<placeable type="string"Description: Placeable type
Type: String
Required: yes
>
<ai>
<obstacles>
<obstacle node="node"Description: Node to be used for obstacle box
Type: Index to i3d node or i3d mapping identifier
Required: yes
offset="x y z"Description: Obstacle box offset to node as x y z vector
Type: Multiple values (x, y, z)
Required: no
size="x y z"Description: Obstacle box size as x y z vector, required if node is not a rigid body
Type: Multiple values (x, y, z)
Required: no
>
<animatedObject endTime="float"Description: Normalized end time to deactivate obstacle
Type: Float
Required: yes
index="integer"Description: Index of corresponding animated object in xml
Type: Integer
Required: yes
startTime="float"Description: Normalized start time to activate obstacle
Type: Float
Required: yes
/>
</obstacle>
</obstacles>
<splines>
<spline maxTurningRadius="float"Description: Maximum vehicle turning supported by the spline
Type: Float
Required: no
maxWidth="float"Description: Maximum vehicle width supported by the spline
Type: Float
Required: no
node="node"Description: Spline node or transform group containing splines. Spline direction not relevant
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</splines>
<updateAreas>
<updateArea endNode="node"Description: End node of ai update area
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start node of ai update area
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</updateAreas>
</ai>
<animatedObjects>
<animatedObject saveId="AnimatedObject_[nodeName]"Description: Save identifier
Type: String
Default: AnimatedObject_[nodeName]
Required: no
>
<animation duration="3"Description: Animation duration (sec.)
Type: Float
Default: 3
Required: no
initialTime="0"Description: Animation time after loading
Type: Float
Default: 0
Required: no
>
<clip filename="string"Description: I3d animation external animation
Type: String
Required: no
name="string"Description: I3d animation clipName
Type: String
Required: no
rootNode="node"Description: I3d animation rootnode
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<part node="node"Description: Part node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<keyFrame rotation="x y z"Description: Key rotation
Type: Rotation values (x, y, z)
Default: values read from i3d node
Required: no
scale="x y z"Description: Key scale
Type: Scale values (x, y, z)
Default: values read from i3d node
Required: no
time="float"Description: Key time
Type: Float
Required: no
translation="x y z"Description: Key translation
Type: Translation values (x, y, z)
Default: values read from i3d node
Required: no
visibility="true"Description: Key visibility
Type: Boolean
Default: true
Required: no
/>
</part>
<shader node="node"Description: Shader node
Type: Index to i3d node or i3d mapping identifier
Required: no
parameterName="string"Description: Shader parameter name
Type: String
Required: no
>
<keyFrame time="float"Description: Key time
Type: Float
Required: no
values="string"Description: Key shader parameter values. Use '-' to force using existing shader parameter value
Type: String
Required: no
/>
</shader>
</animation>
<controls negAction="string"Description: Negative direction action event name
Type: String
Required: no
negText="string"Description: Negative direction text
Type: String
Required: no
posAction="string"Description: Positive direction action event name
Type: String
Required: no
posText="string"Description: Positive direction text
Type: String
Required: no
triggerNode="node"Description: Player trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<dependency animatedObjectIndex="integer"Description: Animated object index
Type: Integer
Required: no
maxTime="float"Description: Max Time
Type: Float
Required: no
minTime="float"Description: Min Time
Type: Float
Required: no
/>
<openingHours closedText="string"Description: Closed text
Type: String or l10n key
Required: no
disableIfClosed="boolean"Description: Disabled if closed
Type: Boolean
Required: no
endTime="float"Description: End day time
Type: Float
Required: no
startTime="float"Description: Start day time
Type: Float
Required: no
/>
<sounds>
<moving debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</moving>
<negEnd debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</negEnd>
<posEnd debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</posEnd>
</sounds>
</animatedObject>
</animatedObjects>
<annotation>stringDescription: Annotation
Type: String
Required: no
</annotation>
<base>
<boughtWithFarmland>falseDescription: Placeable is bough with farmland
Type: Boolean
Default: false
Required: no
</boughtWithFarmland>
<buysFarmland priceScale="1"Description: Price scale for the farmland price
Type: Float
Default: 1
Required: no
>falseDescription: Placeable buys farmland it is placed on
Type: Boolean
Default: false
Required: no
</buysFarmland>
<canBeDeleted>trueDescription: Placeable can be deleted by the player, set to false if it should be set farm 0 on sell instead
Type: Boolean
Default: true
Required: no
</canBeDeleted>
<canBeRenamed>falseDescription: Placeable can be renamed by player
Type: Boolean
Default: false
Required: no
</canBeRenamed>
<filename>stringDescription: Placeable i3d file
Type: String
Required: yes
</filename>
</base>
<beehive actionRadius="float"Description: Bees action radius
Type: Float
Required: no
litersHoneyPerDay="float"Description: Beehive honey production per active day
Type: Float
Required: no
>
<effects>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
</effects>
<sounds>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</idle>
</sounds>
</beehive>
<beehivePalletSpawner>
<pallets>
<pallet filename="string"Description: Path to pallet xml file
Type: String
Required: no
/>
</pallets>
<spawnPlaces>
<spawnPlace endNode="node"Description: Spawn area end node, end node is first child
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="string"Description: Supported filltype categories for this spawnPlace
Type: String
Required: no
fillTypes="string"Description: Supported filltypes for this spawnPlace
Type: String
Required: no
length="float"Description: Spawn area length in m if no child is present for node
Type: Float
Required: no
maxHeight="float"Description: Spawn area maximum height of object to spawn
Type: Float
Required: no
maxLength="float"Description: Spawn area maximum length of object to spawn
Type: Float
Required: no
maxWidth="float"Description: Spawn area maximum width of object to spawn
Type: Float
Required: no
palletRotationOffset="0"Description: Rotation offset in degrees used for the spawned pallets (offset of 0 spawns pallets perpendicular to line between start and end)
Type: Angle
Default: 0
Required: no
startNode="node"Description: Spawn area start node, end node default is first child
Type: Index to i3d node or i3d mapping identifier
Required: no
width="float"Description: Spawn area width in m if no child is present for node
Type: Float
Required: no
/>
</spawnPlaces>
</beehivePalletSpawner>
<bunkerSilo acceptedFillTypes="chaff grass_windrow dryGrass_windrow"Description: Accepted fill types
Type: String
Default: chaff grass_windrow dryGrass_windrow
Required: no
distanceToCompactedFillLevel="100"Description: Distance to drive on bunker silo for full compaction
Type: Float
Default: 100
Required: no
inputFillType="chaff"Description: Input fill type
Type: String
Default: chaff
Required: no
isExtendable="false"Description: Checks if silo is extendable. If set 'siloToSiloDistance' needs to be provided as well
Type: Boolean
Default: false
Required: no
openingLength="5"Description: Opening length
Type: Float
Default: 5
Required: no
outputFillType="silage"Description: Output fill type
Type: String
Default: silage
Required: no
sellWarningText="string"Description: Sell warning text
Type: String
Required: no
siloToSiloDistance="float"Description: Silo to silo distance required for aligning multiple silos of the same type next to each other
Type: Float
Required: no
snapDistance="float"Description: Snap distance for building an array of the same silo
Type: Float
Default: siloToSiloDistance * 1.1
Required: no
>
<area heightNode="node"Description: Area height node (placed in the middle of the walls)
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Area start node (placed in the middle of the walls)
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Area width node (placed in the middle of the walls)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<innerArea heightNode="node"Description: Inner area height node (Used to detect fill level - placed 25cm from inner walls)
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Inner area start node (Used to detect fill level - placed 25cm from inner walls)
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Inner area width node (Used to detect fill level - placed 25cm from inner walls)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<interactionTrigger node="node"Description: Interaction trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<wallLeft collision="node"Description: Left wall collision
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Left wall node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<wallRight collision="node"Description: Right wall collision
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Right wall node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</bunkerSilo>
<buyingStation fillTypeCategories="string"Description: Basic supported filltype categories
Type: String
Required: no
fillTypes="string"Description: Basic supported filltypes
Type: String
Required: no
node="node"Description: Loading station node
Type: Index to i3d node or i3d mapping identifier
Required: no
stationName="LoadingStation"Description: Station name
Type: String
Default: LoadingStation
Required: no
storageRadius="50"Description: Inside of this radius storages can be placed
Type: Float
Default: 50
Required: no
supportsExtension="false"Description: Supports extensions
Type: Boolean
Default: false
Required: no
>
<fillType name="string"Description: Fill type name
Type: String
Required: no
priceScale="1"Description: Price scale
Type: Float
Default: 1
Required: no
statsName="other"Description: Name in stats
Type: String
Default: other
Required: no
/>
<loadTrigger aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoStart="false"Description: Auto start loading
Type: Boolean
Default: false
Required: no
class="string"Description: Name of load trigger class
Type: String
Required: no
dischargeLength="0.5"Description: Discharge length
Type: Float
Default: 0.5
Required: no
dischargeNode="node"Description: Discharge node
Type: Index to i3d node or i3d mapping identifier
Required: no
dischargeWidth="0.5"Description: Discharge width
Type: Float
Default: 0.5
Required: no
fillLitersPerSecond="float"Description: Fill liters per second
Type: Float
Required: no
fillSoundIdentifier="string"Description: Fill sound identifier in map sound xml
Type: String
Required: no
fillSoundNode="node"Description: Fill sound link node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="string"Description: Supported fill type categories
Type: String
Required: no
fillTypes="string"Description: Supported fill types
Type: String
Required: no
infiniteCapacity="false"Description: Has infinite capacity
Type: Boolean
Default: false
Required: no
requiresExactFillRootNode="true"Description: Only checks for exactfillrootnode
Type: Boolean
Default: true
Required: no
scrollerNode="node"Description: Scroller node
Type: Index to i3d node or i3d mapping identifier
Required: no
scrollerScrollSpeed="0 -0.75"Description: Scroller speed scale
Type: Multiple values (x, y)
Default: 0 -0.75
Required: no
shaderParameterName="uvScrollSpeed"Description: Scroller shader parameter name
Type: String
Default: uvScrollSpeed
Required: no
startFillText="string"Description: Start fill text
Type: String
Required: no
stopFillText="string"Description: Stop fill text
Type: String
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<sounds>
<loading debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</loading>
</sounds>
</loadTrigger>
</buyingStation>
<cartridgePlayer connectorNode="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
itemsNode="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
monitorLightNode="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
monitorNode="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
triggerNode="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<sounds>
<play debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</play>
</sounds>
</cartridgePlayer>
<chargingStation interactionRadius="5"Description: While player is in this range the battery state is displayed
Type: Float
Default: 5
Required: no
>
<chargeIndicator blinkSpeed="5"Description: Blinking speed
Type: Float
Default: 5
Required: no
colorEmpty="1 1 0 1"Description: Color while battery is empty
Type: Multiple values (x, y, z, w)
Default: 1 1 0 1
Required: no
colorFull="0 1 0 1"Description: Color while battery is charged
Type: Multiple values (x, y, z, w)
Default: 0 1 0 1
Required: no
intensity="20"Description: Light intensity
Type: Float
Default: 20
Required: no
light="node"Description: Charge indicator light node
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Charge indicator node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<sounds>
<fill debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</fill>
</sounds>
</chargingStation>
<clearAreas>
<clearArea heightNode="node"Description: Height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</clearAreas>
<colorConfigurations defaultColorIndex="integer"Description: Default color index on start
Type: Integer
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load
Type: Boolean
Default: false
Required: no
price="1000"Description: Default color price
Type: Integer
Default: 1000
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
useDefaultColors="false"Description: Use default colors
Type: Boolean
Default: false
Required: no
>
<colorConfiguration color="1 1 1 1"Description: Configuration color
Type: String
Default: 1 1 1 1
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
materialTemplateName="string"Description: Name of the material template to use
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
uiColor="1 1 1 1"Description: Configuration UI color
Type: Color values (r, g, b) or brand color id
Default: 1 1 1 1
Required: no
>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>
</colorConfiguration>
<material slotName="string"Description: missing
Type: String
Required: no
/>
<node node="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</colorConfigurations>
<constructible>
<sellingStation allowMissions="true"Description: Allow missions
Type: Boolean
Default: true
Required: no
appearsOnStats="false"Description: Appears on Stats
Type: Boolean
Default: false
Required: no
fillTypeCategories="string"Description: Supported filltypes if no unloadtriggers defined
Type: String
Required: no
fillTypes="string"Description: Supported filltypes if no unloadtriggers defined
Type: String
Required: no
fullPriceRecoverHours="float"Description: Full price recover ingame hours
Type: Float
Required: no
hasDynamic="true"Description: Has dynamic prices
Type: Boolean
Default: true
Required: no
hideFromPricesMenu="false"Description: Hide station from prices menu
Type: Boolean
Default: false
Required: no
incomeName="string"Description: Income name for stats
Type: String
Required: no
isPalletStation="false"Description: At this selling station good can be unloaded only as pallets
Type: Boolean
Default: false
Required: no
isTrainStation="false"Description: Is part of the train system
Type: Boolean
Default: false
Required: no
litersForFullPriceDrop="integer"Description: Liters for full price drop
Type: Integer
Required: no
node="node"Description: Unloading station node
Type: Index to i3d node or i3d mapping identifier
Required: no
stationName="LoadingStation"Description: Station name
Type: String
Default: LoadingStation
Required: no
storageRadius="50"Description: Inside of this radius storages can be placed
Type: Float
Default: 50
Required: no
supportsExtension="false"Description: Supports extensions
Type: Boolean
Default: false
Required: no
suppressWarnings="false"Description: Suppress warnings
Type: Boolean
Default: false
Required: no
>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>
<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>
<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</spikes>
</animationNode>
</animationNodes>
<baleTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
deleteLitersPerSecond="4000"Description: Delete liters per second
Type: Float
Default: 4000
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</baleTrigger>
<effectNodes>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
</effectNodes>
<fillType disablePriceDrop="false"Description: Disable price drop
Type: Boolean
Default: false
Required: no
name="string"Description: Fill type name
Type: String
Required: no
priceScale="1"Description: Price scale
Type: Float
Default: 1
Required: no
supportsGreatDemand="true"Description: Supports great demand
Type: Boolean
Default: true
Required: no
/>
<palletTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="true"Description: Auto unload pallets
Type: Boolean
Default: true
Required: no
autoUnloadStrapped="false"Description: Auto unload pallets that are fasten with tension belts
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</palletTrigger>
<simpleFillplane fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
node="node"Description: A fillplane that should be visible after unloading
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<sounds>
<active debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</active>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</idle>
</sounds>
<unloadTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</unloadTrigger>
<woodTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
activationTriggerNode="node"Description: Activation trigger node for the player
Type: Index to i3d node or i3d mapping identifier
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="false"Description: Wood is automatically unloaded
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
trainSystemId="string"Description: Money will be added to the account of the current rental farm id of the train. This attribute is the unique id of the corresponding train system.
Type: String
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</woodTrigger>
</sellingStation>
<stateMachine>
<states>
<state class="string"Description: State class
Type: String
Required: no
isPreviewState="boolean"Description: State is shown while placing the placeable or used in the icon generator
Type: Boolean
Required: no
isStartState="boolean"Description: Marks a state as starting state
Type: Boolean
Required: no
name="string"Description: State name
Type: String
Required: no
>
<input amount="float"Description: missing
Type: Float
Required: no
fillType="string"Description: missing
Type: String
Required: no
usagePerHour="float"Description: missing
Type: Float
Required: no
/>
<mesh direction="integer"Description: missing
Type: Integer
Required: no
indexMax="integer"Description: missing
Type: Integer
Required: no
indexMin="integer"Description: missing
Type: Integer
Required: no
node="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<sounds>
<active debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</active>
</sounds>
<toggleMesh active="boolean"Description: missing
Type: Boolean
Required: no
node="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
updatePhysics="false"Description: missing
Type: Boolean
Default: false
Required: no
/>
</state>
</states>
<transitions>
<transition from="string"Description: State name from
Type: String
Required: no
to="string"Description: State name to
Type: String
Required: no
/>
</transitions>
</stateMachine>
<storage capacity="100000"Description: Total capacity
Type: Float
Default: 100000
Required: no
costsPerFillLevelAndDay="0"Description: Costs per fill level and day
Type: Float
Default: 0
Required: no
fillLevelSyncThreshold="1"Description: Fill level difference needed for synchronization in Multiplayer
Type: Float
Default: 1
Required: no
fillTypeCategories="string"Description: Supported fill type categories
Type: String
Required: no
fillTypes="string"Description: Supported fill types
Type: String
Required: no
isExtension="boolean"Description: If storage is an extension
Type: Boolean
Required: no
node="node"Description: Storage node
Type: Index to i3d node or i3d mapping identifier
Required: no
supportsMultipleFillTypes="true"Description: If true capacity can be used by multiple fill types at the same time. If false only one filltype is allowed
Type: Boolean
Default: true
Required: no
>
<capacity capacity="float"Description: Custom filltype capacity
Type: Float
Required: no
fillType="string"Description: Custom filltype capacity
Type: String
Required: no
/>
<dynamicFillPlane allSidePlanes="true"Description: All side planes
Type: Boolean
Default: true
Required: no
capacity="float"Description: Visual capacity of the fill plane
Type: Float
Required: no
changeColor="false"Description: Fillplane supports color change
Type: Boolean
Default: false
Required: no
defaultFillType="string"Description: Fillplane default filltype
Type: String
Required: no
maxAllowedHeapAngle="35"Description: Max. allowed heap surface slope angle [deg]
Type: Angle
Default: 35
Required: no
maxDelta="1"Description: Max. heap size above above input surface [m]
Type: Float
Default: 1
Required: no
maxSubDivEdgeLength="0.9"Description: Max. length of sub division edges [m]
Type: Float
Default: 0.9
Required: no
maxSurfaceDistanceError="0.05"Description: Max. allowed distance from input mesh surface to created fill plane mesh [m]
Type: Float
Default: 0.05
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
retessellateTop="false"Description: Retessellate top plane for better triangulation quality
Type: Boolean
Default: false
Required: no
syncMaxSubDivEdgeLength="1.35"Description: Max. length of sub division edges used to sync in multiplayer [m]
Type: Float
Default: 1.35
Required: no
/>
<fillPlane changeVisibility="boolean"Description: Hide node if state is zero
Type: Boolean
Required: no
colorChange="false"Description: Fill plane color change
Type: Boolean
Default: false
Required: no
fillType="string"Description: Fillplane till type
Type: String
Required: no
maxRotX="angle"Description: Fill plane max rotation x
Type: Angle
Required: no
maxY="float"Description: Fill plane max y
Type: Float
Required: no
minRotX="angle"Description: Fill plane min rotation x
Type: Angle
Required: no
minY="float"Description: Fill plane min y
Type: Float
Required: no
node="node"Description: Fill plane node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<startFillLevel fillLevel="float"Description: Start filllevel
Type: Float
Required: no
fillType="string"Description: Start filllevel fill type
Type: String
Required: no
/>
</storage>
</constructible>
<deletedNodes>
<deletedNode node="node"Description: The node that should be deleted
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</deletedNodes>
<destructible>
<destruct>
<transition from="string"Description: State name from
Type: String
Required: no
to="string"Description: State name to
Type: String
Required: no
/>
</destruct>
<repair bonus="float"Description: Bonus for repairing an unowned building
Type: Float
Required: no
>
<transition from="string"Description: State name from
Type: String
Required: no
to="string"Description: State name to
Type: String
Required: no
/>
</repair>
<sounds>
<destructed debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</destructed>
</sounds>
<trigger node="node"Description: Trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</destructible>
<dogHouse>
<ball filename="string"Description: Ball 3d file
Type: String
Required: no
node="node"Description: Ball node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<bowl foodNode="node"Description: Food node in bowl
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<dog node="node"Description: Dog link node
Type: Index to i3d node or i3d mapping identifier
Required: no
xmlFilename="string"Description: Dog xml filename
Type: String
Required: no
/>
<nameplate node="node"Description: Name plate node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<playerInteractionTrigger node="node"Description: Interaction trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</dogHouse>
<dynamicallyLoadedParts>
<dynamicallyLoadedPart filename="string"Description: Filename to i3d file
Type: String
Required: no
linkNode="node"Description: Link node
Type: Index to i3d node or i3d mapping identifier
Default: 0>
Required: no
node="node"Description: Node in external i3d file
Type: Index to i3d node or i3d mapping identifier
Default: 0
Required: no
position="x y z"Description: Position
Type: Translation values (x, y, z)
Required: no
rotation="x y z"Description: Rotation node rotation
Type: Rotation values (x, y, z)
Required: no
rotationNode="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Default: node
Required: no
shaderParameter="x y z w"Description: Shader parameter to apply
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>
</dynamicallyLoadedPart>
</dynamicallyLoadedParts>
<factory playerTrigger="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<item filename="string"Description: missing
Type: String
Required: no
linkNode="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
reward="integer"Description: missing
Type: Integer
Required: no
>
<progressiveVisibilityMesh>
<mesh id="string"Description: missing
Type: String
Required: no
indexMax="integer"Description: missing
Type: Integer
Required: no
indexMin="integer"Description: missing
Type: Integer
Required: no
node="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</progressiveVisibilityMesh>
</item>
<production meshId="string"Description: missing
Type: String
Required: no
>
<input amount="float"Description: missing
Type: Float
Required: no
fillType="string"Description: missing
Type: String
Required: no
usagePerHour="float"Description: missing
Type: Float
Required: no
/>
<output fillType="string"Description: missing
Type: String
Required: no
/>
</production>
<sellingStation allowMissions="true"Description: Allow missions
Type: Boolean
Default: true
Required: no
appearsOnStats="false"Description: Appears on Stats
Type: Boolean
Default: false
Required: no
fillTypeCategories="string"Description: Supported filltypes if no unloadtriggers defined
Type: String
Required: no
fillTypes="string"Description: Supported filltypes if no unloadtriggers defined
Type: String
Required: no
fullPriceRecoverHours="float"Description: Full price recover ingame hours
Type: Float
Required: no
hasDynamic="true"Description: Has dynamic prices
Type: Boolean
Default: true
Required: no
hideFromPricesMenu="false"Description: Hide station from prices menu
Type: Boolean
Default: false
Required: no
incomeName="string"Description: Income name for stats
Type: String
Required: no
isPalletStation="false"Description: At this selling station good can be unloaded only as pallets
Type: Boolean
Default: false
Required: no
isTrainStation="false"Description: Is part of the train system
Type: Boolean
Default: false
Required: no
litersForFullPriceDrop="integer"Description: Liters for full price drop
Type: Integer
Required: no
node="node"Description: Unloading station node
Type: Index to i3d node or i3d mapping identifier
Required: no
stationName="LoadingStation"Description: Station name
Type: String
Default: LoadingStation
Required: no
storageRadius="50"Description: Inside of this radius storages can be placed
Type: Float
Default: 50
Required: no
supportsExtension="false"Description: Supports extensions
Type: Boolean
Default: false
Required: no
suppressWarnings="false"Description: Suppress warnings
Type: Boolean
Default: false
Required: no
>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>
<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>
<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</spikes>
</animationNode>
</animationNodes>
<baleTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
deleteLitersPerSecond="4000"Description: Delete liters per second
Type: Float
Default: 4000
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</baleTrigger>
<effectNodes>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
</effectNodes>
<fillType disablePriceDrop="false"Description: Disable price drop
Type: Boolean
Default: false
Required: no
name="string"Description: Fill type name
Type: String
Required: no
priceScale="1"Description: Price scale
Type: Float
Default: 1
Required: no
supportsGreatDemand="true"Description: Supports great demand
Type: Boolean
Default: true
Required: no
/>
<palletTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="true"Description: Auto unload pallets
Type: Boolean
Default: true
Required: no
autoUnloadStrapped="false"Description: Auto unload pallets that are fasten with tension belts
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</palletTrigger>
<simpleFillplane fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
node="node"Description: A fillplane that should be visible after unloading
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<sounds>
<active debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</active>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</idle>
</sounds>
<unloadTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</unloadTrigger>
<woodTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
activationTriggerNode="node"Description: Activation trigger node for the player
Type: Index to i3d node or i3d mapping identifier
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="false"Description: Wood is automatically unloaded
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
trainSystemId="string"Description: Money will be added to the account of the current rental farm id of the train. This attribute is the unique id of the corresponding train system.
Type: String
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</woodTrigger>
</sellingStation>
<sounds>
<active debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</active>
</sounds>
<storage capacity="100000"Description: Total capacity
Type: Float
Default: 100000
Required: no
costsPerFillLevelAndDay="0"Description: Costs per fill level and day
Type: Float
Default: 0
Required: no
fillLevelSyncThreshold="1"Description: Fill level difference needed for synchronization in Multiplayer
Type: Float
Default: 1
Required: no
fillTypeCategories="string"Description: Supported fill type categories
Type: String
Required: no
fillTypes="string"Description: Supported fill types
Type: String
Required: no
isExtension="boolean"Description: If storage is an extension
Type: Boolean
Required: no
node="node"Description: Storage node
Type: Index to i3d node or i3d mapping identifier
Required: no
supportsMultipleFillTypes="true"Description: If true capacity can be used by multiple fill types at the same time. If false only one filltype is allowed
Type: Boolean
Default: true
Required: no
>
<capacity capacity="float"Description: Custom filltype capacity
Type: Float
Required: no
fillType="string"Description: Custom filltype capacity
Type: String
Required: no
/>
<dynamicFillPlane allSidePlanes="true"Description: All side planes
Type: Boolean
Default: true
Required: no
capacity="float"Description: Visual capacity of the fill plane
Type: Float
Required: no
changeColor="false"Description: Fillplane supports color change
Type: Boolean
Default: false
Required: no
defaultFillType="string"Description: Fillplane default filltype
Type: String
Required: no
maxAllowedHeapAngle="35"Description: Max. allowed heap surface slope angle [deg]
Type: Angle
Default: 35
Required: no
maxDelta="1"Description: Max. heap size above above input surface [m]
Type: Float
Default: 1
Required: no
maxSubDivEdgeLength="0.9"Description: Max. length of sub division edges [m]
Type: Float
Default: 0.9
Required: no
maxSurfaceDistanceError="0.05"Description: Max. allowed distance from input mesh surface to created fill plane mesh [m]
Type: Float
Default: 0.05
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
retessellateTop="false"Description: Retessellate top plane for better triangulation quality
Type: Boolean
Default: false
Required: no
syncMaxSubDivEdgeLength="1.35"Description: Max. length of sub division edges used to sync in multiplayer [m]
Type: Float
Default: 1.35
Required: no
/>
<fillPlane changeVisibility="boolean"Description: Hide node if state is zero
Type: Boolean
Required: no
colorChange="false"Description: Fill plane color change
Type: Boolean
Default: false
Required: no
fillType="string"Description: Fillplane till type
Type: String
Required: no
maxRotX="angle"Description: Fill plane max rotation x
Type: Angle
Required: no
maxY="float"Description: Fill plane max y
Type: Float
Required: no
minRotX="angle"Description: Fill plane min rotation x
Type: Angle
Required: no
minY="float"Description: Fill plane min y
Type: Float
Required: no
node="node"Description: Fill plane node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<startFillLevel fillLevel="float"Description: Start filllevel
Type: Float
Required: no
fillType="string"Description: Start filllevel fill type
Type: String
Required: no
/>
</storage>
</factory>
<farmhouse spawnNode="node"Description: Player spawn node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<sleeping cameraNode="node"Description: Camera while sleeping
Type: Index to i3d node or i3d mapping identifier
Required: no
isFreeForAll="boolean"Description: Marks if everybody can sleep there
Type: Boolean
Required: no
triggerNode="node"Description: Sleeping trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</farmhouse>
<fence boundingCheckWidth="0.25"Description: Width of the bounding box used to check collision
Type: Float
Default: 0.25
Required: no
extendingOnly="false"Description: Whether to only allow extending a segment and no attaching to the center
Type: Boolean
Default: false
Required: no
hasInvisiblePoles="false"Description: Poles are not visible so another display method is used
Type: Boolean
Default: false
Required: no
maxCornerAngle="180"Description: Maximum angle between two connected segments
Type: Angle
Default: 180
Required: no
maxVerticalAngle="angle"Description: Maximum angle for vertical offset
Type: Angle
Required: no
maxVerticalGateAngle="angle"Description: Maximum angle for vertical offset with gates
Type: Angle
Required: no
snapAngle="integer"Description: Snap angle in degrees
Type: Integer
Required: no
snapCheckDistance="float"Description: Snap distance
Type: Float
Required: no
snapDistance="float"Description: Snap distance
Type: Float
Required: no
supportsParallelSnapping="false"Description: Whether parallel snapping is an option
Type: Boolean
Default: false
Required: no
>
<gate closeText="string"Description: Action close text
Type: String
Required: no
length="1"Description: Length of the gate from pole to pole
Type: Float
Default: 1
Required: no
node="node"Description: Gate node
Type: Index to i3d node or i3d mapping identifier
Required: no
openDuration="float"Description: Duration of animation in seconds
Type: Float
Required: no
openText="string"Description: Action open text
Type: String
Required: no
triggerNode="integer"Description: Gate trigger node index from gate node
Type: Integer
Required: no
>
<door node="integer"Description: Node of the door
Type: Integer
Required: no
openRotation="x y z"Description: Rotation of the node when fully open
Type: Rotation values (x, y, z)
Required: no
openTranslation="x y z"Description: Translation of the node when fully open
Type: Translation values (x, y, z)
Required: no
/>
<sounds>
<moving debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</moving>
<negEnd debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</negEnd>
<posEnd debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</posEnd>
</sounds>
</gate>
<panels fixedLength="false"Description: Panel length is fixed
Type: Boolean
Default: false
Required: no
length="1"Description: Length of the panels
Type: Float
Default: 1
Required: no
node="node"Description: Group of panel variants
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<poles node="node"Description: Group of pole variants
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<segment class="string"Description: missing
Type: String
Required: yes
id="string"Description: missing
Type: String
Required: yes
maxVerticalAngle="angle"Description: missing
Type: Angle
Required: no
price="float"Description: price per segment
Type: Float
Required: no
>
<gate depth="float"Description: missing
Type: Float
Required: no
depthOffset="float"Description: missing
Type: Float
Required: no
length="float"Description: missing
Type: Float
Required: no
node="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<animatedObject saveId="AnimatedObject_[nodeName]"Description: Save identifier
Type: String
Default: AnimatedObject_[nodeName]
Required: no
>
<animation duration="3"Description: Animation duration (sec.)
Type: Float
Default: 3
Required: no
initialTime="0"Description: Animation time after loading
Type: Float
Default: 0
Required: no
>
<clip filename="string"Description: I3d animation external animation
Type: String
Required: no
name="string"Description: I3d animation clipName
Type: String
Required: no
rootNode="node"Description: I3d animation rootnode
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<part node="node"Description: Part node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<keyFrame rotation="x y z"Description: Key rotation
Type: Rotation values (x, y, z)
Default: values read from i3d node
Required: no
scale="x y z"Description: Key scale
Type: Scale values (x, y, z)
Default: values read from i3d node
Required: no
time="float"Description: Key time
Type: Float
Required: no
translation="x y z"Description: Key translation
Type: Translation values (x, y, z)
Default: values read from i3d node
Required: no
visibility="true"Description: Key visibility
Type: Boolean
Default: true
Required: no
/>
</part>
<shader node="node"Description: Shader node
Type: Index to i3d node or i3d mapping identifier
Required: no
parameterName="string"Description: Shader parameter name
Type: String
Required: no
>
<keyFrame time="float"Description: Key time
Type: Float
Required: no
values="string"Description: Key shader parameter values. Use '-' to force using existing shader parameter value
Type: String
Required: no
/>
</shader>
</animation>
<controls negAction="string"Description: Negative direction action event name
Type: String
Required: no
negText="string"Description: Negative direction text
Type: String
Required: no
posAction="string"Description: Positive direction action event name
Type: String
Required: no
posText="string"Description: Positive direction text
Type: String
Required: no
triggerNode="node"Description: Player trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<openingHours closedText="string"Description: Closed text
Type: String or l10n key
Required: no
disableIfClosed="boolean"Description: Disabled if closed
Type: Boolean
Required: no
endTime="float"Description: End day time
Type: Float
Required: no
startTime="float"Description: Start day time
Type: Float
Required: no
/>
<sounds>
<moving debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</moving>
<negEnd debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</negEnd>
<posEnd debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</posEnd>
</sounds>
</animatedObject>
</gate>
<panels maxScale="1"Description: missing
Type: Float
Default: 1
Required: no
>
<panel height="float"Description: missing
Type: Float
Required: no
length="float"Description: missing
Type: Float
Required: no
node="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
width="float"Description: missing
Type: Float
Required: no
/>
</panels>
<poles>
<pole height="float"Description: missing
Type: Float
Required: no
node="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
radius="float"Description: missing
Type: Float
Required: no
/>
</poles>
</segment>
</fence>
<foliageAreas>
<foliageArea decoFoliage="string"Description: Deco foliage name
Type: String
Required: no
fruitType="string"Description: Fruit type name
Type: String
Required: no
growthStateName="string"Description: Fruit type growth state name
Type: String
Required: no
heightNode="node"Description: Height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start node
Type: Index to i3d node or i3d mapping identifier
Required: no
state="integer"Description: Fruit type state
Type: Integer
Required: no
widthNode="node"Description: Width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</foliageAreas>
<greenhouse>
<effectNodes>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
</effectNodes>
<plants>
<plant fillType="string"Description: FillType of plant
Type: String
Required: no
xmlFilename="string"Description: xml file of greenhouse plant
Type: String
Required: no
/>
</plants>
<plantSpaces>
<space node="node"Description: node where plant is placed
Type: Index to i3d node or i3d mapping identifier
Required: no
useRandomYRot="true"Description: node is randomly rotated on the y axis
Type: Boolean
Default: true
Required: no
/>
<spacesParent node="node"Description: parent node of nodes where plants are placed
Type: Index to i3d node or i3d mapping identifier
Required: no
useRandomYRot="true"Description: node is randomly rotated on the y axis
Type: Boolean
Default: true
Required: no
/>
</plantSpaces>
<sounds>
<watering debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</watering>
</sounds>
</greenhouse>
<handToolHolders>
<handToolHolder>
<actions storeText="string"Description: The name of the localization string displayed when the player can store a tool
Type: String or l10n key
Required: no
takeText="string"Description: The name of the localization string displayed when the player can take the tool
Type: String or l10n key
Required: no
/>
<clickBoxes>
<clickBox node="node"Description: The name of the clickbox node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</clickBoxes>
<holder dummyFilename="string"Description: The filename of a dummy object that will be visible while player is in range
Type: String
Required: no
node="node"Description: The name of the node specifying the orientation of the held tool
Type: Index to i3d node or i3d mapping identifier
Required: no
type="string"Description: The type of hand tool that this holder accepts
Type: String
Required: no
/>
<spawnedHandToolFilename>stringDescription: The filepath of the hand tool that is spawned. If this is not nil, then only the spawned tool can be put into and taken out of this holder
Type: String
Required: no
</spawnedHandToolFilename>
<trigger node="node"Description: Player activation trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</handToolHolder>
</handToolHolders>
<heapSpawner>
<spawnArea fillType="string"Description: Spawn fill type
Type: String
Required: no
litersPerHour="float"Description: Spawn liters per ingame hour
Type: Float
Required: no
>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>
<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>
<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</spikes>
</animationNode>
</animationNodes>
<area heightNode="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<effectNodes>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
</effectNodes>
<sounds>
<work debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</work>
</sounds>
</spawnArea>
</heapSpawner>
<hotspots>
<hotspot linkNode="node"Description: Node where hotspot is linked to
Type: Index to i3d node or i3d mapping identifier
Required: no
teleportNode="node"Description: Node where player is teleported to. Teleporting is only available if this is set
Type: Index to i3d node or i3d mapping identifier
Required: no
teleportWorldPosition="x y z"Description: Placeable teleport world position
Type: Multiple values (x, y, z)
Required: no
text="string"Description: Placeable hotspot text
Type: String
Required: no
type="UNLOADING"Description: Placeable hotspot type
Type: String
Default: UNLOADING
Required: no
worldPosition="x y"Description: Placeable world position
Type: Multiple values (x, y)
Required: no
/>
</hotspots>
<husbandry hasStatistics="false"Description: Has statistics
Type: Boolean
Default: false
Required: no
saveId="string"Description: Save id
Type: String
Required: no
>
<animals baseMaxNumAnimals="16"Description: Base max number of animals without outoor area
Type: Integer
Default: 16
Required: no
filename="string"Description: Animal configuration file
Type: String
Required: no
maxNumAnimals="16"Description: Max number of animals
Type: Integer
Default: 16
Required: no
maxNumVisualAnimals="integer"Description: Max number of visual animals
Type: Integer
Required: no
placementRaycastDistance="2"Description: Placement raycast distance
Type: Float
Default: 2
Required: no
sqmPerAnimal="integer"Description: Square meter need per animal
Type: Integer
Required: no
type="string"Description: Animal type
Type: String
Required: no
>
<deliveryAreas>
<deliveryArea heightNode="node"Description: Animal delivery area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Animal delivery area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Animal delivery area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</deliveryAreas>
<loadingTrigger node="node"Description: Animal loading trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<navigation filename="string"Description: Filename for an external navigation mesh
Type: String
Required: no
node="node"Description: Navigation mesh node
Type: Index to i3d node or i3d mapping identifier
Required: no
nodePath="string"Description: Nodepath for an external navigation mesh
Type: String
Required: no
rootNode="node"Description: Navigation mesh rootnode
Type: Index to i3d node or i3d mapping identifier
Required: no
shape="node"Description: Shape to generate navigation mesh from
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</animals>
<feedingRobot class="string"Description: Feedingrobot class name
Type: String
Required: no
filename="string"Description: Feedingrobot config file
Type: String
Required: no
linkNode="node"Description: Feedingrobot link node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<animatedObjects>
<animatedObject direction="integer"Description: Dependent animated object direction
Type: Integer
Required: no
index="integer"Description: Dependent animated object index
Type: Integer
Required: no
/>
</animatedObjects>
<splines>
<spline direction="integer"Description: Feedingrobot spline direction
Type: Integer
Required: no
isFeeding="boolean"Description: Feedingrobot spline feeding part
Type: Boolean
Required: no
node="node"Description: Feedingrobot spline
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</splines>
</feedingRobot>
<fence xmlFilename="string"Description: Fence xml filename
Type: String
Required: no
>
<sections>
<section customizable="boolean"Description: User has the option to place this section manually
Type: Boolean
Required: no
isReversed="boolean"Description: Reverse segment (gate)
Type: Boolean
Required: no
segmentId="string"Description: segment id from fence xml to use for this section
Type: String
Required: yes
>
<node node="node"Description: Fence node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</section>
</sections>
</fence>
<food capacity="5000"Description: Trough capacity
Type: Integer
Default: 5000
Required: no
>
<baleTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
deleteLitersPerSecond="4000"Description: Delete liters per second
Type: Float
Default: 4000
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</baleTrigger>
<dynamicFoodPlane allSidePlanes="true"Description: All side planes
Type: Boolean
Default: true
Required: no
capacity="float"Description: Visual capacity of the fill plane
Type: Float
Required: no
changeColor="false"Description: Fillplane supports color change
Type: Boolean
Default: false
Required: no
defaultFillType="string"Description: Fillplane default filltype
Type: String
Required: no
maxAllowedHeapAngle="35"Description: Max. allowed heap surface slope angle [deg]
Type: Angle
Default: 35
Required: no
maxDelta="1"Description: Max. heap size above above input surface [m]
Type: Float
Default: 1
Required: no
maxSubDivEdgeLength="0.9"Description: Max. length of sub division edges [m]
Type: Float
Default: 0.9
Required: no
maxSurfaceDistanceError="0.05"Description: Max. allowed distance from input mesh surface to created fill plane mesh [m]
Type: Float
Default: 0.05
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
retessellateTop="false"Description: Retessellate top plane for better triangulation quality
Type: Boolean
Default: false
Required: no
syncMaxSubDivEdgeLength="1.35"Description: Max. length of sub division edges used to sync in multiplayer [m]
Type: Float
Default: 1.35
Required: no
/>
<foodPlaces>
<foodPlace node="node"Description: Foodplace
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</foodPlaces>
<foodPlane changeVisibility="boolean"Description: Hide node if state is zero
Type: Boolean
Required: no
colorChange="false"Description: Fill plane color change
Type: Boolean
Default: false
Required: no
defaultFillType="string"Description: Fillplane default filltype
Type: String
Required: no
maxRotX="angle"Description: Fill plane max rotation x
Type: Angle
Required: no
maxY="float"Description: Fill plane max y
Type: Float
Required: no
minRotX="angle"Description: Fill plane min rotation x
Type: Angle
Required: no
minY="float"Description: Fill plane min y
Type: Float
Required: no
node="node"Description: Fill plane node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<palletTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="true"Description: Auto unload pallets
Type: Boolean
Default: true
Required: no
autoUnloadStrapped="false"Description: Auto unload pallets that are fasten with tension belts
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</palletTrigger>
<unloadTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</unloadTrigger>
<woodTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
activationTriggerNode="node"Description: Activation trigger node for the player
Type: Index to i3d node or i3d mapping identifier
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="false"Description: Wood is automatically unloaded
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
trainSystemId="string"Description: Money will be added to the account of the current rental farm id of the train. This attribute is the unique id of the corresponding train system.
Type: String
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</woodTrigger>
</food>
<liquidManure>
<manure active="true"Description: Enable manure production
Type: Boolean
Default: true
Required: no
factor="1"Description: Factor to transform straw to manure
Type: Float
Default: 1
Required: no
/>
</liquidManure>
<loadingStation fillTypeCategories="string"Description: Basic supported filltype categories
Type: String
Required: no
fillTypes="string"Description: Basic supported filltypes
Type: String
Required: no
node="node"Description: Loading station node
Type: Index to i3d node or i3d mapping identifier
Required: no
stationName="LoadingStation"Description: Station name
Type: String
Default: LoadingStation
Required: no
storageRadius="50"Description: Inside of this radius storages can be placed
Type: Float
Default: 50
Required: no
supportsExtension="false"Description: Supports extensions
Type: Boolean
Default: false
Required: no
>
<loadTrigger aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoStart="false"Description: Auto start loading
Type: Boolean
Default: false
Required: no
class="string"Description: Name of load trigger class
Type: String
Required: no
dischargeLength="0.5"Description: Discharge length
Type: Float
Default: 0.5
Required: no
dischargeNode="node"Description: Discharge node
Type: Index to i3d node or i3d mapping identifier
Required: no
dischargeWidth="0.5"Description: Discharge width
Type: Float
Default: 0.5
Required: no
fillLitersPerSecond="float"Description: Fill liters per second
Type: Float
Required: no
fillSoundIdentifier="string"Description: Fill sound identifier in map sound xml
Type: String
Required: no
fillSoundNode="node"Description: Fill sound link node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="string"Description: Supported fill type categories
Type: String
Required: no
fillTypes="string"Description: Supported fill types
Type: String
Required: no
infiniteCapacity="false"Description: Has infinite capacity
Type: Boolean
Default: false
Required: no
requiresExactFillRootNode="true"Description: Only checks for exactfillrootnode
Type: Boolean
Default: true
Required: no
scrollerNode="node"Description: Scroller node
Type: Index to i3d node or i3d mapping identifier
Required: no
scrollerScrollSpeed="0 -0.75"Description: Scroller speed scale
Type: Multiple values (x, y)
Default: 0 -0.75
Required: no
shaderParameterName="uvScrollSpeed"Description: Scroller shader parameter name
Type: String
Default: uvScrollSpeed
Required: no
startFillText="string"Description: Start fill text
Type: String
Required: no
stopFillText="string"Description: Stop fill text
Type: String
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<sounds>
<loading debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</loading>
</sounds>
</loadTrigger>
</loadingStation>
<meadow>
<clearTask clearHeight="boolean"Description: Clear tip anything
Type: Boolean
Required: no
customName="string"Description: Custom name of the task
Type: String
Required: no
fieldId="integer"Description: Id of the field
Type: Integer
Required: no
fieldType="string"Description: Name of the field type
Type: String
Required: no
limeLevel="integer"Description: Lime level
Type: Integer
Required: no
plowLevel="integer"Description: Plow level
Type: Integer
Required: no
rollerLevel="integer"Description: Roller level
Type: Integer
Required: no
status="string"Description: Status of the task
Type: String
Required: no
stoneLevel="integer"Description: Stone level
Type: Integer
Required: no
stubbleShredLevel="integer"Description: Stubbleshred level
Type: Integer
Required: no
weedState="integer"Description: Weed state
Type: Integer
Required: no
>
<area currentMaxY="float"Description: Current polygon minY clip region
Type: Float
Required: no
currentMinY="float"Description: Current polygon minY clip region
Type: Float
Required: no
>
<circle numSegments="5"Description: Number of circle segments
Type: Integer
Default: 5
Required: no
radius="5"Description: Circle radius
Type: Float
Default: 5
Required: no
worldPositionXZ="x y"Description: Circle center world position (x,z)
Type: Multiple values (x, y)
Required: no
/>
<parallelogram heightXZ="x y"Description: Parallelogram world height size (x,z)
Type: Multiple values (x, y)
Required: no
widthXZ="x y"Description: Parallelogram world width size (x,z)
Type: Multiple values (x, y)
Required: no
worldHeightXZ="x y"Description: Parallelogram world height position (x,z)
Type: Multiple values (x, y)
Required: no
worldStartXZ="x y"Description: Parallelogram world start position (x,z)
Type: Multiple values (x, y)
Required: no
worldWidthXZ="x y"Description: Parallelogram world width position (x,z)
Type: Multiple values (x, y)
Required: no
/>
<polygon>
<point>x yDescription: Polygon point world position (x,z)
Type: Multiple values (x, y)
Required: no
</point>
</polygon>
</area>
<decoFoliage name="string"Description: Name of the deco foliage
Type: String
Required: no
/>
<fruit growthState="string"Description: Growthstate of the fruit type
Type: String
Required: no
type="string"Description: Name of the fruit type
Type: String
Required: no
/>
<ground angle="integer"Description: Angle of the ground
Type: Integer
Required: no
type="string"Description: Name of the ground type
Type: String
Required: no
/>
<polygon>
<node node="node"Description: Polygon node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</polygon>
<spray level="integer"Description: Level of the spray
Type: Integer
Required: no
type="string"Description: Name of the spray type
Type: String
Required: no
/>
<terrainGroundType name="string"Description: Name of the terrain ground type
Type: String
Required: no
/>
</clearTask>
<createTask clearHeight="boolean"Description: Clear tip anything
Type: Boolean
Required: no
customName="string"Description: Custom name of the task
Type: String
Required: no
fieldId="integer"Description: Id of the field
Type: Integer
Required: no
fieldType="string"Description: Name of the field type
Type: String
Required: no
limeLevel="integer"Description: Lime level
Type: Integer
Required: no
plowLevel="integer"Description: Plow level
Type: Integer
Required: no
rollerLevel="integer"Description: Roller level
Type: Integer
Required: no
status="string"Description: Status of the task
Type: String
Required: no
stoneLevel="integer"Description: Stone level
Type: Integer
Required: no
stubbleShredLevel="integer"Description: Stubbleshred level
Type: Integer
Required: no
weedState="integer"Description: Weed state
Type: Integer
Required: no
>
<area currentMaxY="float"Description: Current polygon minY clip region
Type: Float
Required: no
currentMinY="float"Description: Current polygon minY clip region
Type: Float
Required: no
>
<circle numSegments="5"Description: Number of circle segments
Type: Integer
Default: 5
Required: no
radius="5"Description: Circle radius
Type: Float
Default: 5
Required: no
worldPositionXZ="x y"Description: Circle center world position (x,z)
Type: Multiple values (x, y)
Required: no
/>
<parallelogram heightXZ="x y"Description: Parallelogram world height size (x,z)
Type: Multiple values (x, y)
Required: no
widthXZ="x y"Description: Parallelogram world width size (x,z)
Type: Multiple values (x, y)
Required: no
worldHeightXZ="x y"Description: Parallelogram world height position (x,z)
Type: Multiple values (x, y)
Required: no
worldStartXZ="x y"Description: Parallelogram world start position (x,z)
Type: Multiple values (x, y)
Required: no
worldWidthXZ="x y"Description: Parallelogram world width position (x,z)
Type: Multiple values (x, y)
Required: no
/>
<polygon>
<point>x yDescription: Polygon point world position (x,z)
Type: Multiple values (x, y)
Required: no
</point>
</polygon>
</area>
<decoFoliage name="string"Description: Name of the deco foliage
Type: String
Required: no
/>
<fruit growthState="string"Description: Growthstate of the fruit type
Type: String
Required: no
type="string"Description: Name of the fruit type
Type: String
Required: no
/>
<ground angle="integer"Description: Angle of the ground
Type: Integer
Required: no
type="string"Description: Name of the ground type
Type: String
Required: no
/>
<spray level="integer"Description: Level of the spray
Type: Integer
Required: no
type="string"Description: Name of the spray type
Type: String
Required: no
/>
<terrainGroundType name="string"Description: Name of the terrain ground type
Type: String
Required: no
/>
</createTask>
<fruitType eatableEndGrowthState="string"Description: Fruit type eatable end growth state name
Type: String
Required: no
eatableStartGrowthState="string"Description: Fruit type eatable start growth state name
Type: String
Required: no
eatenGrowthState="string"Description: Fruit type eaten growth state name
Type: String
Required: no
name="string"Description: Name of the supported fruitType
Type: String
Required: no
/>
</meadow>
<milk>
<milkingRobots>
<milkingRobot class="string"Description: Milkingrobot class name
Type: String
Required: no
filename="string"Description: Milkingrobot config file
Type: String
Required: no
linkNode="node"Description: Milkingrobot link node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</milkingRobots>
</milk>
<pallets>
<palletSpawner fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
maxNumPallets="integer"Description: Maximum number of pallets
Type: Integer
Required: no
unitText="string"Description: Pallet fill type unit
Type: String
Required: no
>
<pallets>
<pallet filename="string"Description: Path to pallet xml file
Type: String
Required: no
/>
</pallets>
<palletTrigger node="node"Description: A pallet trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<spawnPlaces>
<spawnPlace endNode="node"Description: Spawn area end node, end node is first child
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="string"Description: Supported filltype categories for this spawnPlace
Type: String
Required: no
fillTypes="string"Description: Supported filltypes for this spawnPlace
Type: String
Required: no
length="float"Description: Spawn area length in m if no child is present for node
Type: Float
Required: no
maxHeight="float"Description: Spawn area maximum height of object to spawn
Type: Float
Required: no
maxLength="float"Description: Spawn area maximum length of object to spawn
Type: Float
Required: no
maxWidth="float"Description: Spawn area maximum width of object to spawn
Type: Float
Required: no
palletRotationOffset="0"Description: Rotation offset in degrees used for the spawned pallets (offset of 0 spawns pallets perpendicular to line between start and end)
Type: Angle
Default: 0
Required: no
startNode="node"Description: Spawn area start node, end node default is first child
Type: Index to i3d node or i3d mapping identifier
Required: no
width="float"Description: Spawn area width in m if no child is present for node
Type: Float
Required: no
/>
</spawnPlaces>
</palletSpawner>
</pallets>
<production decreasePerHour="0.2"Description: Production increase if production factor less then threshold
Type: Float
Default: 0.2
Required: no
increasePerHour="0.1"Description: Production increase if production factor bigger then threshold
Type: Float
Default: 0.1
Required: no
threshold="0.5"Description: Threshold for production increase
Type: Float
Default: 0.5
Required: no
/>
<storage capacity="100000"Description: Total capacity
Type: Float
Default: 100000
Required: no
costsPerFillLevelAndDay="0"Description: Costs per fill level and day
Type: Float
Default: 0
Required: no
fillLevelSyncThreshold="1"Description: Fill level difference needed for synchronization in Multiplayer
Type: Float
Default: 1
Required: no
fillTypeCategories="string"Description: Supported fill type categories
Type: String
Required: no
fillTypes="string"Description: Supported fill types
Type: String
Required: no
isExtension="boolean"Description: If storage is an extension
Type: Boolean
Required: no
node="node"Description: Storage node
Type: Index to i3d node or i3d mapping identifier
Required: no
supportsMultipleFillTypes="true"Description: If true capacity can be used by multiple fill types at the same time. If false only one filltype is allowed
Type: Boolean
Default: true
Required: no
>
<capacity capacity="float"Description: Custom filltype capacity
Type: Float
Required: no
fillType="string"Description: Custom filltype capacity
Type: String
Required: no
/>
<dynamicFillPlane allSidePlanes="true"Description: All side planes
Type: Boolean
Default: true
Required: no
capacity="float"Description: Visual capacity of the fill plane
Type: Float
Required: no
changeColor="false"Description: Fillplane supports color change
Type: Boolean
Default: false
Required: no
defaultFillType="string"Description: Fillplane default filltype
Type: String
Required: no
maxAllowedHeapAngle="35"Description: Max. allowed heap surface slope angle [deg]
Type: Angle
Default: 35
Required: no
maxDelta="1"Description: Max. heap size above above input surface [m]
Type: Float
Default: 1
Required: no
maxSubDivEdgeLength="0.9"Description: Max. length of sub division edges [m]
Type: Float
Default: 0.9
Required: no
maxSurfaceDistanceError="0.05"Description: Max. allowed distance from input mesh surface to created fill plane mesh [m]
Type: Float
Default: 0.05
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
retessellateTop="false"Description: Retessellate top plane for better triangulation quality
Type: Boolean
Default: false
Required: no
syncMaxSubDivEdgeLength="1.35"Description: Max. length of sub division edges used to sync in multiplayer [m]
Type: Float
Default: 1.35
Required: no
/>
<fillPlane changeVisibility="boolean"Description: Hide node if state is zero
Type: Boolean
Required: no
colorChange="false"Description: Fill plane color change
Type: Boolean
Default: false
Required: no
fillType="string"Description: Fillplane till type
Type: String
Required: no
maxRotX="angle"Description: Fill plane max rotation x
Type: Angle
Required: no
maxY="float"Description: Fill plane max y
Type: Float
Required: no
minRotX="angle"Description: Fill plane min rotation x
Type: Angle
Required: no
minY="float"Description: Fill plane min y
Type: Float
Required: no
node="node"Description: Fill plane node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<startFillLevel fillLevel="float"Description: Start filllevel
Type: Float
Required: no
fillType="string"Description: Start filllevel fill type
Type: String
Required: no
/>
</storage>
<straw>
<manure active="true"Description: Enable manure production
Type: Boolean
Default: true
Required: no
factor="1"Description: Factor to transform straw to manure
Type: Float
Default: 1
Required: no
/>
<strawPlane changeVisibility="boolean"Description: Hide node if state is zero
Type: Boolean
Required: no
colorChange="false"Description: Fill plane color change
Type: Boolean
Default: false
Required: no
maxRotX="angle"Description: Fill plane max rotation x
Type: Angle
Required: no
maxY="float"Description: Fill plane max y
Type: Float
Required: no
minRotX="angle"Description: Fill plane min rotation x
Type: Angle
Required: no
minY="float"Description: Fill plane min y
Type: Float
Required: no
node="node"Description: Fill plane node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</straw>
<unloadingStation hideFromPricesMenu="false"Description: Hide station from prices menu
Type: Boolean
Default: false
Required: no
isPalletStation="false"Description: At this selling station good can be unloaded only as pallets
Type: Boolean
Default: false
Required: no
isTrainStation="false"Description: Is part of the train system
Type: Boolean
Default: false
Required: no
node="node"Description: Unloading station node
Type: Index to i3d node or i3d mapping identifier
Required: no
stationName="LoadingStation"Description: Station name
Type: String
Default: LoadingStation
Required: no
storageRadius="50"Description: Inside of this radius storages can be placed
Type: Float
Default: 50
Required: no
supportsExtension="false"Description: Supports extensions
Type: Boolean
Default: false
Required: no
>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>
<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>
<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</spikes>
</animationNode>
</animationNodes>
<baleTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
deleteLitersPerSecond="4000"Description: Delete liters per second
Type: Float
Default: 4000
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</baleTrigger>
<effectNodes>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
</effectNodes>
<palletTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="true"Description: Auto unload pallets
Type: Boolean
Default: true
Required: no
autoUnloadStrapped="false"Description: Auto unload pallets that are fasten with tension belts
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</palletTrigger>
<simpleFillplane fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
node="node"Description: A fillplane that should be visible after unloading
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<sounds>
<active debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</active>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</idle>
</sounds>
<unloadTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</unloadTrigger>
<woodTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
activationTriggerNode="node"Description: Activation trigger node for the player
Type: Index to i3d node or i3d mapping identifier
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="false"Description: Wood is automatically unloaded
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
trainSystemId="string"Description: Money will be added to the account of the current rental farm id of the train. This attribute is the unique id of the corresponding train system.
Type: String
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</woodTrigger>
</unloadingStation>
<water automaticWaterSupply="false"Description: If husbandry has a automatic water supply
Type: Boolean
Default: false
Required: no
>
<waterPlaces>
<waterPlace node="node"Description: Water place
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</waterPlaces>
<waterPlane changeVisibility="boolean"Description: Hide node if state is zero
Type: Boolean
Required: no
colorChange="false"Description: Fill plane color change
Type: Boolean
Default: false
Required: no
maxRotX="angle"Description: Fill plane max rotation x
Type: Angle
Required: no
maxY="float"Description: Fill plane max y
Type: Float
Required: no
minRotX="angle"Description: Fill plane min rotation x
Type: Angle
Required: no
minY="float"Description: Fill plane min y
Type: Float
Required: no
node="node"Description: Fill plane node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</water>
</husbandry>
<i3dMappings>
<i3dMapping id="string"Description: Identifier to be used in xml
Type: String
Required: no
node="string"Description: Index path to node in i3d file
Type: String
Required: no
/>
</i3dMappings>
<incomePerHour>floatDescription: Income per hour
Type: Float
Required: no
</incomePerHour>
<indoorAreas>
<indoorArea heightNode="node"Description: Height node of indoor mask area
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start node of indoor mask area
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Width node of indoor mask area
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</indoorAreas>
<infoTrigger showAllPlayers="false"Description: Show info to all players
Type: Boolean
Default: false
Required: no
triggerNode="node"Description: Info trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<leveling maxEdgeAngle="45"Description: Maximum angle between polygons in smoothed areas expressed as an angle in degrees
Type: Angle
Default: 45
Required: no
maxSlope="45"Description: Maximum slope of terrain created by outside smoothing expressed as an angle in degrees
Type: Angle
Default: 45
Required: no
maxSmoothDistance="3"Description: Radius around leveling areas where terrain will be smoothed towards the placeable
Type: Float
Default: 3
Required: no
requireLeveling="false"Description: If true, the ground around the placeable is leveled and all other leveling properties are used
Type: Boolean
Default: false
Required: no
smoothingGroundType="string"Description: Ground type used to paint the smoothed ground from leveling areas up to the radius of 'maxSmoothDistance' (one of the ground types defined in groundTypes.xml)
Type: String
Required: no
>
<levelAreas>
<levelArea groundType="string"Description: Ground type name (one of the ground types defined in groundTypes.xml)
Type: String
Required: no
heightNode="node"Description: Height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</levelAreas>
<paintAreas>
<paintArea groundType="string"Description: Ground type name (one of the ground types defined in groundTypes.xml)
Type: String
Required: no
heightNode="node"Description: Height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</paintAreas>
</leveling>
<lights>
<group activateText="action_placeableLightPos"Description: Activate text to display in help menu
Type: String or l10n key
Default: action_placeableLightPos
Required: no
activateTime="string"Description: If defined, light will be turned on at this time of day. Format hh:mm
Type: String
Required: no
deactivateText="action_placeableLightNeg"Description: Deactivate text to display in help menu
Type: String or l10n key
Default: action_placeableLightNeg
Required: no
deactivateTime="string"Description: If defined, light will be turned off at this time of day. Format hh:mm
Type: String
Required: no
inputAction="INTERACT"Description: Input Action name
Type: String
Default: INTERACT
Required: no
name="action_placeableLightShed"Description: Group name for display
Type: String or l10n key
Default: action_placeableLightShed
Required: no
triggerNode="node"Description: Activation Trigger for manual control
Type: Index to i3d node or i3d mapping identifier
Required: no
weatherPreventFlags="string"Description: Space separated list of environment flag names to be used as prevent mask
Type: String
Required: no
weatherRequiredFlags="string"Description: Space separated list of environment flag names to be used as required mask
Type: String
Required: no
>
<sounds>
<toggle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</toggle>
</sounds>
</group>
<lightShape groupIndex="1"Description: Parent group
Type: Integer
Default: 1
Required: no
intensity="5"Description: Intensity for the shader if active
Type: Float
Default: 5
Required: no
node="node"Description: Light shape / self-illum-mesh node. Always visible, only shader is set
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<realLights>
<high>
<light groupIndex="1"Description: Parent group
Type: Integer
Default: 1
Required: no
node="node"Description: Real light node used on high performance profile. Visibility is toggled based on settings
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</high>
<low>
<light groupIndex="1"Description: Parent group
Type: Integer
Default: 1
Required: no
node="node"Description: Real light node used on low performance profile. Visibility is toggled based on settings
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</low>
</realLights>
<sharedLight color="r g b"Description: Light color
Type: Color values (r, g, b) or brand color id
Required: no
filename="string"Description: Path to shared light xml file
Type: String
Required: no
groupIndex="1"Description: Parent group
Type: Integer
Default: 1
Required: no
linkNode="node"Description: Link node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<rotationNode name="string"Description: Rotation node name
Type: String
Required: no
rotation="x y z"Description: Rotation to set
Type: Rotation values (x, y, z)
Required: no
/>
</sharedLight>
</lights>
<manureHeap capacity="20000"Description: Capacity
Type: Integer
Default: 20000
Required: no
isExtension="true"Description: Is extension and can only be placed next to storages
Type: Boolean
Default: true
Required: no
node="node"Description: Manure heap rootnode
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<area activationTriggerNode="node"Description: Activation trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
heightNode="node"Description: Manure area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Manure area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Manure area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<clearArea heightNode="node"Description: Manure clear area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Manure clear area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: Manure clear area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<fillPlane capacity="integer"Description: Capacity at which the fill plane is at the max. level
Type: Integer
Default: same as heap capacity
Required: no
changeVisibility="boolean"Description: Hide node if state is zero
Type: Boolean
Required: no
colorChange="false"Description: Fill plane color change
Type: Boolean
Default: false
Required: no
maxRotX="angle"Description: Fill plane max rotation x
Type: Angle
Required: no
maxY="float"Description: Fill plane max y
Type: Float
Required: no
minRotX="angle"Description: Fill plane min rotation x
Type: Angle
Required: no
minY="float"Description: Fill plane min y
Type: Float
Required: no
node="node"Description: Fill plane node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<loadingStation fillTypeCategories="string"Description: Basic supported filltype categories
Type: String
Required: no
fillTypes="string"Description: Basic supported filltypes
Type: String
Required: no
node="node"Description: Loading station node
Type: Index to i3d node or i3d mapping identifier
Required: no
stationName="LoadingStation"Description: Station name
Type: String
Default: LoadingStation
Required: no
storageRadius="50"Description: Inside of this radius storages can be placed
Type: Float
Default: 50
Required: no
supportsExtension="false"Description: Supports extensions
Type: Boolean
Default: false
Required: no
>
<loadTrigger aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoStart="false"Description: Auto start loading
Type: Boolean
Default: false
Required: no
class="string"Description: Name of load trigger class
Type: String
Required: no
dischargeLength="0.5"Description: Discharge length
Type: Float
Default: 0.5
Required: no
dischargeNode="node"Description: Discharge node
Type: Index to i3d node or i3d mapping identifier
Required: no
dischargeWidth="0.5"Description: Discharge width
Type: Float
Default: 0.5
Required: no
fillLitersPerSecond="float"Description: Fill liters per second
Type: Float
Required: no
fillSoundIdentifier="string"Description: Fill sound identifier in map sound xml
Type: String
Required: no
fillSoundNode="node"Description: Fill sound link node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="string"Description: Supported fill type categories
Type: String
Required: no
fillTypes="string"Description: Supported fill types
Type: String
Required: no
infiniteCapacity="false"Description: Has infinite capacity
Type: Boolean
Default: false
Required: no
requiresExactFillRootNode="true"Description: Only checks for exactfillrootnode
Type: Boolean
Default: true
Required: no
scrollerNode="node"Description: Scroller node
Type: Index to i3d node or i3d mapping identifier
Required: no
scrollerScrollSpeed="0 -0.75"Description: Scroller speed scale
Type: Multiple values (x, y)
Default: 0 -0.75
Required: no
shaderParameterName="uvScrollSpeed"Description: Scroller shader parameter name
Type: String
Default: uvScrollSpeed
Required: no
startFillText="string"Description: Start fill text
Type: String
Required: no
stopFillText="string"Description: Stop fill text
Type: String
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<sounds>
<loading debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</loading>
</sounds>
</loadTrigger>
</loadingStation>
</manureHeap>
<npcSpots>
<spot isStartSpot="boolean"Description: If spot is a spot at game start
Type: Boolean
Required: no
node="node"Description: NPC spot node
Type: Index to i3d node or i3d mapping identifier
Required: no
npcName="string"Description: NPC name
Type: String
Required: no
/>
</npcSpots>
<objectStorage capacity="250"Description: Max. capacity
Type: Integer
Default: 250
Required: no
fillTypeCategories="string"Description: List of supported fill type categories (if no fill types defined, all are allowed)
Type: String
Required: no
fillTypes="string"Description: List of supported fill types (if no fill types defined, all are allowed)
Type: String
Required: no
maxHeight="float"Description: Max. height of objects to store
Type: Float
Default: unlimited
Required: no
maxLength="float"Description: Max. length of objects to store
Type: Float
Default: unlimited
Required: no
maxUnloadAmount="25"Description: Max. amount of objects that can be unloaded at a time
Type: Integer
Default: 25
Required: no
maxWidth="float"Description: Max. width of objects to store
Type: Float
Default: unlimited
Required: no
supportsBales="true"Description: Bales can be stored
Type: Boolean
Default: true
Required: no
supportsPallets="true"Description: Pallets can be stored
Type: Boolean
Default: true
Required: no
>
<objectTrigger node="node"Description: Object trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<playerTrigger node="node"Description: Player trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<spawnAreas>
<spawnArea endNode="node"Description: End node
Type: Index to i3d node or i3d mapping identifier
Required: no
maxHeight="4"Description: Max. stacked height of spawned objects in the area
Type: Float
Default: 4
Required: no
startNode="node"Description: Start node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</spawnAreas>
<storageAreas>
<storageArea endNode="node"Description: End node
Type: Index to i3d node or i3d mapping identifier
Required: no
maxHeight="4"Description: Max. stacked height of spawned objects in the area
Type: Float
Default: 4
Required: no
startNode="node"Description: Start node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</storageAreas>
<supportedObject amount="integer"Description: Amount of this single object that can be stored (total capacity of the storage will still limit on top of this)
Type: Integer
Default: unlimited
Required: no
filename="string"Description: End part of the xml filename that can be stored (pallet or bale)
Type: String
Required: no
fillType="string"Description: FillType name to show in the shop
Type: String
Required: no
/>
</objectStorage>
<palletBuyingStation triggerNode="node"Description: trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
triggerText="string"Description: trigger text
Type: String
Required: no
>
<fillType name="string"Description: Fill type name
Type: String
Required: no
priceScale="1"Description: Price scale
Type: Float
Default: 1
Required: no
/>
<palletSpawner>
<pallets>
<pallet filename="string"Description: Path to pallet xml file
Type: String
Required: no
/>
</pallets>
<spawnPlaces>
<spawnPlace endNode="node"Description: Spawn area end node, end node is first child
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="string"Description: Supported filltype categories for this spawnPlace
Type: String
Required: no
fillTypes="string"Description: Supported filltypes for this spawnPlace
Type: String
Required: no
length="float"Description: Spawn area length in m if no child is present for node
Type: Float
Required: no
maxHeight="float"Description: Spawn area maximum height of object to spawn
Type: Float
Required: no
maxLength="float"Description: Spawn area maximum length of object to spawn
Type: Float
Required: no
maxWidth="float"Description: Spawn area maximum width of object to spawn
Type: Float
Required: no
palletRotationOffset="0"Description: Rotation offset in degrees used for the spawned pallets (offset of 0 spawns pallets perpendicular to line between start and end)
Type: Angle
Default: 0
Required: no
startNode="node"Description: Spawn area start node, end node default is first child
Type: Index to i3d node or i3d mapping identifier
Required: no
width="float"Description: Spawn area width in m if no child is present for node
Type: Float
Required: no
/>
</spawnPlaces>
</palletSpawner>
</palletBuyingStation>
<parentFile xmlFilename="string"Description: Parent xml filepath used as basis
Type: String
Required: no
>
<attributes>
<clearList keepIndex="integer"Description: Index of list to keep
Type: Integer
Required: no
path="string"Description: List to clear but keep one item
Type: String
Required: no
/>
<remove path="string"Description: Path to remove from parent xml
Type: String
Required: no
/>
<set path="string"Description: Path change in parent xml
Type: String
Required: no
value="string"Description: Target value to set in parent file
Type: String
Required: no
/>
</attributes>
</parentFile>
<placeableVehicle>
<vehicle linkNode="node"Description: Link node
Type: Index to i3d node or i3d mapping identifier
Required: no
xmlFilename="string"Description: Path to vehicle xml file
Type: Path to a certain file
Required: no
/>
</placeableVehicle>
<placement alignToWorldY="true"Description: Placeable is aligned to world Y instead of terrain
Type: Boolean
Default: true
Required: no
placementPositionSnapOffset="0"Description: Position snap offset
Type: Float
Default: 0
Required: no
placementPositionSnapSize="0"Description: Position snap size
Type: Float
Default: 0
Required: no
placementRotationSnapAngle="0"Description: Rotation snap angle
Type: Angle
Default: 0
Required: no
pos1Node="node"Description: Position node 1 (Required if alignToWorldY is false to calculate the terrain alignment)
Type: Index to i3d node or i3d mapping identifier
Required: no
pos2Node="node"Description: Position node 2 (Required if alignToWorldY is false to calculate the terrain alignment)
Type: Index to i3d node or i3d mapping identifier
Required: no
pos3Node="node"Description: Position node 3 (Required if alignToWorldY is false to calculate the terrain alignment)
Type: Index to i3d node or i3d mapping identifier
Required: no
useManualYRotation="false"Description: Use manual Y rotation
Type: Boolean
Default: false
Required: no
useRandomYRotation="false"Description: Use random Y rotation
Type: Boolean
Default: false
Required: no
>
<sounds>
<destroy debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</destroy>
<place debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</place>
<placeLayered debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</placeLayered>
</sounds>
<testAreas>
<testArea endNode="node"Description: End node of box for testing overlap
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start node of box for testing overlap
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</testAreas>
</placement>
<productionPoint name="unnamed production point"Description: Name of the Production Point
Type: String
Default: unnamed production point
Required: no
>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>
<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>
<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</spikes>
</animationNode>
</animationNodes>
<effectNodes>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
</effectNodes>
<loadingStation fillTypeCategories="string"Description: Basic supported filltype categories
Type: String
Required: no
fillTypes="string"Description: Basic supported filltypes
Type: String
Required: no
node="node"Description: Loading station node
Type: Index to i3d node or i3d mapping identifier
Required: no
stationName="LoadingStation"Description: Station name
Type: String
Default: LoadingStation
Required: no
storageRadius="50"Description: Inside of this radius storages can be placed
Type: Float
Default: 50
Required: no
supportsExtension="false"Description: Supports extensions
Type: Boolean
Default: false
Required: no
>
<loadTrigger aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoStart="false"Description: Auto start loading
Type: Boolean
Default: false
Required: no
class="string"Description: Name of load trigger class
Type: String
Required: no
dischargeLength="0.5"Description: Discharge length
Type: Float
Default: 0.5
Required: no
dischargeNode="node"Description: Discharge node
Type: Index to i3d node or i3d mapping identifier
Required: no
dischargeWidth="0.5"Description: Discharge width
Type: Float
Default: 0.5
Required: no
fillLitersPerSecond="float"Description: Fill liters per second
Type: Float
Required: no
fillSoundIdentifier="string"Description: Fill sound identifier in map sound xml
Type: String
Required: no
fillSoundNode="node"Description: Fill sound link node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="string"Description: Supported fill type categories
Type: String
Required: no
fillTypes="string"Description: Supported fill types
Type: String
Required: no
infiniteCapacity="false"Description: Has infinite capacity
Type: Boolean
Default: false
Required: no
requiresExactFillRootNode="true"Description: Only checks for exactfillrootnode
Type: Boolean
Default: true
Required: no
scrollerNode="node"Description: Scroller node
Type: Index to i3d node or i3d mapping identifier
Required: no
scrollerScrollSpeed="0 -0.75"Description: Scroller speed scale
Type: Multiple values (x, y)
Default: 0 -0.75
Required: no
shaderParameterName="uvScrollSpeed"Description: Scroller shader parameter name
Type: String
Default: uvScrollSpeed
Required: no
startFillText="string"Description: Start fill text
Type: String
Required: no
stopFillText="string"Description: Stop fill text
Type: String
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<sounds>
<loading debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</loading>
</sounds>
</loadTrigger>
</loadingStation>
<palletSpawner>
<pallets>
<pallet filename="string"Description: Path to pallet xml file
Type: String
Required: no
/>
</pallets>
<spawnPlaces>
<spawnPlace endNode="node"Description: Spawn area end node, end node is first child
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="string"Description: Supported filltype categories for this spawnPlace
Type: String
Required: no
fillTypes="string"Description: Supported filltypes for this spawnPlace
Type: String
Required: no
length="float"Description: Spawn area length in m if no child is present for node
Type: Float
Required: no
maxHeight="float"Description: Spawn area maximum height of object to spawn
Type: Float
Required: no
maxLength="float"Description: Spawn area maximum length of object to spawn
Type: Float
Required: no
maxWidth="float"Description: Spawn area maximum width of object to spawn
Type: Float
Required: no
palletRotationOffset="0"Description: Rotation offset in degrees used for the spawned pallets (offset of 0 spawns pallets perpendicular to line between start and end)
Type: Angle
Default: 0
Required: no
startNode="node"Description: Spawn area start node, end node default is first child
Type: Index to i3d node or i3d mapping identifier
Required: no
width="float"Description: Spawn area width in m if no child is present for node
Type: Float
Required: no
/>
</spawnPlaces>
</palletSpawner>
<playerTrigger node="node"Description: missing
Type: Index to i3d node or i3d mapping identifier
Default:
Required: no
/>
<productions sharedThroughputCapacity="true"Description: Productions slow each other down if active at the same time
Type: Boolean
Default: true
Required: no
>
<production costsPerActiveHour="60"Description: Costs per ingame hour if this production is enabled per day (==month) (regardless of whether it is producing or not)
Type: Float
Default: 60
Required: no
costsPerActiveMinute="1"Description: Costs per ingame minute if this production is enabled (regardless of whether it is producing or not)
Type: Float
Default: 1
Required: no
costsPerActiveMonth="1440"Description: Costs per ingame hour if this production is enabled per ingame month (regardless of whether it is producing or not)
Type: Float
Default: 1440
Required: no
cyclesPerHour="60"Description: Number of production cycles per ingame hour per day (==month) (divided by the number of enabled productions, unless sharedThroughputCapacity is set to false)
Type: Float
Default: 60
Required: no
cyclesPerMinute="1"Description: Number of performed production cycles per ingame minute (divided by the number of enabled productions)
Type: Float
Default: 1
Required: no
cyclesPerMonth="1440"Description: Number of performed production cycles per ingame month (divided by the number of enabled productions, unless sharedThroughputCapacity is set to false)
Type: Float
Default: 1440
Required: no
id="string"Description: Unique string used for identifying the production
Type: String
Required: yes
name="unnamed production"Description: Name of the production used inside the UI
Type: String or l10n key
Default: unnamed production
Required: no
params="string"Description: Optional parameters formatted into #name
Type: String
Required: no
>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>
<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>
<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</spikes>
</animationNode>
</animationNodes>
<effectNodes>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
</effectNodes>
<inputs>
<input amount="1"Description: Used amount per cycle
Type: Float
Default: 1
Required: no
fillType="string"Description: Input fillType
Type: String
Required: yes
/>
</inputs>
<outputs>
<output amount="1"Description: Produced amount per cycle
Type: Float
Default: 1
Required: no
fillType="string"Description: Output fillType
Type: String
Required: yes
sellDirectly="false"Description: Directly sell produced amount
Type: Boolean
Default: false
Required: no
/>
</outputs>
<sounds>
<active debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</active>
</sounds>
</production>
</productions>
<sellingStation allowMissions="true"Description: Allow missions
Type: Boolean
Default: true
Required: no
appearsOnStats="false"Description: Appears on Stats
Type: Boolean
Default: false
Required: no
fillTypeCategories="string"Description: Supported filltypes if no unloadtriggers defined
Type: String
Required: no
fillTypes="string"Description: Supported filltypes if no unloadtriggers defined
Type: String
Required: no
fullPriceRecoverHours="float"Description: Full price recover ingame hours
Type: Float
Required: no
hasDynamic="true"Description: Has dynamic prices
Type: Boolean
Default: true
Required: no
hideFromPricesMenu="false"Description: Hide station from prices menu
Type: Boolean
Default: false
Required: no
incomeName="string"Description: Income name for stats
Type: String
Required: no
isPalletStation="false"Description: At this selling station good can be unloaded only as pallets
Type: Boolean
Default: false
Required: no
isTrainStation="false"Description: Is part of the train system
Type: Boolean
Default: false
Required: no
litersForFullPriceDrop="integer"Description: Liters for full price drop
Type: Integer
Required: no
node="node"Description: Unloading station node
Type: Index to i3d node or i3d mapping identifier
Required: no
stationName="LoadingStation"Description: Station name
Type: String
Default: LoadingStation
Required: no
storageRadius="50"Description: Inside of this radius storages can be placed
Type: Float
Default: 50
Required: no
supportsExtension="false"Description: Supports extensions
Type: Boolean
Default: false
Required: no
suppressWarnings="false"Description: Suppress warnings
Type: Boolean
Default: false
Required: no
>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>
<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>
<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</spikes>
</animationNode>
</animationNodes>
<baleTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
deleteLitersPerSecond="4000"Description: Delete liters per second
Type: Float
Default: 4000
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</baleTrigger>
<effectNodes>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
</effectNodes>
<fillType disablePriceDrop="false"Description: Disable price drop
Type: Boolean
Default: false
Required: no
name="string"Description: Fill type name
Type: String
Required: no
priceScale="1"Description: Price scale
Type: Float
Default: 1
Required: no
supportsGreatDemand="true"Description: Supports great demand
Type: Boolean
Default: true
Required: no
/>
<palletTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="true"Description: Auto unload pallets
Type: Boolean
Default: true
Required: no
autoUnloadStrapped="false"Description: Auto unload pallets that are fasten with tension belts
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</palletTrigger>
<simpleFillplane fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
node="node"Description: A fillplane that should be visible after unloading
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<sounds>
<active debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</active>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</idle>
</sounds>
<unloadTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</unloadTrigger>
<woodTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
activationTriggerNode="node"Description: Activation trigger node for the player
Type: Index to i3d node or i3d mapping identifier
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="false"Description: Wood is automatically unloaded
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
trainSystemId="string"Description: Money will be added to the account of the current rental farm id of the train. This attribute is the unique id of the corresponding train system.
Type: String
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</woodTrigger>
</sellingStation>
<sounds>
<active debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</active>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</idle>
</sounds>
<storage capacity="100000"Description: Total capacity
Type: Float
Default: 100000
Required: no
costsPerFillLevelAndDay="0"Description: Costs per fill level and day
Type: Float
Default: 0
Required: no
fillLevelSyncThreshold="1"Description: Fill level difference needed for synchronization in Multiplayer
Type: Float
Default: 1
Required: no
fillTypeCategories="string"Description: Supported fill type categories
Type: String
Required: no
fillTypes="string"Description: Supported fill types
Type: String
Required: no
isExtension="boolean"Description: If storage is an extension
Type: Boolean
Required: no
node="node"Description: Storage node
Type: Index to i3d node or i3d mapping identifier
Required: no
supportsMultipleFillTypes="true"Description: If true capacity can be used by multiple fill types at the same time. If false only one filltype is allowed
Type: Boolean
Default: true
Required: no
>
<capacity capacity="float"Description: Custom filltype capacity
Type: Float
Required: no
fillType="string"Description: Custom filltype capacity
Type: String
Required: no
/>
<dynamicFillPlane allSidePlanes="true"Description: All side planes
Type: Boolean
Default: true
Required: no
capacity="float"Description: Visual capacity of the fill plane
Type: Float
Required: no
changeColor="false"Description: Fillplane supports color change
Type: Boolean
Default: false
Required: no
defaultFillType="string"Description: Fillplane default filltype
Type: String
Required: no
maxAllowedHeapAngle="35"Description: Max. allowed heap surface slope angle [deg]
Type: Angle
Default: 35
Required: no
maxDelta="1"Description: Max. heap size above above input surface [m]
Type: Float
Default: 1
Required: no
maxSubDivEdgeLength="0.9"Description: Max. length of sub division edges [m]
Type: Float
Default: 0.9
Required: no
maxSurfaceDistanceError="0.05"Description: Max. allowed distance from input mesh surface to created fill plane mesh [m]
Type: Float
Default: 0.05
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
retessellateTop="false"Description: Retessellate top plane for better triangulation quality
Type: Boolean
Default: false
Required: no
syncMaxSubDivEdgeLength="1.35"Description: Max. length of sub division edges used to sync in multiplayer [m]
Type: Float
Default: 1.35
Required: no
/>
<fillPlane changeVisibility="boolean"Description: Hide node if state is zero
Type: Boolean
Required: no
colorChange="false"Description: Fill plane color change
Type: Boolean
Default: false
Required: no
fillType="string"Description: Fillplane till type
Type: String
Required: no
maxRotX="angle"Description: Fill plane max rotation x
Type: Angle
Required: no
maxY="float"Description: Fill plane max y
Type: Float
Required: no
minRotX="angle"Description: Fill plane min rotation x
Type: Angle
Required: no
minY="float"Description: Fill plane min y
Type: Float
Required: no
node="node"Description: Fill plane node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<startFillLevel fillLevel="float"Description: Start filllevel
Type: Float
Required: no
fillType="string"Description: Start filllevel fill type
Type: String
Required: no
/>
</storage>
</productionPoint>
<riceField>
<area groundType="dirt"Description: missing
Type: String
Default: dirt
Required: no
offsetFromRidge="float"Description: distance in m the ground type inside the rice field if offset from the ridge center
Type: Float
Default: -0.5
Required: no
/>
<foliage fruitTypes="string"Description: missing
Type: String
Required: no
offsetFromRidge="float"Description: missing
Type: Float
Required: no
/>
<playerTrigger node="node"Description: node of the player trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<pump filename="string"Description: filepath to pump i3d file
Type: Path to a certain file
Required: no
>
<emptying splash="node"Description: node index path to emptying water splash mesh
Type: Index to i3d node or i3d mapping identifier
Required: no
water="node"Description: node index path to emptying water mesh
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<filling splash="node"Description: node index path to filling water splash mesh
Type: Index to i3d node or i3d mapping identifier
Required: no
water="node"Description: node index path to filling water mesh
Type: Index to i3d node or i3d mapping identifier
Required: no
yOffset="0.07"Description: y offset of the splash above the water plane
Type: Float
Default: 0.07
Required: no
/>
<sounds>
<pump debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</pump>
<water debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</water>
</sounds>
</pump>
<ridge foliageGrowthState="2"Description: foliage growth state
Type: Integer
Default: 2
Required: no
foliageGrowthStateName="string"Description: foliage growth state name
Type: String
Required: no
foliageOffsetFromRidge="float"Description: foliage offset
Type: Float
Default: 0.5
Required: no
foliageType="string"Description: foliage to place ontop of ridge
Type: String
Required: no
foliageWidth="float"Description: foliage width
Type: Float
Default: paintWidth / 2
Required: no
groundType="grass"Description: missing
Type: String
Default: grass
Required: no
height="0.35"Description: height of the ridge around the rice field in m
Type: Float
Default: 0.35
Required: no
levelingWidth="0.45"Description: width of the ridge terrain leveling in m
Type: Float
Default: 0.45
Required: no
paintWidth="1"Description: width of the painted area on the ridge around the rice field in m
Type: Float
Default: 1
Required: no
/>
<water fillDurationGameMinutes="float"Description: duration for fully filling field in game minutes
Type: Float
Required: no
maxLevel="float"Description: maximum height of the water
Type: Float
Default: 80% or ridge height
Required: no
underwaterFogColor="x y z w"Description: shader paramters for underwaterFogColor
Type: Multiple values (x, y, z, w)
Required: no
underwaterFogDepth="x y z w"Description: shader paramters for underwaterFogDepth
Type: Multiple values (x, y, z, w)
Required: no
/>
</riceField>
<sellingStation allowMissions="true"Description: Allow missions
Type: Boolean
Default: true
Required: no
appearsOnStats="false"Description: Appears on Stats
Type: Boolean
Default: false
Required: no
fillTypeCategories="string"Description: Supported filltypes if no unloadtriggers defined
Type: String
Required: no
fillTypes="string"Description: Supported filltypes if no unloadtriggers defined
Type: String
Required: no
fullPriceRecoverHours="float"Description: Full price recover ingame hours
Type: Float
Required: no
hasDynamic="true"Description: Has dynamic prices
Type: Boolean
Default: true
Required: no
hideFromPricesMenu="false"Description: Hide station from prices menu
Type: Boolean
Default: false
Required: no
incomeName="string"Description: Income name for stats
Type: String
Required: no
isPalletStation="false"Description: At this selling station good can be unloaded only as pallets
Type: Boolean
Default: false
Required: no
isTrainStation="false"Description: Is part of the train system
Type: Boolean
Default: false
Required: no
litersForFullPriceDrop="integer"Description: Liters for full price drop
Type: Integer
Required: no
node="node"Description: Unloading station node
Type: Index to i3d node or i3d mapping identifier
Required: no
stationName="LoadingStation"Description: Station name
Type: String
Default: LoadingStation
Required: no
storageRadius="50"Description: Inside of this radius storages can be placed
Type: Float
Default: 50
Required: no
supportsExtension="false"Description: Supports extensions
Type: Boolean
Default: false
Required: no
suppressWarnings="false"Description: Suppress warnings
Type: Boolean
Default: false
Required: no
>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>
<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>
<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</spikes>
</animationNode>
</animationNodes>
<baleTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
deleteLitersPerSecond="4000"Description: Delete liters per second
Type: Float
Default: 4000
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</baleTrigger>
<effectNodes>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
</effectNodes>
<fillType disablePriceDrop="false"Description: Disable price drop
Type: Boolean
Default: false
Required: no
name="string"Description: Fill type name
Type: String
Required: no
priceScale="1"Description: Price scale
Type: Float
Default: 1
Required: no
supportsGreatDemand="true"Description: Supports great demand
Type: Boolean
Default: true
Required: no
/>
<palletTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="true"Description: Auto unload pallets
Type: Boolean
Default: true
Required: no
autoUnloadStrapped="false"Description: Auto unload pallets that are fasten with tension belts
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</palletTrigger>
<simpleFillplane fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
node="node"Description: A fillplane that should be visible after unloading
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<sounds>
<active debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</active>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</idle>
</sounds>
<unloadTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</unloadTrigger>
<woodTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
activationTriggerNode="node"Description: Activation trigger node for the player
Type: Index to i3d node or i3d mapping identifier
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="false"Description: Wood is automatically unloaded
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
trainSystemId="string"Description: Money will be added to the account of the current rental farm id of the train. This attribute is the unique id of the corresponding train system.
Type: String
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</woodTrigger>
</sellingStation>
<silo playerActionTrigger="node"Description: Trigger for player interaction
Type: Index to i3d node or i3d mapping identifier
Required: no
sellWarningText="string"Description: Sell warning text
Type: String
Required: no
>
<loadingStation fillTypeCategories="string"Description: Basic supported filltype categories
Type: String
Required: no
fillTypes="string"Description: Basic supported filltypes
Type: String
Required: no
node="node"Description: Loading station node
Type: Index to i3d node or i3d mapping identifier
Required: no
stationName="LoadingStation"Description: Station name
Type: String
Default: LoadingStation
Required: no
storageRadius="50"Description: Inside of this radius storages can be placed
Type: Float
Default: 50
Required: no
supportsExtension="false"Description: Supports extensions
Type: Boolean
Default: false
Required: no
>
<loadTrigger aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoStart="false"Description: Auto start loading
Type: Boolean
Default: false
Required: no
class="string"Description: Name of load trigger class
Type: String
Required: no
dischargeLength="0.5"Description: Discharge length
Type: Float
Default: 0.5
Required: no
dischargeNode="node"Description: Discharge node
Type: Index to i3d node or i3d mapping identifier
Required: no
dischargeWidth="0.5"Description: Discharge width
Type: Float
Default: 0.5
Required: no
fillLitersPerSecond="float"Description: Fill liters per second
Type: Float
Required: no
fillSoundIdentifier="string"Description: Fill sound identifier in map sound xml
Type: String
Required: no
fillSoundNode="node"Description: Fill sound link node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="string"Description: Supported fill type categories
Type: String
Required: no
fillTypes="string"Description: Supported fill types
Type: String
Required: no
infiniteCapacity="false"Description: Has infinite capacity
Type: Boolean
Default: false
Required: no
requiresExactFillRootNode="true"Description: Only checks for exactfillrootnode
Type: Boolean
Default: true
Required: no
scrollerNode="node"Description: Scroller node
Type: Index to i3d node or i3d mapping identifier
Required: no
scrollerScrollSpeed="0 -0.75"Description: Scroller speed scale
Type: Multiple values (x, y)
Default: 0 -0.75
Required: no
shaderParameterName="uvScrollSpeed"Description: Scroller shader parameter name
Type: String
Default: uvScrollSpeed
Required: no
startFillText="string"Description: Start fill text
Type: String
Required: no
stopFillText="string"Description: Stop fill text
Type: String
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<sounds>
<loading debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</loading>
</sounds>
</loadTrigger>
</loadingStation>
<storages foreignSilo="false"Description: Shows as foreign silo in the menu
Type: Boolean
Default: false
Required: no
perFarm="false"Description: Silo is per farm
Type: Boolean
Default: false
Required: no
>
<storage capacity="100000"Description: Total capacity
Type: Float
Default: 100000
Required: no
costsPerFillLevelAndDay="0"Description: Costs per fill level and day
Type: Float
Default: 0
Required: no
fillLevelSyncThreshold="1"Description: Fill level difference needed for synchronization in Multiplayer
Type: Float
Default: 1
Required: no
fillTypeCategories="string"Description: Supported fill type categories
Type: String
Required: no
fillTypes="string"Description: Supported fill types
Type: String
Required: no
isExtension="boolean"Description: If storage is an extension
Type: Boolean
Required: no
node="node"Description: Storage node
Type: Index to i3d node or i3d mapping identifier
Required: no
supportsMultipleFillTypes="true"Description: If true capacity can be used by multiple fill types at the same time. If false only one filltype is allowed
Type: Boolean
Default: true
Required: no
>
<capacity capacity="float"Description: Custom filltype capacity
Type: Float
Required: no
fillType="string"Description: Custom filltype capacity
Type: String
Required: no
/>
<dynamicFillPlane allSidePlanes="true"Description: All side planes
Type: Boolean
Default: true
Required: no
capacity="float"Description: Visual capacity of the fill plane
Type: Float
Required: no
changeColor="false"Description: Fillplane supports color change
Type: Boolean
Default: false
Required: no
defaultFillType="string"Description: Fillplane default filltype
Type: String
Required: no
maxAllowedHeapAngle="35"Description: Max. allowed heap surface slope angle [deg]
Type: Angle
Default: 35
Required: no
maxDelta="1"Description: Max. heap size above above input surface [m]
Type: Float
Default: 1
Required: no
maxSubDivEdgeLength="0.9"Description: Max. length of sub division edges [m]
Type: Float
Default: 0.9
Required: no
maxSurfaceDistanceError="0.05"Description: Max. allowed distance from input mesh surface to created fill plane mesh [m]
Type: Float
Default: 0.05
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
retessellateTop="false"Description: Retessellate top plane for better triangulation quality
Type: Boolean
Default: false
Required: no
syncMaxSubDivEdgeLength="1.35"Description: Max. length of sub division edges used to sync in multiplayer [m]
Type: Float
Default: 1.35
Required: no
/>
<fillPlane changeVisibility="boolean"Description: Hide node if state is zero
Type: Boolean
Required: no
colorChange="false"Description: Fill plane color change
Type: Boolean
Default: false
Required: no
fillType="string"Description: Fillplane till type
Type: String
Required: no
maxRotX="angle"Description: Fill plane max rotation x
Type: Angle
Required: no
maxY="float"Description: Fill plane max y
Type: Float
Required: no
minRotX="angle"Description: Fill plane min rotation x
Type: Angle
Required: no
minY="float"Description: Fill plane min y
Type: Float
Required: no
node="node"Description: Fill plane node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<startFillLevel fillLevel="float"Description: Start filllevel
Type: Float
Required: no
fillType="string"Description: Start filllevel fill type
Type: String
Required: no
/>
</storage>
</storages>
<unloadingStation hideFromPricesMenu="false"Description: Hide station from prices menu
Type: Boolean
Default: false
Required: no
isPalletStation="false"Description: At this selling station good can be unloaded only as pallets
Type: Boolean
Default: false
Required: no
isTrainStation="false"Description: Is part of the train system
Type: Boolean
Default: false
Required: no
node="node"Description: Unloading station node
Type: Index to i3d node or i3d mapping identifier
Required: no
stationName="LoadingStation"Description: Station name
Type: String
Default: LoadingStation
Required: no
storageRadius="50"Description: Inside of this radius storages can be placed
Type: Float
Default: 50
Required: no
supportsExtension="false"Description: Supports extensions
Type: Boolean
Default: false
Required: no
>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>
<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>
<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</spikes>
</animationNode>
</animationNodes>
<baleTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
deleteLitersPerSecond="4000"Description: Delete liters per second
Type: Float
Default: 4000
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</baleTrigger>
<effectNodes>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<effectNode alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
testAreaSubIndex="integer"Description: Defines which test index of the test area should be used for this sub effect
Type: Integer
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
<motionPathEffect delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
<particleSystem delay="float"Description: Activation delay
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<testArea heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<variableState referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>
<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
/>
</variableState>
</effectNode>
</effectNodes>
<palletTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="true"Description: Auto unload pallets
Type: Boolean
Default: true
Required: no
autoUnloadStrapped="false"Description: Auto unload pallets that are fasten with tension belts
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</palletTrigger>
<simpleFillplane fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
node="node"Description: A fillplane that should be visible after unloading
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<sounds>
<active debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</active>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</idle>
</sounds>
<unloadTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</unloadTrigger>
<woodTrigger acceptedToolTypes="string"Description: List of accepted tool types
Type: String
Required: no
activationTriggerNode="node"Description: Activation trigger node for the player
Type: Index to i3d node or i3d mapping identifier
Required: no
aiNode="node"Description: AI target node, required for the station to support AI. AI drives to the node in positive Z direction. Height is not relevant.
Type: Index to i3d node or i3d mapping identifier
Required: no
autoUnload="false"Description: Wood is automatically unloaded
Type: Boolean
Default: false
Required: no
exactFillRootNode="node"Description: Exact fill root node
Type: Index to i3d node or i3d mapping identifier
Required: no
fillTypeCategories="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypes="str1 str2 .."Description: list of fillTypes, space separated
Type: One or more strings separated by a single whitespace
Required: no
fillTypesExclude="str1 str2 .."Description: list of fillType category names, space separated
Type: One or more strings separated by a single whitespace
Required: no
priceScale="float"Description: Price scale added for sold goods
Type: Float
Required: no
trainSystemId="string"Description: Money will be added to the account of the current rental farm id of the train. This attribute is the unique id of the corresponding train system.
Type: String
Required: no
triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<fillTypeConversion incomingFillType="string"Description: Filltype to be converted
Type: String
Required: no
outgoingFillType="string"Description: Filltype to be converted to
Type: String
Required: no
ratio="1"Description: Conversion ratio between input- and output amount
Type: Float
Default: 1
Required: no
/>
</woodTrigger>
</unloadingStation>
</silo>
<siloExtension nearSiloWarning="string"Description: Warning that is shown if extension is not placed near another silo
Type: String or l10n key
Required: no
>
<storage capacity="100000"Description: Total capacity
Type: Float
Default: 100000
Required: no
costsPerFillLevelAndDay="0"Description: Costs per fill level and day
Type: Float
Default: 0
Required: no
fillLevelSyncThreshold="1"Description: Fill level difference needed for synchronization in Multiplayer
Type: Float
Default: 1
Required: no
fillTypeCategories="string"Description: Supported fill type categories
Type: String
Required: no
fillTypes="string"Description: Supported fill types
Type: String
Required: no
foreignSilo="false"Description: Shows as foreign silo in the menu
Type: Boolean
Default: false
Required: no
isExtension="boolean"Description: If storage is an extension
Type: Boolean
Required: no
node="node"Description: Storage node
Type: Index to i3d node or i3d mapping identifier
Required: no
supportsMultipleFillTypes="true"Description: If true capacity can be used by multiple fill types at the same time. If false only one filltype is allowed
Type: Boolean
Default: true
Required: no
>
<capacity capacity="float"Description: Custom filltype capacity
Type: Float
Required: no
fillType="string"Description: Custom filltype capacity
Type: String
Required: no
/>
<dynamicFillPlane allSidePlanes="true"Description: All side planes
Type: Boolean
Default: true
Required: no
capacity="float"Description: Visual capacity of the fill plane
Type: Float
Required: no
changeColor="false"Description: Fillplane supports color change
Type: Boolean
Default: false
Required: no
defaultFillType="string"Description: Fillplane default filltype
Type: String
Required: no
maxAllowedHeapAngle="35"Description: Max. allowed heap surface slope angle [deg]
Type: Angle
Default: 35
Required: no
maxDelta="1"Description: Max. heap size above above input surface [m]
Type: Float
Default: 1
Required: no
maxSubDivEdgeLength="0.9"Description: Max. length of sub division edges [m]
Type: Float
Default: 0.9
Required: no
maxSurfaceDistanceError="0.05"Description: Max. allowed distance from input mesh surface to created fill plane mesh [m]
Type: Float
Default: 0.05
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
retessellateTop="false"Description: Retessellate top plane for better triangulation quality
Type: Boolean
Default: false
Required: no
syncMaxSubDivEdgeLength="1.35"Description: Max. length of sub division edges used to sync in multiplayer [m]
Type: Float
Default: 1.35
Required: no
/>
<fillPlane changeVisibility="boolean"Description: Hide node if state is zero
Type: Boolean
Required: no
colorChange="false"Description: Fill plane color change
Type: Boolean
Default: false
Required: no
fillType="string"Description: Fillplane till type
Type: String
Required: no
maxRotX="angle"Description: Fill plane max rotation x
Type: Angle
Required: no
maxY="float"Description: Fill plane max y
Type: Float
Required: no
minRotX="angle"Description: Fill plane min rotation x
Type: Angle
Required: no
minY="float"Description: Fill plane min y
Type: Float
Required: no
node="node"Description: Fill plane node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<startFillLevel fillLevel="float"Description: Start filllevel
Type: Float
Required: no
fillType="string"Description: Start filllevel fill type
Type: String
Required: no
/>
</storage>
</siloExtension>
<solarPanels>
<solarPanelsConfigurations postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>
<solarPanelsConfiguration dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
headNode="node"Description: Head Node
Type: Index to i3d node or i3d mapping identifier
Required: no
incomePerHour="float"Description: Income per hour
Type: Float
Required: no
isActive="false"Description: If solar panels are available
Type: Boolean
Default: false
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
randomHeadOffsetRange="15"Description: Range of random offset
Type: Angle
Default: 15
Required: no
rotationSpeed="5"Description: Rotation Speed (deg/sec)
Type: Angle
Default: 5
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
>
<objectChange centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
/>
</solarPanelsConfiguration>
</solarPanelsConfigurations>
</solarPanels>
<storeData>
<allowLeasing>trueDescription: Defines of the vehicle can be leased
Type: Boolean
Default: true
Required: no
</allowLeasing>
<attacherInfo>
<attach attacherJointIndex="integer"Description: Attacher joint index
Type: Integer
Required: no
bundleElement0="integer"Description: First bundle element
Type: Integer
Required: no
bundleElement1="integer"Description: Second bundle element
Type: Integer
Required: no
inputAttacherJointIndex="integer"Description: Input attacher joint index
Type: Integer
Required: no
/>
</attacherInfo>
<audioMemoryUsage>0Description: Audio memory usage
Type: Integer
Default: 0
Required: no
</audioMemoryUsage>
<brand customIcon="string"Description: Custom brand icon to display in the shop config screen
Type: String
Required: no
imageOffset="string"Description: Offset of custom brand icon
Type: String
Required: no
>LIZARDDescription: Brand identifier
Type: String
Default: LIZARD
Required: no
</brand>
<brush>
<category>stringDescription: Brush category
Type: String
Required: no
</category>
<parameters>
<parameter isFilename="string"Description: Whether the parameter is a filename
Type: String
Required: no
>stringDescription: Brush parameter value
Type: String
Required: no
</parameter>
</parameters>
<tab>stringDescription: Brush tab
Type: String
Required: no
</tab>
<type>stringDescription: Brush type
Type: String
Required: no
</type>
</brush>
<bundleElements>
<bundleElement>
<configurations>
<configuration allowChange="false"Description: Allow change of option
Type: Boolean
Default: false
Required: no
disableOption="false"Description: Disabled this particular config option
Type: Boolean
Default: false
Required: no
hideOption="false"Description: Hide the option completely
Type: Boolean
Default: false
Required: no
name="string"Description: Name of configuration
Type: String
Required: no
saveId="string"Description: Configuration save id that is forced for this config
Type: String
Required: no
value="integer"Description: Configuration index that is forced for this config
Type: Integer
Required: no
/>
</configurations>
<offset>x y zDescription: Translation offset of vehicle
Type: Translation values (x, y, z)
Required: no
</offset>
<rotationOffset>x y zDescription: Rotation offset of vehicle
Type: Rotation values (x, y, z)
Required: no
</rotationOffset>
<xmlFilename>stringDescription: XML filename
Type: String
Required: no
</xmlFilename>
<yRotation>angleDescription: Y rotation of vehicle
Type: Angle
Required: no
</yRotation>
</bundleElement>
</bundleElements>
<canBeSold>trueDescription: Defines of the vehicle can be sold
Type: Boolean
Default: true
Required: no
</canBeSold>
<category>miscDescription: Store category name or names (space separated)
Type: One or more strings separated by a single whitespace
Default: misc
Required: no
</category>
<dailyUpkeep>0Description: Daily up keep
Type: Float
Default: 0
Required: no
</dailyUpkeep>
<financeCategory>stringDescription: Finance category name
Type: String
Required: no
</financeCategory>
<functions>
<function>stringDescription: Function description text
Type: String or l10n key
Required: no
</function>
</functions>
<ignoreVramUsage>falseDescription: Ignore VRAM usage
Type: Boolean
Default: false
Required: no
</ignoreVramUsage>
<image>stringDescription: Path to store icon
Type: String
Required: yes
</image>
<indexBufferMemoryUsage>0Description: Index buffer memory usage
Type: Integer
Default: 0
Required: no
</indexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0Description: Instance index buffer memory usage
Type: Integer
Default: 0
Required: no
</instanceIndexBufferMemoryUsage>
<instanceVertexBufferMemoryUsage>0Description: Instance vertex buffer memory usage
Type: Integer
Default: 0
Required: no
</instanceVertexBufferMemoryUsage>
<lifetime>600Description: Lifetime of vehicle used to calculate price drop, in months
Type: Float
Default: 600
Required: no
</lifetime>
<maxItemCount>integerDescription: Defines the max. amount vehicle of this type
Type: Integer
Required: no
</maxItemCount>
<name params="string"Description: Parameters to add to name
Type: String
Required: no
>stringDescription: Name of store item
Type: String or l10n key
Required: yes
</name>
<price>10000Description: Store price
Type: Float
Default: 10000
Required: no
</price>
<rotation>0Description: Y rotation of the vehicle
Type: Angle
Default: 0
Required: no
</rotation>
<runningLeasingFactor>0.021Description: Running leasing factor
Type: Float
Default: 0.021
Required: no
</runningLeasingFactor>
<shopDynamicTitle>falseDescription: Vehicle brand icon and vehicle name is dynamically updated based on the selected configuration in the shop
Type: Boolean
Default: false
Required: no
</shopDynamicTitle>
<shopFoldingState>0Description: Inverts the shop folding state if set to '1'
Type: Integer
Default: 0
Required: no
</shopFoldingState>
<shopFoldingTime>floatDescription: Defines a custom folding time for the shop
Type: Float
Required: no
</shopFoldingTime>
<shopHeight>0Description: Height of vehicle for shop placement
Type: Float
Default: 0
Required: no
</shopHeight>
<shopIgnoreLastComponentPositions>falseDescription: If set to true the component positions from last spawning are now reused
Type: Boolean
Default: false
Required: no
</shopIgnoreLastComponentPositions>
<shopLoadingDelay config="time"Description: Delay of shop loading after config change until the vehicle is displayed. (Used e.g. to hide vehicle while components still moving)
Type: Time in seconds
Required: no
initial="time"Description: Delay of initial shop loading until the vehicle is displayed. (Used e.g. to hide vehicle while components still moving)
Type: Time in seconds
Required: no
/>
<shopRotationOffset>0 0 0Description: Rotation offset for shop spawning and store icon
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
</shopRotationOffset>
<shopTranslationOffset>0 0 0Description: Translation offset for shop spawning and store icon
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
</shopTranslationOffset>
<showInStore>trueDescription: Defines of the vehicle is shown in shop
Type: Boolean
Default: true
Required: no
</showInStore>
<species>VEHICLEDescription: Store species
Type: String
Default: VEHICLE
Required: no
</species>
<storeIconRendering>
<objectBundle useClipPlane="boolean"Description: Clip plane is used
Type: Boolean
Required: no
>
<object filename="string"Description: Path to i3d file
Type: String
Required: no
>
<node node="node"Description: Index Path of node to load
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
scale="1 1 1"Description: Scale
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
translation="0 0 0"Description: Translation
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
/>
</object>
</objectBundle>
<settings advancedBoundingBox="boolean"Description: Advanced BB is used for icon placement
Type: Boolean
Default: Setting from Icon Generator
Required: no
cameraXRot="angle"Description: X Rot of camera
Type: Angle
Default: Setting from Icon Generator
Required: no
cameraYRot="angle"Description: Y Rot of camera
Type: Angle
Default: Setting from Icon Generator
Required: no
centerIcon="boolean"Description: Center item on icon
Type: Boolean
Default: Setting from Icon Generator
Required: no
lightIntensity="float"Description: Intensity of light sources
Type: Float
Default: Setting from Icon Generator
Required: no
showTriggerMarkers="false"Description: Show trigger markers on icon (for placeables)
Type: Boolean
Default: false
Required: no
zoomFactor="float"Description: Camera zoom factor
Type: Float
Required: no
/>
<shaderParameter name="string"Description: Name if shader parameter
Type: String
Required: no
values="string"Description: Values of shader parameter
Type: String
Required: no
/>
</storeIconRendering>
<storePacks>
<storePack>stringDescription: Store pack
Type: String
Required: no
</storePack>
</storePacks>
<textureMemoryUsage>0Description: Texture memory usage
Type: Integer
Default: 0
Required: no
</textureMemoryUsage>
<vertexBufferMemoryUsage>0Description: Vertex buffer memory usage
Type: Integer
Default: 0
Required: no
</vertexBufferMemoryUsage>
</storeData>
<tipOcclusionUpdateArea centerX="0"Description: Center position X
Type: Float
Default: 0
Required: no
centerZ="0"Description: Center position Z
Type: Float
Default: 0
Required: no
sizeX="float"Description: Size X
Type: Float
Required: no
sizeZ="float"Description: Size Z
Type: Float
Required: no
/>
<tipOcclusionUpdateAreas>
<tipOcclusionUpdateArea endNode="node"Description: End node of tipOcclusion update area
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: Start node of tipOcclusion update area
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</tipOcclusionUpdateAreas>
<trainSystem>
<drivingRange endNode="node"Description: End of range node
Type: Index to i3d node or i3d mapping identifier
Required: no
sellingStationId="string"Description: Unique id of selling station
Type: String
Required: no
startNode="node"Description: Start of range node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<electricitySpline node="node"Description: Electricity spline
Type: Index to i3d node or i3d mapping identifier
Required: no
splineYOffset="0"Description: Electricity spline Y offset
Type: Float
Default: 0
Required: no
/>
<railroadCallers>
<railroadCaller triggerNode="node"Description: Trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</railroadCallers>
<railroadCrossings>
<railroadCrossing rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<activation endDistance="50"Description: Activation end distance
Type: Float
Default: 50
Required: no
startDistance="50"Description: Activation start distance
Type: Float
Default: 50
Required: no
/>
<aiNavigationBlockers>
<blocker node="node"Description: AI navigation blocking node. Only for ai splines, which are not part of the traffic system. Use one per spline
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</aiNavigationBlockers>
<gates>
<gate closingOffset="0"Description: Closing offset (sec)
Type: Float
Default: 0
Required: no
duration="3"Description: Move duration (sec)
Type: Float
Default: 3
Required: no
endRot="x y z"Description: End rotation
Type: Rotation values (x, y, z)
Required: no
endTrans="x y z"Description: End translation
Type: Translation values (x, y, z)
Required: no
node="node"Description: Gate node
Type: Index to i3d node or i3d mapping identifier
Required: no
startRot="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Required: no
startTrans="x y z"Description: Start translation
Type: Translation values (x, y, z)
Required: no
/>
</gates>
<pedestrianBlockers>
<blocker node="node"Description: Pedestrian blocking node. Use one per spline
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</pedestrianBlockers>
<signals>
<signal alternatingLights="false"Description: True if light should blink in opposite
Type: Boolean
Default: false
Required: no
node="node"Description: Signal node, can be self-illum shape, add optional real light as child
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</signals>
<sounds>
<crossing debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</crossing>
</sounds>
<trafficBlockers>
<blocker node="node"Description: Traffic blocking node, also works for AI if it drives on a traffic system spline. Use one per road lane
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</trafficBlockers>
</railroadCrossing>
</railroadCrossings>
<rent pricePerHour="0"Description: Rent price per real time hour
Type: Float
Default: 0
Required: no
/>
<spline node="node"Description: Spline node
Type: Index to i3d node or i3d mapping identifier
Required: no
splineYOffset="0"Description: Spline Y offset
Type: Float
Default: 0
Required: no
/>
<train>
<vehicle xmlFilename="string"Description: XMl filename
Type: String
Required: no
/>
</train>
</trainSystem>
<triggerMarkers>
<triggerMarker adjustToGround="boolean"Description: Trigger marker adjusted to ground
Type: Boolean
Required: no
filename="string"Description: Trigger marker i3d filename
Type: Path to a certain file
Required: no
groundOffset="0.03"Description: Height of the trigger marker above the ground if adjustToGround is enabled
Type: Float
Default: 0.03
Required: no
node="node"Description: Trigger marker node
Type: Index to i3d node or i3d mapping identifier
Required: no
showAllPlayers="false"Description: Show marker for all players even if they do not have access to the placeable
Type: Boolean
Default: false
Required: no
showOnlyIfOwned="false"Description: Show marker only if owned
Type: Boolean
Default: false
Required: no
/>
</triggerMarkers>
<vine fruitType="string"Description: Vine fruit type
Type: String
Required: no
length="float"Description: Vine length
Type: Float
Required: no
numLODOffsets="integer"Description: Vine num lod offsets
Type: Integer
Required: no
numSections="integer"Description: Vine num sub sections
Type: Integer
Required: no
thresholdFactor="float"Description: Section work threshold factor
Type: Float
Required: no
width="float"Description: Vine width
Type: Float
Required: no
>
<growthStates previewNodeIndex="integer"Description: Node index of preview node
Type: Integer
Required: no
>
<growthState nodeIndex="string"Description: Growthstate node index. Relative to panel rootnode
Type: String
Required: no
>
<foliage sectionState="integer"Description: SectionState
Type: Integer
Required: no
state="integer"Description: Growthstate
Type: Integer
Required: no
/>
</growthState>
</growthStates>
<resetStates>
<resetState state="integer"Description: Reset state
Type: Integer
Required: no
targetState="integer"Description: Reset target state
Type: Integer
Required: no
threshold="float"Description: Threshold to apply reset
Type: Float
Required: no
/>
</resetStates>
</vine>
<wardrobe isFreeForAll="boolean"Description: Allow any farm not just the owner to access the wardrobe
Type: Boolean
Default: false if owned by a specific farm, true otherwise
Required: no
triggerNode="node"Description: Wardrobe trigger node for player
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<weatherStation>
<sounds>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</idle>
</sounds>
</weatherStation>
<weighingStation triggerNode="node"Description: Vehicle trigger
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<display alignment="string"Description: Display text alignment
Type: String
Required: no
color="r g b"Description: Display text color
Type: Color values (r, g, b) or brand color id
Required: no
emissiveScale="float"Description: Display emissive scale
Type: Float
Required: no
font="string"Description: Display font name
Type: String
Required: no
hiddenColor="r g b"Description: Display text hidden color
Type: Color values (r, g, b) or brand color id
Required: no
mask="string"Description: Display text mask
Type: String
Required: no
node="node"Description: Display start node
Type: Index to i3d node or i3d mapping identifier
Required: no
scaleX="float"Description: Display text x scale
Type: Float
Required: no
scaleY="float"Description: Display text y scale
Type: Float
Required: no
size="float"Description: Display text size
Type: Float
Required: no
/>
</weighingStation>
<windTurbine headAdjustToWind="boolean"Description: Adjust head node to current wind direction
Type: Boolean
Required: no
headNode="node"Description: Head node
Type: Index to i3d node or i3d mapping identifier
Required: no
incomePerHour="float"Description: Income per hour
Type: Float
Required: no
optimalWindSpeed="float"Description: Wind speed in m/s at which rotor reaches max rpm
Type: Float
Required: no
rotationNode="node"Description: Rotor rotation node, rotated on z-axis
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<animationNodes>
<animationNode class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
>
<spikes gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
>
<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</spikes>
</animationNode>
</animationNodes>
<sounds>
<idle debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
</idle>
</sounds>
</windTurbine>
<workshop>
<sellingPoint iconNode="node"Description: Icon node
Type: Index to i3d node or i3d mapping identifier
Required: no
mobileWorkshop="false"Description: Workshop is on vehicle
Type: Boolean
Default: false
Required: no
ownWorkshop="false"Description: Owned by player
Type: Boolean
Default: false
Required: no
playerTriggerNode="node"Description: Player trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
sellTriggerNode="node"Description: Sell trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</workshop>
</placeable>