the ground while standing still
Type: Float
Default: 0.1
Required: no
/>
</footsteps>
</humanSounds>